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Lazarus HCF Core - classes.yml

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  1. #=========================================================#
  2. #                    Archer configuration                 #
  3. #=========================================================#
  4.  
  5. ARCHER_CLASS:
  6.  # Should archer class be enabled?
  7.   ENABLED: true
  8.   # Archer warmup time in seconds
  9.   WARMUP: 10
  10.   # Archer tag settings
  11.   ARCHER_TAG:
  12.    # Should we allow archers to tag other archers?
  13.     CAN_TAG_OTHER_ARCHERS: false
  14.     # Archer tag duration in seconds
  15.     DURATION: 10
  16.     # Archer tag damage multiplier
  17.     DAMAGE_MULTIPLIER: 1.25
  18.   # Effects applied to archer by default
  19.   PASSIVE_EFFECTS:
  20.     SPEED: 3
  21.     DAMAGE_RESISTANCE: 3
  22.   # Archer clickable potion effects represented by potion effect
  23.   CLICKABLE_POTION_EFFECTS:
  24.     JUMP:
  25.       MATERIAL_ID: "288:0"
  26.       COOLDOWN: 60
  27.       DURATION: 10
  28.       LEVEL: 5
  29.     SPEED:
  30.       MATERIAL_ID: "353:0"
  31.       COOLDOWN: 60
  32.       DURATION: 10
  33.       LEVEL: 4
  34.  
  35. #=========================================================#
  36. #                     Bard configuration                  #
  37. #=========================================================#
  38.  
  39. BARD_CLASS:
  40.  # Should bard class be enabled?
  41.   ENABLED: true
  42.   # Bard warmup time in seconds
  43.   WARMUP: 10
  44.   # Bard clickable item cooldown
  45.   CLICKABLE_ITEMS_COOLDOWN: 10
  46.   # Effects applied to bard by default
  47.   PASSIVE_EFFECTS:
  48.     SPEED: 2
  49.     REGENERATION: 2
  50.     DAMAGE_RESISTANCE: 2
  51.   # Bard holdable potion effects represented by potion effect
  52.   HOLDABLE_ITEMS:
  53.     SPEED:
  54.       MATERIAL_ID: "353:0"
  55.       DISTANCE: 25
  56.       CAN_BARD_HIMSELF: false
  57.       DURATION: 5
  58.       LEVEL: 2
  59.     DAMAGE_RESISTANCE:
  60.       MATERIAL_ID: "265:0"
  61.       DISTANCE: 25
  62.       CAN_BARD_HIMSELF: false
  63.       DURATION: 5
  64.       LEVEL: 1
  65.     JUMP:
  66.       MATERIAL_ID: "288:0"
  67.       DISTANCE: 25
  68.       CAN_BARD_HIMSELF: true
  69.       DURATION: 5
  70.       LEVEL: 2
  71.     REGENERATION:
  72.       MATERIAL_ID: "370:0"
  73.       DISTANCE: 25
  74.       CAN_BARD_HIMSELF: false
  75.       DURATION: 5
  76.       LEVEL: 1
  77.     FIRE_RESISTANCE:
  78.       MATERIAL_ID: "378:0"
  79.       DISTANCE: 25
  80.       CAN_BARD_HIMSELF: true
  81.       DURATION: 5
  82.       LEVEL: 1
  83.   # Bard clickable potion effects represented by potion effect
  84.   CLICKABLE_ITEMS:
  85.     SPEED:
  86.       MATERIAL_ID: "353:0"
  87.       ENERGY_NEEDED: 25
  88.       DISTANCE: 25
  89.       DURATION: 5
  90.       LEVEL: 3
  91.       APPLY_TO_ENEMY: false
  92.     DAMAGE_RESISTANCE:
  93.       MATERIAL_ID: "265:0"
  94.       ENERGY_NEEDED: 35
  95.       DISTANCE: 25
  96.       DURATION: 5
  97.       LEVEL: 3
  98.       APPLY_TO_ENEMY: false
  99.     JUMP:
  100.       MATERIAL_ID: "288:0"
  101.       ENERGY_NEEDED: 40
  102.       DISTANCE: 25
  103.       DURATION: 5
  104.       LEVEL: 7
  105.       APPLY_TO_ENEMY: false
  106.     REGENERATION:
  107.       MATERIAL_ID: "370:0"
  108.       ENERGY_NEEDED: 35
  109.       DISTANCE: 25
  110.       DURATION: 5
  111.       LEVEL: 4
  112.       APPLY_TO_ENEMY: false
  113.     FIRE_RESISTANCE:
  114.       MATERIAL_ID: "378:0"
  115.       ENERGY_NEEDED: 40
  116.       DISTANCE: 25
  117.       DURATION: 20
  118.       LEVEL: 1
  119.       APPLY_TO_ENEMY: false
  120.     INCREASE_DAMAGE:
  121.       MATERIAL_ID: "377:0"
  122.       ENERGY_NEEDED: 50
  123.       DISTANCE: 25
  124.       DURATION: 5
  125.       LEVEL: 1
  126.       APPLY_TO_ENEMY: false
  127.     WITHER:
  128.       MATERIAL_ID: "375:0"
  129.       ENERGY_NEEDED: 40
  130.       DISTANCE: 25
  131.       DURATION: 5
  132.       LEVEL: 2
  133.       APPLY_TO_ENEMY: true
  134.  
