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- Magna Balls
- Things to remember:
- +2 dodge against dragons
- Heart- sort out breath weapon
- Dragonborn - Dwarf
- Level
- HP 38
- 40ft Land
- BAB + 2
- FORT 12
- REFLEX 2
- WILL 4
- STR - 15
- DEX - 9
- CON - 22
- CHA - 9
- INT - 11
- WIS - 13
- Racial Abilities
- Humanoid (Dragon Blood)
- +2 Dodge vs Dragons
- Immune to frightful presence
- Draconic aspect(Heart)
- 5ft per HD (current 20ft)
- 2d8 Damage DC 18 once every 1d4 rounds
- Languages
- Common, Ratfolk, Draconic
- Class Abilities
- Wild Empathy +1
- Totem Chakra Bind (+1 capactity)
- Aura of law
- Detect chaos at will
- Detect incarnum (twice per day 1 + wis)
- Chakra bind (crown)
- Meldshaping
- ----------
- Essentia Pool: 4
- Totemist:
- Soulmelds: 3
- Chakrabing: 1
- Incarnate:
- Soulmeld: 3
- Chakra bind: 1
- Skills
- ----------
- Spot 4
- Listen 4
- Ride 3
- Knowledge Nature
- Spellcraft 4
- Knowledge(Arcana, Ghostwalk, Religion, The planes)
- Feats
- -------
- Expanded Soulmeld Capacity
- Shape Soulmeld
- Long-Spear
- Crossbow
- Potions x 2
- Bolts 25
- Masterwork Dragonhide Beastplate Gold + 5 Fire Resistance
- Heavy Steel Sheild
- Cloak of Resistance +1
- Utility Belt:
- Bolt Cutters - 15 damage to any metal bars as thick as 1 inch
- Amber Amulet of Vermin: Giant Wasp
- 300gp
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