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- echo Calling: "C:/Program Files/Unity/Hub/Editor/2022.2.1f1/Editor/Data/il2cpp/build/deploy/il2cpp.exe" --compile-cpp --platform=iOS --architecture=arm64 --outputpath="libGameAssembly.a" --libil2cpp-static --baselib-directory="C:/Users/Jonathan/GameName/Build/Libraries" --additional-defines=IL2CPP_DEBUG=0 --incremental-g-c-time-slice=3 --configuration=Release --dotnetprofile=unityaot-macos --profiler-output-file="C:/Users/Jonathan/GameName/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/profile.json" --external-lib-il2-cpp="C:/Users/Jonathan/GameName/Build/Libraries/libil2cpp.a" --data-folder="C:/Users/Jonathan/GameName/Library/Bee/artifacts/iOS/il2cppOutput/data" --generatedcppdir="Il2CppOutputProject/Source/il2cppOutput" --architecture=arm64 --outputpath="C:/Users/Jonathan/GameName/Build/build/Release-iphoneos/GameAssembly/libGameAssembly.a" --cachedirectory="C:/Users/Jonathan/GameName/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64" --conf --tool-chain-path="C:\iOS\builder\Toolchain" --sysroot-path="C:\iOS\builder\SDK" --compiler-flags="-Wno-nonportable-include-path -target arm64-apple-ios" --data-folder=C:\iOS\TEMP\il2cppOutput\data
- Either unknown arguments were used or one or more assemblies could not be found :
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