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- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
- #include "stones.inc"
- #declare r = 1.5e11;
- #declare w = 1.6e9;
- #declare tall = 2;
- cylinder {
- <-1 * w / 2, 0, 0>, <w / 2, 0, 0>, r
- open
- texture {
- T_Stone25 scale 4
- // pigment {color Gray}
- }
- }
- light_source {
- <0, 0, 0>
- color White
- }
- camera {
- location <0, tall - r, 0>
- right 16/9*x
- }
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