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  1. Warning: pandac.PandaModules is deprecated, import from panda3d.core instead
  2. Using deprecated DirectStart interface.
  3. test_panda.py:108: GtkWarning: Bug! loader 'png' didn't set an error on failure
  4. window.show_all()
  5. test_panda.py:108: GtkWarning: Error loading theme icon 'gtk-ok' for stock: Internal error: Image loader module 'png' failed to complete an operation, but didn't give a reason for the failure
  6. window.show_all()
  7. :display: loading display module: libpandagl.so
  8. :display(debug): Registering glxGraphicsPipe as a GraphicsPipe type.
  9. :display(debug): symbol of get_pipe_type_pandagl = 0x7fa152b6ca80
  10. :display(debug): pipe_type_index = 712
  11. :display(debug): pipe_type = glxGraphicsPipe
  12. Known pipe types:
  13. glxGraphicsPipe
  14. (all display modules loaded.)
  15. :display(debug): DisplayRegion::do_compute_pixels(800, 600)
  16. :display(debug): DisplayRegion::do_compute_pixels(800, 600)
  17. :display(debug): Creating new window window1
  18. :display(debug): Created glxGraphicsWindow 0x1f03220
  19. :display(debug): Windows resorted: window1(0)
  20. window1(0)
  21. :display:gsg:glgsg(debug): GL_VENDOR = NVIDIA Corporation
  22. :display:gsg:glgsg(debug): GL_RENDERER = GeForce GTX 970/PCIe/SSE2
  23. :display:gsg:glgsg(debug): GL_VERSION = 4.6.0 NVIDIA 396.24
  24. :display:gsg:glgsg(debug): GL_VERSION decoded to: 4.6
  25. :display:gsg:glgsg(debug): GLX_VENDOR (client) = NVIDIA Corporation
  26. :display:gsg:glgsg(debug): GLX_VERSION (client) = 1.4
  27. :display:gsg:glgsg(debug): GLX_VENDOR (server) = NVIDIA Corporation
  28. :display:gsg:glgsg(debug): GLX_VERSION (server) = 1.4
  29. :display:gsg:glgsg(debug): GLX_VERSION = 1.4
  30. :display:gsg:glgsg(debug): HAS EXT GLX_SGI_swap_control 1
  31. :display:gsg:glgsg(debug): HAS EXT GLX_ARB_create_context 1
  32. :display:glxdisplay(debug): supports_swap_control = 1
  33. :display:glxdisplay(debug): supports_fbconfig = 1
  34. :display:glxdisplay(debug): supports_pbuffer = 1 sgix = 0
  35. :display:glxdisplay(debug): 0: quality=0 (pbuffer)
  36. :display:glxdisplay(debug): 1: quality=0 (pbuffer)
  37. :display:glxdisplay(debug): 2: quality=0 (pbuffer)
  38. :display:glxdisplay(debug): 3: quality=0 (pbuffer)
  39. :display:glxdisplay(debug): 4: quality=0 (pbuffer)
  40. :display:glxdisplay(debug): 5: quality=0 (pbuffer)
  41. :display:glxdisplay(debug): 6: quality=0 (pbuffer)
  42. :display:glxdisplay(debug): 7: quality=0 (pbuffer)
  43. :display:glxdisplay(debug): 8: quality=0 (pbuffer)
  44. :display:glxdisplay(debug): 9: quality=0 (pbuffer)
  45. :display:glxdisplay(debug): 10: quality=0 (pbuffer)
  46. :display:glxdisplay(debug): 11: quality=0 (pbuffer)
  47. :display:glxdisplay(debug): 12: quality=0 (pbuffer)
  48. :display:glxdisplay(debug): 13: quality=0 (pbuffer)
  49. :display:glxdisplay(debug): 14: quality=0 (pbuffer)
  50. :display:glxdisplay(debug): 15: quality=0 (pbuffer)
  51. :display:glxdisplay(debug): 16: quality=0 (pbuffer)
  52. :display:glxdisplay(debug): 17: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 force_hardware force_software quality=96900140 (pbuffer) (pixmap)
  53. :display:glxdisplay(debug): 18: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 force_hardware force_software quality=96900140 (pbuffer) (pixmap)
  54. :display:glxdisplay(debug): 19: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 force_hardware force_software quality=96900140 (pbuffer) (pixmap)
  55. :display:glxdisplay(debug): 20: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 force_hardware force_software quality=96900090 (pbuffer) (pixmap)
  56. :display:glxdisplay(debug): 21: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 force_hardware force_software quality=96900090 (pbuffer) (pixmap)
  57. :display:glxdisplay(debug): 22: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 force_hardware force_software quality=96900090 (pbuffer) (pixmap)
  58. :display:glxdisplay(debug): 23: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 force_hardware force_software quality=95899948 (pbuffer) (pixmap)
  59. :display:glxdisplay(debug): 24: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 force_hardware force_software quality=95899948 (pbuffer) (pixmap)
  60. :display:glxdisplay(debug): 25: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 force_hardware force_software quality=95899948 (pbuffer) (pixmap)
  61. :display:glxdisplay(debug): 26: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer) (pixmap)
  62. :display:glxdisplay(debug): 27: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer) (pixmap)
  63. :display:glxdisplay(debug): 28: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer) (pixmap)
  64. :display:glxdisplay(debug): 29: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer) (pixmap)
  65. :display:glxdisplay(debug): 30: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer) (pixmap)
  66. :display:glxdisplay(debug): 31: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer) (pixmap)
  67. :display:glxdisplay(debug): 32: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=95999948 (pbuffer) (pixmap)
  68. :display:glxdisplay(debug): 33: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=95999948 (pbuffer) (pixmap)
