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- local c = {}
- c.Enable = true
- c.LoadGM = "auto" -- "auto", "terrortown", "darkrp", "fallback"
- -- IF YOUR GAMEMODE IS JUST DARKRP BUT RENAMED, SET IT TO "darkrp" (if it doesn't detect DarkRP by itself)
- c.Language = "english" -- english, german, russian
- c.Range = 125 -- 125 => perfect in my opinion
- c.Halos = true
- c.AutoPickup = false
- c.ChatCommands = {
- "!usepickup",
- "/usepickup",
- ".usepickup"
- }
- c.Colors = {
- ["Base"] = Color( 220, 220, 220 ), -- normal text
- ["UseKey"] = Color( 200, 50, 50 ), -- [E]
- ["Alt"] = Color( 140, 140, 140 ), -- "Hold [ALT][..]" text
- ["Shadow"] = Color( 50, 50, 50 ), -- shadow
- ["Row_BG"] = Color( 30, 30, 30, 200 ), -- blurry background color of each row
- ["Row_Bar"] = Color( 150, 150, 150),
- ["Good"] = Color( 0, 150, 0 ),
- ["Bad"] = Color( 175, 0, 0 ),
- ["Avg"] = Color( 255, 215, 0 ),
- ["SettingsBG"] = Color( 25, 25, 25, 220 ),
- ["SettingsCloseButton"] = Color( 200, 35, 35 )
- }
- c.NameOverride = { -- if for some reason the name doesnt fit or is just fucked up
- ["weapon_zm_revolver"] = "Desert Eagle",
- }
- c.ColorOverride = { -- generates the weapons color by its ammotype (non ttt gamemodes) but you can override that here
- ["ammotype"] = Color( 200, 30, 30 ),
- }
- c.StatsBaseBlacklist = {
- "weapon_base",
- "weapon_tttbasegrenade"
- }
- c.StatsClassBlacklist = { -- if it doesnt detect those weapons itself (mostly equipment like t-items with 0 delay etc)
- "weapon_crowbar"
- }
- if CLIENT then
- -- play around
- -- I will add better names for the font later
- surface.CreateFont( "USEPICKUP.Standard", {
- font = "Coolvetica",
- extended = false,
- size = 24,
- weight = 0,
- antialias = true,
- shadow = false
- } )
- surface.CreateFont( "USEPICKUP.Highlighted", {
- font = "Coolvetica",
- extended = false,
- size = 24,
- weight = 0,
- antialias = true,
- shadow = false
- } )
- surface.CreateFont( "USEPICKUP.HoldAlt", {
- font = "Trebuchet MS",
- size = 21,
- weight = 1000,
- shadow = false,
- antialias = true,
- } )
- surface.CreateFont( "USEPICKUP.Stats.Standard", {
- font = "Coolvetica",
- extended = false,
- size = 24,
- weight = 0,
- antialias = true,
- shadow = false
- } )
- surface.CreateFont( "USEPICKUP.Stats.Highlighted", {
- font = "Coolvetica",
- extended = false,
- size = 26,
- weight = 1000,
- antialias = true,
- shadow = false
- } )
- surface.CreateFont( "USEPICKUP.Stats.Standard.Alt", {
- font = "Trebuchet MS",
- extended = false,
- size = 19,
- weight = 0,
- antialias = true,
- shadow = false
- } )
- end
- -- 76561206890241740
- USEPICKUP.Config = c
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