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- 🔥Fire-Type Masters
- Event Rules
- Start: 08-11-2023 06:00:00
- End: 22-11-2023 06:00:00
- Note: In this event, you can select any battles to reset in order to give test another team
- The ranking feature will be unlocked when you complete all battles
- 🔥 Recommended type
- 🔥 Fire
- Number of Sync Pairs: 0 Pair
- Multiplier: x0.0
- Number of Sync Pairs: 1 Pair
- Multiplier: x1.0
- Number of Sync Pairs: 2 Pairs
- Multiplier: x2.0
- Number of Sync Pairs: 3 Pairs
- Multiplier: x3.0
- You must have 1 trainer have this type in the team. Otherwise, you can't obtain a score and 0 pts.
- Explain: Team 1: Ash (Electric), Red (Fire), Player (Grass) -> Victory -> You can get a score with Multiplier is x1.0
- Team 2: Ash (Electric), Gloria (Steel), Player (Grass) -> Victory and get 1235 pts but Multiplier is x0.0 -> you get 0 pts
- Reward Pts (Same Water event):
- https://pastebin.com/22zkKgUB
- Ranking (Same Water event):
- https://pastebin.com/h6Za4BAw
- 🚩🚩🚩🚩🚩🚩🚩🚩Quest🚩🚩🚩🚩🚩🚩🚩🚩
- Challenge Kiawe (Hard)
- Special Rule: Five stats of allied strike sync pairs significantly reduced
- Detail: Allied strike sync pairs’ Attack, Defense, Sp. Atk, Sp. Def, and Speed are lowered by 80%.
- Challenge Blaine (Hard)
- No special rules.
- Challenge Flint (Hard)
- Special Rule: Allies can’t be healed
- Detail: The amount of HP restored for allies is zero.
- Challenge Chili (Hard)
- Special Rule: Ally move gauge maximum –2
- Detail: Reduces allies’ move gauge maximum by two.
- Challenge Flannery (Hard)
- Special Rule: Ally sync move damage significantly reduced
- Detail: Reduces the damage allies deal with sync moves by 80%.
- 🤜🤜🤜🤜🤜🤜🤜🤜Battle🤛🤛🤛🤛🤛🤛🤛🤛
- ---------------
- Remaining HP
- Details: The higher the total percentage of all allied sync pairs’ remaining HP when you complete a battle, the higher score you can obtain.
- Under or Equals 9% HP
- Reward: 0 pts
- Less than or Equals 200% HP = a
- Reward: ≤ 1500 pts = stat_a
- Less than or Equals 300% HP = b
- Reward: ≤ 3000 pts (MAX) = stat_b
- (Get more HP if they have same theme skills that boost HP.)
- Formula
- stats_L = stats_a + (L-a) * (stats_b - stats_a) / (b-a)
- 1 Trainer = 100% HP = 1000 pts
- Round Number
- 1234,2 pts = 1235 pts
- 1234,6 pts = 1235 pts
- ---------------
- More stat decreases
- Details: The more times all opposing sync pairs' stats have been lowered in total when you complete a battle, the higher score you can obtain. If a sync pair's HP drops to 0 during battle, their number of stat decreases when their HP reaches 0 will be counted.
- Less than or Equals 2 times
- Reward: 0 pts
- Less than or Equals 15 times
- Reward: ≤ 225 pts
- Less than or Equals 126 times
- Reward: ≤ 3000 pts (MAX)
- ---------------
- More attacks
- Details: The more total times all allied sync pairs land attacks, the higher score you can obtain.
- Less than or Equals 10 hits
- Reward: 0 pts
- Less than or Equals 50 hits
- Reward: ≤ 3000 pts (MAX)
- ⚔️⚔️⚔️⚔️⚔️⚔️⚔️⚔️Challenge⚔️⚔️⚔️⚔️⚔️⚔️⚔️⚔️
- -------------
- 🤜 Burning:
- 1 or more times
- Details:
- Inflict the following status condition/interference
- on an opponent 1 or more times:
- • Burning
- Reward: 1000 pts (MAX) (One time.)
- ----------------------------
- 🤜 Main Character
- or Rival
- 1 or more pairs:
- Details:
- Form a team with 1 or more sync pairs with
- the following theme:
- • Main Character
- • Rival
- Reward: 1000 pts (MAX) (Use 2 or 3 pairs, Have that theme still at 1000 pts)
- ----------------------------
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