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- shadowm@reicore:~/src/wesnoth$ fgrep -RI MAX_PLAYERS src
- src/editor/mouse_action.cpp: if (side >= 1 && side <= gamemap::MAX_PLAYERS) {
- src/editor/mouse_action.cpp: if (res > gamemap::MAX_PLAYERS || event.key.keysym.sym == SDLK_DELETE) res = 0;
- src/editor/mouse_action.cpp: for(int i = 1; i <= gamemap::MAX_PLAYERS; ++i) {
- src/editor/mouse_action.cpp: player_starting_at_hex, gamemap::MAX_PLAYERS, starting_positions);
- src/editor/editor_map.cpp: for (int i = 1; i <= gamemap::MAX_PLAYERS; i++) {
- src/editor/editor_map.cpp: for(size_t i = 0; i < MAX_PLAYERS+1; ++i) {
- src/server/game.cpp:#include "../map.hpp" // gamemap::MAX_PLAYERS
- src/server/game.cpp: sides_(gamemap::MAX_PLAYERS),
- src/server/game.cpp: side_controllers_(gamemap::MAX_PLAYERS),
- src/server/game.cpp: if (side_num < 1 || side_num > gamemap::MAX_PLAYERS) return false;
- src/server/game.cpp: side_controllers_.resize(gamemap::MAX_PLAYERS);
- src/server/game.cpp: sides_.resize(gamemap::MAX_PLAYERS);
- src/server/game.cpp: if (side_num < 0 || side_num >= gamemap::MAX_PLAYERS
- src/server/game.cpp: if(side_num < 1 || side_num > gamemap::MAX_PLAYERS) {
- src/server/game.cpp: << gamemap::MAX_PLAYERS << ".";
- src/server/game.cpp: if (side_num < 1 || side_num > gamemap::MAX_PLAYERS
- src/server/game.cpp: || side_num > gamemap::MAX_PLAYERS
- src/server/game.cpp: for (int i = 0; i < nsides_ && nsides_ <= gamemap::MAX_PLAYERS && side_controllers_[current_side()] == "null"; ++i) {
- src/server/server.cpp:#include "../map.hpp" // gamemap::MAX_PLAYERS
- src/server/server.cpp: if (nsides > gamemap::MAX_PLAYERS) {
- src/server/server.cpp: << gamemap::MAX_PLAYERS << " sides. Game aborted.";
- src/server/server.cpp: if (nsides > gamemap::MAX_PLAYERS) {
- src/server/server.cpp: << gamemap::MAX_PLAYERS << " sides.";
- src/map.cpp: if(itor->first < 1 || itor->first >= MAX_PLAYERS+1) {
- src/map.cpp: for (int i = 0; i < MAX_PLAYERS + 1; ++i)
- src/map.hpp: enum { MAX_PLAYERS = 9 };
- src/map.hpp: * The size of the starting positions array is MAX_PLAYERS + 1,
- src/map.hpp: map_location startingPositions_[MAX_PLAYERS+1];
- src/mapgen_dialog.cpp: players_slider.set_max(gamemap::MAX_PLAYERS);
- src/multiplayer_connect.cpp: side_choice = gamemap::MAX_PLAYERS;
- src/multiplayer_connect.cpp: && side_choice != gamemap::MAX_PLAYERS)
- src/multiplayer_connect.cpp: for(int i = 0; i < gamemap::MAX_PLAYERS; ++i) {
- src/color_range.cpp: for(int i = 1; i <= gamemap::MAX_PLAYERS; ++i) {
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