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Daniel_Adi_Setiawan

IDamageable

Feb 23rd, 2020
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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3.  
  4. public interface IDamageable
  5. {
  6. BaseStats Stats { get; }
  7. List<GameObject> HitTargets { get; }
  8. GameObject Target { get; set; }
  9.  
  10. void TakeDamage(float amount);
  11. }
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