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- for Name, Remote in pairs(debug.getupvalue(require(game:service'ReplicatedStorage'.Fsys).load("RouterClient").init, 4)) do
- Remote.Name = Name
- end
- local library = loadstring(game.HttpGet(game, 'https://pastebin.com/raw/nwVvsxTQ'))()
- local w1 = library:Window('Adopt me')
- w1:Button('Autofarm', function()
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- wait(1)
- local args = {
- [1] = "Babies",
- [2] = true
- }
- game:GetService("ReplicatedStorage").API["TeamAPI/ChooseTeam"]:InvokeServer(unpack(args))
- while wait do
- wait(1.5)
- local args = {
- [1] = "sleepy",
- [2] = 1
- }
- game:GetService("ReplicatedStorage").API["MonitorAPI/AddAdditive"]:FireServer(unpack(args))
- local args = {
- [1] = "thirsty",
- [2] = 1
- }
- game:GetService("ReplicatedStorage").API["MonitorAPI/AddAdditive"]:FireServer(unpack(args))
- local args = {
- [1] = "bored",
- [2] = 1
- }
- game:GetService("ReplicatedStorage").API["MonitorAPI/AddAdditive"]:FireServer(unpack(args))
- local args = {
- [1] = "dirty",
- [2] = 1
- }
- game:GetService("ReplicatedStorage").API["MonitorAPI/AddAdditive"]:FireServer(unpack(args))
- local args = {
- [1] = "camping",
- [2] = 1
- }
- game:GetService("ReplicatedStorage").API["MonitorAPI/AddAdditive"]:FireServer(unpack(args))
- local args = {
- [1] = "hungry",
- [2] = 1
- }
- game:GetService("ReplicatedStorage").API["MonitorAPI/AddAdditive"]:FireServer(unpack(args))
- local args = {
- [1] = "sick",
- [2] = 1
- }
- game:GetService("ReplicatedStorage").API["MonitorAPI/AddAdditive"]:FireServer(unpack(args))
- local args = {
- [1] = "school",
- [2] = 1
- }
- game:GetService("ReplicatedStorage").API["MonitorAPI/AddAdditive"]:FireServer(unpack(args))
- local args = {
- [1] = "hot_spring",
- [2] = 1
- }
- game:GetService("ReplicatedStorage").API["MonitorAPI/AddAdditive"]:FireServer(unpack(args))
- wait(1)
- game:GetService("ReplicatedStorage").API["PayAPI/CashOut"]:InvokeServer()
- wait(2)
- game:GetService("ReplicatedStorage").API["MonitorAPI/HealWithDoctor"]:FireServer()
- end
- end)
- w1:Slider('WalkSpeed', 'WS', 16, 100, function(value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
- end)
- w1:Slider('JumpPower', 'JP', 50, 150, function(value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = value
- end)
- w1:Slider('HipHeight', 'JP', 1, 50, function(value)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = value
- end)
- w1:Button('Buy Fossil_egg', function()
- local args = {
- [1] = "pets",
- [2] = "fossil_egg",
- [3] = {}
- }
- game:GetService("ReplicatedStorage").API["ShopAPI/BuyItem"]:InvokeServer(unpack(args))
- end)
- w1:Button('Buy Cracked_egg', function()
- local args = {
- [1] = "pets",
- [2] = "cracked_egg",
- [3] = {}
- }
- game:GetService("ReplicatedStorage").API["ShopAPI/BuyItem"]:InvokeServer(unpack(args))
- end)
- w1:Button('Buy Regular_pet_egg', function()
- local args = {
- [1] = "pets",
- [2] = "regular_pet_egg",
- [3] = {}
- }
- game:GetService("ReplicatedStorage").API["ShopAPI/BuyItem"]:InvokeServer(unpack(args))
- end)
- w1:Button('Buy Royal_egg', function()
- local args = {
- [1] = "pets",
- [2] = "royal_egg",
- [3] = {}
- }
- game:GetService("ReplicatedStorage").API["ShopAPI/BuyItem"]:InvokeServer(unpack(args))
- end)
- w1:Button('Press T Noclip', function()
- noclip = false
- game:GetService('RunService').Stepped:connect(function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- noclip = not noclip
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- end)
- w1:Button('Grab All Badges', function()
- local args = {
- [1] = "miniworld"
- }
- game:GetService("ReplicatedStorage").API["MinigameAPI/FinishObby"]:FireServer(unpack(args))
- wait(0.5)
- local args = {
- [1] = "coastal_climb"
- }
- game:GetService("ReplicatedStorage").API["MinigameAPI/FinishObby"]:FireServer(unpack(args))
- wait(0.5)
- local args = {
- [1] = "shipwreck_bay"
- }
- game:GetService("ReplicatedStorage").API["MinigameAPI/FinishObby"]:FireServer(unpack(args))
- wait(0.5)
- local args = {
- [1] = "ancient_ruins"
- }
- game:GetService("ReplicatedStorage").API["MinigameAPI/FinishObby"]:FireServer(unpack(args))
- wait(0.5)
- local args = {
- [1] = "lonelypeak"
- }
- game:GetService("ReplicatedStorage").API["MinigameAPI/FinishObby"]:FireServer(unpack(args))
- wait(0.5)
- local args = {
- [1] = "pyramid"
- }
- game:GetService("ReplicatedStorage").API["MinigameAPI/FinishObby"]:FireServer(unpack(args))
- wait(0.5)
- local args = {
- [1] = "tinyisles"
- }
- game:GetService("ReplicatedStorage").API["MinigameAPI/FinishObby"]:FireServer(unpack(args))
- end)
- w1:Button('Destroy GUI', function()
- for i,v in pairs(game.CoreGui:GetChildren()) do
- if v:FindFirstChild('Top') then
- v:Destroy()
- end
- end
- end)
- local w2 = library:Window('Adopt me teleports')
- w2:Button('Main map', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.Neighborhood.Doors.MainDoor.WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('Neighborhood', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["Neighborhood/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('CoffeeShop', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["CoffeeShop/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('IceCream Shop', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["IceCream/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('PizzaPlace', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["PizzaPlace/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('AutoShop', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["AutoShop/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('ToyShop', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["ToyShop/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('PetShop', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["PetShop/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('Hospital', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["Hospital/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('SafetyHub', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["SafetyHub/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('HatShop', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["HatShop/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('School', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["School/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('Nursery', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["Nursery/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('CampingShop', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["CampingShop/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('Supermarket', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["Supermarket/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('HotSpringHouse', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["HotSpringHouse/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('PotionShop', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["PotionShop/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('BabyShop', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Doors["BabyShop/MainDoor"].WorkingParts.TouchToEnter.CFrame
- wait(0.5) game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- w2:Button('Park', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.Park.Model.LineSegment.CFrame
- end)
- w2:Button('HotSpring', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").Interiors.MainMap.pipe.Part.CFrame
- end)
- w2:Button('FirePlace', function()
- local player = game.Players.LocalPlayer
- local character = player.Character
- character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").HouseInteriors.furniture["F-19"].LargeTent.MeshPart.CFrame
- end)
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