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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <!--
  3. // ============================================================
  4. // == X6 MUONLINE SERVER EMULATOR
  5. // == www.igcn.mu
  6. // == www.muemu.tech
  7. // == (C) 2019 IGC-Network | MUEMU (R)
  8. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  9. // == File is a part of MUEMU MuOnline Server files.
  10. // ============================================================
  11. //
  12. // ### ExpSystem ###
  13. // CalcType: Defines a type of exp calculation to be used
  14. // 0: Static exp only
  15. // ~ NormalExp + EventExp + VipExp + MapBonusExp
  16. // ~ MasterExp + EventExp + VipExp + MapBonusExp
  17. // 1: Static + Dynamic
  18. // ~ NormalExp + DynamicExp + EventExp + VipExp + MapBonusExp
  19. // ~ MasterExp + DynamicExp + EventExp + VipExp + MapBonusExp
  20. // 2: Static * Dynamic
  21. // ~ NormalExp * DynamicExp + EventExp + VipExp + MapBonusExp
  22. // ~ MasterExp * DynamicExp + EventExp + VipExp + MapBonusExp
  23. // 3: Dynamic only
  24. // ~ DynamicExp + EventExp + VipExp + MapBonusExp
  25. // ~ DynamicExp + EventExp + VipExp + MapBonusExp
  26. // DebugMode: If enables will display a log in Game Server, 0/1
  27. //
  28. // ### ExpSystem::StaticExp ###
  29. // Normal: The normal experience multiplier, float
  30. // Master: The master experience multiplier, float
  31. // Event: The event experience bonus, float
  32. // Quest: The quest experience multiplier (quests received from Quests System), float
  33. //
  34. // ### ExpSystem::DynamicExpRangeList ###
  35. // MinReset: Start range of resets count to apply the rule
  36. // MaxReset: End range of resets count to apply the rule
  37. // MinLevel: Start range of level to apply the rule
  38. // MaxLevel: End range of level to apply the rule
  39. // NormalExp: Regular experience multiplier
  40. // MasterExp: Master experience multiplier
  41. //
  42. // STRICTLY NO COMMENTS INSIDE TAGS
  43. //
  44. -->
  45.  
  46. <ExpSystem CalcType="0" DebugMode="0">
  47. <StaticExp Normal="200" Master="10" Event="300" Quest="1.0" />
  48.  
  49. <DynamicExpRangeList> <!-- First rule match a player requirements will be applied, therefore order of entries matters -->
  50. <Range MinReset="0" MaxReset="0" MinLevel="1" MaxLevel="50" NormalExp="250.1" MasterExp="1.0" />
  51. <Range MinReset="0" MaxReset="0" MinLevel="51" MaxLevel="100" NormalExp="1.3" MasterExp="1.0" />
  52. <Range MinReset="0" MaxReset="0" MinLevel="101" MaxLevel="200" NormalExp="1.5" MasterExp="1.0" />
  53. <Range MinReset="0" MaxReset="0" MinLevel="201" MaxLevel="400" NormalExp="1.8" MasterExp="1.0" />
  54. <Range MinReset="0" MaxReset="0" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.8" />
  55. <Range MinReset="0" MaxReset="0" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="2.2" />
  56. <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
  57. <Range MinReset="1" MaxReset="2" MinLevel="1" MaxLevel="50" NormalExp="1.1" MasterExp="1.0" />
  58. <Range MinReset="1" MaxReset="2" MinLevel="51" MaxLevel="100" NormalExp="1.1" MasterExp="1.0" />
  59. <Range MinReset="1" MaxReset="2" MinLevel="101" MaxLevel="200" NormalExp="1.1" MasterExp="1.0" />
  60. <Range MinReset="1" MaxReset="2" MinLevel="201" MaxLevel="400" NormalExp="1.1" MasterExp="1.0" />
  61. <Range MinReset="1" MaxReset="2" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.2" />
  62. <Range MinReset="1" MaxReset="2" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="1.4" />
  63. <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
  64. <Range MinReset="3" MaxReset="4" MinLevel="1" MaxLevel="50" NormalExp="1.2" MasterExp="1.0" />
  65. <Range MinReset="3" MaxReset="4" MinLevel="51" MaxLevel="100" NormalExp="1.2" MasterExp="1.0" />
  66. <Range MinReset="3" MaxReset="4" MinLevel="101" MaxLevel="200" NormalExp="1.2" MasterExp="1.0" />
  67. <Range MinReset="3" MaxReset="4" MinLevel="201" MaxLevel="400" NormalExp="1.2" MasterExp="1.0" />
  68. <Range MinReset="3" MaxReset="4" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.3" />
  69. <Range MinReset="3" MaxReset="4" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="1.5" />
  70. <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
  71. <Range MinReset="5" MaxReset="6" MinLevel="1" MaxLevel="50" NormalExp="1.3" MasterExp="1.0" />
  72. <Range MinReset="5" MaxReset="6" MinLevel="51" MaxLevel="100" NormalExp="1.3" MasterExp="1.0" />
  73. <Range MinReset="5" MaxReset="6" MinLevel="101" MaxLevel="200" NormalExp="1.3" MasterExp="1.0" />
  74. <Range MinReset="5" MaxReset="6" MinLevel="201" MaxLevel="400" NormalExp="1.3" MasterExp="1.0" />
  75. <Range MinReset="5" MaxReset="6" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.4" />
  76. <Range MinReset="5" MaxReset="6" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="1.5" />
  77. <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
  78. <Range MinReset="7" MaxReset="8" MinLevel="1" MaxLevel="50" NormalExp="1.4" MasterExp="1.0" />
  79. <Range MinReset="7" MaxReset="8" MinLevel="51" MaxLevel="100" NormalExp="1.4" MasterExp="1.0" />
  80. <Range MinReset="7" MaxReset="8" MinLevel="101" MaxLevel="200" NormalExp="1.4" MasterExp="1.0" />
  81. <Range MinReset="7" MaxReset="8" MinLevel="201" MaxLevel="400" NormalExp="1.4" MasterExp="1.0" />
  82. <Range MinReset="7" MaxReset="8" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.5" />
  83. <Range MinReset="7" MaxReset="8" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="1.6" />
  84. <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
  85. <Range MinReset="9" MaxReset="6" MinLevel="1" MaxLevel="50" NormalExp="1.4" MasterExp="1.0" />
  86. <Range MinReset="9" MaxReset="6" MinLevel="51" MaxLevel="100" NormalExp="1.4" MasterExp="1.0" />
  87. <Range MinReset="9" MaxReset="6" MinLevel="101" MaxLevel="200" NormalExp="1.4" MasterExp="1.0" />
  88. <Range MinReset="9" MaxReset="6" MinLevel="201" MaxLevel="400" NormalExp="1.4" MasterExp="1.0" />
  89. <Range MinReset="9" MaxReset="6" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.6" />
  90. <Range MinReset="9" MaxReset="6" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="1.7" />
  91. </DynamicExpRangeList>
  92. </ExpSystem>
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