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GameUserSettings.ini

May 27th, 2023 (edited)
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INI file 10.99 KB | Gaming | 0 0
  1. ; Engine.ini located C:\Users\%username%\AppData\Local\Yakisoba\Saved\Config\WindowsNoEditor
  2. ; Remember to set the file as read-only in file properties and change the resolution to your monitor's resolution
  3.  
  4. [ScalabilityGroups]
  5. ; Graphics Scalability Settings
  6. sg.ResolutionQuality=100.000000         ; Resolution quality
  7. sg.ViewDistanceQuality=1               ; View distance quality
  8. sg.AntiAliasingQuality=3               ; Anti-aliasing quality
  9. sg.ShadowQuality=1                     ; Shadow quality
  10. sg.PostProcessQuality=3                ; Post-process quality
  11. sg.TextureQuality=1                    ; Texture quality
  12. sg.EffectsQuality=1                    ; Effects quality
  13. sg.FoliageQuality=3                    ; Foliage quality
  14. sg.ShadingQuality=3                    ; Shading quality
  15.  
  16. [/Script/Yakisoba.SQGameUserSettings]
  17. ; Screen Settings
  18. bUseDesiredScreenHeight=False
  19. ResolutionSizeX=2560                   ; Screen resolution width
  20. ResolutionSizeY=1440                   ; Screen resolution height
  21. LastUserConfirmedResolutionSizeX=2560
  22. LastUserConfirmedResolutionSizeY=1440
  23. WindowPosX=-1
  24. WindowPosY=-1
  25. FullscreenMode=1                       ; Fullscreen mode (0=Windowed, 1=Fullscreen)
  26. LastConfirmedFullscreenMode=1
  27. PreferredFullscreenMode=1
  28. DesiredScreenWidth=1280                ; Desired screen width
  29. DesiredScreenHeight=720                ; Desired screen height
  30. LastUserConfirmedDesiredScreenWidth=1280
  31. LastUserConfirmedDesiredScreenHeight=720
  32. LastRecommendedScreenWidth=-1.000000
  33. LastRecommendedScreenHeight=-1.000000
  34.  
  35. ; Graphics Settings
  36. r.ViewDistanceScale=4.000000            ; Max render distance
  37. r.SSR.Quality=1                         ; Screen-space reflections quality
  38. r.SSAO.Quality=0                        ; Screen-space ambient occlusion quality
  39. r.AmbientOcclusionLevels=3              ; Ambient occlusion levels
  40. r.MotionBlurQuality=0                   ; Motion blur quality
  41. r.LensFlareQuality=0                    ; Lens flare quality
  42. r.BloomQuality=0                        ; Bloom quality
  43. r.AutoExposure=0                        ; Auto exposure
  44. r.ScreenSpaceGlobalIllumination=1       ; Screen-space global illumination
  45. r.IntelXeSS=1                           ; Intel XeSS (image upscaling) quality
  46. r.ScreenPercentage=100.000000           ; Screen percentage (render resolution percentage)
  47. r.MSAA.CompositingSampleCount=0         ; MSAA (multi-sample anti-aliasing) sample count
  48. r.TextureStreaming=0                    ; Texture streaming (texture quality)
  49. r.ShadowQuality=2                       ; Shadow quality
  50. r.Shadow.DistanceScale=1.000000         ; Shadow distance scale
  51. r.Shadow.CSM.MaxCascades=4              ; Shadow cascades (for more detailed shadows)
  52. r.Shadow.CSM.TransitionScale=0.250000   ; Shadow cascade transition scale
  53. r.Shadow.CSM.TransitionSmoothness=0.000000  ; Shadow cascade transition smoothness
  54. r.Shadow.MaxResolution=2048             ; Maximum shadow resolution
  55. r.Shadow.RadiusThreshold=0.040000       ; Shadow radius threshold
  56. r.Shadow.RadiusThresholdScale=0.700000  ; Shadow radius threshold scale
  57. r.Shadow.DistanceFadeoutFraction=0.800000   ; Shadow distance fadeout fraction
  58. r.Shadow.DepthBias=0.000100             ; Shadow depth bias
  59. r.TranslucencyLightingVolumeDim=64      ; Translucency lighting volume dimensions
  60. r.RefractionQuality=2                   ; Refraction quality
  61. r.SSR.TemporalAccumulation=1            ; Temporal accumulation for screen-space reflections
  62. r.SSR.TemporalAccumulationSamples=16    ; Temporal accumulation samples for screen-space reflections
  63. r.SceneColorFringeQuality=1             ; Scene color fringe quality
  64. r.AO.RadiusScale=1.200000               ; Ambient occlusion radius scale
