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- #-----------------------------------------------------
- # Section: CURRENCY
- #-----------------------------------------------------
- Show # Currency - T0
- Class "Currency"
- BaseType "Exalted" "Divine Orb" "Eternal Orb" "Mirror of" "Feather" "Mirror Shard"
- SetBorderColor 175 96 37
- SetTextColor 0 0 0
- SetFontSize 45
- PlayAlertSound 5 300
- SetBackgroundColor 153 0 0
- Show # Currency - T1
- Class "Currency"
- BaseType "Orb of Annulment" "Harbinger's" "Horizon Shard" "Ancient Shard" "Ancient Orb" "Fusing" "Regret" "Gemcutter's Prism" "Chisel" "Blessed" "Regal Orb" "Vaal Orb" "Chaos Orb" "Orb of Alchemy" "Scouring" "Perandus Coin" "Silver Coin" "Prophecy" "Remnant of Corruption" "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb" "Blessing of" "Splinter of" "Chaos Shard" "Regal Shard"
- SetBorderColor 51 25 0
- SetTextColor 0 0 0
- SetFontSize 42
- PlayAlertSound 3 300
- SetBackgroundColor 255 128 0
- Show # Currency - T2
- Class "Currency"
- BaseType "Orb of Chance" "Jeweller's Orb" "Chromatic Orb" "Orb of Alteration"
- SetFontSize 32
- SetBackgroundColor 0 0 0 200
- Show # Currency - T3
- Class "Currency"
- BaseType "Orb of Transmutation" "Orb of Augmentation" "Blacksmith's Whetstone"
- SetFontSize 28
- SetBackgroundColor 0 0 0 150
- #-----------------------------------------------------
- # Section: ESSENCES
- #-----------------------------------------------------
- Show # %TB-Essence-T1
- Class Currency
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 205 153 255 255 # BACKGROUND: T2 Currency
- PlayAlertSound 3 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 205 153 255 255 # BACKGROUND: Essence LVL5
- PlayAlertSound 3 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 205 153 255 255 # BACKGROUND: Essence LVL4
- PlayAlertSound 3 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 205 153 255 225 # BACKGROUND: Essence LVL3
- PlayAlertSound 3 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Muttering Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 205 153 255 200 # BACKGROUND: Essence LVL2
- Show
- Class Currency
- BaseType "Whispering Essence of"
- SetFontSize 38
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 205 153 255 175 # BACKGROUND: Essence LVL1
- #-----------------------------------------------------
- # Section: Other Currency
- #-----------------------------------------------------
- Hide # Currency - Low
- Class "Currency"
- BaseType "Scroll Fragment" "Scroll of Wisdom" "Portal Scroll" "Transmutation Shard" "Armourer's Scrap" "Alteration Shard" "Blacksmith's Whetstone" "Binding Shard" "Engineer's Shard" "Alchemy Shard"
- SetFontSize 20
- # Default handling of other currency
- Show # Currency - Low
- Class "Currency"
- #-----------------------------------------------------
- # Section: MAPS
- #-----------------------------------------------------
- Show # T6-10 Shaped Maps
- Class "Maps"
- Rarity < Unique
- ShapedMap True
- DropLevel <= 72
- SetFontSize 38
- SetTextColor 255 255 0
- SetBackgroundColor 64 64 64
- SetBorderColor 255 255 0
- PlayAlertSound 6 300
- Show # Shaped T11+
- Class "Maps"
- Rarity < Unique
- ShapedMap True
- DropLevel >= 73
- SetFontSize 38
- SetTextColor 255 0 0
- SetBackgroundColor 64 64 64
- SetBorderColor 255 0 0
- PlayAlertSound 6 300
- Show # Yellow Maps
- Class "Map"
- Rarity < Unique
- DropLevel >= 73
- DropLevel <= 77
- SetBorderColor 255 255 0
- SetTextColor 255 255 255
- SetBackgroundColor 64 64 64
- PlayAlertSound 6 300
- SetFontSize 38
- Show # Red Maps
- Class "Map"
- DropLevel >= 78
- Rarity < Unique
- SetBorderColor 255 0 0
- SetTextColor 255 255 255
- SetBackgroundColor 64 64 64
- PlayAlertSound 6 300
- SetFontSize 38
- Show # Unique Maps
- Class "Map"
- Rarity = Unique
- SetBorderColor 255 128 0
- SetTextColor 255 128 0
