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- command /perks [<text>]:
- permission: Staff
- trigger:
- if arg 1 isn't set:
- open chest with 4 rows named "&6&lPERKS" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/3)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "&6• &d&lPR&f: &e%{puntosr::%player%}% &d⏏ &8&o(Puntos de Rasgo)" and "" and "&2» Click para ver tus Rasgos «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&7Perk - &8(Vacio)" with lore "" and "&aDisponible"
- set slot 14 of player's current inventory to magma cream named "&7Perk - &8(Vacio)" with lore "" and "&cBloqueado"
- set slot 16 of player's current inventory to magma cream named "&7Perk - &8(Vacio)" with lore "" and "&cBloqueado"
- if arg 1 is "Pasiva":
- open chest with 4 rows named "&6&lPERKS PASIVAS &7(1/3)" to player
- set slot 0 of player's current inventory to skull of {_p} named "&d» &f%{_nombre}% &d« &8(2/3)" with lore "" and "&6• &9Nivel: &a%{nivel::%player%}%&7 / &c100" and "&6• &5XP: &a%{xp::%player%}% &7/&c %{xpnext::%player%}%" and "&6• &2Multiplicador: %{lvlmultipler::%player%}%" and "" and "&6• &6Ataque: &f+ %{ESTADISTICAS.atkpor::%player%}%%% &6餝" and "&6• &cConcentracion: &f- %{con::%player%}%s &b餭" and "&6• &9Ninjutsu: &f+ %{ESTADISTICAS.ninpor::%player%}%%% &c餞" and "&6• &eProb Crit: &f+ %{ProbCrit::%player%}%%% &6館" and "&6• &eProb Esquivar: &f+ %{Dex::%player%}%%% &d🏹" and "&6• &4Daño Crit: &f+ %{dañocrit::%player%}%%% &4館" and "&6• &3Defensa: &f+ %{ESTADISTICAS.defpor::%player%}%%% &a餟" and "&6• &dVelocidad: &f+ %{ESTADISTICAS.velpor::%player%}%%% &f餪" and "&6• &aVida: &f%{vidabase::%player%}% &c❤" and "&6• &9Chakra: &f%{_x2}% &b⭐" and "" and "&6• &bElemento: &r%{_j}%" and "&6• &3Afinidad: &r%{_e}%" and "" and "&6• &5&lPM&f: &e%{puntosm::%player%}% &d⏏ &8&o(Puntos de Mejora)" and "&6• &lPA&f: &f%{puntosa::%player%}% &d⏏ &8&o(Puntos de Ascenso)" and "&6• &9&lPH&f: &e%{puntosh::%player%}% &d⏏ &8&o(Puntos de Habilidad)" and "&6• &d&lPR&f: &e%{puntosr::%player%}% &d⏏ &8&o(Puntos de Rasgo)" and "" and "&2» Click para ver tus Rasgos «"
- set slot 1,10,19,28 of player's current inventory to gray stained glass pane named "&6"
- set slot 27 of player's current inventory to magma cream named "&c« Regresar" with lore "" and "&6• &fRegresa al Menu Anterior!"
