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  1. #-----------------------------------------------------
  2. # Section: CURRENCY
  3. #-----------------------------------------------------
  4.  
  5. Show # Currency - T0
  6. Class "Currency"
  7. BaseType "Exalted" "Divine Orb" "Eternal Orb" "Mirror of" "Feather" "Mirror Shard"
  8. SetBorderColor 175 96 37
  9. SetTextColor 0 0 0
  10. SetFontSize 45
  11. PlayAlertSound 5 300
  12. SetBackgroundColor 153 0 0
  13.  
  14. Show # Currency - T1
  15. Class "Currency"
  16. BaseType "Orb of Annulment" "Harbinger's" "Horizon Shard" "Ancient Shard" "Ancient Orb" "Fusing" "Regret" "Gemcutter's Prism" "Chisel" "Blessed" "Regal Orb" "Vaal Orb" "Chaos Orb" "Orb of Alchemy" "Scouring" "Perandus Coin" "Silver Coin" "Prophecy" "Remnant of Corruption" "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb" "Blessing of" "Splinter of" "Chaos Shard" "Regal Shard"
  17. SetBorderColor 51 25 0
  18. SetTextColor 0 0 0
  19. SetFontSize 42
  20. PlayAlertSound 3 300
  21. SetBackgroundColor 255 128 0
  22.  
  23. Show # Currency - T2
  24. Class "Currency"
  25. BaseType "Orb of Chance" "Jeweller's Orb" "Chromatic Orb" "Orb of Alteration"
  26. SetFontSize 32
  27. SetBackgroundColor 0 0 0 200
  28.  
  29. Show # Currency - T3
  30. Class "Currency"
  31. BaseType "Orb of Transmutation" "Orb of Augmentation" "Blacksmith's Whetstone"
  32. SetFontSize 28
  33. SetBackgroundColor 0 0 0 150
  34.  
  35. #-----------------------------------------------------
  36. # Section: ESSENCES
  37. #-----------------------------------------------------
  38.  
  39. Show # %TB-Essence-T1
  40. Class Currency
  41. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  42. SetFontSize 45
  43. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  44. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  45. SetBackgroundColor 205 153 255 255 # BACKGROUND: T2 Currency
  46. PlayAlertSound 3 300 # DROPSOUND: Value Drop: Currency, fragments
  47.  
  48. Show
  49. Class Currency
  50. BaseType "Screaming Essence of"
  51. SetFontSize 45
  52. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  53. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  54. SetBackgroundColor 205 153 255 255 # BACKGROUND: Essence LVL5
  55. PlayAlertSound 3 300 # DROPSOUND: Value Drop: Currency, fragments
  56.  
  57. Show
  58. Class Currency
  59. BaseType "Wailing Essence of"
  60. SetFontSize 42
  61. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  62. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  63. SetBackgroundColor 205 153 255 255 # BACKGROUND: Essence LVL4
  64. PlayAlertSound 3 300 # DROPSOUND: Value Drop: Currency, fragments
  65.  
  66. Show
  67. Class Currency
  68. BaseType "Weeping Essence of"
  69. SetFontSize 40
  70. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  71. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  72. SetBackgroundColor 205 153 255 225 # BACKGROUND: Essence LVL3
  73. PlayAlertSound 3 300 # DROPSOUND: Value Drop: Currency, fragments
  74.  
  75. Show
  76. Class Currency
  77. BaseType "Muttering Essence of"
  78. SetFontSize 40
  79. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  80. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  81. SetBackgroundColor 205 153 255 200 # BACKGROUND: Essence LVL2
  82.  
  83. Show
  84. Class Currency
  85. BaseType "Whispering Essence of"
  86. SetFontSize 38
  87. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  88. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  89. SetBackgroundColor 205 153 255 175 # BACKGROUND: Essence LVL1
  90.  
  91. #-----------------------------------------------------
  92. # Section: Other Currency
  93. #-----------------------------------------------------
  94.  
  95. Hide # Currency - Low
  96. Class "Currency"
  97. BaseType "Scroll Fragment" "Scroll of Wisdom" "Portal Scroll" "Transmutation Shard" "Armourer's Scrap" "Alteration Shard" "Blacksmith's Whetstone" "Binding Shard" "Engineer's Shard" "Alchemy Shard"
  98. SetFontSize 20
  99.  
  100. # Default handling of other currency
  101. Show # Currency - Low
  102. Class "Currency"
  103.  
  104. #-----------------------------------------------------
  105. # Section: MAPS
  106. #-----------------------------------------------------
  107.  
