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- options:
- #Købs-priser på blokke
- grass-buy: 300
- dirt-buy: 300
- obsidian-buy: 500
- stone-buy: 125
- cobblestone-buy: 85
- mossy-cobblestone-buy: 400
- sand-buy: 500
- oak-buy: 175
- birch-buy: 175
- spruce-buy: 175
- jungle-buy: 175
- quartz-buy: 500
- clay-buy: 500
- ice-buy: 1000
- #Salgspriser på blokke
- grass-sell: 30
- dirt-sell: 30
- obsidian-sell: 50
- stone-sell: 20
- cobblestone-sell: 15
- mossy-cobblestone-sell: 40
- sand-sell: 50
- oak-sell: 15
- birch-sell: 15
- spruce-sell: 15
- jungle-sell: 15
- quartz-sell: 35
- clay-sell: 30
- ice-sell: 200
- #Købs-priser på tools
- stone-pickaxe-buy: 50
- iron-pickaxe-buy: 500
- gold-pickaxe-buy: 800
- diamond-pickaxe-buy: 1500
- shears-buy: 200
- stone-axe-buy: 45
- iron-axe-buy: 450
- gold-axe-buy: 600
- diamond-axe-buy: 1200
- stone-shovel-buy: 45
- iron-shovel-buy: 450
- gold-shovel-buy: 600
- diamond-shovel-buy: 1200
- fishingrod-buy: 300
- stone-hoe-buy: 40
- iron-hoe-buy: 400
- gold-hoe-buy: 550
- diamond-hoe-buy: 1000
- stone-sword-buy: 500
- iron-sword-buy: 1000
- gold-sword-buy: 1500
- diamond-sword-buy: 2500
- bow-buy: 5000
- #Købs-priser på ores
- coal-buy: 50
- iron-ingot-buy: 700
- gold-ingot-buy: 1200
- lapis-lazuli-buy: 30000
- redstone-dust-buy: 20000
- diamond-buy: 3000
- emerald-buy: 5000
- coal-block-buy: 450
- iron-block-buy: 6300
- gold-block-buy: 10800
- lapis-lazuli-block-buy: 300000
- redstone-block-buy: 180000
- diamond-block-buy: 27000
- emerald-block-buy: 45000
- #Salgs-priser på ores
- coal-sell: 3
- iron-ingot-sell: 40
- gold-ingot-sell: 35
- lapis-lazuli-sell: 50
- redstone-dust-sell: 50
- diamond-sell: 70
- emerald-sell: 90
- coal-block-sell: 27
- iron-block-sell: 270
- gold-block-sell: 315
- lapis-lazuli-block-sell: 450
- redstone-block-sell: 450
- diamond-block-sell: 630
- emerald-block-sell: 810
- #Købs-priser for mad
- bread-buy: 100
- beef-buy: 100
- chicken-buy: 100
- baked-potato-buy: 100
- mutton-buy: 100
- cookie-buy: 100
- pie-buy: 100
- apple-buy: 100
- cake-buy: 2000
- #Købs-priser for farm
- seeds-buy: 100
- melon-seeds-buy: 250
- melon-slice-buy: 250
- pumpkin-buy: 300
- wheat-buy: 300
- carrot-buy: 250
- potato-buy: 250
- sugarcane-buy: 300
- cactus-buy: 300
- cocoabeans-buy: 300
- vine-buy: 800
- netherwart-buy: 2000
- oak-sapling-buy: 1000
- spruce-sapling-buy: 1000
- birch-sapling-buy: 1000
- jungle-sapling-buy: 3000
- acacia-sapling-buy: 3000
- dark-oak-sapling-buy: 3000
- #Salgs-priser for farm
- seeds-sell: 5
- melon-seeds-sell: 3
- melon-slice-sell: 3
- pumpkin-sell: 15
- wheat-sell: 15
- carrot-sell: 5
- potato-sell: 5
- sugarcane-sell: 12
- cactus-sell: 12
- cocoabeans-sell: 20
- vine-sell: 25
- netherwart-sell: 15
- oak-sapling-sell: 2
- spruce-sapling-sell: 2
- birch-sapling-sell: 2
- jungle-sapling-sell: 4
- acacia-sapling-sell: 4
- dark-oak-sapling-sell: 4
- #Købs-priser drops
- rottenflesh-buy: 300
- gunpowder-buy: 400
- bone-buy: 500
- bonemeal-buy: 165
- arrow-buy: 75
- ghasttear-buy: 1250
- string-buy: 750
- spidereye-buy: 600
- rabbitfoot-buy: 3000
- slimeball-buy: 775
- enderpearl-buy: 1500
- feather-buy: 50
- wool-buy: 100
- leather-buy: 250
- glowstonedust-buy: 1250
- glowstoneblock-buy: 5000
- blazerod-buy: 2000
- cobweb-buy: 2000
- #Salgs-priser drops
- rottenflesh-sell: 2
- gunpowder-sell: 2
- bone-sell: 2
- bonemeal-sell: 1
- arrow-sell: 2
- ghasttear-sell: 2
- string-sell: 2
- spidereye-sell: 2
- rabbitfoot-sell: 10
- slimeball-sell: 5
- enderpearl-sell: 10
- feather-sell: 2
- wool-sell: 2
- leather-sell: 2
- glowstonedust-sell: 30
- glowstoneblock-sell: 120
- blazerod-sell: 250
- cobweb-sell: 250
- #Købs-priser spawners
- pig-buy: 40000
- cow-buy: 70000
- sheep-buy: 100000
- #Købs-priser andet
- water-buy: 300
- lava-buy: 1200
- hopper-buy: 5000
- flint-buy: 1000
- book-buy: 500
- #Permission til VIP shop: skript.shop.vip
- #Købs-priser VIP SHOP
- vip-diamondpickaxe-buy: 850
- vip-diamondsword-buy: 1500
- vip-diamondshovel-buy: 1000
- vip-ironingot-buy: 500
- vip-ironblock-buy: 4500
- vip-diamond-buy: 2000
- vip-diamondblock-buy: 20000
- vip-emerald-buy: 4000
- vip-emeraldblock-buy: 35000
- vip-zombie-buy: 25000
- vip-chicken-buy: 20000
- vip-spider-buy: 40000
- vip-skeleton-buy: 75000
- vip-irongolem-buy: 250000
- #Salgs-priser VIP SHOP
- vip-diamondpickaxe-sell: 65
- vip-diamondsword-sell: 75
- vip-diamondshovel-sell: 65
- vip-ironingot-sell: 40
- vip-ironblock-sell: 360
- vip-diamond-sell: 90
- vip-diamondblock-sell: 810
- vip-emerald-sell: 110
- vip-emeraldblock-sell: 990
- function formatMoney(int: number) :: text:
- set {_Coins} to "%{_int}%"
- set {_length} to length of {_Coins}
- if {_length} >= 3:
- set {_mod} to {_length} mod 3
- if {_mod} is 0:
- set {_groups::*} to groups 1 of {_Coins} matched to "([0-9]{3})"
- set {_Coins} to "%join {_groups::*} with "".""%"
- else:
- set {_1} to the first {_mod} characters of {_Coins}
- set {_2} to subtext of {_Coins} from characters ({_mod}+1) to {_length}
- set {_groups::*} to groups 1 of {_2} matched to "([0-9]{3})"
- set {_Coins} to "%{_1}%.%join {_groups::*} with "".""%"
- return {_Coins}
- function shopBuy(p: player , i: item , a: integer , c: number):
- if {_p}'s balance is greater than or equal to {_c}:
- if {_p} has enough space for {_a} of {_i}:
- remove {_c} from {_p}'s balance
- message "&a&l[!] &aKøb gennemført! &7(&c&l$&f&l%{_c}%&7)" to {_p}
- give {_p} {_a} of {_i}
- else:
- message "&c&l[!] &cDu har ikke plads i dit inventory!" to {_p}
- else:
- message "&c&l[!] &cDu har ikke råd!" to {_p}
- function shopSell(p: player , i: item, a: integer , c: number):
- set {_amount} to "%amount of {_i} in {_p}'s inventory%" parsed as a integer
- if {_a} is greater than 0:
- if {_amount} is greater than or equal to {_a}:
- remove {_a} of {_i} from {_p}
- add {_c} to {_p}'s balance
- message "&a&l[!] &aSalg gennemført! &7(&a&l$&f&l%{_c}%&7)" to {_p}
- else:
- message "&c&l[!] &cDu har ikke nok af dette item!" to {_p}
