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- # FastLogin config
- # Project site: https://www.spigotmc.org/resources/fastlogin.14153
- # Source code: https://github.com/games647/FastLogin
- #
- # You can access the newest config here:
- # https://github.com/games647/FastLogin/blob/main/core/src/main/resources/config.yml
- # This a **very** simple anti bot protection. Recommendation is to use a a dedicated program to approach this
- # problem. Low level firewalls like uwf (or iptables direct) are more efficient than a Minecraft plugin. TCP reverse
- # proxies could also be used and offload some work even to different host.
- #
- # The settings wil limit how many connections this plugin will handle. After hitting this limit. FastLogin will
- # completely ignore incoming connections. Effectively there will be no database requests and network requests.
- # Therefore auto logins won't be possible.
- anti-bot:
- # Image the following like bucket. The following is total amount that is allowed in this bucket, while expire
- # means how long it takes for every entry to expire.
- # Total number of connections
- connections: 600
- # Amount of minutes after the first connection got inserted will expire and made available
- expire: 10
- # Request a premium login without forcing the player to type a command
- #
- # If you activate autoRegister, this plugin will check/do these points on login:
- # 1. An existing cracked account shouldn't exist
- # -> paid accounts cannot steal the existing account of cracked players
- # - (Already registered players could still use the /premium command to activate premium checks)
- # 2. Automatically registers an account with a strong random generated password
- # -> cracked player cannot register an account for the premium player and so cannot the steal the account
- #
- # Furthermore the premium player check have to be made based on the player name
- # This means if a cracked player connects to the server and we request a paid account login from this player
- # the player just disconnect and sees the message: 'bad login' or 'invalid session'
- # There is no way to change this message
- # For more information: https://github.com/games647/FastLogin#why-do-players-have-to-invoke-a-command
- autoRegister: false
- # Should FastLogin respect per IP limit of registrations (e.g. in AuthMe)
- # Because most auth plugins do their stuff async - FastLogin will still think the player was registered
- # To work best - you also need to enable auto-register-unknown
- #
- # If set to true - FastLogin will always attempt to register the player, even if the limit is exceeded
- # It is up to the auth plugin to handle the excessive registration
- # https://github.com/games647/FastLogin/issues/458
- respectIpLimit: false
- # This is extra configuration option to the feature above. If we request a premium authentication from a player who
- # isn't actual premium but used a premium username, the player will disconnect with the reason "invalid session" or
- # "bad login".
- #
- # If you activate this, we are remembering this player and do not force another premium authentication if the player
- # tries to join again, so the player could join as cracked player.
- secondAttemptCracked: false
- # New cracked players will be kicked from server. Good if you want switch from offline-mode to online-mode without
- # losing players!
- #
- # Existing cracked and premium players could still join your server. Moreover you could add playernames to a
- # allowlist.
- # So that these cracked players could join too although they are new players.
- switchMode: false
- # If this plugin detected that a player has a premium, it can also set the associated
- # uuid from that account. So if the player changes the username, they will still have
- # the same player data (inventory, permissions, ...)
- #
- # Warning: This also means that the UUID will be different if the player is connecting
- # through a offline mode connection. This **could** cause plugin compatibility issues.
- #
- # This is a example and doesn't apply for every plugin.
- # Example: If you want to ban players who aren't online at the moment, the ban plugin will look
- # after a offline uuid associated to the player, because the server is in offline mode. Then the premium
- # players could still join the server, because they have different UUID.
- #
- # Moreover you may want to convert the offline UUID to a premium UUID. This will ensure that the player
- # will have the same inventory, permissions, ... if they switched to premium authentication from offline/cracked
- # authentication.
- #
- # This feature requires Cauldron, Spigot or a fork of Spigot (Paper)
- premiumUuid: false
- # This will make an additional check (only for player names which are not in the database) against the mojang servers
- # in order to get the premium UUID. If that premium UUID is in the database, we can assume on successful login that the
- # player changed it's username and we just update the name in the database.
- # Examples:
- # #### Case 1
- # autoRegister = false
- # nameChangeCheck = false
- #
- # GameProfile logins as cracked until the player invoked the command /premium. Then we could override the existing
- # database record.
- #
- # #### Case 2
- # autoRegister = false
- # nameChangeCheck = true
- #
- # Connect the Mojang API and check what UUID the player has (UUID exists => Paid Minecraft account). If that UUID is in
- # the database it's an **existing player** and FastLogin can **assume** the player is premium and changed the username.