  135. #=========================================================#
  136. #                     Miner configuration                 #
  137. #=========================================================#
  138.  
  139. MINER_CLASS:
  140.  # Should miner class be enabled?
  141.   ENABLED: true
  142.   # Miner warmup time in seconds
  143.   WARMUP: 10
  144.   # Effects applied to miner by default
  145.   PASSIVE_EFFECTS:
  146.     FAST_DIGGING: 1
  147.     NIGHT_VISION: 1
  148.     INVISIBILITY: 1
  149.   # Miner potion effect rewards
  150.   POTION_EFFECT_REWARDS:
  151.     250:
  152.       NAME: "Basic Miner"
  153.       EFFECTS:
  154.         SPEED: 1
  155.     500:
  156.       NAME: "Regular Miner"
  157.       EFFECTS:
  158.         SPEED: 1
  159.         FAST_DIGGING: 3
  160.         SATURATION: 1
  161.     1000:
  162.       NAME: "Advanced Miner"
  163.       EFFECTS:
  164.         SPEED: 2
  165.         DAMAGE_RESISTANCE: 1
  166.         FAST_DIGGING: 3
  167.         SATURATION: 1
  168.     1500:
  169.       NAME: "Expert Miner"
  170.       EFFECTS:
  171.         SPEED: 2
  172.         DAMAGE_RESISTANCE: 1
  173.         FAST_DIGGING: 4
  174.         SATURATION: 2
  175.     2000:
  176.       NAME: "Elite Miner"
  177.       EFFECTS:
  178.         SPEED: 2
  179.         DAMAGE_RESISTANCE: 2
  180.         FAST_DIGGING: 4
  181.         SATURATION: 3
  182.  
  183. #=========================================================#
  184. #                     Rogue configuration                 #
  185. #=========================================================#
  186.  
  187. ROGUE_CLASS:
  188.  # Should rogue class be enabled?
  189.   ENABLED: true
  190.   # Rogue warmup time in seconds
  191.   WARMUP: 10
  192.   # Rogue custom armor configuration
  193.   CHAIN_ARMOR_RECIPE:
  194.    # Should we enable custom chain armor recipe?
  195.     ENABLED: true
  196.     # What material should we use for custom chain armor recipe?
  197.     MATERIAL: "IRON_FENCE"
  198.   # Rogue backstab configuration
  199.   BACKSTAB:
  200.    # Rogue backstab item type
  201.     ITEM: "GOLD_SWORD"
  202.     # Rogue backstab damage in heart amount
  203.     DAMAGE: 3
  204.     # Rogue backstab cooldown in seconds
  205.     COOLDOWN: 10
  206.     # Should we enable effect after rogue backstab?
  207.     EFFECTS_ENABLED: true
  208.     # What effects should we apply after backstab?
  209.     EFFECTS:
  210.       SLOW:
  211.         DURATION: 2
  212.         LEVEL: 1
  213.       WITHER:
  214.         DURATION: 2
  215.         LEVEL: 1
  216.   # Effects applied to rogue by default
  217.   PASSIVE_EFFECTS:
  218.     SPEED: 3
  219.     JUMP: 3
  220.     DAMAGE_RESISTANCE: 3
  221.   # Rogue clickable potion effects represented by potion effect
  222.   CLICKABLE_POTION_EFFECTS:
  223.     JUMP:
  224.       MATERIAL_ID: "288:0"
  225.       COOLDOWN: 60
  226.       DURATION: 10
  227.       LEVEL: 5
  228.     SPEED:
  229.       MATERIAL_ID: "353:0"
  230.       COOLDOWN: 60
  231.       DURATION: 10
  232.       LEVEL: 4
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