- else:
- message "&c&l[!] &cDu har ikke nok af dette item!" to {_p}
- command /shop:
- trigger:
- open chest with 3 rows named "&3&lShop &0| &2Vælg kategori" to player
- wait 1 tick
- if inventory name of player's current inventory contains "&3&lShop &0| &2Vælg kategori":
- set {_n} to 0
- loop 27 times:
- set slot {_n} of player's current inventory to 1 of gray stained glass named " "
- add 1 to {_n}
- set slot 9 of player's current inventory to 1 of grass named "&2&lBlokke" with lore "&7Klik for at gå til blokke"
- set slot 10 of player's current inventory to 1 of iron pickaxe named "&2&lTools" with lore "&7Klik for at gå til tools"
- set slot 11 of player's current inventory to 1 of iron ingot named "&2&lOres" with lore "&7Klik for at gå til ores"
- set slot 12 of player's current inventory to 1 of porkchop named "&2&lMad" with lore "&7Klik for at gå til mad"
- set slot 13 of player's current inventory to 1 of seeds named "&2&lFarm" with lore "&7Klik for at gå til farm"
- set slot 14 of player's current inventory to 1 of bone named "&2&lDrops" with lore "&7Klik for at gå til drops"
- set slot 15 of player's current inventory to 1 of mob spawner named "&2&lSpawners" with lore "&7Klik for at gå til spawners"
- set slot 16 of player's current inventory to 1 of red rose named "&2&lAndet" with lore "&7Klik for at gå til andet"
- set slot 17 of player's current inventory to 1 of glowing diamond named "&b&lVIP SHOP" with lore "&7Klik for at gå til VIP SHOP"
- command /shop-blokke:
- permission: "*"
- trigger:
- open chest with 4 rows named "&3&lShop &0| &2Blokke" to player
- wait 1 tick
- if inventory name of player's current inventory contains "&3&lShop &0| &2Blokke":
- set {_n} to 0
- loop 36 times:
- set slot {_n} of player's current inventory to 1 of gray stained glass named " "
- add 1 to {_n}
- set slot 10 of player's current inventory to 1 of grass named "&e&l1 Græs blok" with lore "&7Køb: &c$&f%formatMoney({@grass-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@grass-sell})% &7(Højreklik)"
- set slot 11 of player's current inventory to 1 of dirt named "&e&l1 Dirt blok" with lore "&7Køb: &c$&f%formatMoney({@dirt-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@dirt-sell})% &7(Højreklik)"
- set slot 12 of player's current inventory to 1 of obsidian named "&e&l1 Obsidian blok" with lore "&7Køb: &c$&f%formatMoney({@obsidian-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@obsidian-sell})% &7(Højreklik)"
- set slot 13 of player's current inventory to 16 of stone named "&e&l16 Stone blokke" with lore "&7Køb: &c$&f%formatMoney({@stone-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@stone-sell})% &7(Højreklik)"
- set slot 14 of player's current inventory to 16 of cobblestone named "&e&l16 Cobblestone blokke" with lore "&7Køb: &c$&f%formatMoney({@cobblestone-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@cobblestone-sell})% &7(Højreklik)"
- set slot 15 of player's current inventory to 16 of mossy cobblestone named "&e&l16 Mossy Cobblestone blokke" with lore "&7Køb: &c$&f%formatMoney({@mossy-cobblestone-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@mossy-cobblestone-sell})% &7(Højreklik)"
- set slot 16 of player's current inventory to 16 of sand named "&e&l16 Sand blokke" with lore "&7Køb: &c$&f%formatMoney({@sand-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@sand-sell})% &7(Højreklik)"
- set slot 19 of player's current inventory to 16 of oak log named "&e&l16 Oak blokke" with lore "&7Køb: &c$&f%formatMoney({@oak-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@oak-sell})% &7(Højreklik)"
- set slot 20 of player's current inventory to 16 of birch log named "&e&l16 Brich blokke" with lore "&7Køb: &c$&f%formatMoney({@birch-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@birch-sell})% &7(Højreklik)"
- set slot 21 of player's current inventory to 16 of spruce log named "&e&l16 Spruce blokke" with lore "&7Køb: &c$&f%formatMoney({@spruce-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@spruce-sell})% &7(Højreklik)"
- set slot 22 of player's current inventory to 16 of jungle log named "&e&l16 Jungle blokke" with lore "&7Køb: &c$&f%formatMoney({@jungle-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@jungle-sell})% &7(Højreklik)"
- set slot 23 of player's current inventory to 16 of quartz block named "&e&l16 Quartz blokke" with lore "&7Køb: &c$&f%formatMoney({@quartz-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@quartz-sell})% &7(Højreklik)"
- set slot 24 of player's current inventory to 16 of clay block named "&e&l16 Clay blokke" with lore "&7Køb: &c$&f%formatMoney({@clay-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@clay-sell})% &7(Højreklik)"
- set slot 25 of player's current inventory to 16 of ice block named "&e&l16 Ice blokke" with lore "&7Køb: &c$&f%formatMoney({@ice-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@ice-sell})% &7(Højreklik)"
- set slot 31 of player's current inventory to 1 of glowing book named "&c&lTilbage"
- command /shop-tools:
- permission: "*"
- trigger:
- open chest with 5 rows named "&3&lShop &0| &2Tools" to player
- wait 1 tick
- if inventory name of player's current inventory contains "&3&lShop &0| &2Tools":
- set {_n} to 0
- loop 45 times:
- set slot {_n} of player's current inventory to 1 of gray stained glass named " "
- add 1 to {_n}
- set slot 9 of player's current inventory to 1 of stone pickaxe named "&e&l1 Stone Hakke" with lore "&7Køb: &c$&f%formatMoney({@stone-pickaxe-buy})% &7(Venstreklik)"
- set slot 10 of player's current inventory to 1 of iron pickaxe named "&e&l1 Iron Hakke" with lore "&7Køb: &c$&f%formatMoney({@iron-pickaxe-buy})% &7(Venstreklik)"
- set slot 11 of player's current inventory to 1 of gold pickaxe named "&e&l1 Gold Hakke" with lore "&7Køb: &c$&f%formatMoney({@gold-pickaxe-buy})% &7(Venstreklik)"
