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- Warning: pandac.PandaModules is deprecated, import from panda3d.core instead
- Using deprecated DirectStart interface.
- test_panda.py:108: GtkWarning: Bug! loader 'png' didn't set an error on failure
- window.show_all()
- test_panda.py:108: GtkWarning: Error loading theme icon 'gtk-ok' for stock: Internal error: Image loader module 'png' failed to complete an operation, but didn't give a reason for the failure
- window.show_all()
- :display: loading display module: libpandagl.so
- :display(debug): Registering glxGraphicsPipe as a GraphicsPipe type.
- :display(debug): symbol of get_pipe_type_pandagl = 0x7fa152b6ca80
- :display(debug): pipe_type_index = 712
- :display(debug): pipe_type = glxGraphicsPipe
- Known pipe types:
- glxGraphicsPipe
- (all display modules loaded.)
- :display(debug): DisplayRegion::do_compute_pixels(800, 600)
- :display(debug): DisplayRegion::do_compute_pixels(800, 600)
- :display(debug): Creating new window window1
- :display(debug): Created glxGraphicsWindow 0x1f03220
- :display(debug): Windows resorted: window1(0)
- window1(0)
- :display:gsg:glgsg(debug): GL_VENDOR = NVIDIA Corporation
- :display:gsg:glgsg(debug): GL_RENDERER = GeForce GTX 970/PCIe/SSE2
- :display:gsg:glgsg(debug): GL_VERSION = 4.6.0 NVIDIA 396.24
- :display:gsg:glgsg(debug): GL_VERSION decoded to: 4.6
- :display:gsg:glgsg(debug): GLX_VENDOR (client) = NVIDIA Corporation
- :display:gsg:glgsg(debug): GLX_VERSION (client) = 1.4
- :display:gsg:glgsg(debug): GLX_VENDOR (server) = NVIDIA Corporation
- :display:gsg:glgsg(debug): GLX_VERSION (server) = 1.4
- :display:gsg:glgsg(debug): GLX_VERSION = 1.4
- :display:gsg:glgsg(debug): HAS EXT GLX_SGI_swap_control 1
- :display:gsg:glgsg(debug): HAS EXT GLX_ARB_create_context 1
- :display:glxdisplay(debug): supports_swap_control = 1
- :display:glxdisplay(debug): supports_fbconfig = 1
- :display:glxdisplay(debug): supports_pbuffer = 1 sgix = 0
- :display:glxdisplay(debug): 0: quality=0 (pbuffer)
- :display:glxdisplay(debug): 1: quality=0 (pbuffer)
- :display:glxdisplay(debug): 2: quality=0 (pbuffer)
- :display:glxdisplay(debug): 3: quality=0 (pbuffer)
- :display:glxdisplay(debug): 4: quality=0 (pbuffer)
- :display:glxdisplay(debug): 5: quality=0 (pbuffer)
- :display:glxdisplay(debug): 6: quality=0 (pbuffer)
- :display:glxdisplay(debug): 7: quality=0 (pbuffer)
- :display:glxdisplay(debug): 8: quality=0 (pbuffer)
- :display:glxdisplay(debug): 9: quality=0 (pbuffer)
- :display:glxdisplay(debug): 10: quality=0 (pbuffer)
- :display:glxdisplay(debug): 11: quality=0 (pbuffer)
- :display:glxdisplay(debug): 12: quality=0 (pbuffer)
- :display:glxdisplay(debug): 13: quality=0 (pbuffer)
- :display:glxdisplay(debug): 14: quality=0 (pbuffer)
- :display:glxdisplay(debug): 15: quality=0 (pbuffer)
- :display:glxdisplay(debug): 16: quality=0 (pbuffer)
- :display:glxdisplay(debug): 17: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 force_hardware force_software quality=96900140 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 18: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 force_hardware force_software quality=96900140 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 19: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 force_hardware force_software quality=96900140 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 20: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 force_hardware force_software quality=96900090 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 21: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 force_hardware force_software quality=96900090 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 22: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 force_hardware force_software quality=96900090 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 23: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 force_hardware force_software quality=95899948 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 24: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 force_hardware force_software quality=95899948 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 25: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 force_hardware force_software quality=95899948 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 26: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 27: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 28: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 29: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 30: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 31: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 32: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=95999948 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 33: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=95999948 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 34: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=95999948 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 35: quality=0 (pbuffer)
- :display:glxdisplay(debug): 36: quality=0 (pbuffer)
- :display:glxdisplay(debug): 37: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 force_hardware force_software quality=97900148 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 38: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 force_hardware force_software quality=97900148 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 39: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 force_hardware force_software quality=97900148 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 40: quality=0 (pbuffer)
- :display:glxdisplay(debug): 41: quality=0 (pbuffer)
- :display:glxdisplay(debug): 42: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 force_hardware force_software quality=97900098 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 43: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 force_hardware force_software quality=97900098 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 44: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 force_hardware force_software quality=97900098 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 45: quality=0 (pbuffer)
- :display:glxdisplay(debug): 46: quality=0 (pbuffer)
