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Map compile log.

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Jul 29th, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 21 2018)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.vmf
  10. Patching WVT material: maps/ctf_2_stations_b1/nature/blendgroundtoconcrete003_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 720 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_hydro_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_hydro_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (272061 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Compacting texture/material tables...
  39. Reduced 1070 texinfos to 804
  40. Reduced 81 texdatas to 74 (2477 bytes to 2222)
  41. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.bsp
  42. Wrote ZIP buffer, estimated size 856873, actual size 852237
  43. 1 second elapsed
  44.  
  45. ** Executing...
  46. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  47. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1"
  48.  
  49. Valve Software - vvis.exe (Jun 21 2018)
  50. 4 threads
  51. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.bsp
  52. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.prt
  53. 725 portalclusters
  54. 2110 numportals
  55. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (63)
  57. Optimized: 1412 visible clusters (0.52%)
  58. Total clusters visible: 271035
  59. Average clusters visible: 373
  60. Building PAS...
  61. Average clusters audible: 718
  62. visdatasize:131140 compressed from 139200
  63. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.bsp
  64. 1 minute, 3 seconds elapsed
  65.  
  66. ** Executing...
  67. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  68. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1"
  69.  
  70. Valve Software - vrad.exe SSE (Jun 21 2018)
  71.  
  72. Valve Radiosity Simulator
  73. 4 threads
  74. [Reading texlights from 'lights.rad']
  75. unknown light specifier type - lights
  76.  
  77. [56 texlights parsed from 'lights.rad']
  78.  
  79. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.bsp
  80. Setting up ray-trace acceleration structure... Done (0.41 seconds)
  81. 5320 faces
  82. 2550052 square feet [367207552.00 square inches]
  83. 0 Displacements
  84. 0 Square Feet [0.00 Square Inches]
  85. 5320 patches before subdivision
  86. zero area child patch
  87. zero area child patch
  88. 128670 patches after subdivision
  89. sun extent from map=0.000000
  90. 164 direct lights
  91. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (37)
  92. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
  93. transfers 12141670, max 709
  94. transfer lists: 92.6 megs
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #1 added RGB(nan, nan, nan)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #2 added RGB(nan, nan, nan)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  100. Bounce #3 added RGB(nan, nan, nan)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #4 added RGB(nan, nan, nan)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #5 added RGB(nan, nan, nan)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #6 added RGB(nan, nan, nan)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #7 added RGB(nan, nan, nan)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #8 added RGB(nan, nan, nan)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #9 added RGB(nan, nan, nan)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #10 added RGB(nan, nan, nan)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #11 added RGB(nan, nan, nan)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #12 added RGB(nan, nan, nan)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #13 added RGB(nan, nan, nan)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #14 added RGB(nan, nan, nan)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  124. Bounce #15 added RGB(nan, nan, nan)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #16 added RGB(nan, nan, nan)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  128. Bounce #17 added RGB(nan, nan, nan)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. Bounce #18 added RGB(nan, nan, nan)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  132. Bounce #19 added RGB(nan, nan, nan)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  134. Bounce #20 added RGB(nan, nan, nan)
  135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  136. Bounce #21 added RGB(nan, nan, nan)
  137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  138. Bounce #22 added RGB(nan, nan, nan)
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  140. Bounce #23 added RGB(nan, nan, nan)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  142. Bounce #24 added RGB(nan, nan, nan)
  143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  144. Bounce #25 added RGB(nan, nan, nan)
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Bounce #26 added RGB(nan, nan, nan)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  148. Bounce #27 added RGB(nan, nan, nan)
  149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  150. Bounce #28 added RGB(nan, nan, nan)
  151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. Bounce #29 added RGB(nan, nan, nan)
  153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  154. Bounce #30 added RGB(nan, nan, nan)
  155. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  156. Bounce #31 added RGB(nan, nan, nan)
  157. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  158. Bounce #32 added RGB(nan, nan, nan)
  159. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  160. Bounce #33 added RGB(nan, nan, nan)
  161. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  162. Bounce #34 added RGB(nan, nan, nan)
  163. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  164. Bounce #35 added RGB(nan, nan, nan)
  165. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  166. Bounce #36 added RGB(nan, nan, nan)
  167. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  168. Bounce #37 added RGB(nan, nan, nan)
  169. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  170. Bounce #38 added RGB(nan, nan, nan)
  171. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  172. Bounce #39 added RGB(nan, nan, nan)
  173. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  174. Bounce #40 added RGB(nan, nan, nan)
