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- #ifndef INGAME_MENU_3_H
- #define INGAME_MENU_3_H
- #include "types.h"
- #define ENVFX_STATE_UNUSED 0
- #define ENVFX_STATE_SRC_X 1 // whirlpool / jetsream bubble source position
- #define ENVFX_STATE_SRC_Y 2
- #define ENVFX_STATE_SRC_Z 3
- #define ENVFX_STATE_DEST_X 4 // only for whirlpool, where bubbles get sucked in
- #define ENVFX_STATE_DEST_Y 5
- #define ENVFX_STATE_DEST_Z 6
- #define ENVFX_STATE_PARTICLECOUNT 7
- #define ENVFX_STATE_PITCH 8 // whirlpool can rotate around DEST point
- #define ENVFX_STATE_YAW 9
- // Used to communicate from whirlpool behavior to envfx
- extern s16 gEnvFxBubbleConfig[10];
- extern Gfx *envfx_update_bubbles(int sp28, Vec3s sp2C, Vec3s sp30, Vec3s sp34);
- #endif // INGAME_MENU_3_H
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