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- ; Engine.ini located C:\Users\%username%\AppData\Local\Yakisoba\Saved\Config\WindowsNoEditor
- ; Remember to set the file as read-only in file properties and change the resolution to your monitor's resolution
- [ScalabilityGroups]
- ; Graphics Scalability Settings
- sg.ResolutionQuality=100.000000 ; Resolution quality
- sg.ViewDistanceQuality=1 ; View distance quality
- sg.AntiAliasingQuality=3 ; Anti-aliasing quality
- sg.ShadowQuality=1 ; Shadow quality
- sg.PostProcessQuality=3 ; Post-process quality
- sg.TextureQuality=1 ; Texture quality
- sg.EffectsQuality=1 ; Effects quality
- sg.FoliageQuality=3 ; Foliage quality
- sg.ShadingQuality=3 ; Shading quality
- [/Script/Yakisoba.SQGameUserSettings]
- ; Screen Settings
- bUseDesiredScreenHeight=False
- ResolutionSizeX=2560 ; Screen resolution width
- ResolutionSizeY=1440 ; Screen resolution height
- LastUserConfirmedResolutionSizeX=2560
- LastUserConfirmedResolutionSizeY=1440
- WindowPosX=-1
- WindowPosY=-1
- FullscreenMode=1 ; Fullscreen mode (0=Windowed, 1=Fullscreen)
- LastConfirmedFullscreenMode=1
- PreferredFullscreenMode=1
- DesiredScreenWidth=1280 ; Desired screen width
- DesiredScreenHeight=720 ; Desired screen height
- LastUserConfirmedDesiredScreenWidth=1280
- LastUserConfirmedDesiredScreenHeight=720
- LastRecommendedScreenWidth=-1.000000
- LastRecommendedScreenHeight=-1.000000
- ; Graphics Settings
- r.ViewDistanceScale=4.000000 ; Max render distance
- r.SSR.Quality=1 ; Screen-space reflections quality
- r.SSAO.Quality=0 ; Screen-space ambient occlusion quality
- r.AmbientOcclusionLevels=3 ; Ambient occlusion levels
- r.MotionBlurQuality=0 ; Motion blur quality
- r.LensFlareQuality=0 ; Lens flare quality
- r.BloomQuality=0 ; Bloom quality
- r.AutoExposure=0 ; Auto exposure
- r.ScreenSpaceGlobalIllumination=1 ; Screen-space global illumination
- r.IntelXeSS=1 ; Intel XeSS (image upscaling) quality
- r.ScreenPercentage=100.000000 ; Screen percentage (render resolution percentage)
- r.MSAA.CompositingSampleCount=0 ; MSAA (multi-sample anti-aliasing) sample count
- r.TextureStreaming=0 ; Texture streaming (texture quality)
- r.ShadowQuality=2 ; Shadow quality
- r.Shadow.DistanceScale=1.000000 ; Shadow distance scale
- r.Shadow.CSM.MaxCascades=4 ; Shadow cascades (for more detailed shadows)
- r.Shadow.CSM.TransitionScale=0.250000 ; Shadow cascade transition scale
- r.Shadow.CSM.TransitionSmoothness=0.000000 ; Shadow cascade transition smoothness
- r.Shadow.MaxResolution=2048 ; Maximum shadow resolution
- r.Shadow.RadiusThreshold=0.040000 ; Shadow radius threshold
- r.Shadow.RadiusThresholdScale=0.700000 ; Shadow radius threshold scale
- r.Shadow.DistanceFadeoutFraction=0.800000 ; Shadow distance fadeout fraction
- r.Shadow.DepthBias=0.000100 ; Shadow depth bias
- r.TranslucencyLightingVolumeDim=64 ; Translucency lighting volume dimensions
- r.RefractionQuality=2 ; Refraction quality
- r.SSR.TemporalAccumulation=1 ; Temporal accumulation for screen-space reflections
- r.SSR.TemporalAccumulationSamples=16 ; Temporal accumulation samples for screen-space reflections
- r.SceneColorFringeQuality=1 ; Scene color fringe quality
- r.AO.RadiusScale=1.200000 ; Ambient occlusion radius scale