  69. :display:glxdisplay(debug): 34: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=95999948 (pbuffer) (pixmap)
  70. :display:glxdisplay(debug): 35: quality=0 (pbuffer)
  71. :display:glxdisplay(debug): 36: quality=0 (pbuffer)
  72. :display:glxdisplay(debug): 37: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 force_hardware force_software quality=97900148 (pbuffer) (pixmap)
  73. :display:glxdisplay(debug): 38: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 force_hardware force_software quality=97900148 (pbuffer) (pixmap)
  74. :display:glxdisplay(debug): 39: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 force_hardware force_software quality=97900148 (pbuffer) (pixmap)
  75. :display:glxdisplay(debug): 40: quality=0 (pbuffer)
  76. :display:glxdisplay(debug): 41: quality=0 (pbuffer)
  77. :display:glxdisplay(debug): 42: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 force_hardware force_software quality=97900098 (pbuffer) (pixmap)
  78. :display:glxdisplay(debug): 43: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 force_hardware force_software quality=97900098 (pbuffer) (pixmap)
  79. :display:glxdisplay(debug): 44: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 force_hardware force_software quality=97900098 (pbuffer) (pixmap)
  80. :display:glxdisplay(debug): 45: quality=0 (pbuffer)
  81. :display:glxdisplay(debug): 46: quality=0 (pbuffer)
  82. :display:glxdisplay(debug): 47: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 force_hardware force_software quality=96899956 (pbuffer) (pixmap)
  83. :display:glxdisplay(debug): 48: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 force_hardware force_software quality=96899956 (pbuffer) (pixmap)
  84. :display:glxdisplay(debug): 49: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 force_hardware force_software quality=96899956 (pbuffer) (pixmap)
  85. :display:glxdisplay(debug): 50: quality=0 (pbuffer)
  86. :display:glxdisplay(debug): 51: quality=0 (pbuffer)
  87. :display:glxdisplay(debug): 52: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer) (pixmap)
  88. :display:glxdisplay(debug): 53: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer) (pixmap)
  89. :display:glxdisplay(debug): 54: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer) (pixmap)
  90. :display:glxdisplay(debug): 55: quality=0 (pbuffer)
  91. :display:glxdisplay(debug): 56: quality=0 (pbuffer)
  92. :display:glxdisplay(debug): 57: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer) (pixmap)
  93. :display:glxdisplay(debug): 58: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer) (pixmap)
  94. :display:glxdisplay(debug): 59: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer) (pixmap)
  95. :display:glxdisplay(debug): 60: quality=0 (pbuffer)
  96. :display:glxdisplay(debug): 61: quality=0 (pbuffer)
  97. :display:glxdisplay(debug): 62: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=96999956 (pbuffer) (pixmap)
  98. :display:glxdisplay(debug): 63: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=96999956 (pbuffer) (pixmap)
  99. :display:glxdisplay(debug): 64: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=96999956 (pbuffer) (pixmap)
  100. :display:glxdisplay(debug): 65: quality=0 (pbuffer)
  101. :display:glxdisplay(debug): 66: quality=0 (pbuffer)
  102. :display:glxdisplay(debug): 67: quality=0 (pbuffer)
  103. :display:glxdisplay(debug): 68: quality=0 (pbuffer)
  104. :display:glxdisplay(debug): 69: quality=0 (pbuffer)
  105. :display:glxdisplay(debug): 70: quality=0 (pbuffer)
  106. :display:glxdisplay(debug): 71: quality=0 (pbuffer)
  107. :display:glxdisplay(debug): 72: quality=0 (pbuffer)
  108. :display:glxdisplay(debug): 73: quality=0 (pbuffer)
  109. :display:glxdisplay(debug): 74: quality=0 (pbuffer)
  110. :display:glxdisplay(debug): 75: quality=0 (pbuffer)
  111. :display:glxdisplay(debug): 76: quality=0 (pbuffer)
  112. :display:glxdisplay(debug): 77: quality=0 (pbuffer)
  113. :display:glxdisplay(debug): 78: quality=0 (pbuffer)
  114. :display:glxdisplay(debug): 79: quality=0 (pbuffer)
  115. :display:glxdisplay(debug): 80: quality=0 (pbuffer)
  116. :display:glxdisplay(debug): 81: quality=0 (pbuffer)
  117. :display:glxdisplay(debug): 82: quality=0 (pbuffer)
  118. :display:glxdisplay(debug): 83: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=96900140 (pbuffer)
  119. :display:glxdisplay(debug): 84: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=96900140 (pbuffer)
  120. :display:glxdisplay(debug): 85: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=96900140 (pbuffer)
  121. :display:glxdisplay(debug): 86: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=96900090 (pbuffer)
  122. :display:glxdisplay(debug): 87: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=96900090 (pbuffer)
  123. :display:glxdisplay(debug): 88: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=96900090 (pbuffer)
  124. :display:glxdisplay(debug): 89: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=96900140 (pbuffer)
  125. :display:glxdisplay(debug): 90: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=96900140 (pbuffer)
  126. :display:glxdisplay(debug): 91: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=96900140 (pbuffer)
  127. :display:glxdisplay(debug): 92: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=96900090 (pbuffer)