- :display:glxdisplay(debug): 47: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 force_hardware force_software quality=96899956 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 48: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 force_hardware force_software quality=96899956 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 49: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 force_hardware force_software quality=96899956 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 50: quality=0 (pbuffer)
- :display:glxdisplay(debug): 51: quality=0 (pbuffer)
- :display:glxdisplay(debug): 52: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 53: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 54: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 55: quality=0 (pbuffer)
- :display:glxdisplay(debug): 56: quality=0 (pbuffer)
- :display:glxdisplay(debug): 57: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 58: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 59: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 60: quality=0 (pbuffer)
- :display:glxdisplay(debug): 61: quality=0 (pbuffer)
- :display:glxdisplay(debug): 62: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=96999956 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 63: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=96999956 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 64: srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software quality=96999956 (pbuffer) (pixmap)
- :display:glxdisplay(debug): 65: quality=0 (pbuffer)
- :display:glxdisplay(debug): 66: quality=0 (pbuffer)
- :display:glxdisplay(debug): 67: quality=0 (pbuffer)
- :display:glxdisplay(debug): 68: quality=0 (pbuffer)
- :display:glxdisplay(debug): 69: quality=0 (pbuffer)
- :display:glxdisplay(debug): 70: quality=0 (pbuffer)
- :display:glxdisplay(debug): 71: quality=0 (pbuffer)
- :display:glxdisplay(debug): 72: quality=0 (pbuffer)
- :display:glxdisplay(debug): 73: quality=0 (pbuffer)
- :display:glxdisplay(debug): 74: quality=0 (pbuffer)
- :display:glxdisplay(debug): 75: quality=0 (pbuffer)
- :display:glxdisplay(debug): 76: quality=0 (pbuffer)
- :display:glxdisplay(debug): 77: quality=0 (pbuffer)
- :display:glxdisplay(debug): 78: quality=0 (pbuffer)
- :display:glxdisplay(debug): 79: quality=0 (pbuffer)
- :display:glxdisplay(debug): 80: quality=0 (pbuffer)
- :display:glxdisplay(debug): 81: quality=0 (pbuffer)
- :display:glxdisplay(debug): 82: quality=0 (pbuffer)
- :display:glxdisplay(debug): 83: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=96900140 (pbuffer)
- :display:glxdisplay(debug): 84: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=96900140 (pbuffer)
- :display:glxdisplay(debug): 85: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=96900140 (pbuffer)
- :display:glxdisplay(debug): 86: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=96900090 (pbuffer)
- :display:glxdisplay(debug): 87: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=96900090 (pbuffer)
- :display:glxdisplay(debug): 88: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=96900090 (pbuffer)
- :display:glxdisplay(debug): 89: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=96900140 (pbuffer)
- :display:glxdisplay(debug): 90: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=96900140 (pbuffer)
- :display:glxdisplay(debug): 91: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=96900140 (pbuffer)
- :display:glxdisplay(debug): 92: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=96900090 (pbuffer)
- :display:glxdisplay(debug): 93: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=96900090 (pbuffer)
- :display:glxdisplay(debug): 94: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=96900090 (pbuffer)
- :display:glxdisplay(debug): 95: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=96900140 (pbuffer)
- :display:glxdisplay(debug): 96: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=96900140 (pbuffer)
- :display:glxdisplay(debug): 97: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=96900140 (pbuffer)
- :display:glxdisplay(debug): 98: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=96900090 (pbuffer)
- :display:glxdisplay(debug): 99: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=96900090 (pbuffer)
- :display:glxdisplay(debug): 100: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=96900090 (pbuffer)
- :display:glxdisplay(debug): 101: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=96900140 (pbuffer)
- :display:glxdisplay(debug): 102: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=96900140 (pbuffer)
- :display:glxdisplay(debug): 103: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=96900140 (pbuffer)
- :display:glxdisplay(debug): 104: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=96900090 (pbuffer)
- :display:glxdisplay(debug): 105: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=96900090 (pbuffer)
- :display:glxdisplay(debug): 106: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=96900090 (pbuffer)
- :display:glxdisplay(debug): 107: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
- :display:glxdisplay(debug): 108: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
- :display:glxdisplay(debug): 109: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
- :display:glxdisplay(debug): 110: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
- :display:glxdisplay(debug): 111: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
- :display:glxdisplay(debug): 112: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
- :display:glxdisplay(debug): 113: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
- :display:glxdisplay(debug): 114: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
- :display:glxdisplay(debug): 115: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
- :display:glxdisplay(debug): 116: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
- :display:glxdisplay(debug): 117: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
- :display:glxdisplay(debug): 118: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
- :display:glxdisplay(debug): 119: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
- :display:glxdisplay(debug): 120: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
- :display:glxdisplay(debug): 121: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
- :display:glxdisplay(debug): 122: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
