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Apr 4th, 2023
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  1. 658.85753|E|compileHlslGlsl| /temp/shaders/procedural/6e398e7ceea40994_P.hlsl: hlsl.hlsl:128:8: error: no member named 'target1' in 'Fragout'; did you mean 'target0'?
  2. OUT.target1 = out_spec_none;
  3. ^~~~~~~
  4. target0
  5. ./shaders/common/material/permutations.h.hlsl:8:11: note: 'target0' declared here
  6. float4 target0 : SV_Target0;
  7. ^
  8. hlsl.hlsl:129:26: error: use of undeclared identifier 'material'
  9. OUT = processMaterial(material);
  10. ^
  11. 658.86469|E|compileHlslGlsl| /temp/shaders/procedural/92b424b4380d78c2_P.hlsl: hlsl.hlsl:151:8: error: no member named 'target1' in 'Fragout'; did you mean 'target0'?
  12. OUT.target1 = out_spec_none;
  13. ^~~~~~~
  14. target0
  15. ./shaders/common/material/permutations.h.hlsl:8:11: note: 'target0' declared here
  16. float4 target0 : SV_Target0;
  17. ^
  18. hlsl.hlsl:152:26: error: use of undeclared identifier 'material'
  19. OUT = processMaterial(material);
  20. ^
  21. 658.87168|E|compileHlslGlsl| /temp/shaders/procedural/92b424b4380d78c2_P.hlsl: hlsl.hlsl:151:8: error: no member named 'target1' in 'Fragout'; did you mean 'target0'?
  22. OUT.target1 = out_spec_none;
  23. ^~~~~~~
  24. target0
  25. ./shaders/common/material/permutations.h.hlsl:8:11: note: 'target0' declared here
  26. float4 target0 : SV_Target0;
  27. ^
  28. hlsl.hlsl:152:26: error: use of undeclared identifier 'material'
  29. OUT = processMaterial(material);
  30. ^
  31. 658.87172|E|processMaterial| Failed to initialize material 'balustrades'
  32. 658.87172|E|operator()| ERROR: MatInstance::init - Invalid processed material for balustrades
  33. 658.87879|E|compileHlslGlsl| /temp/shaders/procedural/92b424b4380d78c2_P.hlsl: hlsl.hlsl:151:8: error: no member named 'target1' in 'Fragout'; did you mean 'target0'?
  34. OUT.target1 = out_spec_none;
  35. ^~~~~~~
  36. target0
  37. ./shaders/common/material/permutations.h.hlsl:8:11: note: 'target0' declared here
  38. float4 target0 : SV_Target0;
  39. ^
  40. hlsl.hlsl:152:26: error: use of undeclared identifier 'material'
  41. OUT = processMaterial(material);
  42. ^
  43. 658.98667|E|compileHlslGlsl| /temp/shaders/procedural/10790f897e81bec0_P.hlsl: hlsl.hlsl:128:8: error: no member named 'target1' in 'Fragout'; did you mean 'target0'?
  44. OUT.target1 = out_spec_none;
  45. ^~~~~~~
  46. target0
  47. ./shaders/common/material/permutations.h.hlsl:8:11: note: 'target0' declared here
  48. float4 target0 : SV_Target0;
  49. ^
  50. hlsl.hlsl:129:26: error: use of undeclared identifier 'material'
  51. OUT = processMaterial(material);
  52. ^
  53. *** CRASH *** Minidump generated at: /home/jonathan/.local/share/BeamNG.drive/0.28/temp/crashReports/3aba3cac-1aa2-409c-13d2ef81-0c40aa53.dmp
  54.  
  55. (process:284395): Gtk-WARNING **: 17:46:45.077: Locale not supported by C library.
  56. Using the fallback 'C' locale.
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