- SetBackgroundColor 0 0 0
- PlayAlertSound 4 300
- SetFontSize 38
- Show # All Maps
- Class "Map"
- Rarity < Unique
- SetBorderColor 255 255 255
- SetTextColor 255 255 255
- SetBackgroundColor 64 64 64
- PlayAlertSound 6 300
- SetFontSize 38
- #-----------------------------------------------------
- # Section: Misc Items
- #-----------------------------------------------------
- #------------------------------------
- # [1703] Tier 1 uniques
- #------------------------------------
- Show # %TB-Uniques-T1
- BaseType "Arcanist Gloves" "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Rawhide Tower Shield" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Thorium Spirit Shield" "Vaal Spirit Shield" "Void Axe" "Wereclaw Talisman"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 5 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1704] Tier 2 uniques
- #------------------------------------
- Show # 5-Links
- LinkedSockets = 5
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 5 300 # DROPSOUND: T1 Drop
- Show # %TB-Uniques-T2
- BaseType "Abyssal Axe" "Bismuth Flask" "Cardinal Round Shield" "Citadel Bow" "Citrine Amulet" "Demon Dagger" "Destiny Leather" "Ezomyte Burgonet" "Granite Flask" "Highborn Staff" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Jewelled Foil" "Jingling Spirit Shield" "Maelstr" "Murder Boots" "Necromancer Silks" "Nubuck Gloves" "Penetrating Arrow Quiver" "Regicide Mask" "Sacrificial Garb" "Sharkskin Tunic" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Ursine Pelt" "Vaal Mask" "Varnished Coat" "Wyrmscale Doublet" "Zealot Gloves"
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 5 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1705] Multi-Unique bases.
- #------------------------------------
- # These bases have multiple uniques. One of the uniques, is a high value one
- # While others are cheap. We give them a high quality display, while making a normal unique
- # Sound to prevent false excitement.
- Show # %TB-Uniques-T2-MultiBase
- BaseType "Carved Wand" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Imperial Bow" "Nightmare Bascinet" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" "Unset Ring"
- Rarity Unique
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 4 300 # DROPSOUND: Uniques
- #------------------------------------
- # [1706] Prophecy-Material Uniques
- #------------------------------------
- Show # %TB-Uniques-Fated
- BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
- Rarity Unique
- SetFontSize 42
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
- SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
- PlayAlertSound 4 300 # DROPSOUND: Uniques
- #------------------------------------
- # [1707] Random Uniques
- #------------------------------------
- Show # T3
- Rarity Unique
- SetFontSize 42
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Uniques
- #Show # Valuables - Uniques and Relics
- # Rarity > Rare
- # SetBorderColor 153 76 0
- # SetFontSize 42
- # PlayAlertSound 4 300
- #-----------------------------------------------------
- # Section: Quest and Pantheon
- #-----------------------------------------------------
- Show # Quest Items
- Class "Quest"
- SetFontSize 38
- Show # Valuables - Pieces and Pantheon Souls
- Class "Piece" "Pantheon Soul"
- SetFontSize 38
- #-----------------------------------------------------
- # Section: Labyrinth
- #-----------------------------------------------------
- Show # Labyrinth - Trinkets
- BaseType "Orb of Elemental Dispersion" "Sand of Eternity" "Rod of Detonation" "Cube Of Absorption" "Bane of the Loyal" "Heart of the Gargoyle" "Cogs of Disruption" "Portal Shredder"
- SetFontSize 38
- Show # Labyrinth - Keys
- BaseType "Silver Key" "Treasure Key" "Golden Key"
- SetFontSize 42
- #-----------------------------------------------------