  108. Show # T6-10 Shaped Maps
  109. Class "Maps"
  110. Rarity < Unique
  111. ShapedMap True
  112. DropLevel <= 72
  113. SetFontSize 38
  114. SetTextColor 255 255 0
  115. SetBackgroundColor 64 64 64
  116. SetBorderColor 255 255 0
  117. PlayAlertSound 6 300
  118.  
  119. Show # Shaped T11+
  120. Class "Maps"
  121. Rarity < Unique
  122. ShapedMap True
  123. DropLevel >= 73
  124. SetFontSize 38
  125. SetTextColor 255 0 0
  126. SetBackgroundColor 64 64 64
  127. SetBorderColor 255 0 0
  128. PlayAlertSound 6 300
  129.  
  130. Show # Yellow Maps
  131. Class "Map"
  132. Rarity < Unique
  133. DropLevel >= 73
  134. DropLevel <= 77
  135. SetBorderColor 255 255 0
  136. SetTextColor 255 255 255
  137. SetBackgroundColor 64 64 64
  138. PlayAlertSound 6 300
  139. SetFontSize 38
  140.  
  141. Show # Red Maps
  142. Class "Map"
  143. DropLevel >= 78
  144. Rarity < Unique
  145. SetBorderColor 255 0 0
  146. SetTextColor 255 255 255
  147. SetBackgroundColor 64 64 64
  148. PlayAlertSound 6 300
  149. SetFontSize 38
  150.  
  151. Show # Unique Maps
  152. Class "Map"
  153. Rarity = Unique
  154. SetBorderColor 255 128 0
  155. SetTextColor 255 128 0
  156. SetBackgroundColor 0 0 0
  157. PlayAlertSound 4 300
  158. SetFontSize 38
  159.  
  160. Show # All Maps
  161. Class "Map"
  162. Rarity < Unique
  163. SetBorderColor 255 255 255
  164. SetTextColor 255 255 255
  165. SetBackgroundColor 64 64 64
  166. PlayAlertSound 6 300
  167. SetFontSize 38
  168.  
  169. #-----------------------------------------------------
  170. # Section: Misc Items
  171. #-----------------------------------------------------
  172.  
  173. #------------------------------------
  174. # [1703] Tier 1 uniques
  175. #------------------------------------
  176.  
  177. Show # %TB-Uniques-T1
  178. BaseType "Arcanist Gloves" "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Rawhide Tower Shield" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Thorium Spirit Shield" "Vaal Spirit Shield" "Void Axe" "Wereclaw Talisman"
  179. Rarity Unique
  180. SetFontSize 45
  181. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  182. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  183. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  184. PlayAlertSound 5 300 # DROPSOUND: T1 Drop
  185.  
  186. #------------------------------------
  187. # [1704] Tier 2 uniques
  188. #------------------------------------
  189.  
  190. Show # 5-Links
  191. LinkedSockets = 5
  192. Rarity Unique
  193. SetFontSize 45
  194. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  195. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  196. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  197. PlayAlertSound 5 300 # DROPSOUND: T1 Drop
  198.  
  199. Show # %TB-Uniques-T2
  200. BaseType "Abyssal Axe" "Bismuth Flask" "Cardinal Round Shield" "Citadel Bow" "Citrine Amulet" "Demon Dagger" "Destiny Leather" "Ezomyte Burgonet" "Granite Flask" "Highborn Staff" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Jewelled Foil" "Jingling Spirit Shield" "Maelstr" "Murder Boots" "Necromancer Silks" "Nubuck Gloves" "Penetrating Arrow Quiver" "Regicide Mask" "Sacrificial Garb" "Sharkskin Tunic" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Ursine Pelt" "Vaal Mask" "Varnished Coat" "Wyrmscale Doublet" "Zealot Gloves"
  201. Rarity Unique
  202. SetFontSize 45
  203. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  204. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  205. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  206. PlayAlertSound 5 300 # DROPSOUND: T1 Drop
  207.  
  208. #------------------------------------
  209. # [1705] Multi-Unique bases.
  210. #------------------------------------
  211. # These bases have multiple uniques. One of the uniques, is a high value one
  212. # While others are cheap. We give them a high quality display, while making a normal unique
  213. # Sound to prevent false excitement.
  214.  
  215. Show # %TB-Uniques-T2-MultiBase
  216. BaseType "Carved Wand" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Imperial Bow" "Nightmare Bascinet" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" "Unset Ring"
  217. Rarity Unique
  218. SetFontSize 42
  219. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  220. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  221. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  222. PlayAlertSound 4 300 # DROPSOUND: Uniques
  223.  