  128. :display:glxdisplay(debug): 93: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=96900090 (pbuffer)
  129. :display:glxdisplay(debug): 94: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=96900090 (pbuffer)
  130. :display:glxdisplay(debug): 95: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=96900140 (pbuffer)
  131. :display:glxdisplay(debug): 96: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=96900140 (pbuffer)
  132. :display:glxdisplay(debug): 97: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=96900140 (pbuffer)
  133. :display:glxdisplay(debug): 98: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=96900090 (pbuffer)
  134. :display:glxdisplay(debug): 99: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=96900090 (pbuffer)
  135. :display:glxdisplay(debug): 100: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=96900090 (pbuffer)
  136. :display:glxdisplay(debug): 101: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=96900140 (pbuffer)
  137. :display:glxdisplay(debug): 102: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=96900140 (pbuffer)
  138. :display:glxdisplay(debug): 103: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=96900140 (pbuffer)
  139. :display:glxdisplay(debug): 104: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=96900090 (pbuffer)
  140. :display:glxdisplay(debug): 105: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=96900090 (pbuffer)
  141. :display:glxdisplay(debug): 106: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=96900090 (pbuffer)
  142. :display:glxdisplay(debug): 107: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
  143. :display:glxdisplay(debug): 108: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
  144. :display:glxdisplay(debug): 109: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
  145. :display:glxdisplay(debug): 110: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
  146. :display:glxdisplay(debug): 111: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
  147. :display:glxdisplay(debug): 112: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
  148. :display:glxdisplay(debug): 113: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
  149. :display:glxdisplay(debug): 114: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
  150. :display:glxdisplay(debug): 115: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
  151. :display:glxdisplay(debug): 116: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
  152. :display:glxdisplay(debug): 117: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
  153. :display:glxdisplay(debug): 118: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
  154. :display:glxdisplay(debug): 119: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
  155. :display:glxdisplay(debug): 120: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
  156. :display:glxdisplay(debug): 121: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
  157. :display:glxdisplay(debug): 122: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
  158. :display:glxdisplay(debug): 123: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
  159. :display:glxdisplay(debug): 124: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
  160. :display:glxdisplay(debug): 125: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
  161. :display:glxdisplay(debug): 126: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
  162. :display:glxdisplay(debug): 127: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
  163. :display:glxdisplay(debug): 128: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
  164. :display:glxdisplay(debug): 129: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
  165. :display:glxdisplay(debug): 130: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
  166. :display:glxdisplay(debug): 131: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=97900148 (pbuffer)
  167. :display:glxdisplay(debug): 132: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=97900148 (pbuffer)
  168. :display:glxdisplay(debug): 133: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=97900148 (pbuffer)
  169. :display:glxdisplay(debug): 134: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=97900098 (pbuffer)
  170. :display:glxdisplay(debug): 135: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=97900098 (pbuffer)
  171. :display:glxdisplay(debug): 136: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=97900098 (pbuffer)
  172. :display:glxdisplay(debug): 137: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=97900148 (pbuffer)
  173. :display:glxdisplay(debug): 138: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=97900148 (pbuffer)
  174. :display:glxdisplay(debug): 139: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=97900148 (pbuffer)
  175. :display:glxdisplay(debug): 140: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=97900098 (pbuffer)
  176. :display:glxdisplay(debug): 141: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=97900098 (pbuffer)
  177. :display:glxdisplay(debug): 142: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=97900098 (pbuffer)
  178. :display:glxdisplay(debug): 143: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=97900148 (pbuffer)
  179. :display:glxdisplay(debug): 144: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=97900148 (pbuffer)
  180. :display:glxdisplay(debug): 145: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=97900148 (pbuffer)