- # Section: Flasks
- #-----------------------------------------------------
- Show # Flasks - Quality
- Quality = 20
- Class "Flask"
- SetFontSize 38
- SetBorderColor 88 0 179 # Utility/Hybrid/Quality flask
- #-----------------------------------------------------
- # Section: Special Items
- #-----------------------------------------------------
- Show # Highlight Elder Items: Caster-Weapons
- Rarity <= Rare
- ElderItem True
- SetFontSize 42
- SetBorderColor 0 220 220 255
- SetBackgroundColor 255 109 223
- PlayAlertSound 2 300
- Show # Highlight Shaper Items
- Rarity <= Rare
- ShaperItem True
- SetFontSize 42
- SetBorderColor 135 0 220 255
- SetBackgroundColor 255 109 223
- PlayAlertSound 2 300
- # Add border and sound to special items
- Show # Valuables - Talismans
- Class "Amulet"
- BaseType "Talisman"
- SetBorderColor 161 245 185
- SetFontSize 38
- PlayAlertSound 1 300
- Show # Valuables - Leaguestones
- Class "Leaguestone"
- SetBorderColor 161 245 185
- SetFontSize 38
- PlayAlertSound 1 300
- Show # Valuables - Breach rings
- BaseType "Breach Ring"
- SetBorderColor 161 245 185
- SetBackgroundColor 0 0 0 200
- SetFontSize 38
- #-----------------------------------------------------
- # Section: DIVINATION CARDS
- #-----------------------------------------------------
- Show # %TB-Divination-Exception
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetFontSize 38
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- PlayAlertSound 3 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1402] T1 - Top tier cards
- #------------------------------------
- Show # %TB-Divination-T1
- Class "Divination"
- BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Queen" "The Soul" "The Spark and the Flame" "The Thaumaturgist" "The Vast" "The Void" "The Wind" "The Wolven King's Bite" "Time-Lost Relic" "Wealth and Power"
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 5 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1403] T2 - Great cards
- #------------------------------------
- Show # %TB-Divination-T2
- Class "Divination"
- BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Left to Fate" "Saint's Treasure" "The Cartographer" "The Chains that Bind" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Standoff" "The Throne" "The Valkyrie" "The Wolf"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
- PlayAlertSound 3 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1404] T3 - Decent cards
- #------------------------------------
- Show # %TB-Divination-T3
- Class "Divination"
- BaseType "Earth Drinker" "Jack in the Box" "No Traces" "Scholar of the Seas" "Standoff" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Porcupine" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Wolven King's Bite"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
- PlayAlertSound 7 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1405] T5 - Format trash tier cards... before
- #------------------------------------
- Hide # %H3 %TB-Divination-T5
- Class "Divination"
- BaseType "A Mother's Parting Gift" "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Shard of Fate" "Struck by Lightning" "The Blazing Fire" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Lich" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scholar" "The Sigil" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power"
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
- #------------------------------------
- # [1406] T4 - ...showing the remaining cards
- #------------------------------------
- Show # %HS4
- Class "Divination"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- PlayAlertSound 7 300
- #-----------------------------------------------------
- # Section: JEWELS
- #-----------------------------------------------------
- Show # Valuables - Abyss Jewel
- Class "Abyss Jewel"
- Rarity = Rare