  224. #------------------------------------
  225. # [1706] Prophecy-Material Uniques
  226. #------------------------------------
  227.  
  228. Show # %TB-Uniques-Fated
  229. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  230. Rarity Unique
  231. SetFontSize 42
  232. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  233. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  234. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  235. PlayAlertSound 4 300 # DROPSOUND: Uniques
  236.  
  237. #------------------------------------
  238. # [1707] Random Uniques
  239. #------------------------------------
  240.  
  241. Show # T3
  242. Rarity Unique
  243. SetFontSize 42
  244. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  245. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  246. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  247. PlayAlertSound 4 300 # DROPSOUND: Uniques
  248.  
  249. #Show # Valuables - Uniques and Relics
  250. # Rarity > Rare
  251. # SetBorderColor 153 76 0
  252. # SetFontSize 42
  253. # PlayAlertSound 4 300
  254.  
  255. #-----------------------------------------------------
  256. # Section: Quest and Pantheon
  257. #-----------------------------------------------------
  258. Show # Quest Items
  259. Class "Quest"
  260. SetFontSize 38
  261.  
  262. Show # Valuables - Pieces and Pantheon Souls
  263. Class "Piece" "Pantheon Soul"
  264. SetFontSize 38
  265.  
  266. #-----------------------------------------------------
  267. # Section: Labyrinth
  268. #-----------------------------------------------------
  269. Show # Labyrinth - Trinkets
  270. BaseType "Orb of Elemental Dispersion" "Sand of Eternity" "Rod of Detonation" "Cube Of Absorption" "Bane of the Loyal" "Heart of the Gargoyle" "Cogs of Disruption" "Portal Shredder"
  271. SetFontSize 38
  272.  
  273. Show # Labyrinth - Keys
  274. BaseType "Silver Key" "Treasure Key" "Golden Key"
  275. SetFontSize 42
  276.  
  277. #-----------------------------------------------------
  278. # Section: Flasks
  279. #-----------------------------------------------------
  280.  
  281. Show # Flasks - Quality
  282. Quality = 20
  283. Class "Flask"
  284. SetFontSize 38
  285. SetBorderColor 88 0 179 # Utility/Hybrid/Quality flask
  286.  
  287. #-----------------------------------------------------
  288. # Section: Special Items
  289. #-----------------------------------------------------
  290.  
  291. Show # Highlight Elder Items: Caster-Weapons
  292. Rarity <= Rare
  293. ElderItem True
  294. SetFontSize 42
  295. SetBorderColor 0 220 220 255
  296. SetBackgroundColor 255 109 223
  297. PlayAlertSound 2 300
  298.  
  299. Show # Highlight Shaper Items
  300. Rarity <= Rare
  301. ShaperItem True
  302. SetFontSize 42
  303. SetBorderColor 135 0 220 255
  304. SetBackgroundColor 255 109 223
  305. PlayAlertSound 2 300
  306.  
  307. # Add border and sound to special items
  308. Show # Valuables - Talismans
  309. Class "Amulet"
  310. BaseType "Talisman"
  311. SetBorderColor 161 245 185
  312. SetFontSize 38
  313. PlayAlertSound 1 300
  314.  
  315. Show # Valuables - Leaguestones
  316. Class "Leaguestone"
  317. SetBorderColor 161 245 185
  318. SetFontSize 38
  319. PlayAlertSound 1 300
  320.  
  321. Show # Valuables - Breach rings
  322. BaseType "Breach Ring"
  323. SetBorderColor 161 245 185
  324. SetBackgroundColor 0 0 0 200
  325. SetFontSize 38
  326.  
  327. #-----------------------------------------------------
  328. # Section: DIVINATION CARDS
  329. #-----------------------------------------------------
  330.  
  331. Show # %TB-Divination-Exception
  332. Class "Divination"
  333. BaseType "The Wolf's Shadow"
  334. SetFontSize 38
  335. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  336. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  337. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  338. PlayAlertSound 3 300 # DROPSOUND: Value Drop: Currency, fragments
  339.  
  340. #------------------------------------
  341. # [1402] T1 - Top tier cards
  342. #------------------------------------
  343.  
  344. Show # %TB-Divination-T1
  345. Class "Divination"
  346. BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Queen" "The Soul" "The Spark and the Flame" "The Thaumaturgist" "The Vast" "The Void" "The Wind" "The Wolven King's Bite" "Time-Lost Relic" "Wealth and Power"
  347. SetFontSize 45
  348. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  349. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  350. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  351. PlayAlertSound 5 300 # DROPSOUND: T1 Drop
  352.  