  175. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  176. Bounce #41 added RGB(nan, nan, nan)
  177. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  178. Bounce #42 added RGB(nan, nan, nan)
  179. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  180. Bounce #43 added RGB(nan, nan, nan)
  181. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  182. Bounce #44 added RGB(nan, nan, nan)
  183. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  184. Bounce #45 added RGB(nan, nan, nan)
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  186. Bounce #46 added RGB(nan, nan, nan)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  188. Bounce #47 added RGB(nan, nan, nan)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  190. Bounce #48 added RGB(nan, nan, nan)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  192. Bounce #49 added RGB(nan, nan, nan)
  193. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  194. Bounce #50 added RGB(nan, nan, nan)
  195. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  196. Bounce #51 added RGB(nan, nan, nan)
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  198. Bounce #52 added RGB(nan, nan, nan)
  199. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  200. Bounce #53 added RGB(nan, nan, nan)
  201. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  202. Bounce #54 added RGB(nan, nan, nan)
  203. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  204. Bounce #55 added RGB(nan, nan, nan)
  205. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  206. Bounce #56 added RGB(nan, nan, nan)
  207. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  208. Bounce #57 added RGB(nan, nan, nan)
  209. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  210. Bounce #58 added RGB(nan, nan, nan)
  211. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  212. Bounce #59 added RGB(nan, nan, nan)
  213. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  214. Bounce #60 added RGB(nan, nan, nan)
  215. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  216. Bounce #61 added RGB(nan, nan, nan)
  217. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  218. Bounce #62 added RGB(nan, nan, nan)
  219. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  220. Bounce #63 added RGB(nan, nan, nan)
  221. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  222. Bounce #64 added RGB(nan, nan, nan)
  223. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  224. Bounce #65 added RGB(nan, nan, nan)
  225. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  226. Bounce #66 added RGB(nan, nan, nan)
  227. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  228. Bounce #67 added RGB(nan, nan, nan)
  229. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  230. Bounce #68 added RGB(nan, nan, nan)
  231. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  232. Bounce #69 added RGB(nan, nan, nan)
  233. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  234. Bounce #70 added RGB(nan, nan, nan)
  235. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  236. Bounce #71 added RGB(nan, nan, nan)
  237. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  238. Bounce #72 added RGB(nan, nan, nan)
  239. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  240. Bounce #73 added RGB(nan, nan, nan)
  241. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  242. Bounce #74 added RGB(nan, nan, nan)
  243. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  244. Bounce #75 added RGB(nan, nan, nan)
  245. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  246. Bounce #76 added RGB(nan, nan, nan)
  247. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  248. Bounce #77 added RGB(nan, nan, nan)
  249. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  250. Bounce #78 added RGB(nan, nan, nan)
  251. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  252. Bounce #79 added RGB(nan, nan, nan)
  253. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  254. Bounce #80 added RGB(nan, nan, nan)
  255. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  256. Bounce #81 added RGB(nan, nan, nan)
  257. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  258. Bounce #82 added RGB(nan, nan, nan)
  259. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  260. Bounce #83 added RGB(nan, nan, nan)
  261. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  262. Bounce #84 added RGB(nan, nan, nan)
  263. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  264. Bounce #85 added RGB(nan, nan, nan)
  265. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  266. Bounce #86 added RGB(nan, nan, nan)
  267. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  268. Bounce #87 added RGB(nan, nan, nan)
  269. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  270. Bounce #88 added RGB(nan, nan, nan)
  271. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  272. Bounce #89 added RGB(nan, nan, nan)
  273. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  274. Bounce #90 added RGB(nan, nan, nan)
  275. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  276. Bounce #91 added RGB(nan, nan, nan)
  277. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  278. Bounce #92 added RGB(nan, nan, nan)
  279. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  280. Bounce #93 added RGB(nan, nan, nan)
  281. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  282. Bounce #94 added RGB(nan, nan, nan)
  283. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  284. Bounce #95 added RGB(nan, nan, nan)
  285. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  286. Bounce #96 added RGB(nan, nan, nan)
  287. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  288. Bounce #97 added RGB(nan, nan, nan)
  289. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  290. Bounce #98 added RGB(nan, nan, nan)
  291. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  292. Bounce #99 added RGB(nan, nan, nan)
  293. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  294. Bounce #100 added RGB(nan, nan, nan)
  295. Build Patch/Sample Hash Table(s).....Done<0.0382 sec>
  296. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  297. FinalLightFace Done
  298. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  299. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  300. Writing leaf ambient...done
  301. Ready to Finish
  302.  
