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Andy617

RDR Disc 1 Patch

May 14th, 2024
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  1. title_name = "Red Dead Redemption" # GOTY/Game Of The Year, Disc 1
  2. title_id = "5454082B" # TT-2091
  3. hash = "C46F07B398560962" # default.xex
  4. #media_id = "3EE87B76" # Disc (USA, Europe): http://redump.org/disc/58711
  5.  
  6. [[patch]]
  7. name = "Unlock FPS"
  8. desc = "Increases vsync target to 60 FPS. Framerates higher than 64 FPS are unlocked. See note about framerate patches in the README. Due to aggressive double buffering, keeping vsync enabled will result in common drops to 30 FPS whenever there are performance dips."
  9. author = "boma"
  10. is_enabled = true
  11.  
  12. [[patch.be32]]
  13. address = 0x823c674c
  14. value = 0x48000048
  15. [[patch.be8]]
  16. address = 0x82c4e607
  17. value = 0x01
  18.  
  19. [[patch]]
  20. name = "Disable Depth of Field & Motion Blur"
  21. author = "illusion, boma"
  22. is_enabled = false
  23.  
  24. [[patch.be16]]
  25. address = 0x827e8dbc
  26. value = 0x4800
  27.  
  28. [[patch]]
  29. name = "16x Anisotropic Filtering"
  30. author = "boma"
  31. is_enabled = true
  32.  
  33. [[patch.be32]]
  34. address = 0x822b5e10
  35. value = 0x38a00010
  36.  
  37. [[patch]]
  38. name = "360p Mode"
  39. desc = "Internally renders the game at 360p and upscales to 720p. Certain objects and terrain will exhibit irregular pop-in."
  40. author = "boma"
  41. is_enabled = false
  42.  
  43. [[patch.be32]]
  44. address = 0x82770dbc
  45. value = 0x39600001
  46.  
  47. [[patch]]
  48. name = "480p Mode"
  49. desc = "Internally renders the game at 480p and upscales to 720p."
  50. author = "boma"
  51. is_enabled = true
  52.  
  53. [[patch.be32]]
  54. address = 0x82770d08
  55. value = 0x39400001
  56.  
  57. [[patch]]
  58. name = "540p Mode, 4x MSAA"
  59. desc = "Internally renders the game at 540p, upscales to 720p and increases multisample anti-aliasing from 2x to 4x."
  60. author = "cornishlardon, boma"
  61. is_enabled = false
  62.  
  63. [[patch.be32]]
  64. address = 0x82770d40
  65. value = 0x38e00001
  66.  
  67. [[patch]]
  68. name = "Disable Sun Flare"
  69. desc = "This prevents the sun flare effect, which clips through buildings and props, from rendering. May also partially remedy flashing and image exposure issues that arise when upscaling."
  70. author = "emoose"
  71. is_enabled = false
  72.  
  73. [[patch.be16]]
  74. address = 0x827833b4
  75. value = 0x4800
  76.  
  77. [[patch]]
  78. name = "No Trees - Performance Mode"
  79. desc = "Prevents trees and all other foliage from rendering. Provides a substantial performance boost."
  80. author = "boma"
  81. is_enabled = false
  82.  
  83. [[patch.be32]]
  84. address = 0x8276cec8
  85. value = 0x39600001
  86.  
  87. [[patch]]
  88. name = "Skip Grass Occlusion"
  89. desc = "Gets rid of grass."
  90. author = "illusion, boma"
  91. is_enabled = false
  92.  
  93. [[patch.be16]]
  94. address = 0x822ee494
  95. value = 0x4800
  96.  
  97. [[patch]]
  98. name = "Disable Shadows"
  99. author = "boma"
  100. is_enabled = false
  101.  
  102. [[patch.be32]]
  103. address = 0x82927b40
  104. value = 0x60000000
  105.  
  106. [[patch]]
  107. name = "Higher Quality Post Processing"
  108. author = "boma"
  109. is_enabled = false
  110.  
  111. [[patch.be32]]
  112. address = 0x827d809c
  113. value = 0x39600001
  114.  
  115. [[patch]]
  116. name = "Skip Intro"
  117. desc = "Skips legal and intro videos."
  118. author = "illusion"
  119. is_enabled = false
  120.  
  121. [[patch.be32]]
  122. address = 0x8278f6b0
  123. value = 0x480001a0 # b 0x8278f850
  124. [[patch.be32]]
  125. address = 0x8278f850
  126. value = 0x3b600001 # li r27,0x1
  127.  
  128. [[patch]]
  129. name = "Alternative Script Timing & Asset Garbage Collection"
  130. desc = "May provide a small performance boost for CPU-limited systems."
  131. author = "boma"
  132. is_enabled = true
  133.  
  134. [[patch.be32]]
  135. address = 0x82300ad0
  136. value = 0x39600001
  137. [[patch.be32]]
  138. address = 0x8242011c
  139. value = 0x39600001
  140.  
  141. [[patch]]
  142. name = "Use Separate Audio Heap"
  143. desc = "Changes audio component heap memory. Will lower the quality of realtime audio post-processing but may provide a small performance boost for CPU-limited systems."
  144. author = "boma"
  145. is_enabled = false
  146.  
  147. [[patch.be32]]
  148. address = 0x823df33c
  149. value = 0x39600001
  150.  
  151. [[patch]]
  152. name = "Aspect Ratio"
  153. desc = "See note about aspect ratio patches in the README."
  154. author = "boma"
  155. is_enabled = false
  156.  
  157. [[patch.be32]]
  158. address = 0x82000d7c
  159. value = 0x4018e38e
  160.  
  161. [[patch]]
  162. name = "Infinite Horse Stamina"
  163. author = "illusion, boma"
  164. is_enabled = true
  165.  
  166. [[patch.be32]]
  167. address = 0x82c77738
  168. value = 0x3c003f80
  169. [[patch.be32]]
  170. address = 0x82c7773c
  171. value = 0x9007000c
  172.  
  173. [[patch]]
  174. name = "Bottomless Clip / Infinite Gun Magazine Size"
  175. author = "illusion, boma"
  176. is_enabled = false
  177.  
  178. [[patch.be32]]
  179. address = 0x825b8544
  180. value = 0x48000008 # Skip fsub
  181. [[patch.be32]]
  182. address = 0x825b503c
  183. value = 0x48000018 # Skip ammo manipulation check
  184.  
  185. [[patch]]
  186. name = "Infinite Ammo"
  187. desc = "100 in reserved magazine."
  188. author = "illusion, boma"
  189. is_enabled = false
  190.  
  191. [[patch.be32]]
  192. address = 0x825b9dd4
  193. value = 0x3c0042c8 # Ammo amount in 2 bytes float. Default is 100. It will reset to 100 after some idle time.
  194. [[patch.be32]]
  195. address = 0x825b9dd8
  196. value = 0x900a0000
  197.  
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