  353. #------------------------------------
  354. # [1403] T2 - Great cards
  355. #------------------------------------
  356.  
  357. Show # %TB-Divination-T2
  358. Class "Divination"
  359. BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Left to Fate" "Saint's Treasure" "The Cartographer" "The Chains that Bind" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Standoff" "The Throne" "The Valkyrie" "The Wolf"
  360. SetFontSize 45
  361. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  362. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  363. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  364. PlayAlertSound 3 300 # DROPSOUND: Value Drop: Currency, fragments
  365.  
  366. #------------------------------------
  367. # [1404] T3 - Decent cards
  368. #------------------------------------
  369.  
  370. Show # %TB-Divination-T3
  371. Class "Divination"
  372. BaseType "Earth Drinker" "Jack in the Box" "No Traces" "Scholar of the Seas" "Standoff" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Porcupine" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Wolven King's Bite"
  373. SetFontSize 42
  374. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  375. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  376. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  377. PlayAlertSound 7 300 # DROPSOUND: Value Drop: Currency, fragments
  378.  
  379. #------------------------------------
  380. # [1405] T5 - Format trash tier cards... before
  381. #------------------------------------
  382.  
  383. Hide # %H3 %TB-Divination-T5
  384. Class "Divination"
  385. BaseType "A Mother's Parting Gift" "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Shard of Fate" "Struck by Lightning" "The Blazing Fire" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Lich" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scholar" "The Sigil" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power"
  386. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  387. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  388. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  389.  
  390. #------------------------------------
  391. # [1406] T4 - ...showing the remaining cards
  392. #------------------------------------
  393.  
  394. Show # %HS4
  395. Class "Divination"
  396. SetFontSize 42
  397. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  398. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  399. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  400. PlayAlertSound 7 300
  401.  
  402. #-----------------------------------------------------
  403. # Section: JEWELS
  404. #-----------------------------------------------------
  405. Show # Valuables - Abyss Jewel
  406. Class "Abyss Jewel"
  407. Rarity = Rare
  408. SetBorderColor 255 0 255 # Special drops
  409. SetFontSize 38
  410. PlayAlertSound 7 300
  411.  
  412. Show # Jewels
  413. Class "Jewel"
  414. Rarity = Rare
  415. SetBorderColor 0 204 0
  416. SetFontSize 38
  417.  
  418. Show # Valuables - Fishing Rods
  419. Class "Fishing Rod"
  420. SetBorderColor 175 96 37 # Rare currency
  421. SetFontSize 42
  422. PlayAlertSound 5 300
  423.  
  424. #-----------------------------------------------------
  425. # Section: Atlas Bases
  426. #-----------------------------------------------------
  427.  
  428. Show # Valuables - GOOD BASES
  429. BaseType "Blue Pearl" "Crystal Belt" "Opal Ring" "Steel Ring"
  430. SetFontSize 42
  431. SetBorderColor 54 140 146
  432. PlayAlertSound 2 300
  433.  
  434. #-----------------------------------------------------
  435. # Section: Links and Sockets
  436. #-----------------------------------------------------
  437.  
  438. # Add a grey border and sound to 6s/5l/6l items (AlertSound2)
  439. Show # Valuables - 6L
  440. LinkedSockets = 6
  441. SetBorderColor 175 96 37
  442. SetTextColor 0 0 0
  443. SetFontSize 45
  444. PlayAlertSound 5 300
  445. SetBackgroundColor 153 0 0
  446.  
  447. # Add a grey border and sound to 6s/5l/6l items (AlertSound2)
  448. Show # Valuables - 5
  449. LinkedSockets = 5
  450. SetBorderColor 0 255 0 # 6S/5L/6L border
  451. SetBackgroundColor 64 64 64 255
  452. SetTextColor 0 0 0
  453. SetFontSize 42
  454. PlayAlertSound 2 300
  455.  
  456. Show # Valuables - 6S
  457. Sockets = 6
  458. SetBorderColor 255 0 0 # 6S/5L/6L border
  459. SetBackgroundColor 160 160 160 255 # Contrast background
  460. SetTextColor 0 0 0
  461. SetFontSize 42
  462. PlayAlertSound 2 300
  463.  
  464. #-----------------------------------------------------
  465. # Section: RGB Items
  466. #-----------------------------------------------------
  467.  