- :display:glxdisplay(debug): 123: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
- :display:glxdisplay(debug): 124: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
- :display:glxdisplay(debug): 125: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
- :display:glxdisplay(debug): 126: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
- :display:glxdisplay(debug): 127: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=97000140 (pbuffer)
- :display:glxdisplay(debug): 128: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
- :display:glxdisplay(debug): 129: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
- :display:glxdisplay(debug): 130: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=97000090 (pbuffer)
- :display:glxdisplay(debug): 131: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=97900148 (pbuffer)
- :display:glxdisplay(debug): 132: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=97900148 (pbuffer)
- :display:glxdisplay(debug): 133: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=97900148 (pbuffer)
- :display:glxdisplay(debug): 134: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=97900098 (pbuffer)
- :display:glxdisplay(debug): 135: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=97900098 (pbuffer)
- :display:glxdisplay(debug): 136: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 force_hardware force_software quality=97900098 (pbuffer)
- :display:glxdisplay(debug): 137: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=97900148 (pbuffer)
- :display:glxdisplay(debug): 138: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=97900148 (pbuffer)
- :display:glxdisplay(debug): 139: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=97900148 (pbuffer)
- :display:glxdisplay(debug): 140: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=97900098 (pbuffer)
- :display:glxdisplay(debug): 141: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=97900098 (pbuffer)
- :display:glxdisplay(debug): 142: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 force_hardware force_software quality=97900098 (pbuffer)
- :display:glxdisplay(debug): 143: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=97900148 (pbuffer)
- :display:glxdisplay(debug): 144: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=97900148 (pbuffer)
- :display:glxdisplay(debug): 145: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=97900148 (pbuffer)
- :display:glxdisplay(debug): 146: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=97900098 (pbuffer)
- :display:glxdisplay(debug): 147: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=97900098 (pbuffer)
- :display:glxdisplay(debug): 148: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 force_hardware force_software quality=97900098 (pbuffer)
- :display:glxdisplay(debug): 149: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=97900148 (pbuffer)
- :display:glxdisplay(debug): 150: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=97900148 (pbuffer)
- :display:glxdisplay(debug): 151: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=97900148 (pbuffer)
- :display:glxdisplay(debug): 152: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=97900098 (pbuffer)
- :display:glxdisplay(debug): 153: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=97900098 (pbuffer)
- :display:glxdisplay(debug): 154: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 force_hardware force_software quality=97900098 (pbuffer)
- :display:glxdisplay(debug): 155: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
- :display:glxdisplay(debug): 156: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
- :display:glxdisplay(debug): 157: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
- :display:glxdisplay(debug): 158: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
- :display:glxdisplay(debug): 159: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
- :display:glxdisplay(debug): 160: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=2 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
- :display:glxdisplay(debug): 161: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
- :display:glxdisplay(debug): 162: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
- :display:glxdisplay(debug): 163: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
- :display:glxdisplay(debug): 164: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
- :display:glxdisplay(debug): 165: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
- :display:glxdisplay(debug): 166: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=4 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
- :display:glxdisplay(debug): 167: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
- :display:glxdisplay(debug): 168: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
- :display:glxdisplay(debug): 169: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
- :display:glxdisplay(debug): 170: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
- :display:glxdisplay(debug): 171: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
- :display:glxdisplay(debug): 172: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=8 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
- :display:glxdisplay(debug): 173: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
- :display:glxdisplay(debug): 174: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
- :display:glxdisplay(debug): 175: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=98000148 (pbuffer)
- :display:glxdisplay(debug): 176: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
- :display:glxdisplay(debug): 177: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
- :display:glxdisplay(debug): 178: depth_bits=24 srgb_color color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 stencil_bits=8 accum_bits=64 multisamples=16 back_buffers=1 force_hardware force_software quality=98000098 (pbuffer)
- :display:glxdisplay(debug): Selected context 52: depth_bits=24 color_bits=24 red_bits=8 green_bits=8 blue_bits=8 alpha_bits=8 accum_bits=64 back_buffers=1 force_hardware force_software
- :display:glxdisplay(debug): context_has_pbuffer = 1, context_has_pixmap = 1
- :display:x11display: Got parent_window (102760500)
- :display:x11display: os_handle type NativeWindowHandle::IntHandle
- :display:x11display(debug): Raw mice not requested.
