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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.vmf"
- Valve Software - vbsp.exe (Jun 21 2018)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.vmf
- Patching WVT material: maps/ctf_2_stations_b1/nature/blendgroundtoconcrete003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 720 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (272061 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1070 texinfos to 804
- Reduced 81 texdatas to 74 (2477 bytes to 2222)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.bsp
- Wrote ZIP buffer, estimated size 856873, actual size 852237
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1"
- Valve Software - vvis.exe (Jun 21 2018)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.prt
- 725 portalclusters
- 2110 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (63)
- Optimized: 1412 visible clusters (0.52%)
- Total clusters visible: 271035
- Average clusters visible: 373
- Building PAS...
- Average clusters audible: 718
- visdatasize:131140 compressed from 139200
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.bsp
- 1 minute, 3 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1"
- Valve Software - vrad.exe SSE (Jun 21 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.bsp
- Setting up ray-trace acceleration structure... Done (0.41 seconds)
- 5320 faces
- 2550052 square feet [367207552.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 5320 patches before subdivision
- zero area child patch
- zero area child patch
- 128670 patches after subdivision
- sun extent from map=0.000000
- 164 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (37)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
- transfers 12141670, max 709
- transfer lists: 92.6 megs
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- Build Patch/Sample Hash Table(s).....Done<0.0382 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 23/1024 1104/49152 ( 2.2%)
- brushes 674/8192 8088/98304 ( 8.2%)
- brushsides 4165/65536 33320/524288 ( 6.4%)
- planes 2226/65536 44520/1310720 ( 3.4%)
- vertexes 9592/65536 115104/786432 (14.6%)
- nodes 1609/65536 51488/2097152 ( 2.5%)
- texinfos 804/12288 57888/884736 ( 6.5%)
- texdata 74/2048 2368/65536 ( 3.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 5320/65536 297920/3670016 ( 8.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2391/65536 133896/3670016 ( 3.6%)
- leaves 1633/65536 52256/2097152 ( 2.5%)
- leaffaces 6767/65536 13534/131072 (10.3%)
- leafbrushes 1883/65536 3766/131072 ( 2.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 35072/512000 140288/2048000 ( 6.8%)
- edges 21618/256000 86472/1024000 ( 8.4%)
- LDR worldlights 164/8192 14432/720896 ( 2.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 523/32768 5230/327680 ( 1.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8535/65536 17070/131072 (13.0%)
- cubemapsamples 7/1024 112/16384 ( 0.7%)
- overlays 35/512 12320/180224 ( 6.8%)
- LDR lightdata [variable] 7110132/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 131140/16777216 ( 0.8%)
- entdata [variable] 71646/393216 (18.2%)
- LDR ambient table 1633/65536 6532/262144 ( 2.5%)
- HDR ambient table 1633/65536 6532/262144 ( 2.5%)
- LDR leaf ambient 9293/65536 260204/1835008 (14.2%)
- HDR leaf ambient 1633/65536 45724/1835008 ( 2.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/11654 ( 0.0%)
- pakfile [variable] 852237/0 ( 0.0%)
- physics [variable] 272061/4194304 ( 6.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 14904
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.bsp
- 1 minute, 4 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_2_stations_b1.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -windowed -noborder -w1920 -h1080 -novid +map "ctf_2_stations_b1" -steam
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