  468. # Slightly lighten white/magic RGB items a la Antnee
  469. Show # Valuables - RGB Items 2x2
  470. Rarity = Normal
  471. SocketGroup "RGB"
  472. Height = 2
  473. Width = 2
  474. SetTextColor 255 255 255 # RGB whites
  475. SetBackgroundColor 0 0 0 190 # Contrast background
  476. SetFontSize 28
  477.  
  478. Show # Valuables - RGB Items 2x2
  479. Rarity = Magic
  480. SocketGroup "RGB"
  481. Height = 2
  482. Width = 2
  483. SetTextColor 125 175 255 # RGB blues
  484. SetBackgroundColor 0 0 0 190 # Contrast background
  485. SetFontSize 28
  486.  
  487. Show # Valuables - RGB Items 3x1
  488. Rarity = Normal
  489. SocketGroup "RGB"
  490. Height = 3
  491. Width = 1
  492. SetTextColor 255 255 255 # RGB whites
  493. SetBackgroundColor 0 0 0 190 # Contrast background
  494. SetFontSize 28
  495.  
  496. Show # Valuables - RGB Items 3x1
  497. Rarity = Magic
  498. SocketGroup "RGB"
  499. Height = 3
  500. Width = 1
  501. SetTextColor 255 255 255 # RGB whites
  502. SetBackgroundColor 0 0 0 190 # Contrast background
  503. SetFontSize 28
  504.  
  505. Hide # Bad Slot - RBG Items
  506. Rarity = Normal
  507. SocketGroup "RGB"
  508.  
  509. Hide # Bad Slot - RBG Items
  510. Rarity = Magic
  511. SocketGroup "RGB"
  512.  
  513. #-----------------------------------------------------
  514. # Section: Identified and Corrupted Items
  515. #-----------------------------------------------------
  516.  
  517. # Show potential warbands items with a border and slightly enlarged
  518. Hide # Magic ID - Possible Warbands
  519. Rarity = Magic
  520. Identified True
  521. Corrupted False
  522. Class Boots Gloves Helmets Claws Daggers Wands Swords Axes Maces Bows Staves Sceptres
  523. SetFontSize 34
  524. SetBorderColor 54 100 146
  525.  
  526. # Protect other id'd blues and corrupted whites from later filtering with a red border; id'd/corrupted rares will filter as normal rares
  527. Hide # Corrupted White Items
  528. Rarity = Normal
  529. Corrupted True
  530. SetBorderColor 150 0 0 # Vaal gems
  531.  
  532. Hide # Magic ID - Corrupted
  533. Rarity = Magic
  534. Corrupted True
  535. SetBorderColor 150 0 0 # Vaal gems
  536.  
  537. Hide # Magic ID - Other
  538. Rarity = Magic
  539. Identified True
  540.  
  541. #-----------------------------------------------------
  542. # Section: Rare Weapons
  543. #-----------------------------------------------------
  544. Show # Rares - T1 Dagger
  545. Rarity = Rare
  546. BaseType "Platinum Kris"
  547. SetBorderColor 0 204 0
  548. SetFontSize 38
  549.  
  550. Show # Rares - T2 Dagger
  551. Rarity = Rare
  552. BaseType "Imperial Skean" "Demon Dagger" "Ezomyte Dagger" "Ambusher" "Slaughter Knife" "Royal Skean" "Boot Blade" "Poignard"
  553. SetBorderColor 0 204 0
  554. SetBackgroundColor 0 0 0 220
  555. SetFontSize 32
  556.  
  557. Show # Rares - T1 Wands
  558. Rarity = Rare
  559. BaseType "Imbued Wand"
  560. SetBorderColor 0 204 0
  561. SetFontSize 38
  562.  
  563. #-----------------------------------------------------
  564. # Section: Rare Armour
  565. #-----------------------------------------------------
  566.  
  567. Show # Rares - T1 Shields
  568. Rarity = Rare
  569. BaseType "Titanium Spirit Shield" "Harmonic Spirit Shield"
  570. SetBorderColor 0 204 0
  571. SetFontSize 38
  572.  
  573. Show # Rares - T2 Shields
  574. Rarity = Rare
  575. BaseType "Imperial Buckler" "Supreme Spiked Shield"
  576. SetBorderColor 0 204 0
  577. SetBackgroundColor 0 0 0 220
  578. SetFontSize 32
  579.  
  580. Show # Rares - Boots
  581. Rarity = Rare
  582. BaseType "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" "Dragonscale Boots"
  583. SetBorderColor 0 204 0
  584. SetFontSize 38
  585.  