  303. Object names Objects/Maxobjs Memory / Maxmem Fullness
  304. ------------ --------------- --------------- --------
  305. models 23/1024 1104/49152 ( 2.2%)
  306. brushes 674/8192 8088/98304 ( 8.2%)
  307. brushsides 4165/65536 33320/524288 ( 6.4%)
  308. planes 2226/65536 44520/1310720 ( 3.4%)
  309. vertexes 9592/65536 115104/786432 (14.6%)
  310. nodes 1609/65536 51488/2097152 ( 2.5%)
  311. texinfos 804/12288 57888/884736 ( 6.5%)
  312. texdata 74/2048 2368/65536 ( 3.6%)
  313. dispinfos 0/0 0/0 ( 0.0%)
  314. disp_verts 0/0 0/0 ( 0.0%)
  315. disp_tris 0/0 0/0 ( 0.0%)
  316. disp_lmsamples 0/0 0/0 ( 0.0%)
  317. faces 5320/65536 297920/3670016 ( 8.1%)
  318. hdr faces 0/65536 0/3670016 ( 0.0%)
  319. origfaces 2391/65536 133896/3670016 ( 3.6%)
  320. leaves 1633/65536 52256/2097152 ( 2.5%)
  321. leaffaces 6767/65536 13534/131072 (10.3%)
  322. leafbrushes 1883/65536 3766/131072 ( 2.9%)
  323. areas 2/256 16/2048 ( 0.8%)
  324. surfedges 35072/512000 140288/2048000 ( 6.8%)
  325. edges 21618/256000 86472/1024000 ( 8.4%)
  326. LDR worldlights 164/8192 14432/720896 ( 2.0%)
  327. HDR worldlights 0/8192 0/720896 ( 0.0%)
  328. leafwaterdata 0/32768 0/393216 ( 0.0%)
  329. waterstrips 523/32768 5230/327680 ( 1.6%)
  330. waterverts 0/65536 0/786432 ( 0.0%)
  331. waterindices 8535/65536 17070/131072 (13.0%)
  332. cubemapsamples 7/1024 112/16384 ( 0.7%)
  333. overlays 35/512 12320/180224 ( 6.8%)
  334. LDR lightdata [variable] 7110132/0 ( 0.0%)
  335. HDR lightdata [variable] 0/0 ( 0.0%)
  336. visdata [variable] 131140/16777216 ( 0.8%)
  337. entdata [variable] 71646/393216 (18.2%)
  338. LDR ambient table 1633/65536 6532/262144 ( 2.5%)
  339. HDR ambient table 1633/65536 6532/262144 ( 2.5%)
  340. LDR leaf ambient 9293/65536 260204/1835008 (14.2%)
  341. HDR leaf ambient 1633/65536 45724/1835008 ( 2.5%)
  342. occluders 0/0 0/0 ( 0.0%)
  343. occluder polygons 0/0 0/0 ( 0.0%)
  344. occluder vert ind 0/0 0/0 ( 0.0%)
  345. detail props [variable] 1/12 ( 8.3%)
  346. static props [variable] 1/11654 ( 0.0%)
  347. pakfile [variable] 852237/0 ( 0.0%)
  348. physics [variable] 272061/4194304 ( 6.5%)
  349. physics terrain [variable] 2/1048576 ( 0.0%)
  350.  
  351. Level flags = 0
  352.  
  353. Total triangle count: 14904
  354. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.bsp
  355. 1 minute, 4 seconds elapsed
  356.  
  357. ** Executing...
  358. ** Command: Copy File
  359. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2_stations_b1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_2_stations_b1.bsp"
  360.  
  361.  
  362. ** Executing...
  363. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  364. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -windowed -noborder -w1920 -h1080 -novid +map "ctf_2_stations_b1" -steam
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