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- local Players = game:GetService("Players")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local TeleportService = game:GetService("TeleportService")
- local ReturnToLobby = ReplicatedStorage.DiedEvents:WaitForChild("ReturnToLobby")
- local LOBBY_PLACE_ID = 129633027229134
- local Returning = {}
- ReturnToLobby.OnServerEvent:Connect(function(Player)
- if Returning[Player] then
- return
- end
- Returning[Player] = true
- local TeleportData = {
- AddRounds = true,
- AddWins = false,
- PlayerName = Player.UserId
- }
- local success, errorMessage = pcall(function()
- TeleportService:Teleport(
- LOBBY_PLACE_ID,
- Player,
- TeleportData
- )
- end)
- if not success then
- warn("Error al regresar al Lobby: " .. errorMessage)
- Returning[Player] = nil
- end
- end)
- Players.PlayerRemoving:Connect(function(Player)
- Returning[Player] = nil
- end)
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