  586. Show # Rares - T2 Boots
  587. Rarity = Rare
  588. BaseType "Vaal Greaves" "Murder Boots" "Crusader Boots"
  589. SetBorderColor 0 204 0
  590. SetBackgroundColor 0 0 0 220
  591. SetFontSize 32
  592.  
  593. Show # Rares - Gloves
  594. Rarity = Rare
  595. BaseType "Titan Gauntlets" "Spiked Gloves" "Slink Gloves" "Gripped Gloves" "Sorcerer Gloves" "Fingerless Silk Gloves" "Dragonscale Gauntlets"
  596. SetBorderColor 0 204 0
  597. SetFontSize 38
  598.  
  599. Show # Rares - T2 Gloves
  600. Rarity = Rare
  601. BaseType "Crusader Gloves" "Murder Mitts"
  602. SetBorderColor 0 204 0
  603. SetBackgroundColor 0 0 0 220
  604. SetFontSize 32
  605.  
  606. Show # Rares - T1 Helmet
  607. Rarity = Rare
  608. BaseType "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Nightmare Bascinet" "Bone Helmet"
  609. SetBorderColor 0 204 0
  610. SetFontSize 38
  611.  
  612. Show # Rares - T2 Helmet
  613. Rarity = Rare
  614. BaseType "Royal Burgonet" "Sinner Tricorne" "Praetor Crown" "Deicide Mask"
  615. SetBorderColor 0 204 0
  616. SetBackgroundColor 0 0 0 220
  617. SetFontSize 32
  618.  
  619. #-----------------------------------------------------
  620. # Section: BAD - T1 Bases
  621. #-----------------------------------------------------
  622.  
  623. Show # Slot inefficient Bases
  624. Rarity = Rare
  625. BaseType "Vaal Regalia" "Archon Kite Shield" "Colossal Tower Shield" "Astral Plate" "Harbinger Bow" "Infernal Axe" "Void Axe" "Eternal Sword" "Harpy Rapier" "Jewelled Foil"
  626. SetBorderColor 255 0 0
  627. SetBackgroundColor 0 0 0 200
  628. SetFontSize 32
  629.  
  630. #-----------------------------------------------------
  631. # Section: Jewelery
  632. #-----------------------------------------------------
  633.  
  634. Hide # Rares - Belts
  635. Rarity = Rare
  636. Class "Belts"
  637. BaseType "Cloth Belt" "Studded Belt" "Heavy Belt" "Chain Belt"
  638.  
  639. Hide # Rares - Amulets
  640. Rarity = Rare
  641. Class "Amulet"
  642. BaseType "Paua Amulet" "Coral Amulet"
  643.  
  644. Hide # Rares - Rings
  645. Rarity = Rare
  646. Class "Rings"
  647. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring"
  648.  
  649. Show # Rares - Jewelery
  650. Rarity = Rare
  651. Class "Rings" "Amulets" "Belts"
  652. SetBorderColor 0 204 0
  653. SetFontSize 38
  654.  
  655. Show # Rares - Stygian Belt
  656. Rarity = Rare
  657. Class "Belt"
  658. BaseType "Stygian Vise"
  659. SetBorderColor 255 0 255
  660. SetFontSize 38
  661.  
  662. #-----------------------------------------------------
  663. # Section: Gems
  664. #-----------------------------------------------------
  665.  
  666. Show # Gems - Quality
  667. Quality >= 10
  668. Class "Gem"
  669. SetBorderColor 0 255 255 # Valuable/quality gems
  670. SetFontSize 38
  671.  
  672. Show # Gems - Valuable
  673. Class "Gem"
  674. BaseType "Empower" "Enlighten" "Portal" "Added Chaos" "Detonate Mines"
  675. SetBorderColor 0 255 255 # Valuable/quality gems
  676. SetFontSize 38
  677.  
  678. Show # Gems - Vaal
  679. Class "Gem"
  680. BaseType "Vaal"
  681. SetBorderColor 0 255 255 # Vaal gems
  682. SetFontSize 38
  683.  
  684. Hide # Hides all gems
  685. Class "Gem"
  686.  
  687. #-----------------------------------------------------
  688. # Section: Crafting Bases
  689. #-----------------------------------------------------
  690. # Add a teal border to ilvl 83+ weapons or 84+ other items of desired bases
  691. Show # Bases - 83+ weapon crafting Maraketh
  692. ItemLevel >= 83
  693. Rarity = Normal
  694. BaseType "Maraketh Bow" "Eclipse Staff" "Exquisite Blade" "Coronal Maul" "Fleshripper" "Dragoon Sword" "Sambar Sceptre" "Runic Hatchet" "Tiger Hook" "Behemoth Mace" "Profane Wand" "Gemini Claw"
  695. SetBorderColor 54 100 146 # Crafting bases
  696.  
