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May 21st, 2018
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  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. if (player.getY() == 22) {
  31. if (player.getX() == 1) {
  32. map.writeStatus("left");
  33. me.move('left');
  34. }
  35. else if (player.getX() == 2) {
  36. map.writeStatus("right");
  37. me.move('right');
  38. }
  39. else if (player.getX() == 3) {
  40. map.writeStatus("up");
  41. me.move('up');
  42. }
  43. else if (player.getX() == 4) {
  44. map.writeStatus("down");
  45. me.move('down');
  46. }
  47. }
  48. }
  49. });
  50.  
  51. map.defineObject('barrier', {
  52. 'symbol': '░',
  53. 'color': 'purple',
  54. 'impassable': true,
  55. 'passableFor': ['robot']
  56. });
  57.  
  58. map.placeObject(0, map.getHeight() - 1, 'exit');
  59. map.placeObject(1, 1, 'robot');
  60. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  61. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  62.  
  63. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  64. autoGeneratedMaze.create( function (x, y, mapValue) {
  65. // don't write maze over robot or barrier
  66. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  67. return 0;
  68. } else if (mapValue === 1) { //0 is empty space 1 is wall
  69. map.placeObject(x,y, 'block');
  70. } else {
  71. map.placeObject(x,y,'empty');
  72. }
  73. });
  74. }
  75.  
  76. function validateLevel(map) {
  77. map.validateExactlyXManyObjects(1, 'exit');
  78. map.validateExactlyXManyObjects(1, 'robot');
  79. map.validateAtMostXObjects(1, 'blueKey');
  80. }
  81.  
  82. function onExit(map) {
  83. if (!map.getPlayer().hasItem('blueKey')) {
  84. map.writeStatus("We need to get that key!");
  85. return false;
  86. } else {
  87. return true;
  88. }
  89. }
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