- set slot 12 of player's current inventory to magma cream named "&dJugador Compulsivo" #Cada 1 hora da 20xp de nivel y 10xp de forja
- set slot 13 of player's current inventory to magma cream named "&2Caida con Estilo" #Dañó por caida reducido
- set slot 14 of player's current inventory to magma cream named "&bGloton" #Cuando comes obtienes un par de corazones amarillos
- set slot 15 of player's current inventory to magma cream named "&7Sigiloso" #Caminas mas rapido cuando shifteas
- set slot 16 of player's current inventory to magma cream named "&9Reservas Plus" #Consumir chakra
- if arg 1 is "Activa":
- open chest with 4 rows named "&6&lPERKS ACTIVAS &7(1/3)" to player
- on store:
- if name of event-inventory is "&6&lPERKS" or "&6&lPERKS PASIVAS &7(1/3)" or "&2&lTIPO DE PERK":
- cancel event
- on inventory click:
- if name of event-inventory is "&6&lPERKS":
- cancel event
- if event-slot is 27:
- make player execute command "/pj"
- if event-slot is 12:
- perksel(player, 1)
- if name of event-inventory is "&6&lPERKS PASIVAS &7(1/3)":
- cancel event
- if event-slot is 27:
- make player execute command "/pj perks"
- if event-slot is 12:
- set {Perk%{P_State::%player%}%::%player%} to "Compulsivo"
- send "&6[*]&f Tu Perk &a%{P_State::%player%}%&f ahora es &dJugador Compulsivo"
- if event-slot is 13:
- set {Perk%{P_State::%player%}%::%player%} to "Caida"
- send "&6[*]&f Tu Perk &a%{P_State::%player%}%&f ahora es &dCaida con Estilo"
- if event-slot is 14:
- set {Perk%{P_State::%player%}%::%player%} to "Gloton"
- send "&6[*]&f Tu Perk &a%{P_State::%player%}%&f ahora es &dGloton"
- if event-slot is 15:
- set {Perk%{P_State::%player%}%::%player%} to "Sigiloso"
- send "&6[*]&f Tu Perk &a%{P_State::%player%}%&f ahora es &dSigiloso"
- if event-slot is 16:
- set {Perk%{P_State::%player%}%::%player%} to "ChakraPlus"
- send "&6[*]&f Tu Perk &a%{P_State::%player%}%&f ahora es &dReservas Plus"
- on join:
- if {timerhacha.%player%} is set:
- if {timerhacha.%player%} is greater than 0:
- delete {timerhacha.%player%}
- on right click:
- if name of player's tool is "&b&lHACHA DE THOR":
- if {nivel::%player%} is greater than 59:
- if {timerhacha.%player%} is greater than 1:
- send "&c¡En enfriamiento! &7&o(%{timerhacha.%player%}%)"
- else:
- set {timerhacha.%player%} to 70
- make player run command "/smite" as op
- wait 5 ticks
- make player run command "/smite" as op
- wait 5 ticks
- make player run command "/smite" as op
- wait 5 ticks
- make player run command "/smite" as op
- wait 5 ticks
- make player run command "/smite" as op
- wait 5 ticks
- make player run command "/smite" as op
- wait 5 ticks
- make player run command "/smite" as op
- wait 5 ticks
- make player run command "/smite" as op
- while {timerhacha.%player%} is greater than 1:
- wait 1 second
- subtract 1 from {timerhacha.%player%}
- else:
- send "&c¡Necesitas nivel 60 para usar esto!"
- on Citizen right click:
- if Citizen is named is "&5Anomalia": #Entrar en el chat
- make console execute command "/warp Mhistoria %player%"
- send "&6[*] &fEntrando en la &5Anomalia"
- if Citizen is named is "&6Anomalia": #Entrar en el chat
- make console execute command "/Spawn %player%"
- send "&6[*] &fSaliendo de la &5Anomalia"
- if Citizen is named is "&6Ed":