  65. r.AmbientOcclusionStaticFraction=1      ; Ambient occlusion static fraction
  66. r.AmbientOcclusionMipLevelFactor=0.400000   ; Ambient occlusion mip level factor
  67. r.DepthOfFieldQuality=0                 ; Depth of field quality
  68. r.SkyLightQuality=2                     ; Sky light quality
  69. r.LightShaftQuality=1                   ; Light shaft quality
  70. r.VolumetricFog=1                       ; Volumetric fog
  71. r.EmitterSpawnRateScale=1.000000        ; Particle emitter spawn rate scale
  72. r.ParticleLightQuality=1                ; Particle light quality
  73. r.LightPropagationVolume=1              ; Light propagation volume
  74. r.LightPropagationVolumeDensityTexture=1    ; Light propagation volume density texture
  75. r.Shadow.MaxCSMResolution=4096          ; Maximum cascade shadow map resolution
  76. r.MaxAnisotropy=16                      ; Maximum anisotropy for textures
  77. r.EffectsQuality=2                      ; Effects quality
  78. r.FoliageQuality=4                      ; Foliage quality
  79. r.ShadingQuality=2                      ; Shading quality
  80. r.PostProcessQuality=3                  ; Post-process quality
  81. r.MaterialQualityLevel=1                ; Material quality level
  82. r.SSS.Scale=0.500000                    ; Subsurface scattering scale
  83. r.SSS.SampleSet=0                       ; Subsurface scattering sample set
  84. r.SSS.Quality=1                         ; Subsurface scattering quality
  85. bInvertY=False                          ; Invert Y-axis (mouse/aim)
  86. bEnableMouseSmoothing=False
  87. bToggleSprint=True
  88. bKeyboardHighlight=False
  89. bUseMenuToolTips=True
  90. bUseRadialMenuToolTips=True
  91. bUseInGameHelp=True
  92. bHideServerIdentification=False
  93. GlobalSensitivity=0.236642              ; Global sensitivity (mouse/aim)
  94. DoubleKeyPressTime=0.075000
  95. MatchmakingRegion=US_East_1
  96. MaxImpactEffectDecalLifeSpan=60.000000
  97. bIsLanMatch=False
  98. bToggleCrouch=True
  99. bToggleADS=True
  100. bToggleLean=False
  101. bToggleFreelook=False
  102. FreelookSensitivity=1.000000
  103. bHelicopterInvertMousePitch=False
  104. HelicopterPitchSensitivity=1.000000
  105. HelicopterRollSensitivity=1.000000
  106. bUseSensitivityScaling=False           ; Use sensitivity scaling
  107. SoldierSensitivity=1.000000
  108. SoldierZoomSensitivities=((1.000000, 1.000000),(4.000000, 0.500000),(8.000000, 0.500000))
  109. VehicleSensitivity=1.000000
  110. VehicleZoomSensitivities=((1.000000, 1.000000),(4.000000, 0.500000))
  111. bFreelookRecentersWeapon=False
  112. bJumpCausesUnCrouch=True
  113. bJumpCausesUnProne=True
  114. bIsDoubleTapWalkingEnabled=False
  115. bVOIPEnabled=True
  116. ChannelVoiceVolume=((Team, 1.000000),(Squad, 1.000000),(Positional, 1.000000))
  117. VoiceOutputDeviceId=Default System Device         ; Voice output device
  118. VoiceInputDeviceId=Default System Device          ; Voice input device
  119. UsePushToTalkVoiceChat=((Team, True),(Squad, True),(Positional, True))
  120. bSquadVoiceDefaultOpen=False
  121. bApplyVoiceRadioFilter=True
  122. bPlaySquadVOIPSounds=True
  123. bPlayCommandVOIPSounds=True
  124. LocalVoIPVolume=1.000000
  125. CommandVoIPVolume=1.000000
  126. UnfocusedVolumeMultiplier=0.500000
  127. GraphicsQuality=1                        ; Graphics quality preset
  128. ScreenSharpening=0.500000                ; Screen sharpening
  129. AmbientOcclusion=0                       ; Ambient occlusion
  130. MotionBlurQuality=0                      ; Motion blur quality
  131. LensFlare=0                              ; Lens flare
  132. Bloom=0                                  ; Bloom
  133. AutoExposure=0                           ; Auto exposure
  134. EyeAdaptationQuality=0                   ; Eye adaptation quality
  135. RayTracingAmbientOcclusion=1             ; Ray tracing ambient occlusion
  136. RayTracingShadows=1                      ; Ray tracing shadows
  137. ScreenSpaceGlobalIllumination=1          ; Screen-space global illumination
  138. IntelXeSS=1                              ; Intel XeSS (image upscaling) quality