- :display:gsg:glgsg(debug): GL_VENDOR = NVIDIA Corporation
- :display:gsg:glgsg(debug): GL_RENDERER = GeForce GTX 970/PCIe/SSE2
- :display:gsg:glgsg(debug): GL_VERSION = 4.6.0 NVIDIA 396.24
- :display:gsg:glgsg(debug): GL_VERSION decoded to: 4.6
- :display:gsg:glgsg(debug): GLX_VENDOR (client) = NVIDIA Corporation
- :display:gsg:glgsg(debug): GLX_VERSION (client) = 1.4
- :display:gsg:glgsg(debug): GLX_VENDOR (server) = NVIDIA Corporation
- :display:gsg:glgsg(debug): GLX_VERSION (server) = 1.4
- :display:gsg:glgsg(debug): GLX_VERSION = 1.4
- :display:gsg:glgsg(debug): GL_SHADING_LANGUAGE_VERSION = 4.60 NVIDIA
- :display:gsg:glgsg(debug): Detected GLSL version: 4.60
- :display:gsg:glgsg(debug): HAS EXT GL_ARB_compatibility 1
- :display:gsg:glgsg(debug): Using compatibility profile
- :display:gsg:glgsg(debug): GL Extensions:
- GLX_ARB_context_flush_control GLX_ARB_create_context
- GLX_ARB_create_context_no_error GLX_ARB_create_context_profile
- GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float
- GLX_ARB_get_proc_address GLX_ARB_multisample
- GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile
- GLX_EXT_create_context_es_profile GLX_EXT_framebuffer_sRGB
- GLX_EXT_import_context GLX_EXT_stereo_tree
- GLX_EXT_swap_control GLX_EXT_swap_control_tear
- GLX_EXT_texture_from_pixmap GLX_EXT_visual_info
- GLX_EXT_visual_rating GLX_NV_copy_image
- GLX_NV_delay_before_swap GLX_NV_float_buffer
- GLX_NV_robustness_video_memory_purge GLX_SGIX_fbconfig
- GLX_SGIX_pbuffer GLX_SGI_swap_control
- GLX_SGI_video_sync GL_AMD_multi_draw_indirect
- GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer
- GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
- GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
- GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
- GL_ARB_base_instance GL_ARB_bindless_texture
- GL_ARB_blend_func_extended GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object GL_ARB_clear_texture
- GL_ARB_clip_control GL_ARB_color_buffer_float
- GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage
- GL_ARB_compute_shader GL_ARB_compute_variable_group_size
- GL_ARB_conditional_render_inverted GL_ARB_conservative_depth
- GL_ARB_copy_buffer GL_ARB_copy_image
- GL_ARB_cull_distance GL_ARB_debug_output
- GL_ARB_depth_buffer_float GL_ARB_depth_clamp
- GL_ARB_depth_texture GL_ARB_derivative_control
- GL_ARB_direct_state_access GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_indirect GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
- GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4 GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
- GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
- GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex GL_ARB_imaging
- GL_ARB_indirect_parameters GL_ARB_instanced_arrays
- GL_ARB_internalformat_query GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect GL_ARB_multisample
- GL_ARB_multitexture GL_ARB_occlusion_query
- GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
- GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters GL_ARB_point_sprite
- GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
- GL_ARB_program_interface_query GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness GL_ARB_sample_locations
- GL_ARB_sample_shading GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters GL_ARB_shader_ballot
- GL_ARB_shader_bit_encoding GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store GL_ARB_shader_image_size
- GL_ARB_shader_objects GL_ARB_shader_precision
- GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod
- GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack GL_ARB_shading_language_include
- GL_ARB_shading_language_packing GL_ARB_shadow
- GL_ARB_sparse_buffer GL_ARB_sparse_texture
- GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp
- GL_ARB_spirv_extensions GL_ARB_stencil_texturing
- GL_ARB_sync GL_ARB_tessellation_shader
- GL_ARB_texture_barrier GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax
- GL_ARB_texture_float GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
- GL_ARB_texture_storage GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle GL_ARB_texture_view
- GL_ARB_timer_query GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object GL_ARB_vertex_program
- GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
- GL_ARB_window_pos GL_ATI_draw_buffers
- GL_ATI_texture_float GL_ATI_texture_mirror_once
- GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader
- GL_EXT_abgr GL_EXT_bgra
- GL_EXT_bindable_uniform GL_EXT_blend_color
- GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
- GL_EXT_blend_minmax GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access GL_EXT_draw_buffers2
- GL_EXT_draw_instanced GL_EXT_draw_range_elements
- GL_EXT_fog_coord GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_import_sync_object
- GL_EXT_memory_object GL_EXT_memory_object_fd
- GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
- GL_EXT_packed_float GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage
- GL_EXT_provoking_vertex GL_EXT_raster_multisample
- GL_EXT_rescale_normal GL_EXT_secondary_color
- GL_EXT_semaphore GL_EXT_semaphore_fd
- GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
- GL_EXT_sparse_texture2 GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap GL_EXT_texture3D
- GL_EXT_texture_array GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_filter_minmax GL_EXT_texture_integer
- GL_EXT_texture_lod GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp GL_EXT_texture_object
- GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
- GL_EXT_texture_shared_exponent GL_EXT_texture_storage
- GL_EXT_texture_swizzle GL_EXT_timer_query
- GL_EXT_transform_feedback2 GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
- GL_EXT_window_rectangles GL_EXT_x11_sync_object
- GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
- GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
- GL_KHR_context_flush_control GL_KHR_debug
- GL_KHR_no_error GL_KHR_parallel_shader_compile
- GL_KHR_robust_buffer_access_behavior GL_KHR_robustness
- GL_KTX_buffer_region GL_NVX_conditional_render
- GL_NVX_gpu_memory_info GL_NVX_nvenc_interop
- GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
- GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect
- GL_NV_bindless_multi_draw_indirect_count
- GL_NV_bindless_texture GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor
- GL_NV_blend_square GL_NV_command_list
- GL_NV_compute_program5 GL_NV_conditional_render
- GL_NV_conservative_raster GL_NV_conservative_raster_dilate
- GL_NV_copy_depth_to_color GL_NV_copy_image
- GL_NV_depth_buffer_float GL_NV_depth_clamp
- GL_NV_draw_texture GL_NV_draw_vulkan_image
- GL_NV_explicit_multisample GL_NV_feature_query
- GL_NV_fence GL_NV_fill_rectangle
- GL_NV_float_buffer GL_NV_fog_distance
- GL_NV_fragment_coverage_to_color GL_NV_fragment_program
- GL_NV_fragment_program2 GL_NV_fragment_program_option
- GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples
- GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
- GL_NV_geometry_shader_passthrough GL_NV_gpu_program4
- GL_NV_gpu_program4_1 GL_NV_gpu_program5
- GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5 GL_NV_half_float
- GL_NV_internalformat_sample_query GL_NV_light_max_exponent
- GL_NV_multisample_coverage GL_NV_multisample_filter_hint
- GL_NV_occlusion_query GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
- GL_NV_path_rendering GL_NV_path_rendering_shared_edge
- GL_NV_pixel_data_range GL_NV_point_sprite
- GL_NV_primitive_restart GL_NV_query_resource
- GL_NV_query_resource_tag GL_NV_register_combiners
- GL_NV_register_combiners2 GL_NV_robustness_video_memory_purge
- GL_NV_sample_locations GL_NV_sample_mask_override_coverage
- GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
- GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64
- GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object
- GL_NV_shader_thread_group GL_NV_shader_thread_shuffle
- GL_NV_texgen_reflection GL_NV_texture_barrier
- GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
- GL_NV_texture_multisample GL_NV_texture_rectangle
- GL_NV_texture_rectangle_compressed GL_NV_texture_shader
- GL_NV_texture_shader2 GL_NV_texture_shader3
- GL_NV_transform_feedback GL_NV_transform_feedback2
- GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop
- GL_NV_vertex_array_range GL_NV_vertex_array_range2
- GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program GL_NV_vertex_program1_1
- GL_NV_vertex_program2 GL_NV_vertex_program2_option
- GL_NV_vertex_program3 GL_NV_viewport_array2
- GL_NV_viewport_swizzle GL_S3_s3tc
- GL_SGIS_generate_mipmap GL_SGIS_texture_lod
- GL_SGIX_depth_texture GL_SGIX_shadow
- GL_SUN_slice_accum
- :display:gsg:glgsg(debug): gl-debug supported, but NOT enabled.