- send "&6Ed&f: Bienvenido al Casino"
- on join:
- delete {B1.%player%} and {B2.%player%} and {B3.%player%}
- command /lista Combos:
- trigger:
- send "&6&lLISTA DE COMBOS"
- send ""
- send "&b&lPATADA"
- send ""
- send "&6• &aActivacion&f: Click Derecho | &aClick Derecho | Click Izquierdo%nl%&6• &cDaño&f: 5 &4❤%nl%&6• &bEnfriamiento&f: 6s"
- send ""
- send "&b&lMULTIPLES GOLPES"
- send ""
- send "&6• &aActivacion&f: &aClick Izquierdo | Click Izquierdo | Click Izquierdo%nl%&6• &cDaño&f: 6 &4❤%nl%&6• &bEnfriamiento&f: 5s"
- send ""
- send "&b&lGUARDIA"
- send ""
- send "&6• &aActivacion&f:&a Click Izquierdo | Click Derecho | Click Derecho%nl%&6• &eDuración&f: 4s%nl%&6• &2Resistencia&f: 32%%%nl%&6• &bEnfriamiento&f: 10s"
- send ""
- send "&b&lCONTRA ATAQUE"
- send ""
- send "&6• &aActivacion&f: &aClick Derecho | Click Izquierdo | Click Derecho%nl%&6• &eDuración&f: 2.5s%nl%&6• &2Resistencia&f: 22%%%nl%&6• &cDaño&f: 5 &4❤%nl%&6• &bEnfriamiento&f: 14s%nl%&6• &dRango&f: 5 Bloques"
- on damage:
- if distance between attacker and victim is smaller than 4:
- if attacker's tool is air:
- if {B1.%attacker%} isn't set:
- set {B1.%attacker%} to "I"
- wait 1.7 seconds
- delete {B1.%attacker%}
- else:
- if {B2.%attacker%} isn't set:
- set {B2.%attacker%} to "I"
- send action bar "&5&l• &a%{B1.%attacker%}% &5&l• &a%{B2.%attacker%}% &5&l• &c??? &5&l•" to attacker
- wait 1.7 seconds
- delete {B2.%attacker%}
- else:
- if {B3.%attacker%} isn't set:
- set {B3.%attacker%} to "I"
- send action bar "&5&l• &a%{B2.%attacker%}% &5&l• &a%{B2.%attacker%}% &5&l• &a%{B3.%attacker%}% &5&l•" to attacker
- comboF(attacker, "I", "I", "I", "MultiplesGolpes", "Multiples Golpes") #Combo Final IZQ 1
- comboF(attacker, "D", "D", "I", "Patada", "Patada") #Combo Final IZQ 2
- wait 0.5 seconds
- delete {B3.%attacker%}
- function comboF(p: player, C1: text, C2: text, C3: text, Cast: text, H: text):
- if {B1.%{_p}%} is equal to {_C1}:
- if {B2.%{_p}%} is equal to {_C2}:
- {B3.%{_p}%} is equal to {_C3}:
- make {_p} run command "/%{_cast}%" as op
- delete {B1.%{_p}%}
- delete {B2.%{_p}%}
- delete {B3.%{_p}%}
- command /MultiplesGolpes:
- permission: Golpes
- cooldown: 5 seconds
- cooldown message: &fEstas un poco cansado para hacer esto!
- trigger:
- make player run command "/particle sweepAttack ~ ~1.5 ~ 1 0 0 0.15 15 normal" as op
- send action bar "&b&l» &fMultiple Golpes! &b&l«" to player
- send "%colored player's prefix% &6%{NombreRol::%player%}%&f: &dMultiple Golpes!" to all players in radius 30 of player
- make player damage target by 6
- push player upwards at speed 0.2
- push player (direction from player to target) at speed 0.7
- command /Patada:
- permission: Patada
- cooldown: 6 seconds
- cooldown message: &fEstas un poco cansado para hacer esto!
- trigger:
- send action bar "&b&l» &fPatada! &b&l«" to player
- send "%colored player's prefix% &6%{NombreRol::%player%}%&f: Patada!" to all players in radius 30 of player
- make player run command "/particle damageIndicator ~ ~1 ~ 1 0 1 0.1 15 normal" as op
- make player damage target by 5
- push target upwards at speed 0.3
- push target (direction from target to player) at speed -1.2
- command /Guardia:
- permission: Guardia
- cooldown: 10 seconds
- cooldown message: &fEstas un poco cansado para hacer esto!