- SetBorderColor 255 0 255 # Special drops
- SetFontSize 38
- PlayAlertSound 7 300
- Show # Jewels
- Class "Jewel"
- Rarity = Rare
- SetBorderColor 0 204 0
- SetFontSize 38
- Show # Valuables - Fishing Rods
- Class "Fishing Rod"
- SetBorderColor 175 96 37 # Rare currency
- SetFontSize 42
- PlayAlertSound 5 300
- #-----------------------------------------------------
- # Section: Atlas Bases
- #-----------------------------------------------------
- Show # Valuables - GOOD BASES
- BaseType "Blue Pearl" "Crystal Belt" "Opal Ring" "Steel Ring"
- SetFontSize 42
- SetBorderColor 54 140 146
- PlayAlertSound 2 300
- #-----------------------------------------------------
- # Section: Links and Sockets
- #-----------------------------------------------------
- # Add a grey border and sound to 6s/5l/6l items (AlertSound2)
- Show # Valuables - 6L
- LinkedSockets = 6
- SetBorderColor 175 96 37
- SetTextColor 0 0 0
- SetFontSize 45
- PlayAlertSound 5 300
- SetBackgroundColor 153 0 0
- # Add a grey border and sound to 6s/5l/6l items (AlertSound2)
- Show # Valuables - 5
- LinkedSockets = 5
- SetBorderColor 0 255 0 # 6S/5L/6L border
- SetBackgroundColor 64 64 64 255
- SetTextColor 0 0 0
- SetFontSize 42
- PlayAlertSound 2 300
- Show # Valuables - 6S
- Sockets = 6
- SetBorderColor 255 0 0 # 6S/5L/6L border
- SetBackgroundColor 160 160 160 255 # Contrast background
- SetTextColor 0 0 0
- SetFontSize 42
- PlayAlertSound 2 300
- #-----------------------------------------------------
- # Section: RGB Items
- #-----------------------------------------------------
- # Slightly lighten white/magic RGB items a la Antnee
- Show # Valuables - RGB Items 2x2
- Rarity = Normal
- SocketGroup "RGB"
- Height = 2
- Width = 2
- SetTextColor 255 255 255 # RGB whites
- SetBackgroundColor 0 0 0 190 # Contrast background
- SetFontSize 28
- Show # Valuables - RGB Items 2x2
- Rarity = Magic
- SocketGroup "RGB"
- Height = 2
- Width = 2
- SetTextColor 125 175 255 # RGB blues
- SetBackgroundColor 0 0 0 190 # Contrast background
- SetFontSize 28
- Show # Valuables - RGB Items 3x1
- Rarity = Normal
- SocketGroup "RGB"
- Height = 3
- Width = 1
- SetTextColor 255 255 255 # RGB whites
- SetBackgroundColor 0 0 0 190 # Contrast background
- SetFontSize 28
- Show # Valuables - RGB Items 3x1
- Rarity = Magic
- SocketGroup "RGB"
- Height = 3
- Width = 1
- SetTextColor 255 255 255 # RGB whites
- SetBackgroundColor 0 0 0 190 # Contrast background
- SetFontSize 28
- Hide # Bad Slot - RBG Items
- Rarity = Normal
- SocketGroup "RGB"
- Hide # Bad Slot - RBG Items
- Rarity = Magic
- SocketGroup "RGB"
- #-----------------------------------------------------
- # Section: Identified and Corrupted Items
- #-----------------------------------------------------
- # Show potential warbands items with a border and slightly enlarged
- Hide # Magic ID - Possible Warbands
- Rarity = Magic
- Identified True
- Corrupted False
- Class Boots Gloves Helmets Claws Daggers Wands Swords Axes Maces Bows Staves Sceptres
- SetFontSize 34
- SetBorderColor 54 100 146
- # Protect other id'd blues and corrupted whites from later filtering with a red border; id'd/corrupted rares will filter as normal rares
- Hide # Corrupted White Items
- Rarity = Normal
- Corrupted True
- SetBorderColor 150 0 0 # Vaal gems
- Hide # Magic ID - Corrupted
- Rarity = Magic
- Corrupted True
- SetBorderColor 150 0 0 # Vaal gems
- Hide # Magic ID - Other
- Rarity = Magic
- Identified True
- #-----------------------------------------------------
- # Section: Rare Weapons
- #-----------------------------------------------------
- Show # Rares - T1 Dagger
- Rarity = Rare
- BaseType "Platinum Kris"
- SetBorderColor 0 204 0
- SetFontSize 38
- Show # Rares - T2 Dagger
- Rarity = Rare
- BaseType "Imperial Skean" "Demon Dagger" "Ezomyte Dagger" "Ambusher" "Slaughter Knife" "Royal Skean" "Boot Blade" "Poignard"
