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- 658.85753|E|compileHlslGlsl| /temp/shaders/procedural/6e398e7ceea40994_P.hlsl: hlsl.hlsl:128:8: error: no member named 'target1' in 'Fragout'; did you mean 'target0'?
- OUT.target1 = out_spec_none;
- ^~~~~~~
- target0
- ./shaders/common/material/permutations.h.hlsl:8:11: note: 'target0' declared here
- float4 target0 : SV_Target0;
- ^
- hlsl.hlsl:129:26: error: use of undeclared identifier 'material'
- OUT = processMaterial(material);
- ^
- 658.86469|E|compileHlslGlsl| /temp/shaders/procedural/92b424b4380d78c2_P.hlsl: hlsl.hlsl:151:8: error: no member named 'target1' in 'Fragout'; did you mean 'target0'?
- OUT.target1 = out_spec_none;
- ^~~~~~~
- target0
- ./shaders/common/material/permutations.h.hlsl:8:11: note: 'target0' declared here
- float4 target0 : SV_Target0;
- ^
- hlsl.hlsl:152:26: error: use of undeclared identifier 'material'
- OUT = processMaterial(material);
- ^
- 658.87168|E|compileHlslGlsl| /temp/shaders/procedural/92b424b4380d78c2_P.hlsl: hlsl.hlsl:151:8: error: no member named 'target1' in 'Fragout'; did you mean 'target0'?
- OUT.target1 = out_spec_none;
- ^~~~~~~
- target0
- ./shaders/common/material/permutations.h.hlsl:8:11: note: 'target0' declared here
- float4 target0 : SV_Target0;
- ^
- hlsl.hlsl:152:26: error: use of undeclared identifier 'material'
- OUT = processMaterial(material);
- ^
- 658.87172|E|processMaterial| Failed to initialize material 'balustrades'
- 658.87172|E|operator()| ERROR: MatInstance::init - Invalid processed material for balustrades
- 658.87879|E|compileHlslGlsl| /temp/shaders/procedural/92b424b4380d78c2_P.hlsl: hlsl.hlsl:151:8: error: no member named 'target1' in 'Fragout'; did you mean 'target0'?
- OUT.target1 = out_spec_none;
- ^~~~~~~
- target0
- ./shaders/common/material/permutations.h.hlsl:8:11: note: 'target0' declared here
- float4 target0 : SV_Target0;
- ^
- hlsl.hlsl:152:26: error: use of undeclared identifier 'material'
- OUT = processMaterial(material);
- ^
- 658.98667|E|compileHlslGlsl| /temp/shaders/procedural/10790f897e81bec0_P.hlsl: hlsl.hlsl:128:8: error: no member named 'target1' in 'Fragout'; did you mean 'target0'?
- OUT.target1 = out_spec_none;
- ^~~~~~~
- target0
- ./shaders/common/material/permutations.h.hlsl:8:11: note: 'target0' declared here
- float4 target0 : SV_Target0;
- ^
- hlsl.hlsl:129:26: error: use of undeclared identifier 'material'
- OUT = processMaterial(material);
- ^
- *** CRASH *** Minidump generated at: /home/jonathan/.local/share/BeamNG.drive/0.28/temp/crashReports/3aba3cac-1aa2-409c-13d2ef81-0c40aa53.dmp
- (process:284395): Gtk-WARNING **: 17:46:45.077: Locale not supported by C library.
- Using the fallback 'C' locale.
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