  181. :display:glxdisplay(debug): 146: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=97900098 (pbuffer)
  182. :display:glxdisplay(debug): 147: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=97900098 (pbuffer)
  183. :display:glxdisplay(debug): 148: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=97900098 (pbuffer)
  184. :display:glxdisplay(debug): 149: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=97900148 (pbuffer)
  185. :display:glxdisplay(debug): 150: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=97900148 (pbuffer)
  186. :display:glxdisplay(debug): 151: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=97900148 (pbuffer)
  187. :display:glxdisplay(debug): 152: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=97900098 (pbuffer)
  188. :display:glxdisplay(debug): 153: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=97900098 (pbuffer)
  189. :display:glxdisplay(debug): 154: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=97900098 (pbuffer)
  190. :display:glxdisplay(debug): 155: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
  191. :display:glxdisplay(debug): 156: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
  192. :display:glxdisplay(debug): 157: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
  193. :display:glxdisplay(debug): 158: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
  194. :display:glxdisplay(debug): 159: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
  195. :display:glxdisplay(debug): 160: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
  196. :display:glxdisplay(debug): 161: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
  197. :display:glxdisplay(debug): 162: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
  198. :display:glxdisplay(debug): 163: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
  199. :display:glxdisplay(debug): 164: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
  200. :display:glxdisplay(debug): 165: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
  201. :display:glxdisplay(debug): 166: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
  202. :display:glxdisplay(debug): 167: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
  203. :display:glxdisplay(debug): 168: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
  204. :display:glxdisplay(debug): 169: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
  205. :display:glxdisplay(debug): 170: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
  206. :display:glxdisplay(debug): 171: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
  207. :display:glxdisplay(debug): 172: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
  208. :display:glxdisplay(debug): 173: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
  209. :display:glxdisplay(debug): 174: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
  210. :display:glxdisplay(debug): 175: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
  211. :display:glxdisplay(debug): 176: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
  212. :display:glxdisplay(debug): 177: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
  213. :display:glxdisplay(debug): 178: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
  214. :display:glxdisplay(debug): Selected context 52: depth_bits=24 color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software
  215. :display:glxdisplay(debug): context_has_pbuffer = 1, context_has_pixmap = 1
  216. :display:x11display: Got parent_window (102760500)
  217. :display:x11display: os_handle type NativeWindowHandle::IntHandle
  218. :display:x11display(debug): Raw mice not requested.
  219. :display:gsg:glgsg(debug): GL_VENDOR = NVIDIA Corporation
  220. :display:gsg:glgsg(debug): GL_RENDERER = GeForce GTX 970/PCIe/SSE2
  221. :display:gsg:glgsg(debug): GL_VERSION = 4.6.0 NVIDIA 396.24
  222. :display:gsg:glgsg(debug): GL_VERSION decoded to: 4.6
  223. :display:gsg:glgsg(debug): GLX_VENDOR (client) = NVIDIA Corporation
  224. :display:gsg:glgsg(debug): GLX_VERSION (client) = 1.4
  225. :display:gsg:glgsg(debug): GLX_VENDOR (server) = NVIDIA Corporation
  226. :display:gsg:glgsg(debug): GLX_VERSION (server) = 1.4
  227. :display:gsg:glgsg(debug): GLX_VERSION = 1.4
  228. :display:gsg:glgsg(debug): GL_SHADING_LANGUAGE_VERSION = 4.60 NVIDIA
  229. :display:gsg:glgsg(debug): Detected GLSL version: 4.60
  230. :display:gsg:glgsg(debug): HAS EXT GL_ARB_compatibility 1
  231. :display:gsg:glgsg(debug): Using compatibility profile
  232. :display:gsg:glgsg(debug): GL Extensions:
  233. GLX_ARB_context_flush_control GLX_ARB_create_context
  234. GLX_ARB_create_context_no_error GLX_ARB_create_context_profile
  235. GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float
  236. GLX_ARB_get_proc_address GLX_ARB_multisample
  237. GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile
  238. GLX_EXT_create_context_es_profile GLX_EXT_framebuffer_sRGB
  239. GLX_EXT_import_context GLX_EXT_stereo_tree
  240. GLX_EXT_swap_control GLX_EXT_swap_control_tear
  241. GLX_EXT_texture_from_pixmap GLX_EXT_visual_info
  242. GLX_EXT_visual_rating GLX_NV_copy_image
  243. GLX_NV_delay_before_swap GLX_NV_float_buffer
  244. GLX_NV_robustness_video_memory_purge GLX_SGIX_fbconfig
  245. GLX_SGIX_pbuffer GLX_SGI_swap_control
  246. GLX_SGI_video_sync GL_AMD_multi_draw_indirect
