duplicat

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Aug 18th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. Player = game.Players.LocalPlayer
  7. Character = Player.Character
  8. script.Parent = Character
  9.  
  10. pcall(function() Character.Staff:Remove() end)
  11.  
  12. Staff = Instance.new("Model")
  13. Staff.Name = "Tazer"
  14. Staff.Parent = Character
  15.  
  16. --[[ * Arm Weld * ]]--
  17.  
  18. ArmWeld = Instance.new("Weld")
  19. ArmWeld.Parent = Character["Torso"]
  20. ArmWeld.Part0 = ArmWeld.Parent
  21. ArmWeld.Part1 = Character["Right Arm"]
  22. ArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  23.  
  24. --[[ * Arm Weld * ]]--
  25.  
  26. ArmWeldR = Instance.new("Weld")
  27. ArmWeldR.Parent = Character["Torso"]
  28. ArmWeldR.Part0 = ArmWeldR.Parent
  29. ArmWeldR.Part1 = Character["Left Arm"]
  30. ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  31.  
  32. --[[ * Neck Weld * ]]--
  33.  
  34. Neck = Instance.new("Weld")
  35. Neck.Parent = Character["Torso"]
  36. Neck.Part0 = Neck.Parent
  37. Neck.Part1 = Character["Head"]
  38. Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  39.  
  40. for i = 1,10 do wait()
  41. ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/10,-math.pi/10/10,-math.pi/10/10)
  42. ArmWeld.C0 = ArmWeld.C0 + Vector3.new(-0.05,0,0.05/2)
  43. ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/10,math.pi/10/10,math.pi/10/10)
  44. ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0.05,0,0.05/2)
  45. end
  46. for i = 1,5 do wait()
  47. ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.1,0)
  48. ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,0.1,0)
  49. end
  50.  
  51. while true do
  52. for i = 1,5 do wait()
  53. ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,0.1,0)
  54. ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,0.1,0)
  55. end
  56. for i = 1,5 do wait()
  57. ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.1,0)
  58. ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,0.1,0)
  59. end
  60. end
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