  697. Show # Bases - 83+ weapon crafting other
  698. ItemLevel >= 83
  699. Rarity = Normal
  700. BaseType "Imbued Wand" "Vaal Axe" "Harbinger Bow" "Ambusher" "Platinum Kris" "Maelst" "Judgement Staff" "Void Sceptre" "Harpy Rapier" "Opal Wand"
  701. SetBorderColor 54 100 146 # Crafting bases
  702.  
  703. Show # Bases - 84+ armour crafting
  704. ItemLevel >= 83
  705. Rarity = Normal
  706. BaseType "Carnal Armour" "Assassin's Garb" "Astral Plate" "Occultist's Vestment" "Saintly Chainmail" "Triumphant Lamellar" "Vaal Regalia" "Glorious Plate" "Zodiac Leather" "Slink Boots" "Titan Greaves" "Sorcerer Boots" "Slink Gloves" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Eternal Burgonet" "Hubris Circlet" "Pinnacle Tower Shield" "Imperial Buckler" "Titanium Spirit Shield" "Archon Kite Shield"
  707. SetBorderColor 54 100 146 # Crafting bases
  708.  
  709. Show # Bases - 84+ accessory crafting
  710. ItemLevel >= 83
  711. Rarity = Normal
  712. Class "Amulet" "Ring" "Belt" "Quivers"
  713. BaseType "Amber" "Jade" "Lapis" "Gold" "Onyx" "Citrine" "Turquoise" "Agate" "Leather" "Heavy Belt" "Rustic" "Sapphire" "Topaz" "Ruby" "Two-Stone" "Diamond" "Moonstone" "Broadhead" "Spike-Point"
  714. SetBorderColor 54 100 146 # Crafting bases
  715.  
  716. # Section: Chance Bases
  717.  
  718. # Add a dark green border to normal items of desired chance bases
  719. Hide # Bases - Chance
  720. Rarity = Normal
  721. BaseType "Leather Belt"
  722. SetBorderColor 0 73 0 # Chance bases
  723. SetFontSize 34
  724.  
  725. # Section: Rares
  726.  
  727. # Show all rares not covered above (safeguard)
  728. Show # Rares - Other
  729. Rarity = Rare
  730. SetFontSize 25
  731. SetBackgroundColor 224 224 224 40
  732.  
  733. # Section: Other Items (accessories, chisel hammers, Maraketh weapons, Sacrificial Garb)
  734.  
  735. # Always show - Sacrificial Garbs
  736. Show # Valuables - Sacrificial Garb
  737. BaseType "Sacrificial Garb"
  738.  
  739. # Section: Cleanup (hiding)
  740.  
  741. # Hide white and magic items with a substantial gap between drop and item level (REMOVE FROM HERE UNTIL NEXT COMMENT if you want nothing hidden)
  742. Hide # Trash - Low Base
  743. ItemLevel >= 20
  744. DropLevel <= 10
  745. Rarity = Normal
  746. SetTextColor 150 150 150 180 # Dim white
  747. SetBackgroundColor 0 0 0 127 # Dim background
  748. SetFontSize 25
  749.  
  750. Hide # Trash - Low Base
  751. ItemLevel >= 30
  752. DropLevel <= 20
  753. Rarity = Normal
  754. SetTextColor 150 150 150 180 # Dim white
  755. SetBackgroundColor 0 0 0 127 # Dim background
  756. SetFontSize 25
  757.  
  758. Hide # Trash - Low Base
  759. ItemLevel >= 38
  760. DropLevel <= 30
  761. Rarity = Normal
  762. SetTextColor 150 150 150 180 # Dim white
  763. SetBackgroundColor 0 0 0 127 # Dim background
  764. SetFontSize 25
  765.  
  766. Hide # Trash - Low Base
  767. ItemLevel >= 46
  768. DropLevel <= 40
  769. Rarity = Normal
  770. SetTextColor 150 150 150 180 # Dim white
  771. SetBackgroundColor 0 0 0 127 # Dim background
  772. SetFontSize 25
  773.  
  774. Hide # Trash - Low Base
  775. ItemLevel >= 51
  776. DropLevel <= 45
  777. Rarity = Normal
  778. SetTextColor 150 150 150 180 # Dim white
  779. SetBackgroundColor 0 0 0 127 # Dim background
  780. SetFontSize 25
  781.  
