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Zelda II Race Rules

Sep 4th, 2011
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  1. Timing starts at the file select screen. Create a new character file before you begin. For "beat X palaces" goals, timing ends when the crystal hits the forehead of the last monument. For goals that beat the entire game, timing stops when you lay the last blow on Dark Link.
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  3. Standard race rules (these are the default unless the goal says "no warps"):
  4. -- Simultaneous Left+Right on the d-pad is BANNED.
  5. -- Up+A is allowed. (i.e. pausing the game with the first controller and pressing Up+A on the second controller in order to restart from the temple.)
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  7. Race rules for "no warps":
  8. -- Simultaneous Left+Right on the d-pad is BANNED.
  9. -- Up+A is BANNED.
  10. -- To prevent players from warping by intentional game-over: If you game-over anywhere on the West Continent (i.e. before you use the raft) you must return to the place where you game-overed. If it was in a wandering monster encounter, you must return to the overworld location where that encounter had occurred. If it was in a fixed encounter (e.g. a cave or bridge) you must re-enter that fixed encounter. If the encounter has multiple sections, you must return to the section where you game-overed. You may re-enter the encounter/section from a different direction if desired. If you game-over in a palace you must return to that palace, but you do not need to return to the room where you died.
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