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- Gorons
- Movement: 25
- Ability score increase: Your Strength increases by +2, and your Constitution by +1
- Natural armor: AC 17, cannot wear armor
- Curl Up: Can curl up for +3 AC as an action, can only take the dash action or stand up as an action. Unless you take the dash action, you have movespeed 0.
- Goron Charge: If you take the dash action you can attack as a bonus action. If you hit, you move all enemies within 5 feet of you 10 feet in any direction in front or besides you.
- Fire Immunity: Gorons are immune to fire damage and heat as a whole.
- Goron Worksman: Gorons are skilled with Blacksmith tools, or Artisan’s Tools related to working rock, ore, or gems.
- Geophagy: Gorons survive by eating rocks; ores are delicacies, and gems are unpleasant and difficult to eat.
- Kokiri: Lightfoot Halfling, lose Luck but gain Pixie as a companion. If Pixie hits 0 HP, it faints but won’t die. The Pixie cannot use or learn Polymorph, and goes on your turn.
- Gerudo: Half Elf, Powerful Build instead of Fae Ancestry, speak Gerudo and Common, ASI is +2 Cha, +1 Str or Dex, +1 any
- Hylean: Human
- Zora: Triton
- Rito: Aarakokra
- Moblin: Bugbear
- Lizalfos: Changes for Lizardman to make it Lizalfos:
- +2 con, +1 Wis Changed to +2 Dex, +1 Wis
- Bite+Hungry jaws for a reach tongue attack that can push/trip
- May take a feat to gain Dragonborn breath attack for either Lightning line, Fire cone, or a 10-foot sphere of Cold.
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