shadowm

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Feb 21st, 2012
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  1. shadowm@reicore:~/src/wesnoth$ fgrep -RI MAX_PLAYERS src
  2. src/editor/mouse_action.cpp: if (side >= 1 && side <= gamemap::MAX_PLAYERS) {
  3. src/editor/mouse_action.cpp: if (res > gamemap::MAX_PLAYERS || event.key.keysym.sym == SDLK_DELETE) res = 0;
  4. src/editor/mouse_action.cpp: for(int i = 1; i <= gamemap::MAX_PLAYERS; ++i) {
  5. src/editor/mouse_action.cpp: player_starting_at_hex, gamemap::MAX_PLAYERS, starting_positions);
  6. src/editor/editor_map.cpp: for (int i = 1; i <= gamemap::MAX_PLAYERS; i++) {
  7. src/editor/editor_map.cpp: for(size_t i = 0; i < MAX_PLAYERS+1; ++i) {
  8. src/server/game.cpp:#include "../map.hpp" // gamemap::MAX_PLAYERS
  9. src/server/game.cpp: sides_(gamemap::MAX_PLAYERS),
  10. src/server/game.cpp: side_controllers_(gamemap::MAX_PLAYERS),
  11. src/server/game.cpp: if (side_num < 1 || side_num > gamemap::MAX_PLAYERS) return false;
  12. src/server/game.cpp: side_controllers_.resize(gamemap::MAX_PLAYERS);
  13. src/server/game.cpp: sides_.resize(gamemap::MAX_PLAYERS);
  14. src/server/game.cpp: if (side_num < 0 || side_num >= gamemap::MAX_PLAYERS
  15. src/server/game.cpp: if(side_num < 1 || side_num > gamemap::MAX_PLAYERS) {
  16. src/server/game.cpp: << gamemap::MAX_PLAYERS << ".";
  17. src/server/game.cpp: if (side_num < 1 || side_num > gamemap::MAX_PLAYERS
  18. src/server/game.cpp: || side_num > gamemap::MAX_PLAYERS
  19. src/server/game.cpp: for (int i = 0; i < nsides_ && nsides_ <= gamemap::MAX_PLAYERS && side_controllers_[current_side()] == "null"; ++i) {
  20. src/server/server.cpp:#include "../map.hpp" // gamemap::MAX_PLAYERS
  21. src/server/server.cpp: if (nsides > gamemap::MAX_PLAYERS) {
  22. src/server/server.cpp: << gamemap::MAX_PLAYERS << " sides. Game aborted.";
  23. src/server/server.cpp: if (nsides > gamemap::MAX_PLAYERS) {
  24. src/server/server.cpp: << gamemap::MAX_PLAYERS << " sides.";
  25. src/map.cpp: if(itor->first < 1 || itor->first >= MAX_PLAYERS+1) {
  26. src/map.cpp: for (int i = 0; i < MAX_PLAYERS + 1; ++i)
  27. src/map.hpp: enum { MAX_PLAYERS = 9 };
  28. src/map.hpp: * The size of the starting positions array is MAX_PLAYERS + 1,
  29. src/map.hpp: map_location startingPositions_[MAX_PLAYERS+1];
  30. src/mapgen_dialog.cpp: players_slider.set_max(gamemap::MAX_PLAYERS);
  31. src/multiplayer_connect.cpp: side_choice = gamemap::MAX_PLAYERS;
  32. src/multiplayer_connect.cpp: && side_choice != gamemap::MAX_PLAYERS)
  33. src/multiplayer_connect.cpp: for(int i = 0; i < gamemap::MAX_PLAYERS; ++i) {
  34. src/color_range.cpp: for(int i = 1; i <= gamemap::MAX_PLAYERS; ++i) {
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