  782. Hide # Trash - Low Base
  783. ItemLevel >= 55
  784. DropLevel <= 50
  785. Rarity = Normal
  786. SetTextColor 150 150 150 180 # Dim white
  787. SetBackgroundColor 0 0 0 127 # Dim background
  788. SetFontSize 25
  789.  
  790. Hide # Trash - Low Base
  791. ItemLevel >= 68
  792. DropLevel <= 61
  793. Rarity = Normal
  794. SetTextColor 150 150 150 180 # Dim white
  795. SetBackgroundColor 0 0 0 127 # Dim background
  796. SetFontSize 25
  797.  
  798. Hide # Trash - Low Base
  799. ItemLevel >= 75
  800. DropLevel <= 69
  801. Rarity = Normal
  802. SetTextColor 150 150 150 180 # Dim white
  803. SetBackgroundColor 0 0 0 127 # Dim background
  804. SetFontSize 25
  805.  
  806. Hide # Trash - Low Base
  807. ItemLevel >= 20
  808. DropLevel <= 10
  809. Rarity = Magic
  810. SetTextColor 95 95 179 180 # Dim blue
  811. SetBackgroundColor 0 0 0 127 # Dim background
  812. SetFontSize 25
  813.  
  814. Hide # Trash - Low Base
  815. ItemLevel >= 30
  816. DropLevel <= 20
  817. Rarity = Magic
  818. SetTextColor 95 95 179 180 # Dim blue
  819. SetBackgroundColor 0 0 0 127 # Dim background
  820. SetFontSize 25
  821.  
  822. Hide # Trash - Low Base
  823. ItemLevel >= 38
  824. DropLevel <= 30
  825. Rarity = Magic
  826. SetTextColor 95 95 179 180 # Dim blue
  827. SetBackgroundColor 0 0 0 127 # Dim background
  828. SetFontSize 25
  829.  
  830. Hide # Trash - Low Base
  831. ItemLevel >= 46
  832. DropLevel <= 40
  833. Rarity = Magic
  834. SetTextColor 95 95 179 180 # Dim blue
  835. SetBackgroundColor 0 0 0 127 # Dim background
  836. SetFontSize 25
  837.  
  838. Hide # Trash - Low Base
  839. ItemLevel >= 51
  840. DropLevel <= 45
  841. Rarity = Magic
  842. SetTextColor 95 95 179 180 # Dim blue
  843. SetBackgroundColor 0 0 0 127 # Dim background
  844. SetFontSize 25
  845.  
  846. Hide # Trash - Low Base
  847. ItemLevel >= 55
  848. DropLevel <= 50
  849. Rarity = Magic
  850. SetTextColor 95 95 179 180 # Dim blue
  851. SetBackgroundColor 0 0 0 127 # Dim background
  852. SetFontSize 25
  853.  
  854. Hide # Trash - Low Base
  855. ItemLevel >= 68
  856. DropLevel <= 61
  857. Rarity = Magic
  858. SetTextColor 95 95 179 180 # Dim blue
  859. SetBackgroundColor 0 0 0 127 # Dim background
  860. SetFontSize 25
  861.  
  862. Hide # Trash - Low Base
  863. ItemLevel >= 75
  864. DropLevel <= 69
  865. Rarity = Magic
  866. SetTextColor 95 95 179 180 # Dim blue
  867. SetBackgroundColor 0 0 0 127 # Dim background
  868. SetFontSize 25
  869.  
  870. # Section: Cleanup (dimming and shrinking) after A1N
  871.  
  872. # Hide normal and magic items above level 30
  873. Hide # Trash - Dimmed
  874. ItemLevel > 30
  875. Rarity = Normal
  876. SetTextColor 150 150 150 180 # Dim white
  877. SetBackgroundColor 0 0 0 127 # Dim background
  878. SetFontSize 25
  879.  
  880. Hide # Trash - Dimmed
  881. ItemLevel > 30
  882. Rarity = Magic
  883. SetTextColor 95 95 179 180 # Dim blue
  884. SetBackgroundColor 0 0 0 127 # Dim background
  885. SetFontSize 25
  886.  
  887. # Section: Cleanup (shrinking only) in A1N
  888.  
  889. Show # A1N drops - Normal
  890. Rarity = Normal
  891. SetFontSize 25
  892.  
  893. Show # A1N drops - Magic
  894. Rarity = Magic
  895. SetFontSize 25
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