- set slot 12 of player's current inventory to 1 of diamond pickaxe named "&e&l1 Diamond Hakke" with lore "&7Køb: &c$&f%formatMoney({@diamond-pickaxe-buy})% &7(Venstreklik)"
- set slot 13 of player's current inventory to 1 of shears named "&e&l1 Shears" with lore "&7Køb: &c$&f%formatMoney({@shears-buy})% &7(Venstreklik)"
- set slot 14 of player's current inventory to 1 of stone axe named "&e&l1 Stone Økse" with lore "&7Køb: &c$&f%formatMoney({@stone-axe-buy})% &7(Venstreklik)"
- set slot 15 of player's current inventory to 1 of iron axe named "&e&l1 Iron Økse" with lore "&7Køb: &c$&f%formatMoney({@iron-axe-buy})% &7(Venstreklik)"
- set slot 16 of player's current inventory to 1 of gold axe named "&e&l1 Gold Økse" with lore "&7Køb: &c$&f%formatMoney({@gold-axe-buy})% &7(Venstreklik)"
- set slot 17 of player's current inventory to 1 of diamond axe named "&e&l1 Diamond Økse" with lore "&7Køb: &c$&f%formatMoney({@diamond-axe-buy})% &7(Venstreklik)"
- set slot 18 of player's current inventory to 1 of stone shovel named "&e&l1 Stone Skovl" with lore "&7Køb: &c$&f%formatMoney({@stone-shovel-buy})% &7(Venstreklik)"
- set slot 19 of player's current inventory to 1 of iron shovel named "&e&l1 Iron Skovl" with lore "&7Køb: &c$&f%formatMoney({@iron-shovel-buy})% &7(Venstreklik)"
- set slot 20 of player's current inventory to 1 of gold shovel named "&e&l1 Gold Skovl" with lore "&7Køb: &c$&f%formatMoney({@gold-shovel-buy})% &7(Venstreklik)"
- set slot 21 of player's current inventory to 1 of diamond shovel named "&e&l1 Diamond Skovl" with lore "&7Køb: &c$&f%formatMoney({@diamond-shovel-buy})% &7(Venstreklik)"
- set slot 22 of player's current inventory to 1 of fishing rod named "&e&l1 Fiskestang" with lore "&7Køb: &c$&f%formatMoney({@fishingrod-buy})% &7(Venstreklik)"
- set slot 23 of player's current inventory to 1 of stone hoe named "&e&l1 Stone Hoe" with lore "&7Køb: &c$&f%formatMoney({@stone-hoe-buy})% &7(Venstreklik)"
- set slot 24 of player's current inventory to 1 of iron hoe named "&e&l1 Iron Hoe" with lore "&7Køb: &c$&f%formatMoney({@iron-hoe-buy})% &7(Venstreklik)"
- set slot 25 of player's current inventory to 1 of gold hoe named "&e&l1 Gold Hoe" with lore "&7Køb: &c$&f%formatMoney({@gold-hoe-buy})% &7(Venstreklik)"
- set slot 26 of player's current inventory to 1 of diamond hoe named "&e&l1 Diamond Hoe" with lore "&7Køb: &c$&f%formatMoney({@diamond-hoe-buy})% &7(Venstreklik)"
- set slot 29 of player's current inventory to 1 of stone sword named "&e&l1 Stone Sværd" with lore "&7Køb: &c$&f%formatMoney({@stone-sword-buy})% &7(Venstreklik)"
- set slot 30 of player's current inventory to 1 of iron sword named "&e&l1 Iron Sværd" with lore "&7Køb: &c$&f%formatMoney({@iron-sword-buy})% &7(Venstreklik)"
- set slot 31 of player's current inventory to 1 of gold sword named "&e&l1 Gold Sværd" with lore "&7Køb: &c$&f%formatMoney({@gold-sword-buy})% &7(Venstreklik)"
- set slot 32 of player's current inventory to 1 of diamond sword named "&e&l1 Diamond Sværd" with lore "&7Køb: &c$&f%formatMoney({@diamond-sword-buy})% &7(Venstreklik)"
- set slot 33 of player's current inventory to 1 of bow named "&e&l1 Bue" with lore "&7Køb: &c$&f%formatMoney({@bow-buy})% &7(Venstreklik)"
- set slot 40 of player's current inventory to 1 of glowing book named "&c&lTilbage"
- command /shop-ores:
- permission: "*"
- trigger:
- open chest with 4 rows named "&3&lShop &0| &2Ores" to player
- wait 1 tick
- if inventory name of player's current inventory contains "&3&lShop &0| &2Ores":
- set {_n} to 0
- loop 36 times:
- set slot {_n} of player's current inventory to 1 of gray stained glass named " "
- add 1 to {_n}
- set slot 10 of player's current inventory to 1 of coal named "&e&l1 Coal" with lore "&7Køb: &c$&f%formatMoney({@coal-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@coal-sell})% &7(Højreklik)"
- set slot 11 of player's current inventory to 1 of iron ingot named "&e&l1 Iron Ingot" with lore "&7Køb: &c$&f%formatMoney({@iron-ingot-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@iron-ingot-sell})% &7(Højreklik)"
- set slot 12 of player's current inventory to 1 of gold ingot named "&e&l1 Gold Ingot" with lore "&7Køb: &c$&f%formatMoney({@gold-ingot-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@gold-ingot-sell})% &7(Højreklik)"
- set slot 13 of player's current inventory to 6 of lapis lazuli named "&e&l6 Lapis" with lore "&7Køb: &c$&f%formatMoney({@lapis-lazuli-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@lapis-lazuli-sell})% &7(Højreklik)"
- set slot 14 of player's current inventory to 16 of redstone named "&e&l16 Redstone Dust" with lore "&7Køb: &c$&f%formatMoney({@redstone-dust-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@redstone-dust-sell})% &7(Højreklik)"
- set slot 15 of player's current inventory to 1 of diamond named "&e&l1 Diamond" with lore "&7Køb: &c$&f%formatMoney({@diamond-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@diamond-sell})% &7(Højreklik)"
- set slot 16 of player's current inventory to 1 of emerald named "&e&l1 Emerald" with lore "&7Køb: &c$&f%formatMoney({@emerald-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@emerald-sell})% &7(Højreklik)"
- set slot 19 of player's current inventory to 1 of coal block named "&e&l1 Coal blok" with lore "&7Køb: &c$&f%formatMoney({@coal-block-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@coal-block-sell})% &7(Højreklik)"
- set slot 20 of player's current inventory to 1 of iron block named "&e&l1 Iron blok" with lore "&7Køb: &c$&f%formatMoney({@iron-block-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@iron-block-sell})% &7(Højreklik)"
- set slot 21 of player's current inventory to 1 of gold block named "&e&l1 Gold blok" with lore "&7Køb: &c$&f%formatMoney({@gold-block-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@gold-block-sell})% &7(Højreklik)"
- set slot 22 of player's current inventory to 6 of lapis lazuli block named "&e&l6 Lapis blokke" with lore "&7Køb: &c$&f%formatMoney({@lapis-lazuli-block-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@lapis-lazuli-block-sell})% &7(Højreklik)"