  247. GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer
  248. GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
  249. GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
  250. GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
  251. GL_ARB_base_instance GL_ARB_bindless_texture
  252. GL_ARB_blend_func_extended GL_ARB_buffer_storage
  253. GL_ARB_clear_buffer_object GL_ARB_clear_texture
  254. GL_ARB_clip_control GL_ARB_color_buffer_float
  255. GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage
  256. GL_ARB_compute_shader GL_ARB_compute_variable_group_size
  257. GL_ARB_conditional_render_inverted GL_ARB_conservative_depth
  258. GL_ARB_copy_buffer GL_ARB_copy_image
  259. GL_ARB_cull_distance GL_ARB_debug_output
  260. GL_ARB_depth_buffer_float GL_ARB_depth_clamp
  261. GL_ARB_depth_texture GL_ARB_derivative_control
  262. GL_ARB_direct_state_access GL_ARB_draw_buffers
  263. GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
  264. GL_ARB_draw_indirect GL_ARB_draw_instanced
  265. GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
  266. GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
  267. GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
  268. GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  269. GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
  270. GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
  271. GL_ARB_geometry_shader4 GL_ARB_get_program_binary
  272. GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
  273. GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
  274. GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel
  275. GL_ARB_half_float_vertex GL_ARB_imaging
  276. GL_ARB_indirect_parameters GL_ARB_instanced_arrays
  277. GL_ARB_internalformat_query GL_ARB_internalformat_query2
  278. GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
  279. GL_ARB_map_buffer_range GL_ARB_multi_bind
  280. GL_ARB_multi_draw_indirect GL_ARB_multisample
  281. GL_ARB_multitexture GL_ARB_occlusion_query
  282. GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
  283. GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
  284. GL_ARB_point_parameters GL_ARB_point_sprite
  285. GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
  286. GL_ARB_program_interface_query GL_ARB_provoking_vertex
  287. GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior
  288. GL_ARB_robustness GL_ARB_sample_locations
  289. GL_ARB_sample_shading GL_ARB_sampler_objects
  290. GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
  291. GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops
  292. GL_ARB_shader_atomic_counters GL_ARB_shader_ballot
  293. GL_ARB_shader_bit_encoding GL_ARB_shader_clock
  294. GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
  295. GL_ARB_shader_image_load_store GL_ARB_shader_image_size
  296. GL_ARB_shader_objects GL_ARB_shader_precision
  297. GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
  298. GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod
  299. GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100
  300. GL_ARB_shading_language_420pack GL_ARB_shading_language_include
  301. GL_ARB_shading_language_packing GL_ARB_shadow
  302. GL_ARB_sparse_buffer GL_ARB_sparse_texture
  303. GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp
  304. GL_ARB_spirv_extensions GL_ARB_stencil_texturing
  305. GL_ARB_sync GL_ARB_tessellation_shader
  306. GL_ARB_texture_barrier GL_ARB_texture_border_clamp
  307. GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
  308. GL_ARB_texture_buffer_range GL_ARB_texture_compression
  309. GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
  310. GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
  311. GL_ARB_texture_env_add GL_ARB_texture_env_combine
  312. GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
  313. GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax
  314. GL_ARB_texture_float GL_ARB_texture_gather
  315. GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
  316. GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
  317. GL_ARB_texture_query_levels GL_ARB_texture_query_lod
  318. GL_ARB_texture_rectangle GL_ARB_texture_rg
  319. GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
  320. GL_ARB_texture_storage GL_ARB_texture_storage_multisample
  321. GL_ARB_texture_swizzle GL_ARB_texture_view
  322. GL_ARB_timer_query GL_ARB_transform_feedback2
  323. GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
  324. GL_ARB_transform_feedback_overflow_query
  325. GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
  326. GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
  327. GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
  328. GL_ARB_vertex_buffer_object GL_ARB_vertex_program
  329. GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
  330. GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
  331. GL_ARB_window_pos GL_ATI_draw_buffers
  332. GL_ATI_texture_float GL_ATI_texture_mirror_once
  333. GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader
  334. GL_EXT_abgr GL_EXT_bgra
  335. GL_EXT_bindable_uniform GL_EXT_blend_color
  336. GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
  337. GL_EXT_blend_minmax GL_EXT_blend_subtract
  338. GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test
