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- if game:GetService("RunService"):IsClient() then error("use h/ and not hl/") end
- owner.Character:FindFirstChildOfClass("Humanoid"):Destroy()
- Instance.new("ForceField",owner.Character).Visible = false
- print'Note:This script only work in void script builder'
- print'say "/e respawn" to respawn your character'
- owner.Chatted:connect(function(msg)
- if msg == "/e respawn" then
- owner:LoadCharacter()
- end
- end)
- local remote = NLS ([==[
- char = game:GetService("Players").LocalPlayer.Character
- Instance.new("Humanoid",char)
- game:GetService("Workspace").CurrentCamera.CameraSubject = char
- --[[
- char.Animate.Disabled = true
- wait(0.01)
- char.Animate.Disabled = false
- ]]--
- gc = char:GetChildren()
- for i=1, #gc do
- if gc[i].ClassName == "CharacterMesh" then
- gc[i]:Destroy()
- end
- end
- mesh = Instance.new("SpecialMesh",char.Torso)
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Left Arm"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Right Arm"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Left Leg"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Right Leg"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Right Arm"])
- mesh.MeshType = "Brick"
- char:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None"
- char:FindFirstChildOfClass("Humanoid").Name = "0 ANTI-DAMAGE 0"
- tool = Instance.new("Tool",game:GetService("Players").LocalPlayer.Backpack)
- tool.RequiresHandle = false
- tool.Name = "Jump"
- tool.CanBeDropped = false
- tool.Activated:connect(function()
- char:FindFirstChildOfClass("Humanoid").Jump = true
- end)
- ]==], owner.Character):WaitForChild 'ServerRemote';
- mouse = owner:GetMouse ();
- --[[
- anti-touch
- power = 9999
- character = game:GetService("Players").LocalPlayer.Character
- Instance.new("ForceField",character).Visible = false
- wait(.1)
- local bambam = Instance.new("BodyThrust")
- bambam.Parent = character.HumanoidRootPart
- bambam.Force = Vector3.new(power,0,power)
- bambam.Location = character.HumanoidRootPart.Position
- local noclip = true
- char = game:GetService("Players").LocalPlayer.Character
- while true do
- if noclip == true then
- for _,v in pairs(char:children()) do
- pcall(function()
- if v.className == "Part" then
- v.CanCollide = false
- end
- end)
- end
- end
- game:service("RunService").Stepped:wait()
- end
- ]==], owner.Character):WaitForChild 'ServerRemote';
- mouse = owner:GetMouse ();
- owner.Character.Humanoid:Destroy()
- Instance.new("ForceField",owner.Character).Visible = false
- local remote = NLS ([==[
- char = game:GetService("Players").LocalPlayer.Character
- Instance.new("Humanoid",char)
- game:GetService("Workspace").CurrentCamera.CameraSubject = char
- gc = char:GetChildren()
- for i=1, #gc do
- if gc[i].ClassName == "CharacterMesh" then
- gc[i]:Destroy()
- end
- end
- mesh = Instance.new("SpecialMesh",char.Torso)
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Left Arm"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Right Arm"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Left Leg"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Right Leg"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Right Arm"])
- mesh.MeshType = "Brick"
- char.Humanoid.DisplayDistanceType = "None"
- char.Humanoid.Name = "0 ANTI-DAMAGE 0"
- tool = Instance.new("Tool",game:GetService("Players").LocalPlayer.Backpack)
- tool.RequiresHandle = false
- tool.Name = "Float Tool"
- tool.CanBeDropped = false
- tool.Equipped:connect(function()
- char:FindFirstChildOfClass("Humanoid").HipHeight = 5
- end)
- tool.Unequipped:connect(function()
- char:FindFirstChildOfClass("Humanoid").HipHeight = 0
- end)
- ]==], owner.Character):WaitForChild 'ServerRemote';
- mouse = owner:GetMouse ();
- ]]--
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