- # If it's not in the database, it's a new player and **could be a cracked player**. So we just use a offline mode
- # authentication for this player.
- #
- # **Limitation**: Cracked players who uses the new username of a paid account cannot join the server if the database
- # contains the old name. (Example: The owner of the paid account no longer plays on the server, but changed the username
- # in the meanwhile).
- #
- # #### Case 3
- # autoRegister = true
- # nameChangeCheck = false
- #
- # We will always request a premium authentication if the username is unknown to us, but is in use by a paid Minecraft
- # account. This means it's kind of a more aggressive check like nameChangeCheck = true and autoRegister = false, because
- # it request a premium authentication which are completely new to us, that even the premium UUID is not in our database.
- #
- # **Limitation**: see below
- #
- # #### Case 4
- # autoRegister = true
- # nameChangeCheck = true
- #
- # Based on autoRegister it checks if the player name is premium and login using a premium authentication. After that
- # fastlogin receives the premium UUID and can update the database record.
- #
- # **Limitation from autoRegister**: New offline players who uses the username of an existing Minecraft cannot join the
- # server.
- nameChangeCheck: false
- # If your players have a premium account and a skin associated to their account, this plugin
- # can download the data and set it to the online player.
- #
- # Keep in mind that this will only works if the player:
- # * is the owner of the premium account
- # * the server connection is established through a premium connection (paid account authentication)
- # * has a skin
- #
- # This means this plugin doesn't need to create a new connection to the Mojang servers, because
- # the skin data is included in the Auth-Verification-Response sent by Mojang. If you want to use for other
- # players like cracked player, you have to use other plugins.
- #
- # If you use PaperSpigot - FastLogin will always try to set the skin, even if forwardSkin is set to false
- # It is needed to allow premium name change to work correctly
- # https://github.com/games647/FastLogin/issues/457
- #
- # If you want to use skins for your cracked player, you need an additional plugin like
- # ChangeSkin, SkinRestorer, ...
- forwardSkin: true
- # Displays a warning message that this message SHOULD only be invoked by
- # users who actually are the owner of this account. So not by cracked players
- #
- # If they still want to invoke the command, they have to invoke /premium again
- premium-warning: true
- # If you have autoRegister or nameChangeCheck enabled, you could be rate-limited by Mojang.
- # The requests of the both options will be only made by FastLogin if the username is unknown to the server
- # You are allowed to make 600 requests per 10-minutes (60 per minute)
- # If you own a big server this value could be too low
- # Once the limit is reached, new players are always logged in as cracked until the rate-limit is expired.
- # (to the next ten minutes)
- #
- # The limit is IP-wide. If you have multiple IPv4-addresses you specify them here. FastLogin will then use it in
- # rotating order --> 5 different IP-addresses 5 * 600 per 10 minutes
- # If this list is empty only the default one will be used
- #
- # Lists are created like this:
- #ip-addresses:
- # - 192-168-0-2
- ip-addresses: []
- # How many requests should be established to the Mojang API for Name -> UUID requests. Some other plugins as well
- # as the head Minecraft block make such requests as well. Using this option you can limit the amount requests this
- # plugin should make.
- #
- # If you lower this value, other plugins could still make requests while FastLogin cannot.
- # Mojang limits the amount of request to 600 per 10 minutes per IPv4-address.
- mojang-request-limit: 600
- # This option automatically registers players which are in the FastLogin database, but not in the auth plugin database.
- # This can happen if you switch your auth plugin or cleared the database of the auth plugin.
- # https://github.com/games647/FastLogin/issues/85
- auto-register-unknown: false
- # This disables the auto login from fastlogin. So a premium (like a paid account) authentication is requested, but
- # the player won't be auto logged into the account.
- #
- # This can be used as 2Factor authentication for better security of your accounts. A hacker then needs both passwords.
- # The password of your Minecraft and the password to login in with your auth plugin
- autoLogin: true
- # Floodgate configuration
- # Connecing through Floodgate requires player's to sign in via their Xbox Live account
- # !!!!!!!! WARNING: FLOODGATE SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
- # Enabling any of these settings might lead to people gaining unauthorized access to other's accounts!
- # Automatically log in players connecting through Floodgate.
- # Possible values:
- # false: Disables auto login for every player connecting through Floodgate
- # true: Enables auto login for every player connecting through Floodgate
- # linked: Only Bedrock accounts that are linked to a Java account will be logged in automatically
- # no-conflict: Bedrock players will only be automatically logged in if the Mojang API reports
- # that there is no existing Premium Java MC account with their name.