  339. GL_EXT_direct_state_access GL_EXT_draw_buffers2
  340. GL_EXT_draw_instanced GL_EXT_draw_range_elements
  341. GL_EXT_fog_coord GL_EXT_framebuffer_blit
  342. GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled
  343. GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
  344. GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  345. GL_EXT_gpu_shader4 GL_EXT_import_sync_object
  346. GL_EXT_memory_object GL_EXT_memory_object_fd
  347. GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
  348. GL_EXT_packed_float GL_EXT_packed_pixels
  349. GL_EXT_pixel_buffer_object GL_EXT_point_parameters
  350. GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage
  351. GL_EXT_provoking_vertex GL_EXT_raster_multisample
  352. GL_EXT_rescale_normal GL_EXT_secondary_color
  353. GL_EXT_semaphore GL_EXT_semaphore_fd
  354. GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
  355. GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store
  356. GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
  357. GL_EXT_sparse_texture2 GL_EXT_stencil_two_side
  358. GL_EXT_stencil_wrap GL_EXT_texture3D
  359. GL_EXT_texture_array GL_EXT_texture_buffer_object
  360. GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
  361. GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
  362. GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
  363. GL_EXT_texture_env_add GL_EXT_texture_env_combine
  364. GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
  365. GL_EXT_texture_filter_minmax GL_EXT_texture_integer
  366. GL_EXT_texture_lod GL_EXT_texture_lod_bias
  367. GL_EXT_texture_mirror_clamp GL_EXT_texture_object
  368. GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
  369. GL_EXT_texture_shared_exponent GL_EXT_texture_storage
  370. GL_EXT_texture_swizzle GL_EXT_timer_query
  371. GL_EXT_transform_feedback2 GL_EXT_vertex_array
  372. GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
  373. GL_EXT_window_rectangles GL_EXT_x11_sync_object
  374. GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
  375. GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  376. GL_KHR_context_flush_control GL_KHR_debug
  377. GL_KHR_no_error GL_KHR_parallel_shader_compile
  378. GL_KHR_robust_buffer_access_behavior GL_KHR_robustness
  379. GL_KTX_buffer_region GL_NVX_conditional_render
  380. GL_NVX_gpu_memory_info GL_NVX_nvenc_interop
  381. GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
  382. GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect
  383. GL_NV_bindless_multi_draw_indirect_count
  384. GL_NV_bindless_texture GL_NV_blend_equation_advanced
  385. GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor
  386. GL_NV_blend_square GL_NV_command_list
  387. GL_NV_compute_program5 GL_NV_conditional_render
  388. GL_NV_conservative_raster GL_NV_conservative_raster_dilate
  389. GL_NV_copy_depth_to_color GL_NV_copy_image
  390. GL_NV_depth_buffer_float GL_NV_depth_clamp
  391. GL_NV_draw_texture GL_NV_draw_vulkan_image
  392. GL_NV_explicit_multisample GL_NV_feature_query
  393. GL_NV_fence GL_NV_fill_rectangle
  394. GL_NV_float_buffer GL_NV_fog_distance
  395. GL_NV_fragment_coverage_to_color GL_NV_fragment_program
  396. GL_NV_fragment_program2 GL_NV_fragment_program_option
  397. GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples
  398. GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
  399. GL_NV_geometry_shader_passthrough GL_NV_gpu_program4
  400. GL_NV_gpu_program4_1 GL_NV_gpu_program5
  401. GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64
  402. GL_NV_gpu_shader5 GL_NV_half_float
  403. GL_NV_internalformat_sample_query GL_NV_light_max_exponent
  404. GL_NV_multisample_coverage GL_NV_multisample_filter_hint
  405. GL_NV_occlusion_query GL_NV_packed_depth_stencil
  406. GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
  407. GL_NV_path_rendering GL_NV_path_rendering_shared_edge
  408. GL_NV_pixel_data_range GL_NV_point_sprite
  409. GL_NV_primitive_restart GL_NV_query_resource
  410. GL_NV_query_resource_tag GL_NV_register_combiners
  411. GL_NV_register_combiners2 GL_NV_robustness_video_memory_purge
  412. GL_NV_sample_locations GL_NV_sample_mask_override_coverage
  413. GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
  414. GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64
  415. GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object
  416. GL_NV_shader_thread_group GL_NV_shader_thread_shuffle
  417. GL_NV_texgen_reflection GL_NV_texture_barrier
  418. GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
  419. GL_NV_texture_multisample GL_NV_texture_rectangle
  420. GL_NV_texture_rectangle_compressed GL_NV_texture_shader
  421. GL_NV_texture_shader2 GL_NV_texture_shader3
  422. GL_NV_transform_feedback GL_NV_transform_feedback2
  423. GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop
  424. GL_NV_vertex_array_range GL_NV_vertex_array_range2
  425. GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
  426. GL_NV_vertex_program GL_NV_vertex_program1_1
  427. GL_NV_vertex_program2 GL_NV_vertex_program2_option
  428. GL_NV_vertex_program3 GL_NV_viewport_array2
  429. GL_NV_viewport_swizzle GL_S3_s3tc
  430. GL_SGIS_generate_mipmap GL_SGIS_texture_lod
  431. GL_SGIX_depth_texture GL_SGIX_shadow
  432. GL_SUN_slice_accum
  433. :display:gsg:glgsg(debug): gl-debug supported, but NOT enabled.
