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envfx_bubbles.h

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Apr 1st, 2019
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  1. #ifndef INGAME_MENU_3_H
  2. #define INGAME_MENU_3_H
  3.  
  4. #include "types.h"
  5.  
  6. #define ENVFX_STATE_UNUSED 0
  7. #define ENVFX_STATE_SRC_X 1 // whirlpool / jetsream bubble source position
  8. #define ENVFX_STATE_SRC_Y 2
  9. #define ENVFX_STATE_SRC_Z 3
  10. #define ENVFX_STATE_DEST_X 4 // only for whirlpool, where bubbles get sucked in
  11. #define ENVFX_STATE_DEST_Y 5
  12. #define ENVFX_STATE_DEST_Z 6
  13. #define ENVFX_STATE_PARTICLECOUNT 7
  14. #define ENVFX_STATE_PITCH 8 // whirlpool can rotate around DEST point
  15. #define ENVFX_STATE_YAW 9
  16.  
  17. // Used to communicate from whirlpool behavior to envfx
  18. extern s16 gEnvFxBubbleConfig[10];
  19. extern Gfx *envfx_update_bubbles(int sp28, Vec3s sp2C, Vec3s sp30, Vec3s sp34);
  20.  
  21. #endif // INGAME_MENU_3_H
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