- trigger:
- set {Enguardia.%player%} to true
- send "&6*%{NombreRol::%player%}%&f Levanto su Guardia" to all players in radius 30 of player
- make player run command "/particle magicCrit ~ ~1.5 ~ 1 1 1 0.00001 30 normal" as op
- wait 0.5 seconds
- make player run command "/particle magicCrit ~ ~1.5 ~ 1 1 1 0.00001 30 normal" as op
- wait 0.5 seconds
- make player run command "/particle magicCrit ~ ~1.5 ~ 1 1 1 0.00001 30 normal" as op
- wait 0.5 seconds
- make player run command "/particle magicCrit ~ ~1.5 ~ 1 1 1 0.00001 30 normal" as op
- wait 0.5 seconds
- make player run command "/particle magicCrit ~ ~1.5 ~ 1 1 1 0.00001 30 normal" as op
- wait 0.5 seconds
- make player run command "/particle magicCrit ~ ~1.5 ~ 1 1 1 0.00001 30 normal" as op
- wait 0.5 seconds
- make player run command "/particle magicCrit ~ ~1.5 ~ 1 1 1 0.00001 30 normal" as op
- wait 0.5 seconds
- make player run command "/particle magicCrit ~ ~1.5 ~ 1 1 1 0.00001 30 normal" as op
- wait 0.5 seconds
- make player run command "/particle magicCrit ~ ~1.5 ~ 1 1 1 0.00001 30 normal" as op
- if {NombreRol::%player%} is set:
- send "&6*%{NombreRol::%player%}%&f Bajo su Guardia" to all players in radius 30 of player
- else:
- send "&6*%player%&f Bajo su Guardia" to all players in radius 30 of player
- delete {Enguardia.%player%}
- command /ContraAtaque:
- permission: ContraAtaque
- cooldown: 14 seconds
- cooldown message: &fEstas un poco cansado para hacer esto!
- trigger:
- set {EnguardiB2.%player%} to true
- make player run command "/particle fireworksSpark ~ ~1.5 ~ 1 1 1 0.00001 30 normal" as op
- wait 0.5 seconds
- make player run command "/particle fireworksSpark ~ ~1.5 ~ 1 1 1 0.00001 30 normal" as op
- wait 0.5 seconds
- make player run command "/particle fireworksSpark ~ ~1.5 ~ 1 1 1 0.00001 30 normal" as op
- wait 0.5 seconds
- make player run command "/particle fireworksSpark ~ ~1.5 ~ 1 1 1 0.00001 30 normal" as op
- wait 0.5 seconds
- make player run command "/particle fireworksSpark ~ ~1.5 ~ 1 1 1 0.00001 30 normal" as op
- wait 0.5 seconds
- delete {EnguardiB2.%player%}
- on damage:
- if {Enguardia.%victim%} is true:
- set {_c} to damage * 0.32
- set damage to damage - {_c}
- if {EnguardiB2.%victim%} is true:
- if {EnguardiB2.%attacker%} is true:
- delete {EnguardiB2.%victim%} and {EnguardiB2.%attacker%}
- send "&cSe cancelo el contra ataque!" to attacker and victim
- stop
- if distance between attacker and victim is smaller than 6:
- delete {EnguardiB2.%victim%}
- make victim damage attacker by 5
- set {_c} to damage * 0.22
- set damage to damage - {_c}
- push attacker upwards at speed 0.4
- push attacker (direction from attacker to victim) at speed -1.5
- send "&6*%{NombreRol::%victim%}%&f Realizo un Contra Ataque" to all players in radius 30 of victim
- stop
- on right click on entity:
- if player's tool is air:
- if {B1.%player%} isn't set:
- set {B1.%player%} to "D"
- send action bar "&5&l• &a%{B1.%player%}% &5&l• &c??? &5&l• &c??? &5&l•" to player
- wait 1.7 seconds
- delete {B1.%player%}
- else:
- if {B2.%player%} isn't set:
- set {B2.%player%} to "D"
- send action bar "&5&l• &a%{B1.%player%}% &5&l• &a%{B2.%player%}% &5&l• &c??? &5&l•" to player
- wait 1.7 seconds
- delete {B2.%player%}
- else:
- if {B3.%player%} isn't set:
- set {B3.%player%} to "D"
- send action bar "&5&l• &a%{B1.%player%}% &5&l• &a%{B2.%player%}% &5&l• &a%{B3.%player%}% &5&l•" to player
- comboF(player, "I", "D", "D", "Guardia", "Guardia") #Combo Final IZQ 1
- comboF(player, "D", "I", "D", "ContraAtaque", "Contra Ataque") #Combo Final IZQ 1
- wait 0.5 seconds
- delete {B3.%player%}
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