- set slot 23 of player's current inventory to 16 of redstone block named "&e&l16 Redstone blokke" with lore "&7Køb: &c$&f%formatMoney({@redstone-block-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@redstone-block-sell})% &7(Højreklik)"
- set slot 24 of player's current inventory to 1 of diamond block named "&e&l1 Diamond blok" with lore "&7Køb: &c$&f%formatMoney({@diamond-block-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@diamond-block-sell})% &7(Højreklik)"
- set slot 25 of player's current inventory to 1 of emerald block named "&e&l1 Emerald blok" with lore "&7Køb: &c$&f%formatMoney({@emerald-block-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@emerald-block-sell})% &7(Højreklik)"
- set slot 31 of player's current inventory to 1 of glowing book named "&c&lTilbage"
- command /shop-mad:
- permission: "*"
- trigger:
- open chest with 3 rows named "&3&lShop &0| &2Mad" to player
- wait 1 tick
- if inventory name of player's current inventory contains "&3&lShop &0| &2Mad":
- set {_n} to 0
- loop 27 times:
- set slot {_n} of player's current inventory to 1 of gray stained glass named " "
- add 1 to {_n}
- set slot 9 of player's current inventory to 16 of bread named "&e&l16 Brød" with lore "&7Køb: &c$&f%formatMoney({@bread-buy})% &7(Venstreklik)"
- set slot 10 of player's current inventory to 16 of cooked beef named "&e&l16 Bøf " with lore "&7Køb: &c$&f%formatMoney({@beef-buy})% &7(Venstreklik)"
- set slot 11 of player's current inventory to 16 of cooked chicken named "&e&l16 Kylling" with lore "&7Køb: &c$&f%formatMoney({@chicken-buy})% &7(Venstreklik)"
- set slot 12 of player's current inventory to 16 of baked potato named "&e&l16 Bagt kartoffel" with lore "&7Køb: &c$&f%formatMoney({@baked-potato-buy})% &7(Venstreklik)"
- set slot 13 of player's current inventory to 16 of cooked mutton named "&e&l16 Kogt fårekød" with lore "&7Køb: &c$&f%formatMoney({@mutton-buy})% &7(Venstreklik)"
- set slot 14 of player's current inventory to 16 of cookie named "&e&l16 Cookies" with lore "&7Køb: &c$&f%formatMoney({@cookie-buy})% &7(Venstreklik)"
- set slot 15 of player's current inventory to 16 of Pumpkin pie named "&e&l16 Græskartærte" with lore "&7Køb: &c$&f%formatMoney({@pie-buy})% &7(Venstreklik)"
- set slot 16 of player's current inventory to 16 of apple named "&e&l16 Æbler" with lore "&7Køb: &c$&f%formatMoney({@apple-buy})% &7(Venstreklik)"
- set slot 17 of player's current inventory to 1 of cake named "&e&l1 Kage" with lore "&7Køb: &c$&f%formatMoney({@cake-buy})% &7(Venstreklik)"
- set slot 22 of player's current inventory to 1 of glowing book named "&c&lTilbage"
- command /shop-farm:
- permission: "*"
- trigger:
- open chest with 4 rows named "&3&lShop &0| &2Farm" to player
- wait 1 tick
- if inventory name of player's current inventory contains "&3&lShop &0| &2Farm":
- set {_n} to 0
- loop 36 times:
- set slot {_n} of player's current inventory to 1 of gray stained glass named " "
- add 1 to {_n}
- set slot 9 of player's current inventory to 1 of seeds named "&e&l1 Frø" with lore "&7Køb: &c$&f%formatMoney({@seeds-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@seeds-sell})% &7(Højreklik)"
- set slot 10 of player's current inventory to 1 of melon seeds named "&e&l1 Melon frø " with lore "&7Køb: &c$&f%formatMoney({@melon-seeds-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@melon-seeds-sell})% &7(Højreklik)"
- set slot 11 of player's current inventory to 1 of melon slice named "&e&l1 Melon slice" with lore "&7Køb: &c$&f%formatMoney({@melon-slice-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@melon-slice-sell})% &7(Højreklik)"
- set slot 12 of player's current inventory to 1 of pumpkin named "&e&l1 Græskar" with lore "&7Køb: &c$&f%formatMoney({@pumpkin-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@pumpkin-sell})% &7(Højreklik)"
- set slot 13 of player's current inventory to 1 of wheat named "&e&l1 Hvede" with lore "&7Køb: &c$&f%formatMoney({@wheat-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@wheat-sell})% &7(Højreklik)"
- set slot 14 of player's current inventory to 1 of carrot named "&e&l1 Gulerod" with lore "&7Køb: &c$&f%formatMoney({@carrot-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@carrot-sell})% &7(Højreklik)"
- set slot 15 of player's current inventory to 1 of potato named "&e&l1 Kartoffel" with lore "&7Køb: &c$&f%formatMoney({@potato-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@potato-sell})% &7(Højreklik)"
- set slot 16 of player's current inventory to 1 of sugar cane named "&e&l1 Sukkerrør" with lore "&7Køb: &c$&f%formatMoney({@sugarcane-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@sugarcane-sell})% &7(Højreklik)"
- set slot 17 of player's current inventory to 1 of cactus named "&e&l1 Kaktus" with lore "&7Køb: &c$&f%formatMoney({@cactus-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@cactus-sell})% &7(Højreklik)"
- set slot 18 of player's current inventory to 1 of cocoa beans named "&e&l1 Kakaobønne" with lore "&7Køb: &c$&f%formatMoney({@cocoabeans-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@cocoabeans-sell})% &7(Højreklik)"
- set slot 19 of player's current inventory to 1 of vines named "&e&l1 Vine" with lore "&7Køb: &c$&f%formatMoney({@vine-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@vine-sell})% &7(Højreklik)"
- set slot 20 of player's current inventory to 1 of nether wart named "&e&l1 Nether Wart" with lore "&7Køb: &c$&f%formatMoney({@netherwart-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@netherwart-sell})% &7(Højreklik)"
- set slot 21 of player's current inventory to 1 of oak sapling named "&e&l1 Oak sapling" with lore "&7Køb: &c$&f%formatMoney({@oak-sapling-buy})% &7(Venstreklik||&7Sælg: &a$&f%formatMoney({@oak-sapling-sell})% &7(Højreklik))"
