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- title_name = "Red Dead Redemption" # GOTY/Game Of The Year, Disc 1
- title_id = "5454082B" # TT-2091
- hash = "C46F07B398560962" # default.xex
- #media_id = "3EE87B76" # Disc (USA, Europe): http://redump.org/disc/58711
- [[patch]]
- name = "Unlock FPS"
- desc = "Increases vsync target to 60 FPS. Framerates higher than 64 FPS are unlocked. See note about framerate patches in the README. Due to aggressive double buffering, keeping vsync enabled will result in common drops to 30 FPS whenever there are performance dips."
- author = "boma"
- is_enabled = true
- [[patch.be32]]
- address = 0x823c674c
- value = 0x48000048
- [[patch.be8]]
- address = 0x82c4e607
- value = 0x01
- [[patch]]
- name = "Disable Depth of Field & Motion Blur"
- author = "illusion, boma"
- is_enabled = false
- [[patch.be16]]
- address = 0x827e8dbc
- value = 0x4800
- [[patch]]
- name = "16x Anisotropic Filtering"
- author = "boma"
- is_enabled = true
- [[patch.be32]]
- address = 0x822b5e10
- value = 0x38a00010
- [[patch]]
- name = "360p Mode"
- desc = "Internally renders the game at 360p and upscales to 720p. Certain objects and terrain will exhibit irregular pop-in."
- author = "boma"
- is_enabled = false
- [[patch.be32]]
- address = 0x82770dbc
- value = 0x39600001
- [[patch]]
- name = "480p Mode"
- desc = "Internally renders the game at 480p and upscales to 720p."
- author = "boma"
- is_enabled = true
- [[patch.be32]]
- address = 0x82770d08
- value = 0x39400001
- [[patch]]
- name = "540p Mode, 4x MSAA"
- desc = "Internally renders the game at 540p, upscales to 720p and increases multisample anti-aliasing from 2x to 4x."
- author = "cornishlardon, boma"
- is_enabled = false
- [[patch.be32]]
- address = 0x82770d40
- value = 0x38e00001
- [[patch]]
- name = "Disable Sun Flare"
- desc = "This prevents the sun flare effect, which clips through buildings and props, from rendering. May also partially remedy flashing and image exposure issues that arise when upscaling."
- author = "emoose"
- is_enabled = false
- [[patch.be16]]
- address = 0x827833b4
- value = 0x4800
- [[patch]]
- name = "No Trees - Performance Mode"
- desc = "Prevents trees and all other foliage from rendering. Provides a substantial performance boost."
- author = "boma"
- is_enabled = false
- [[patch.be32]]
- address = 0x8276cec8
- value = 0x39600001
- [[patch]]
- name = "Skip Grass Occlusion"
- desc = "Gets rid of grass."
- author = "illusion, boma"
- is_enabled = false
- [[patch.be16]]
- address = 0x822ee494
- value = 0x4800
- [[patch]]
- name = "Disable Shadows"
- author = "boma"
- is_enabled = false
- [[patch.be32]]
- address = 0x82927b40
- value = 0x60000000
- [[patch]]
- name = "Higher Quality Post Processing"
- author = "boma"
- is_enabled = false
- [[patch.be32]]
- address = 0x827d809c
- value = 0x39600001
- [[patch]]
- name = "Skip Intro"
- desc = "Skips legal and intro videos."
- author = "illusion"
- is_enabled = false
- [[patch.be32]]
- address = 0x8278f6b0
- value = 0x480001a0 # b 0x8278f850
- [[patch.be32]]
- address = 0x8278f850
- value = 0x3b600001 # li r27,0x1
- [[patch]]
- name = "Alternative Script Timing & Asset Garbage Collection"
- desc = "May provide a small performance boost for CPU-limited systems."
- author = "boma"
- is_enabled = true
- [[patch.be32]]
- address = 0x82300ad0
- value = 0x39600001
- [[patch.be32]]
- address = 0x8242011c
- value = 0x39600001
- [[patch]]
- name = "Use Separate Audio Heap"
- desc = "Changes audio component heap memory. Will lower the quality of realtime audio post-processing but may provide a small performance boost for CPU-limited systems."
- author = "boma"
- is_enabled = false
- [[patch.be32]]
- address = 0x823df33c
- value = 0x39600001
- [[patch]]
- name = "Aspect Ratio"
- desc = "See note about aspect ratio patches in the README."
- author = "boma"
- is_enabled = false
- [[patch.be32]]
- address = 0x82000d7c
- value = 0x4018e38e
- [[patch]]
- name = "Infinite Horse Stamina"
- author = "illusion, boma"
- is_enabled = true
- [[patch.be32]]
- address = 0x82c77738
- value = 0x3c003f80
- [[patch.be32]]
- address = 0x82c7773c
- value = 0x9007000c
- [[patch]]
- name = "Bottomless Clip / Infinite Gun Magazine Size"
- author = "illusion, boma"
- is_enabled = false
- [[patch.be32]]
- address = 0x825b8544
- value = 0x48000008 # Skip fsub
- [[patch.be32]]
- address = 0x825b503c
- value = 0x48000018 # Skip ammo manipulation check
- [[patch]]
- name = "Infinite Ammo"
- desc = "100 in reserved magazine."
- author = "illusion, boma"
- is_enabled = false
- [[patch.be32]]
- address = 0x825b9dd4
- value = 0x3c0042c8 # Ammo amount in 2 bytes float. Default is 100. It will reset to 100 after some idle time.
- [[patch.be32]]
- address = 0x825b9dd8
- value = 0x900a0000
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