  139. FOV=76.062027                            ; Field of view
  140. MasterVolume=1.000000                    ; Master volume
  141. EffectsVolume=1.000000                   ; Effects volume
  142. UIVolume=0.500000                        ; UI volume
  143. MusicVolume=1.000000                     ; Music volume
  144. DialogueVolume=1.000000                  ; Dialogue volume
  145. VoiceVolume=1.000000                     ; Voice volume
  146. MicVolume=1.000000                       ; Microphone volume
  147. PlayerNamePrefix=                        ; Player name prefix
  148. NameTagOpacity=1.000000                  ; Name tag opacity
  149. NameTagScale=1.000000                    ; Name tag scale
  150. bShowNameTagText=True                    ; Show name tag text
  151. bShowNameTagKit=False                    ; Show name tag kit
  152. bDistanceFieldShadows=False              ; Distance field shadows
  153. bInvertedYAxis=False                     ; Inverted Y-axis
  154. Gamma=2.200000                           ; Gamma
  155. DistanceFieldShadowDistance=1000.000000  ; Distance field shadow distance
  156. CascadeShadowMapDistance=100.000000      ; Cascade shadow map distance
  157. bUseSensivityScaling=False               ; Use sensitivity scaling
  158. bShowDiffVerServers=False                ; Show different version servers
  159. bShowEmptyServers=False                  ; Show empty servers
  160. bShowQueuesSeparately=True               ; Show queues separately
  161. bShowReservedSlots=False                 ; Show reserved slots
  162. ScreenPercentage=100.000000              ; Screen percentage (render resolution percentage)
  163. MSAACompositingSampleCount=0             ; MSAA (multi-sample anti-aliasing) sample count
  164. AmbientOcclusionStaticFraction=1         ; Ambient occlusion static fraction
  165. AmbientOcclusionLevels=0                 ; Ambient occlusion levels
  166. AmbientOcclusionRadiusScale=1.200000     ; Ambient occlusion radius scale
  167. LensFlareQuality=0                       ; Lens flare quality
  168. BloomQuality=0                           ; Bloom quality
  169. TextureStreaming=0                       ; Texture streaming (texture quality)
  170. SquadIncrementalVersion=1
  171. bUseVSync=False                          ; Use vertical sync
  172. bUseDynamicResolution=False              ; Use dynamic resolution
  173. Version=5
  174. LastCPUBenchmarkSteps=189.346893
  175. LastCPUBenchmarkSteps=223.391418
  176. LastGPUBenchmarkSteps=787.604919
  177. LastGPUBenchmarkSteps=562.095337
  178. LastGPUBenchmarkSteps=1034.709229
  179. LastGPUBenchmarkSteps=615.583740
  180. LastGPUBenchmarkSteps=176.455093
  181. LastGPUBenchmarkSteps=392.485077
  182. LastGPUBenchmarkSteps=1349.145874
  183.  
  184. [/Script/Engine.GameUserSettings]
  185. bUseDesiredScreenHeight=False
  186.  
  187. [/Script/Engine.GameUserSettings]
  188. bUseDesiredScreenHeight=False
  189.  
  190. [ShaderPipelineCache.CacheFile]
  191. LastOpened=Yakisoba
  192.  
  193. ; CHANGES
  194. ;---------
  195. ; ResolutionSizeX and ResolutionSizeY are set to 2560x1440 to match the display resolution.
  196. ; DesiredScreenWidth and DesiredScreenHeight are set to 1280x720 for performance optimization.
  197. ; FrameRateLimit is set to 0 to disable frame rate limiting.
  198. ; AudioQualityLevel is set to 0 for optimal audio performance.
  199. ; bUseHDRDisplayOutput is set to False as HDR display output is not enabled.
  200.  
  201. ; Various graphical settings are adjusted for performance, such as r.ViewDistanceScale, r.ShadowQuality, r.PostProcessQuality, and r.FoliageQuality.
  202. ; r.TextureStreaming is set to 0 to disable texture streaming for improved performance.
  203.  
  204. ; GraphicsQuality is set to 1 for a balanced graphical quality and performance.
  205. ; Bloom, AutoExposure, and EyeAdaptationQuality are set to 0 to disable those effects for better performance.
  206. ; RayTracingAmbientOcclusion and RayTracingShadows are set to 1 to enable ray tracing for improved visual quality.
  207. ; FOV is set to 80.000000, which might need adjustment based on personal preference.
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