- set slot 22 of player's current inventory to 1 of spruce sapling named "&e&l1 Spruce sapling" with lore "&7Køb: &c$&f%formatMoney({@spruce-sapling-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@spruce-sapling-sell})% &7(Højreklik)"
- set slot 23 of player's current inventory to 1 of birch sapling named "&e&l1 Birch sapling" with lore "&7Køb: &c$&f%formatMoney({@birch-sapling-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@spruce-sapling-sell})% &7(Højreklik)"
- set slot 24 of player's current inventory to 1 of jungle sapling named "&e&l1 Jungle sapling" with lore "&7Køb: &c$&f%formatMoney({@jungle-sapling-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@jungle-sapling-sell})% &7(Højreklik)"
- set slot 25 of player's current inventory to 1 of acacia sapling named "&e&l1 Acacia sapling" with lore "&7Køb: &c$&f%formatMoney({@acacia-sapling-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@acacia-sapling-sell})% &7(Højreklik)"
- set slot 26 of player's current inventory to 1 of dark oak sapling named "&e&l1 Dark Oak sapling" with lore "&7Køb: &c$&f%formatMoney({@dark-oak-sapling-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@dark-oak-sapling-sell})% &7(Højreklik)"
- set slot 31 of player's current inventory to 1 of glowing book named "&c&lTilbage"
- command /shop-drops:
- permission: "*"
- trigger:
- open chest with 4 rows named "&3&lShop &0| &2Drops" to player
- wait 1 tick
- if inventory name of player's current inventory contains "&3&lShop &0| &2Drops":
- set {_n} to 0
- loop 36 times:
- set slot {_n} of player's current inventory to 1 of gray stained glass named " "
- add 1 to {_n}
- set slot 9 of player's current inventory to 1 of rotten flesh named "&e&l1 Rotten Flesh" with lore "&7Køb: &c$&f%formatMoney({@rottenflesh-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@rottenflesh-sell})% &7(Højreklik)"
- set slot 10 of player's current inventory to 1 of gunpowder named "&e&l1 Gunpowder " with lore "&7Køb: &c$&f%formatMoney({@gunpowder-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@gunpowder-sell})% &7(Højreklik)"
- set slot 11 of player's current inventory to 1 of bone named "&e&l1 Knogle" with lore "&7Køb: &c$&f%formatMoney({@bone-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@bone-sell})% &7(Højreklik)"
- set slot 12 of player's current inventory to 1 of bonemeal named "&e&l1 Bonemeal" with lore "&7Køb: &c$&f%formatMoney({@bonemeal-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@bonemeal-sell})% &7(Højreklik)"
- set slot 13 of player's current inventory to 1 of arrow named "&e&l1 Pil" with lore "&7Køb: &c$&f%formatMoney({@arrow-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@arrow-sell})% &7(Højreklik)"
- set slot 14 of player's current inventory to 1 of ghast tear named "&e&l1 Ghast Tear" with lore "&7Køb: &c$&f%formatMoney({@ghasttear-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@ghasttear-sell})% &7(Højreklik)"
- set slot 15 of player's current inventory to 1 of string named "&e&l1 String" with lore "&7Køb: &c$&f%formatMoney({@string-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@string-sell})% &7(Højreklik)"
- set slot 16 of player's current inventory to 1 of spider eye named "&e&l1 Spider eye" with lore "&7Køb: &c$&f%formatMoney({@spidereye-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@spidereye-sell})% &7(Højreklik)"
- set slot 17 of player's current inventory to 1 of rabbit foot named "&e&l1 Kanin fod" with lore "&7Køb: &c$&f%formatMoney({@rabbitfoot-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@rabbitfoot-sell})% &7(Højreklik)"
- set slot 18 of player's current inventory to 1 of slimeball named "&e&l1 Slimeball" with lore "&7Køb: &c$&f%formatMoney({@slimeball-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@slimeball-sell})% &7(Højreklik)"
- set slot 19 of player's current inventory to 1 of ender pearl named "&e&l1 Enderpearl" with lore "&7Køb: &c$&f%formatMoney({@enderpearl-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@enderpearl-sell})% &7(Højreklik)"
- set slot 20 of player's current inventory to 1 of feather named "&e&l1 Fjer" with lore "&7Køb: &c$&f%formatMoney({@feather-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@feather-sell})% &7(Højreklik)"
- set slot 21 of player's current inventory to 1 of white wool block named "&e&l1 Hvid uld" with lore "&7Køb: &c$&f%formatMoney({@wool-buy})% &7(Venstreklik||&7Sælg: &a$&f%formatMoney({@wool-sell})% &7(Højreklik))"
- set slot 22 of player's current inventory to 1 of leather named "&e&l1 Læder" with lore "&7Køb: &c$&f%formatMoney({@leather-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@leather-sell})% &7(Højreklik)"
- set slot 23 of player's current inventory to 1 of glowstone dust named "&e&l1 Glowstone dust" with lore "&7Køb: &c$&f%formatMoney({@glowstonedust-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@glowstonedust-sell})% &7(Højreklik)"
- set slot 24 of player's current inventory to 1 of glowstone block named "&e&l1 Glowstone blok" with lore "&7Køb: &c$&f%formatMoney({@glowstoneblock-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@glowstoneblock-sell})% &7(Højreklik)"
- set slot 25 of player's current inventory to 1 of blaze rod named "&e&l1 Blazerod" with lore "&7Køb: &c$&f%formatMoney({@blazerod-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@blazerod-sell})% &7(Højreklik)"
- set slot 26 of player's current inventory to 1 of cobweb named "&e&l1 Spindelvæv" with lore "&7Køb: &c$&f%formatMoney({@cobweb-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@cobweb-sell})% &7(Højreklik)"
- set slot 31 of player's current inventory to 1 of glowing book named "&c&lTilbage"
- command /shop-spawners:
- permission: "*"
- trigger:
- open chest with 3 rows named "&3&lShop &0| &2Spawners" to player
- wait 1 tick
- if inventory name of player's current inventory contains "&3&lShop &0| &2Spawners":
- set {_n} to 0
- loop 27 times:
- set slot {_n} of player's current inventory to 1 of gray stained glass named " "
