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Commander_Xillian

Hyrule Races

Dec 11th, 2018
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  1. Gorons
  2. Movement: 25
  3. Ability score increase: Your Strength increases by +2, and your Constitution by +1
  4. Natural armor: AC 17, cannot wear armor
  5. Curl Up: Can curl up for +3 AC as an action, can only take the dash action or stand up as an action. Unless you take the dash action, you have movespeed 0.
  6. Goron Charge: If you take the dash action you can attack as a bonus action. If you hit, you move all enemies within 5 feet of you 10 feet in any direction in front or besides you.
  7. Fire Immunity: Gorons are immune to fire damage and heat as a whole.
  8. Goron Worksman: Gorons are skilled with Blacksmith tools, or Artisan’s Tools related to working rock, ore, or gems.
  9. Geophagy: Gorons survive by eating rocks; ores are delicacies, and gems are unpleasant and difficult to eat.
  10.  
  11. Kokiri: Lightfoot Halfling, lose Luck but gain Pixie as a companion. If Pixie hits 0 HP, it faints but won’t die. The Pixie cannot use or learn Polymorph, and goes on your turn.
  12.  
  13. Gerudo: Half Elf, Powerful Build instead of Fae Ancestry, speak Gerudo and Common, ASI is +2 Cha, +1 Str or Dex, +1 any
  14.  
  15. Hylean: Human
  16. Zora: Triton
  17. Rito: Aarakokra
  18. Moblin: Bugbear
  19. Lizalfos: Changes for Lizardman to make it Lizalfos:
  20. +2 con, +1 Wis Changed to +2 Dex, +1 Wis
  21. Bite+Hungry jaws for a reach tongue attack that can push/trip
  22. May take a feat to gain Dragonborn breath attack for either Lightning line, Fire cone, or a 10-foot sphere of Cold.
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