- :display:gsg:glgsg(debug): HAS EXT GL_ARB_vertex_program 1
- :display:gsg:glgsg(debug): HAS EXT GL_ARB_fragment_program 1
- :display:gsg:glgsg(debug): HAS EXT GL_NV_gpu_program5 1
- :display:gsg:glgsg(debug): HAS EXT GL_NV_framebuffer_multisample_coverage 1
- :display:gsg:glgsg(debug): Occlusion query counter provides 32 bits.
- :display:gsg:glgsg(debug): HAS EXT GL_EXT_texture_mirror_clamp 1
- :display:gsg:glgsg(debug): max texture dimension = 16384, max 3d texture = 2048, max 2d texture array = 2048, max cube map = 16384
- :display:gsg:glgsg(debug): max_elements_vertices = 1048576, max_elements_indices = 1048576
- :display:gsg:glgsg(debug): vertex buffer objects are supported.
- :display:gsg:glgsg(debug): Supported compressed texture formats:
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
- GL_PALETTE4_RGB8_OES
- GL_PALETTE4_RGBA8_OES
- GL_PALETTE4_R5_G6_B5_OES
- GL_PALETTE4_RGBA4_OES
- GL_PALETTE4_RGB5_A1_OES
- GL_PALETTE8_RGB8_OES
- GL_PALETTE8_RGBA8_OES
- GL_PALETTE8_R5_G6_B5_OES
- GL_PALETTE8_RGBA4_OES
- GL_PALETTE8_RGB5_A1_OES
- GL_COMPRESSED_RGB8_ETC2
- GL_COMPRESSED_SRGB8_ETC2
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- GL_COMPRESSED_RGBA8_ETC2_EAC
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
- GL_COMPRESSED_R11_EAC
- GL_COMPRESSED_SIGNED_R11_EAC
- GL_COMPRESSED_RG11_EAC
- GL_COMPRESSED_SIGNED_RG11_EAC
- GL_COMPRESSED_RGBA_ASTC_4x4_KHR
- GL_COMPRESSED_RGBA_ASTC_5x4_KHR
- GL_COMPRESSED_RGBA_ASTC_5x5_KHR
- GL_COMPRESSED_RGBA_ASTC_6x5_KHR
- GL_COMPRESSED_RGBA_ASTC_6x6_KHR
- GL_COMPRESSED_RGBA_ASTC_8x5_KHR
- GL_COMPRESSED_RGBA_ASTC_8x6_KHR
- GL_COMPRESSED_RGBA_ASTC_8x8_KHR
- GL_COMPRESSED_RGBA_ASTC_10x5_KHR
- GL_COMPRESSED_RGBA_ASTC_10x6_KHR
- GL_COMPRESSED_RGBA_ASTC_10x8_KHR
- GL_COMPRESSED_RGBA_ASTC_10x10_KHR
- GL_COMPRESSED_RGBA_ASTC_12x10_KHR
- GL_COMPRESSED_RGBA_ASTC_12x12_KHR
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
- :display:gsg:glgsg(debug): HAS EXT GL_EXT_texture_filter_anisotropic 1
- :display:gsg:glgsg(debug): HAS EXT GL_ARB_bindless_texture 1
- :display:gsg:glgsg(debug): HAS EXT GL_EXT_stencil_two_side 1
- :display:gsg:glgsg(debug): max lights = 8
- :display:gsg:glgsg(debug): max clip planes = 8
- :display:gsg:glgsg(debug): max texture stages = 4
- :display:gsg:glgsg(debug): Supported shader binary formats:
- :display:gsg:glgsg(debug): 0x8E21
- :display:gsg:glgsg(debug): Supported Cg profiles:
- :display:gsg:glgsg(debug): vp20
- :display:gsg:glgsg(debug): fp20
- :display:gsg:glgsg(debug): vp30
- :display:gsg:glgsg(debug): fp30
- :display:gsg:glgsg(debug): arbvp1
- :display:gsg:glgsg(debug): fp40
- :display:gsg:glgsg(debug): arbfp1
- :display:gsg:glgsg(debug): vp40
- :display:gsg:glgsg(debug): glslv
- :display:gsg:glgsg(debug): glslf
- :display:gsg:glgsg(debug): glslg