- add 1 to {_n}
- set slot 12 of player's current inventory to 1 of mob spawner named "&e&l1 Grise Spawner" with lore "&7Køb: &c$&f%formatMoney({@pig-buy})% &7(Venstreklik)"
- set slot 13 of player's current inventory to 1 of mob spawner named "&e&l1 Ko Spawner" with lore "&7Køb: &c$&f%formatMoney({@cow-buy})% &7(Venstreklik)"
- set slot 14 of player's current inventory to 1 of mob spawner named "&e&l1 Får Spawner" with lore "&7Køb: &c$&f%formatMoney({@sheep-buy})% &7(Venstreklik)"
- set slot 22 of player's current inventory to 1 of glowing book named "&c&lTilbage"
- command /shop-andet:
- permission: "*"
- trigger:
- open chest with 3 rows named "&3&lShop &0| &2Andet" to player
- wait 1 tick
- if inventory name of player's current inventory contains "&3&lShop &0| &2Andet":
- set {_n} to 0
- loop 27 times:
- set slot {_n} of player's current inventory to 1 of gray stained glass named " "
- add 1 to {_n}
- set slot 11 of player's current inventory to 1 of water bucket named "&e&l1 Vandspand" with lore "&7Køb: &c$&f%formatMoney({@water-buy})% &7(Venstreklik)"
- set slot 12 of player's current inventory to 1 of lava bucket named "&e&l1 Lavaspand" with lore "&7Køb: &c$&f%formatMoney({@lava-buy})% &7(Venstreklik)"
- set slot 13 of player's current inventory to 1 of hopper named "&e&l1 Hopper" with lore "&7Køb: &c$&f%formatMoney({@hopper-buy})% &7(Venstreklik)"
- set slot 14 of player's current inventory to 1 of flint named "&e&l1 Flint" with lore "&7Køb: &c$&f%formatMoney({@flint-buy})% &7(Venstreklik)"
- set slot 15 of player's current inventory to 1 of book named "&e&l1 Bog" with lore "&7Køb: &c$&f%formatMoney({@book-buy})% &7(Venstreklik)"
- set slot 22 of player's current inventory to 1 of glowing book named "&c&lTilbage"
- command /shop-vip:
- permission: "*"
- trigger:
- open chest with 4 rows named "&3&lShop &0| &bVIP" to player
- wait 1 tick
- if inventory name of player's current inventory contains "&3&lShop &0| &bVIP":
- set {_n} to 0
- loop 36 times:
- set slot {_n} of player's current inventory to 1 of gray stained glass named " "
- add 1 to {_n}
- set slot 10 of player's current inventory to 1 of diamond pickaxe named "&e&l1 Diamond Hakke" with lore "&7Køb: &c$&f%formatMoney({vip-diamondpickaxe-buy@})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@vip-diamondpickaxe-sell})% &7(Højreklik)"
- set slot 11 of player's current inventory to 1 of diamond sword named "&e&l1 Diamond Sværd" with lore "&7Køb: &c$&f%formatMoney({@vip-diamondsword-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@vip-diamondsword-sell})% &7(Højreklik)"
- set slot 12 of player's current inventory to 1 of diamond shovel named "&e&l1 Diamond Skovl" with lore "&7Køb: &c$&f%formatMoney({@vip-diamondshovel-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@vip-diamondshovel-sell})% &7(Højreklik)"
- set slot 13 of player's current inventory to 1 of iron ingot named "&e&l1 Iron ingot" with lore "&7Køb: &c$&f%formatMoney({@vip-ironingot-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@vip-ironingot-sell})% &7(Højreklik)"
- set slot 14 of player's current inventory to 1 of iron block named "&e&l1 Iron blok" with lore "&7Køb: &c$&f%formatMoney({@vip-ironblock-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@vip-ironblock-sell})% &7(Højreklik)"
- set slot 15 of player's current inventory to 1 of diamond named "&e&l1 Diamond" with lore "&7Køb: &c$&f%formatMoney({@vip-diamond-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@vip-diamond-sell})% &7(Højreklik)"
- set slot 16 of player's current inventory to 1 of diamond block named "&e&l1 Diamond blok" with lore "&7Køb: &c$&f%formatMoney({@vip-diamondblock-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@vip-diamondblock-sell})% &7(Højreklik)"
- set slot 19 of player's current inventory to 1 of emerald named "&e&l1 Emerald" with lore "&7Køb: &c$&f%formatMoney({@vip-emerald-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@vip-emerald-sell})% &7(Højreklik)"
- set slot 20 of player's current inventory to 1 of emerald block named "&e&l1 Emerald blok" with lore "&7Køb: &c$&f%formatMoney({@vip-emeraldblock-buy})% &7(Venstreklik)||&7Sælg: &a$&f%formatMoney({@vip-emeraldblock-sell})% &7(Højreklik)"
- set slot 21 of player's current inventory to 1 of mob spawner named "&e&l1 Zombie Spawner" with lore "&7Køb: &c$&f%formatMoney({@vip-zombie-buy})% &7(Venstreklik)"
- set slot 22 of player's current inventory to 1 of mob spawner named "&e&l1 Kylling Spawner" with lore "&7Køb: &c$&f%formatMoney({@vip-chicken-buy})% &7(Venstreklik)"
- set slot 23 of player's current inventory to 1 of mob spawner named "&e&l1 Edderkop Spawner" with lore "&7Køb: &c$&f%formatMoney({@vip-spider-buy})% &7(Venstreklik)"
- set slot 24 of player's current inventory to 1 of mob spawner named "&e&l1 Skelet Spawner" with lore "&7Køb: &c$&f%formatMoney({@vip-skeleton-buy})% &7(Venstreklik)"
- set slot 25 of player's current inventory to 1 of mob spawner named "&e&l1 Iron Golem Spawner" with lore "&7Køb: &c$&f%formatMoney({@vip-irongolem-buy})% &7(Venstreklik)"
- set slot 31 of player's current inventory to 1 of glowing book named "&c&lTilbage"
- on inventory click:
- if inventory name of player's current inventory contains "&3&lShop &0| &2Vælg kategori":
- cancel event
- if "%name of clicked item%" contains "&2&lBlokke":
- make player run command "/shop-blokke" as op
- stop
- if "%name of clicked item%" contains "&2&lTools":
- make player run command "/shop-tools" as op
- stop
- if "%name of clicked item%" contains "&2&lOres":
- make player run command "/shop-ores" as op
- stop
- if "%name of clicked item%" contains "&2&lMad":
- make player run command "/shop-mad" as op
- stop
- if "%name of clicked item%" contains "&2&lFarm":
- make player run command "/shop-farm" as op
- stop
- if "%name of clicked item%" contains "&2&lDrops":
- make player run command "/shop-drops" as op
- stop