- r.AmbientOcclusionStaticFraction=1 ; Ambient occlusion static fraction
- r.AmbientOcclusionMipLevelFactor=0.400000 ; Ambient occlusion mip level factor
- r.DepthOfFieldQuality=0 ; Depth of field quality
- r.SkyLightQuality=2 ; Sky light quality
- r.LightShaftQuality=1 ; Light shaft quality
- r.VolumetricFog=1 ; Volumetric fog
- r.EmitterSpawnRateScale=1.000000 ; Particle emitter spawn rate scale
- r.ParticleLightQuality=1 ; Particle light quality
- r.LightPropagationVolume=1 ; Light propagation volume
- r.LightPropagationVolumeDensityTexture=1 ; Light propagation volume density texture
- r.Shadow.MaxCSMResolution=4096 ; Maximum cascade shadow map resolution
- r.MaxAnisotropy=16 ; Maximum anisotropy for textures
- r.EffectsQuality=2 ; Effects quality
- r.FoliageQuality=4 ; Foliage quality
- r.ShadingQuality=2 ; Shading quality
- r.PostProcessQuality=3 ; Post-process quality
- r.MaterialQualityLevel=1 ; Material quality level
- r.SSS.Scale=0.500000 ; Subsurface scattering scale
- r.SSS.SampleSet=0 ; Subsurface scattering sample set
- r.SSS.Quality=1 ; Subsurface scattering quality
- bInvertY=False ; Invert Y-axis (mouse/aim)
- bEnableMouseSmoothing=False
- bToggleSprint=True
- bKeyboardHighlight=False
- bUseMenuToolTips=True
- bUseRadialMenuToolTips=True
- bUseInGameHelp=True
- bHideServerIdentification=False
- GlobalSensitivity=0.236642 ; Global sensitivity (mouse/aim)
- DoubleKeyPressTime=0.075000
- MatchmakingRegion=US_East_1
- MaxImpactEffectDecalLifeSpan=60.000000
- bIsLanMatch=False
- bToggleCrouch=True
- bToggleADS=True
- bToggleLean=False
- bToggleFreelook=False
- FreelookSensitivity=1.000000
- bHelicopterInvertMousePitch=False
- HelicopterPitchSensitivity=1.000000
- HelicopterRollSensitivity=1.000000
- bUseSensitivityScaling=False ; Use sensitivity scaling
- SoldierSensitivity=1.000000
- SoldierZoomSensitivities=((1.000000, 1.000000),(4.000000, 0.500000),(8.000000, 0.500000))
- VehicleSensitivity=1.000000
- VehicleZoomSensitivities=((1.000000, 1.000000),(4.000000, 0.500000))
- bFreelookRecentersWeapon=False
- bJumpCausesUnCrouch=True
- bJumpCausesUnProne=True
- bIsDoubleTapWalkingEnabled=False
- bVOIPEnabled=True
- ChannelVoiceVolume=((Team, 1.000000),(Squad, 1.000000),(Positional, 1.000000))
- VoiceOutputDeviceId=Default System Device ; Voice output device
- VoiceInputDeviceId=Default System Device ; Voice input device
- UsePushToTalkVoiceChat=((Team, True),(Squad, True),(Positional, True))
- bSquadVoiceDefaultOpen=False
- bApplyVoiceRadioFilter=True
- bPlaySquadVOIPSounds=True
- bPlayCommandVOIPSounds=True
- LocalVoIPVolume=1.000000
- CommandVoIPVolume=1.000000
- UnfocusedVolumeMultiplier=0.500000
- GraphicsQuality=1 ; Graphics quality preset
- ScreenSharpening=0.500000 ; Screen sharpening
- AmbientOcclusion=0 ; Ambient occlusion
- MotionBlurQuality=0 ; Motion blur quality
- LensFlare=0 ; Lens flare
- Bloom=0 ; Bloom
- AutoExposure=0 ; Auto exposure
- EyeAdaptationQuality=0 ; Eye adaptation quality
- RayTracingAmbientOcclusion=1 ; Ray tracing ambient occlusion
- RayTracingShadows=1 ; Ray tracing shadows
- ScreenSpaceGlobalIllumination=1 ; Screen-space global illumination
- IntelXeSS=1 ; Intel XeSS (image upscaling) quality
- FOV=76.062027 ; Field of view
- MasterVolume=1.000000 ; Master volume