- :display:gsg:glgsg(debug): gp4fp
- :display:gsg:glgsg(debug): gp4vp
- :display:gsg:glgsg(debug): gp4gp
- :display:gsg:glgsg(debug): gp5fp
- :display:gsg:glgsg(debug): gp5vp
- :display:gsg:glgsg(debug): gp5gp
- :display:gsg:glgsg(debug): gp5tcp
- :display:gsg:glgsg(debug): gp5tep
- :display:gsg:glgsg(debug): Cg GLSL version = CG_GL_GLSL_120
- :display:gsg:glgsg(debug): Cg latest vertex profile = gp5vp
- :display:gsg:glgsg(debug): Cg latest fragment profile = gp5fp
- :display:gsg:glgsg(debug): Cg latest geometry profile = gp5gp
- :display:gsg:glgsg(debug): basic-shaders-only #f
- :display:gsg:glgsg(debug): Cg active vertex profile = gp5vp
- :display:gsg:glgsg(debug): Cg active fragment profile = gp5fp
- :display:gsg:glgsg(debug): Cg active geometry profile = gp5gp
- :display:gsg:glgsg(debug): shader model = 5.0
- :display(debug): DisplayRegion::do_compute_pixels(800, 600)
- :display(debug): system_changed_properties(!minimized )
- :display: Created output of type glxGraphicsWindow
- :display(debug): DisplayRegion::do_compute_pixels(800, 600)
- :display(debug): DisplayRegion::do_compute_pixels(800, 600)
- :display(debug): DisplayRegion::do_compute_pixels(800, 600)
- :display(debug): DisplayRegion::do_compute_pixels(800, 600)
- :display(debug): DisplayRegion::do_compute_pixels(800, 600)
- :display(debug): DisplayRegion::do_compute_pixels(800, 600)
- :ShowBase(warning): run() is deprecated, use base.run() instead
- :display:gsg:glgsg(debug): loading uncompressed texture panda_torso
- :display:gsg:glgsg(debug): loading new texture object for panda_torso, 512 x 256 x 1, z = 0, mipmaps 1, uses_mipmaps = 0
- :display:gsg:glgsg(debug): loading uncompressed texture panda_head
- :display:gsg:glgsg(debug): loading new texture object for panda_head, 512 x 256 x 1, z = 0, mipmaps 1, uses_mipmaps = 0
- :display:gsg:glgsg(debug): loading uncompressed texture panda_viser
- :display:gsg:glgsg(debug): loading new texture object for panda_viser, 256 x 64 x 1, z = 0, mipmaps 1, uses_mipmaps = 0
- :display:gsg:glgsg(debug): loading uncompressed texture panda_hat
- :display:gsg:glgsg(debug): loading new texture object for panda_hat, 512 x 256 x 1, z = 0, mipmaps 1, uses_mipmaps = 0
- :display: Unable to set window properties: !undecorated !fixed_size parent:(102760500)
- :display(debug): system_changed_properties(foreground )
- :display(debug): system_changed_properties(!foreground )
- test_panda.py:64: GtkWarning: Bug! loader 'png' didn't set an error on failure
- gtk.main_iteration_do(False)
- test_panda.py:64: GtkWarning: Error loading theme icon 'gtk-ok' for stock: Internal error: Image loader module 'png' failed to complete an operation, but didn't give a reason for the failure
- gtk.main_iteration_do(False)
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