- SetBorderColor 0 204 0
- SetBackgroundColor 0 0 0 220
- SetFontSize 32
- Show # Rares - T1 Wands
- Rarity = Rare
- BaseType "Imbued Wand"
- SetBorderColor 0 204 0
- SetFontSize 38
- #-----------------------------------------------------
- # Section: Rare Armour
- #-----------------------------------------------------
- Show # Rares - T1 Shields
- Rarity = Rare
- BaseType "Titanium Spirit Shield" "Harmonic Spirit Shield"
- SetBorderColor 0 204 0
- SetFontSize 38
- Show # Rares - T2 Shields
- Rarity = Rare
- BaseType "Imperial Buckler" "Supreme Spiked Shield"
- SetBorderColor 0 204 0
- SetBackgroundColor 0 0 0 220
- SetFontSize 32
- Show # Rares - Boots
- Rarity = Rare
- BaseType "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" "Dragonscale Boots"
- SetBorderColor 0 204 0
- SetFontSize 38
- Show # Rares - T2 Boots
- Rarity = Rare
- BaseType "Vaal Greaves" "Murder Boots" "Crusader Boots"
- SetBorderColor 0 204 0
- SetBackgroundColor 0 0 0 220
- SetFontSize 32
- Show # Rares - Gloves
- Rarity = Rare
- BaseType "Titan Gauntlets" "Spiked Gloves" "Slink Gloves" "Gripped Gloves" "Sorcerer Gloves" "Fingerless Silk Gloves" "Dragonscale Gauntlets"
- SetBorderColor 0 204 0
- SetFontSize 38
- Show # Rares - T2 Gloves
- Rarity = Rare
- BaseType "Crusader Gloves" "Murder Mitts"
- SetBorderColor 0 204 0
- SetBackgroundColor 0 0 0 220
- SetFontSize 32
- Show # Rares - T1 Helmet
- Rarity = Rare
- BaseType "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Nightmare Bascinet" "Bone Helmet"
- SetBorderColor 0 204 0
- SetFontSize 38
- Show # Rares - T2 Helmet
- Rarity = Rare
- BaseType "Royal Burgonet" "Sinner Tricorne" "Praetor Crown" "Deicide Mask"
- SetBorderColor 0 204 0
- SetBackgroundColor 0 0 0 220
- SetFontSize 32
- #-----------------------------------------------------
- # Section: BAD - T1 Bases
- #-----------------------------------------------------
- Show # Slot inefficient Bases
- Rarity = Rare
- BaseType "Vaal Regalia" "Archon Kite Shield" "Colossal Tower Shield" "Astral Plate" "Harbinger Bow" "Infernal Axe" "Void Axe" "Eternal Sword" "Harpy Rapier" "Jewelled Foil"
- SetBorderColor 255 0 0
- SetBackgroundColor 0 0 0 200
- SetFontSize 32
- #-----------------------------------------------------
- # Section: Jewelery
- #-----------------------------------------------------
- Hide # Rares - Belts
- Rarity = Rare
- Class "Belts"
- BaseType "Cloth Belt" "Studded Belt" "Heavy Belt" "Chain Belt"
- Hide # Rares - Amulets
- Rarity = Rare
- Class "Amulet"
- BaseType "Paua Amulet" "Coral Amulet"
- Hide # Rares - Rings
- Rarity = Rare
- Class "Rings"
- BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring"
- Show # Rares - Jewelery
- Rarity = Rare
- Class "Rings" "Amulets" "Belts"
- SetBorderColor 0 204 0
- SetFontSize 38
- Show # Rares - Stygian Belt
- Rarity = Rare
- Class "Belt"
- BaseType "Stygian Vise"
- SetBorderColor 255 0 255
- SetFontSize 38
- #-----------------------------------------------------
- # Section: Gems
- #-----------------------------------------------------
- Show # Gems - Quality
- Quality >= 10
- Class "Gem"
- SetBorderColor 0 255 255 # Valuable/quality gems
- SetFontSize 38
- Show # Gems - Valuable
- Class "Gem"
- BaseType "Empower" "Enlighten" "Portal" "Added Chaos" "Detonate Mines"
- SetBorderColor 0 255 255 # Valuable/quality gems
- SetFontSize 38
- Show # Gems - Vaal
- Class "Gem"
- BaseType "Vaal"
- SetBorderColor 0 255 255 # Vaal gems
- SetFontSize 38
- Hide # Hides all gems
- Class "Gem"
- #-----------------------------------------------------
- # Section: Crafting Bases
- #-----------------------------------------------------
- # Add a teal border to ilvl 83+ weapons or 84+ other items of desired bases
- Show # Bases - 83+ weapon crafting Maraketh
- ItemLevel >= 83
- Rarity = Normal
