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Apr 11th, 2019
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  1. ✔Makes potentials never drop below 100%
  2. ✔Makes identifying items free
  3. ✔Makes resurrects and restores free.
  4. ✔Makes wages, and building maintenance costs 1 gold each.
  5. ✔Makes items always fully identified.
  6. ✔Makes spells unlimited, spell stock doesn't decrease. Learn a spell once and always have it. I wasn't able to remove Meteor, Wizard's Harvest, or Wish... so try not to use those spells at all if you don't want to break the game
  7. ✔Player never gets hungry or full, can always eat food but never starves.
  8. ✔Makes food never rot.
  9. ✔Makes waking someone not cost 1 karma.
  10. ✔Stops items from being destroyed in breath or fire or acid attacks.
  11. ✔Removes equipment spell casting penalty.
  12. ✔Removes stamina cost from casting 4D pocket.
  13. ✔Removes stings of conscience from theft.
  14. ✔Removes karma penalty for prostitution.
  15. ✔Stops trick or treaters from lighting fires at your house.
  16. ✔Stops ranking decay over time.
  17. ✔Makes all planted plants grow, no dead plants, and removed random factor from plant growth--now strictly dependent on gardening skill for more predictable gardening.
  18. ✔Additional attribute rolls to godly equipment to make them actually godly
  19. ✔AP gains ratio to total gains adjusted, so your AP gains faster but total AP remains lower (4:1,3:1,2:1, etc depending on monster level difference)
  20. ✔More skillpoints on levelup
  21. ✔Reduced music ticket cost for hero cheese etc.
  22. ✔Larger Party Time quest rewards
  23. ✔Removed random level reduction of equipment drops (this would cause a generally lower amount of "good" equipment drops)
  24. ✔Hero cheese etc. gives 5 life/mana up from 3
  25. ✔Music tickets always appear on gold piles in dungeons instead of just during the Nefia Fever event
  26. ✔More tickets on those piles during Nefia Fever
  27. ✔Treasure maps rewarded for burying corpses (good way to get godly equipment late game)
  28. ✔Treasure map rewarded for millionaire event
  29. ✔More materials per dig spot
  30. ✔Living weapon max level increased to 25
  31. ✔Living weapon bleed removed
  32. ✔Living weapons are awesome now
  33. ✔Additional artifact fusion options, items can be fused as much as you want, limit now is just materials, not hidden item maximums
  34. ✔Additional attribute rolls for living weapons (Living weapon with timestop anyone???? (super rare))
  35. ✔Pet training starts at 10% so it doesn't take literally 2 IRL hours to train one skill on a pet. Now if you put in the time you can have pets that do a lot of neat stuff!
  36. ✔More Stardust per artifact
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