- # This option can be useful if you are not using 'username-prefix' in floodgate/config.yml
- # Requires 'autoLogin' to be 'true'
- # !!!!!!!! WARNING: FLOODGATE SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
- # Enabling this might lead to people gaining unauthorized access to other's accounts!
- autoLoginFloodgate: false
- # This enables Floodgate or Offline Geyser players to join the server, even if they are using the name of an
- # existing Java **PREMIUM** account (so someone has bought Minecraft with that username)
- #
- # Java and Bedrock players will get different UUIDs, so their inventories, location, etc. will be different.
- # However, some plugins (such as AuthMe) rely on names instead of UUIDs to identify a player which might cause issues.
- # In the case of AuthMe (and other auth plugins), both the Java and the Bedrock player will have the same password.
- #
- # To prevent conflits from two different players having the same name, it is highly recommended to use a 'username-prefix'
- # in floodgate/config.yml
- # Note: 'username-prefix' is currently broken when used with FastLogin and ProtocolLib. For more information visit:
- # https://github.com/games647/FastLogin/issues/493
- # A solution to this is to replace ProtocolLib with ProtocolSupport
- #
- # Possible values:
- # false: Kick Bedrock players, if they are using an existing Premium Java account's name
- # Note: Linked Floodgate players have the same name as their Java profile, so the Bedrock player will always conflict
- # their own Java account's name. Therefore, setting this to false will prevent any linked player from joining.
- # true: Bypass name conflict checking.
- # linked: Floodgate accounts linked to a Java account will be allowed to join with conflicting names
- # For Offline Geyser players, 'linked' works as 'false'
- # !!!!!!!! WARNING: FLOODGATE/GEYSER SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
- # Enabling this might lead to people gaining unauthorized access to other's accounts!
- allowFloodgateNameConflict: false
- # Automatically register players connecting through Floodgate.
- # autoLoginFloodgate must be available for the player to use this
- # Possible values:
- # false: Disables auto registering for every player connecting through Floodgate
- # true: Enables auto registering for every player connecting through Floodgate
- # linked: Only Bedrock accounts that are linked to a Java account will be registered automatically
- # no-conflict: Bedrock players will only be automatically registered if the Mojang API reports
- # that there is no existing Premium Java MC account with their name.
- # This option can be useful if you are not using 'username-prefix' in floodgate/config.yml
- # Requires 'autoRegister' to be 'true'
- # !!!!!!!! WARNING: FLOODGATE SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
- # Enabling this might lead to people gaining unauthorized access to other's accounts!
- autoRegisterFloodgate: false
- # Database configuration
- # Recommended is the use of MariaDB (a better version of MySQL)
- # Single file SQLite database
- #driver: 'org.sqlite.JDBC'
- # File location
- #database: '{pluginDir}/FastLogin.db'
- # MySQL/MariaDB
- # If you want to enable it uncomment only the lines below this not this line.
- # If on velocity use 'fastlogin.mariadb.jdbc.Driver' as driver
- driver: 'com.mysql.jdbc.Driver'
- host: '87.98.251.165'
- port: 3306
- database: 'fastlogin'
- username: 'myUser'
- password: 'myPassword'
- # Advanced Connection Pool settings in seconds
- #timeout: 30
- #lifetime: 30
- ## It's recommended to enable SSL if the MySQL server isn't running on the same host
- ## This will encrypt the connection for secure transportation of the sql server password
- #useSSL: false
- ## Verification requirements for the server cert,
- ## Values: Required (unchecked SSL connection), VerifyCA (verify CA), VerifyFull (verify CA and matching hostname)
- #sslMode=Required
- ## TLS is preferred for this technique, then your host stored certificate store will be used to verify the server cert
- ## Similar to HTTPS. If that's not possible RSA can be used with the following options.
- ## This allows to request the public RSA key from the server to encrypt the data to it. True would allow machine-in-the-
- ## middle attacks.
- #allowPublicKeyRetrieval=false
- ## Path to the RSA public key if key retrieval is forbidden
- #ServerRSAPublicKeyFile=
- # HTTP proxies for connecting to the Mojang servers in order to check if the username of a player is premium.
- # This is a workaround to prevent rate-limiting by Mojang. These proxies will only be used once your server hit
- # the rate-limit or the custom value above.
- # Please make sure you use reliable proxies.
- proxies:
- # 'IP:Port' or 'Domain:Port'
- # - 'xyz.com:1337'
- # - 'test.com:5131'
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