- if "%name of clicked item%" contains "&2&lSpawners":
- make player run command "/shop-spawners" as op
- stop
- if "%name of clicked item%" contains "&2&lAndet":
- make player run command "/shop-andet" as op
- stop
- if "%name of clicked item%" contains "&b&lVIP SHOP":
- if player has permission "skript.shop.vip":
- make player run command "/shop-vip" as op
- stop
- else:
- close player's inventory
- send "&7[&c!&7] &cDu har ikke adgang til denne shop!"
- stop
- else if inventory name of player's current inventory contains "&3&lShop &0| &2Blokke":
- cancel event
- if "%name of clicked item%" contains "&c&lTilbage":
- make player run command "/shop" as op
- stop
- else:
- if "%lore of clicked item%" contains "&7Køb:":
- if "%click type%" contains "left":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Køb: &c$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Venstreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopBuy(player , {_item} , {_n} , {_pris})
- if "%lore of clicked item%" contains "&7Sælg:":
- if "%click type%" contains "right":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Sælg: &a$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Højreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopSell(player , {_item} , {_n} , {_pris})
- else if inventory name of player's current inventory contains "&3&lShop &0| &2Tools":
- cancel event
- if "%name of clicked item%" contains "&c&lTilbage":
- make player run command "/shop" as op
- stop
- else:
- if "%lore of clicked item%" contains "&7Køb:":
- if "%click type%" contains "left":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Køb: &c$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Venstreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopBuy(player , {_item} , {_n} , {_pris})
- if "%lore of clicked item%" contains "&7Sælg:":
- if "%click type%" contains "right":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Sælg: &a$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Højreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopSell(player , {_item} , {_n} , {_pris})
- else if inventory name of player's current inventory contains "&3&lShop &0| &2Ores":
- cancel event
- if "%name of clicked item%" contains "&c&lTilbage":
- make player run command "/shop" as op
- stop
- else:
- if "%lore of clicked item%" contains "&7Køb:":
- if "%click type%" contains "left":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Køb: &c$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Venstreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopBuy(player , {_item} , {_n} , {_pris})
- if "%lore of clicked item%" contains "&7Sælg:":
- if "%click type%" contains "right":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Sælg: &a$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Højreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopSell(player , {_item} , {_n} , {_pris})
- else if inventory name of player's current inventory contains "&3&lShop &0| &2Mad":
- cancel event
- if "%name of clicked item%" contains "&c&lTilbage":
- make player run command "/shop" as op
- stop
- else:
- if "%lore of clicked item%" contains "&7Køb:":
- if "%click type%" contains "left":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Køb: &c$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Venstreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopBuy(player , {_item} , {_n} , {_pris})
- if "%lore of clicked item%" contains "&7Sælg:":
- if "%click type%" contains "right":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Sælg: &a$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Højreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopSell(player , {_item} , {_n} , {_pris})
- else if inventory name of player's current inventory contains "&3&lShop &0| &2Farm":
- cancel event
- if "%name of clicked item%" contains "&c&lTilbage":
- make player run command "/shop" as op
- stop
- else:
- if "%lore of clicked item%" contains "&7Køb:":
- if "%click type%" contains "left":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Køb: &c$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Venstreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopBuy(player , {_item} , {_n} , {_pris})
- if "%lore of clicked item%" contains "&7Sælg:":
- if "%click type%" contains "right":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Sælg: &a$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Højreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopSell(player , {_item} , {_n} , {_pris})
- else if inventory name of player's current inventory contains "&3&lShop &0| &2Drops":
- cancel event
- if "%name of clicked item%" contains "&c&lTilbage":
- make player run command "/shop" as op
- stop
- else:
- if "%lore of clicked item%" contains "&7Køb:":
- if "%click type%" contains "left":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Køb: &c$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Venstreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopBuy(player , {_item} , {_n} , {_pris})
- if "%lore of clicked item%" contains "&7Sælg:":
- if "%click type%" contains "right":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Sælg: &a$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Højreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopSell(player , {_item} , {_n} , {_pris})
- else if inventory name of player's current inventory contains "&3&lShop &0| &2Spawners":
- cancel event
- if "%name of clicked item%" contains "&c&lTilbage":
- make player run command "/shop" as op
- stop
- else if "%name of clicked item%" is "&e&l1 Grise Spawner":
- if "%click type%" contains "left":
- if player's balance is greater than or equal to {@pig-buy}:
- remove {@pig-buy} from player's balance
- execute console command "silkspawner give %player% pig"
- message "&a&l[!] &aKøb gennemført! &7(&c&l$&f&l%formatMoney({@pig-buy})%&7)"
- else:
- message "&c&l[!] &cDu har ikke råd!"
