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Jun 20th, 2017
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  1. #include "shapes.inc"
  2. #include "colors.inc"
  3. #include "textures.inc"
  4. #include "stones.inc"
  5.  
  6. #declare r = 1.5e11;
  7. #declare w = 1.6e9;
  8. #declare tall = 2;
  9.  
  10. cylinder {
  11.     <-1 * w / 2, 0, 0>, <w / 2, 0, 0>, r
  12.     open
  13.     texture {
  14.         T_Stone25 scale 4
  15. //      pigment {color Gray}
  16.     }
  17. }
  18.  
  19. light_source {
  20.     <0, 0, 0>
  21.     color White
  22. }
  23.  
  24. camera {
  25.     location <0, tall - r, 0>
  26.     right 16/9*x
  27. }
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