- BaseType "Maraketh Bow" "Eclipse Staff" "Exquisite Blade" "Coronal Maul" "Fleshripper" "Dragoon Sword" "Sambar Sceptre" "Runic Hatchet" "Tiger Hook" "Behemoth Mace" "Profane Wand" "Gemini Claw"
- SetBorderColor 54 100 146 # Crafting bases
- Show # Bases - 83+ weapon crafting other
- ItemLevel >= 83
- Rarity = Normal
- BaseType "Imbued Wand" "Vaal Axe" "Harbinger Bow" "Ambusher" "Platinum Kris" "Maelst" "Judgement Staff" "Void Sceptre" "Harpy Rapier" "Opal Wand"
- SetBorderColor 54 100 146 # Crafting bases
- Show # Bases - 84+ armour crafting
- ItemLevel >= 83
- Rarity = Normal
- BaseType "Carnal Armour" "Assassin's Garb" "Astral Plate" "Occultist's Vestment" "Saintly Chainmail" "Triumphant Lamellar" "Vaal Regalia" "Glorious Plate" "Zodiac Leather" "Slink Boots" "Titan Greaves" "Sorcerer Boots" "Slink Gloves" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Eternal Burgonet" "Hubris Circlet" "Pinnacle Tower Shield" "Imperial Buckler" "Titanium Spirit Shield" "Archon Kite Shield"
- SetBorderColor 54 100 146 # Crafting bases
- Show # Bases - 84+ accessory crafting
- ItemLevel >= 83
- Rarity = Normal
- Class "Amulet" "Ring" "Belt" "Quivers"
- BaseType "Amber" "Jade" "Lapis" "Gold" "Onyx" "Citrine" "Turquoise" "Agate" "Leather" "Heavy Belt" "Rustic" "Sapphire" "Topaz" "Ruby" "Two-Stone" "Diamond" "Moonstone" "Broadhead" "Spike-Point"
- SetBorderColor 54 100 146 # Crafting bases
- # Section: Chance Bases
- # Add a dark green border to normal items of desired chance bases
- Hide # Bases - Chance
- Rarity = Normal
- BaseType "Leather Belt"
- SetBorderColor 0 73 0 # Chance bases
- SetFontSize 34
- # Section: Rares
- # Show all rares not covered above (safeguard)
- Show # Rares - Other
- Rarity = Rare
- SetFontSize 25
- SetBackgroundColor 224 224 224 40
- # Section: Other Items (accessories, chisel hammers, Maraketh weapons, Sacrificial Garb)
- # Always show - Sacrificial Garbs
- Show # Valuables - Sacrificial Garb
- BaseType "Sacrificial Garb"
- # Section: Cleanup (hiding)
- # Hide white and magic items with a substantial gap between drop and item level (REMOVE FROM HERE UNTIL NEXT COMMENT if you want nothing hidden)
- Hide # Trash - Low Base
- ItemLevel >= 20
- DropLevel <= 10
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 30
- DropLevel <= 20
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 38
- DropLevel <= 30
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 46
- DropLevel <= 40
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 51
- DropLevel <= 45
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 55
- DropLevel <= 50
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 68
- DropLevel <= 61
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 75
- DropLevel <= 69
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 20
- DropLevel <= 10
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 30
- DropLevel <= 20
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 38
- DropLevel <= 30
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 46
- DropLevel <= 40
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 51
- DropLevel <= 45
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 55
- DropLevel <= 50
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 68
- DropLevel <= 61
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 75
- DropLevel <= 69
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- # Section: Cleanup (dimming and shrinking) after A1N
- # Hide normal and magic items above level 30
- Hide # Trash - Dimmed
- ItemLevel > 30
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Dimmed
- ItemLevel > 30
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- # Section: Cleanup (shrinking only) in A1N
- Show # A1N drops - Normal
- Rarity = Normal
- SetFontSize 25
- Show # A1N drops - Magic
- Rarity = Magic
- SetFontSize 25
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