- else if "%name of clicked item%" is "&e&l1 Ko Spawner":
- if "%click type%" contains "left":
- if player's balance is greater than or equal to {@cow-buy}:
- remove {@cow-buy} from player's balance
- execute console command "silkspawner give %player% cow"
- message "&a&l[!] &aKøb gennemført! &7(&c&l$&f&l%formatMoney({@cow-buy})%&7)"
- else:
- message "&c&l[!] &cDu har ikke råd!"
- else if "%name of clicked item%" is "&e&l1 Får Spawner":
- if "%click type%" contains "left":
- if player's balance is greater than or equal to {@sheep-buy}:
- remove {@sheep-buy} from player's balance
- execute console command "silkspawner give %player% sheep"
- message "&a&l[!] &aKøb gennemført! &7(&c&l$&f&l%formatMoney({@sheep-buy})%&7)"
- else:
- message "&c&l[!] &cDu har ikke råd!"
- else if inventory name of player's current inventory contains "&3&lShop &0| &2Andet":
- cancel event
- if "%name of clicked item%" contains "&c&lTilbage":
- make player run command "/shop" as op
- stop
- else:
- if "%lore of clicked item%" contains "&7Køb:":
- if "%click type%" contains "left":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Køb: &c$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Venstreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopBuy(player , {_item} , {_n} , {_pris})
- if "%lore of clicked item%" contains "&7Sælg:":
- if "%click type%" contains "right":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Sælg: &a$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Højreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopSell(player , {_item} , {_n} , {_pris})
- else if inventory name of player's current inventory contains "&3&lShop &0| &bVIP":
- cancel event
- if "%name of clicked item%" contains "&c&lTilbage":
- make player run command "/shop" as op
- stop
- else if "%name of clicked item%" is "&e&l1 Zombie Spawner":
- if "%click type%" contains "left":
- if player's balance is greater than or equal to {@vip-zombie-buy}:
- remove {@vip-zombie-buy} from player's balance
- execute console command "silkspawner give %player% zombie"
- message "&a&l[!] &aKøb gennemført! &7(&c&l$&f&l%formatMoney({@vip-zombie-buy})%&7)"
- else:
- message "&c&l[!] &cDu har ikke råd!"
- else if "%name of clicked item%" is "&e&l1 Kylling Spawner":
- if "%click type%" contains "left":
- if player's balance is greater than or equal to {@vip-chicken-buy}:
- remove {@vip-chicken-buy} from player's balance
- execute console command "silkspawner give %player% chicken"
- message "&a&l[!] &aKøb gennemført! &7(&c&l$&f&l%formatMoney({@vip-chicken-buy})%&7)"
- else:
- message "&c&l[!] &cDu har ikke råd!"
- else if "%name of clicked item%" is "&e&l1 Edderkop Spawner":
- if "%click type%" contains "left":
- if player's balance is greater than or equal to {@vip-spider-buy}:
- remove {@vip-spider-buy} from player's balance
- execute console command "silkspawner give %player% spider"
- message "&a&l[!] &aKøb gennemført! &7(&c&l$&f&l%formatMoney({@vip-spider-buy})%&7)"
- else:
- message "&c&l[!] &cDu har ikke råd!"
- else if "%name of clicked item%" is "&e&l1 Skelet Spawner":
- if "%click type%" contains "left":
- if player's balance is greater than or equal to {@vip-skeleton-buy}:
- remove {@vip-skeleton-buy} from player's balance
- execute console command "silkspawner give %player% skeleton"
- message "&a&l[!] &aKøb gennemført! &7(&c&l$&f&l%formatMoney({@vip-skeleton-buy})%&7)"
- else:
- message "&c&l[!] &cDu har ikke råd!"
- else if "%name of clicked item%" is "&e&l1 Iron Golem Spawner":
- if "%click type%" contains "left":
- if player's balance is greater than or equal to {@vip-irongolem-buy}:
- remove {@vip-irongolem-buy} from player's balance
- execute console command "silkspawner give %player% irongolem"
- message "&a&l[!] &aKøb gennemført! &7(&c&l$&f&l%formatMoney({@vip-irongolem-buy})%&7)"
- else:
- message "&c&l[!] &cDu har ikke råd!"
- else:
- if "%lore of clicked item%" contains "&7Køb:":
- if "%click type%" contains "left":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Køb: &c$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Venstreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopBuy(player , {_item} , {_n} , {_pris})
- if "%lore of clicked item%" contains "&7Sælg:":
- if "%click type%" contains "right":
- set {_lore} to "%lore of clicked item%"
- set {_lore::*} to {_lore} split at "&7Sælg: &a$&f"
- set {_lores::*} to {_lore::2} split at " "
- replace all " &7(Højreklik)" with "" in {_lores::1}
- replace all "." with "" in {_lores::1}
- replace all "," with "." in {_lores::1}
- set {_pris} to "%{_lores::1}%" parsed as a number
- set {_item} to "%clicked item%" parsed as a item
- set {_amount} to "%name of clicked item%"
- set {_amount::*} to {_amount} split at " "
- replace all "&e&l" in {_amount::1} with ""
- set {_n} to "%{_amount::1}%" parsed as a integer
- shopSell(player , {_item} , {_n} , {_pris})
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