- EffectsVolume=1.000000 ; Effects volume
- UIVolume=0.500000 ; UI volume
- MusicVolume=1.000000 ; Music volume
- DialogueVolume=1.000000 ; Dialogue volume
- VoiceVolume=1.000000 ; Voice volume
- MicVolume=1.000000 ; Microphone volume
- PlayerNamePrefix= ; Player name prefix
- NameTagOpacity=1.000000 ; Name tag opacity
- NameTagScale=1.000000 ; Name tag scale
- bShowNameTagText=True ; Show name tag text
- bShowNameTagKit=False ; Show name tag kit
- bDistanceFieldShadows=False ; Distance field shadows
- bInvertedYAxis=False ; Inverted Y-axis
- Gamma=2.200000 ; Gamma
- DistanceFieldShadowDistance=1000.000000 ; Distance field shadow distance
- CascadeShadowMapDistance=100.000000 ; Cascade shadow map distance
- bUseSensivityScaling=False ; Use sensitivity scaling
- bShowDiffVerServers=False ; Show different version servers
- bShowEmptyServers=False ; Show empty servers
- bShowQueuesSeparately=True ; Show queues separately
- bShowReservedSlots=False ; Show reserved slots
- ScreenPercentage=100.000000 ; Screen percentage (render resolution percentage)
- MSAACompositingSampleCount=0 ; MSAA (multi-sample anti-aliasing) sample count
- AmbientOcclusionStaticFraction=1 ; Ambient occlusion static fraction
- AmbientOcclusionLevels=0 ; Ambient occlusion levels
- AmbientOcclusionRadiusScale=1.200000 ; Ambient occlusion radius scale
- LensFlareQuality=0 ; Lens flare quality
- BloomQuality=0 ; Bloom quality
- TextureStreaming=0 ; Texture streaming (texture quality)
- SquadIncrementalVersion=1
- bUseVSync=False ; Use vertical sync
- bUseDynamicResolution=False ; Use dynamic resolution
- Version=5
- LastCPUBenchmarkSteps=189.346893
- LastCPUBenchmarkSteps=223.391418
- LastGPUBenchmarkSteps=787.604919
- LastGPUBenchmarkSteps=562.095337
- LastGPUBenchmarkSteps=1034.709229
- LastGPUBenchmarkSteps=615.583740
- LastGPUBenchmarkSteps=176.455093
- LastGPUBenchmarkSteps=392.485077
- LastGPUBenchmarkSteps=1349.145874
- [/Script/Engine.GameUserSettings]
- bUseDesiredScreenHeight=False
- [/Script/Engine.GameUserSettings]
- bUseDesiredScreenHeight=False
- [ShaderPipelineCache.CacheFile]
- LastOpened=Yakisoba
- ; CHANGES
- ;---------
- ; ResolutionSizeX and ResolutionSizeY are set to 2560x1440 to match the display resolution.
- ; DesiredScreenWidth and DesiredScreenHeight are set to 1280x720 for performance optimization.
- ; FrameRateLimit is set to 0 to disable frame rate limiting.
- ; AudioQualityLevel is set to 0 for optimal audio performance.
- ; bUseHDRDisplayOutput is set to False as HDR display output is not enabled.
- ; Various graphical settings are adjusted for performance, such as r.ViewDistanceScale, r.ShadowQuality, r.PostProcessQuality, and r.FoliageQuality.
- ; r.TextureStreaming is set to 0 to disable texture streaming for improved performance.
- ; GraphicsQuality is set to 1 for a balanced graphical quality and performance.
- ; Bloom, AutoExposure, and EyeAdaptationQuality are set to 0 to disable those effects for better performance.
- ; RayTracingAmbientOcclusion and RayTracingShadows are set to 1 to enable ray tracing for improved visual quality.
- ; FOV is set to 80.000000, which might need adjustment based on personal preference.
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