  434. :display:gsg:glgsg(debug): HAS EXT GL_ARB_vertex_program 1
  435. :display:gsg:glgsg(debug): HAS EXT GL_ARB_fragment_program 1
  436. :display:gsg:glgsg(debug): HAS EXT GL_NV_gpu_program5 1
  437. :display:gsg:glgsg(debug): HAS EXT GL_NV_framebuffer_multisample_coverage 1
  438. :display:gsg:glgsg(debug): Occlusion query counter provides 32 bits.
  439. :display:gsg:glgsg(debug): HAS EXT GL_EXT_texture_mirror_clamp 1
  440. :display:gsg:glgsg(debug): max texture dimension = 16384, max 3d texture = 2048, max 2d texture array = 2048, max cube map = 16384
  441. :display:gsg:glgsg(debug): max_elements_vertices = 1048576, max_elements_indices = 1048576
  442. :display:gsg:glgsg(debug): vertex buffer objects are supported.
  443. :display:gsg:glgsg(debug): Supported compressed texture formats:
  444. GL_COMPRESSED_RGB_S3TC_DXT1_EXT
  445. GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
  446. GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
  447. GL_PALETTE4_RGB8_OES
  448. GL_PALETTE4_RGBA8_OES
  449. GL_PALETTE4_R5_G6_B5_OES
  450. GL_PALETTE4_RGBA4_OES
  451. GL_PALETTE4_RGB5_A1_OES
  452. GL_PALETTE8_RGB8_OES
  453. GL_PALETTE8_RGBA8_OES
  454. GL_PALETTE8_R5_G6_B5_OES
  455. GL_PALETTE8_RGBA4_OES
  456. GL_PALETTE8_RGB5_A1_OES
  457. GL_COMPRESSED_RGB8_ETC2
  458. GL_COMPRESSED_SRGB8_ETC2
  459. GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
  460. GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
  461. GL_COMPRESSED_RGBA8_ETC2_EAC
  462. GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
  463. GL_COMPRESSED_R11_EAC
  464. GL_COMPRESSED_SIGNED_R11_EAC
  465. GL_COMPRESSED_RG11_EAC
  466. GL_COMPRESSED_SIGNED_RG11_EAC
  467. GL_COMPRESSED_RGBA_ASTC_4x4_KHR
  468. GL_COMPRESSED_RGBA_ASTC_5x4_KHR
  469. GL_COMPRESSED_RGBA_ASTC_5x5_KHR
  470. GL_COMPRESSED_RGBA_ASTC_6x5_KHR
  471. GL_COMPRESSED_RGBA_ASTC_6x6_KHR
  472. GL_COMPRESSED_RGBA_ASTC_8x5_KHR
  473. GL_COMPRESSED_RGBA_ASTC_8x6_KHR
  474. GL_COMPRESSED_RGBA_ASTC_8x8_KHR
  475. GL_COMPRESSED_RGBA_ASTC_10x5_KHR
  476. GL_COMPRESSED_RGBA_ASTC_10x6_KHR
  477. GL_COMPRESSED_RGBA_ASTC_10x8_KHR
  478. GL_COMPRESSED_RGBA_ASTC_10x10_KHR
  479. GL_COMPRESSED_RGBA_ASTC_12x10_KHR
  480. GL_COMPRESSED_RGBA_ASTC_12x12_KHR
  481. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
  482. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
  483. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
  484. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
  485. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
  486. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
  487. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
  488. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
  489. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
  490. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
  491. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
  492. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
  493. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
  494. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
  495. :display:gsg:glgsg(debug): HAS EXT GL_EXT_texture_filter_anisotropic 1
  496. :display:gsg:glgsg(debug): HAS EXT GL_ARB_bindless_texture 1
  497. :display:gsg:glgsg(debug): HAS EXT GL_EXT_stencil_two_side 1
  498. :display:gsg:glgsg(debug): max lights = 8
  499. :display:gsg:glgsg(debug): max clip planes = 8
  500. :display:gsg:glgsg(debug): max texture stages = 4
  501. :display:gsg:glgsg(debug): Supported shader binary formats:
  502. :display:gsg:glgsg(debug): 0x8E21
  503. :display:gsg:glgsg(debug): Supported Cg profiles:
  504. :display:gsg:glgsg(debug): vp20
  505. :display:gsg:glgsg(debug): fp20
  506. :display:gsg:glgsg(debug): vp30
  507. :display:gsg:glgsg(debug): fp30
  508. :display:gsg:glgsg(debug): arbvp1
  509. :display:gsg:glgsg(debug): fp40
  510. :display:gsg:glgsg(debug): arbfp1
  511. :display:gsg:glgsg(debug): vp40
  512. :display:gsg:glgsg(debug): glslv
  513. :display:gsg:glgsg(debug): glslf
  514. :display:gsg:glgsg(debug): glslg
  515. :display:gsg:glgsg(debug): gp4fp
  516. :display:gsg:glgsg(debug): gp4vp
  517. :display:gsg:glgsg(debug): gp4gp
  518. :display:gsg:glgsg(debug): gp5fp
  519. :display:gsg:glgsg(debug): gp5vp
  520. :display:gsg:glgsg(debug): gp5gp
  521. :display:gsg:glgsg(debug): gp5tcp
  522. :display:gsg:glgsg(debug): gp5tep
  523. :display:gsg:glgsg(debug): Cg GLSL version = CG_GL_GLSL_120
  524. :display:gsg:glgsg(debug): Cg latest vertex profile = gp5vp
  525. :display:gsg:glgsg(debug): Cg latest fragment profile = gp5fp
  526. :display:gsg:glgsg(debug): Cg latest geometry profile = gp5gp
  527. :display:gsg:glgsg(debug): basic-shaders-only #f
  528. :display:gsg:glgsg(debug): Cg active vertex profile = gp5vp
  529. :display:gsg:glgsg(debug): Cg active fragment profile = gp5fp
  530. :display:gsg:glgsg(debug): Cg active geometry profile = gp5gp
  531. :display:gsg:glgsg(debug): shader model = 5.0
  532. :display(debug): DisplayRegion::do_compute_pixels(800, 600)
  533. :display(debug): system_changed_properties(!minimized )
  534. :display: Created output of type glxGraphicsWindow
  535. :display(debug): DisplayRegion::do_compute_pixels(800, 600)
  536. :display(debug): DisplayRegion::do_compute_pixels(800, 600)
  537. :display(debug): DisplayRegion::do_compute_pixels(800, 600)
  538. :display(debug): DisplayRegion::do_compute_pixels(800, 600)
  539. :display(debug): DisplayRegion::do_compute_pixels(800, 600)
  540. :display(debug): DisplayRegion::do_compute_pixels(800, 600)
  541. :ShowBase(warning): run() is deprecated, use base.run() instead
  542. :display:gsg:glgsg(debug): loading uncompressed texture panda_torso
  543. :display:gsg:glgsg(debug): loading new texture object for panda_torso, 512 x 256 x 1, z = 0, mipmaps 1, uses_mipmaps = 0
  544. :display:gsg:glgsg(debug): loading uncompressed texture panda_head
  545. :display:gsg:glgsg(debug): loading new texture object for panda_head, 512 x 256 x 1, z = 0, mipmaps 1, uses_mipmaps = 0
  546. :display:gsg:glgsg(debug): loading uncompressed texture panda_viser
  547. :display:gsg:glgsg(debug): loading new texture object for panda_viser, 256 x 64 x 1, z = 0, mipmaps 1, uses_mipmaps = 0
  548. :display:gsg:glgsg(debug): loading uncompressed texture panda_hat
  549. :display:gsg:glgsg(debug): loading new texture object for panda_hat, 512 x 256 x 1, z = 0, mipmaps 1, uses_mipmaps = 0
  550. :display: Unable to set window properties: !undecorated !fixed_size parent:(102760500)
  551. :display(debug): system_changed_properties(foreground )
  552. :display(debug): system_changed_properties(!foreground )
  553. test_panda.py:64: GtkWarning: Bug! loader 'png' didn't set an error on failure
  554. gtk.main_iteration_do(False)
  555. test_panda.py:64: GtkWarning: Error loading theme icon 'gtk-ok' for stock: Internal error: Image loader module 'png' failed to complete an operation, but didn't give a reason for the failure
  556. gtk.main_iteration_do(False)
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