FrozenWrath

Fire Emblem: Sword of the Heavens

Aug 10th, 2016
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  1. It is currently the year 677 in the Ayrian Calendar.
  2.  
  3. According to legends, Ayria was formed by a Great Dragon, who had created the beings we know as dragons, and us humans. Both mankind and dragons prospered under the rule of the Great Dragon. However, the Great Dragon had gradually become biased towards those who were made in its image, and mankind was soon discriminated by the dragons, little by little.
  4.  
  5. After about a century of harsh treatment, mankind revolted in the year 104 of the Ayrian Calendar. They had secretly gathered both the finest blacksmiths and the wisest sages to forge the strongest weapons possible to slay the dragons. These weapons would later be referred to as the Sacred Marks in the Archsage Gottfried's records.
  6. However, they could not be wielded by any mortal. Only the strong of will could overcome the intense magical saturation contained within the weapons. Among them was the son of the Archsage Gottfried, whose name is forever lost in the shrouds of the past. It was this man, the son of the Archsage Gottfried, bearer of the Sacred Mark Alm, who would lead the charge against the Great Dragon, along with four other brave souls.
  7.  
  8. These five heroes, better known as the Five Legends, would go down in the pages of history as:
  9. Archsage Gottfried's son, he whose name was never recorded. With the Sword of the Heavens in hand, he led the others to victory against the dragons. However, he would soon vanish, never to be seen again by the very people for whom he ventured out to save.
  10. Regulus, the Prince of Lions, wielder of Longinus, the Unwavering Loyalty. He would be the first ruler of the southern country of Regalescus.
  11. Saint Sabina, the Faithful Maiden, bearer of the Radiant Hope, Selene. Her positive disposition shone as a beacon to both her comrades and the people. She was the first officially recorded Saint of Ayria.
  12. Junia, the Youngest Archsage, she was granted the title of Archsage for her advances in the field of magic, particularly regarding Elder Magic, or as it is usually called in this age, "Dark Magic". Chosen to use Apocrypha, the Revelation, she would disappear soon after the Great Dragon was slain. It is theorized that she did not want to have anybody see her decay from her extensive use of Elder Magic.
  13. Rowan, the Roaring Warrior, cursed at birth to die gloriously in battle. Wielding the Raging Wrath, Heracles, she would play a pivotal role in the Final Judgement.
  14.  
  15. The Five Legends ventured up to the highest point of Ayria, where they would mount their final siege: Nepenthe, the haven of the Great Dragon. Though victory was attained, it did not come at an easy cost: Rowan had sacrificed her life in order to permit the killing blow for Archsage Gottfried's son, and both Archsage Gottfried's son and Junia seemed to have vanished off the face of the earth.
  16.  
  17. But now, it is the year 677 on the Ayrian calendar, and Ayria has since divided into five different countries.
  18. Regalescus, the southern country, known for their knights and soldiers, and also for keeping the peace around the countries. Their ruler, King Terrackus, resides over the land.
  19. Midrinne, the centermost country, and host to various problems, up to and including the fourth king of Midrinne turning out to be extremely corrupt, causing many to overthrow the king for a new one. However, various nobles desired the throne for themselves, and so war broke out amongst the people of Midrinne, which would later be referred to as the "Year of Blood". Regalescus caught wind of this, and sent their own soldiers out to fight the Midrinians, creating even more needless slaughter. Eventually, Regalescus forced the nobles to sign a treaty known as the Blood Pact, which stated that the nobles would each own a part of Midrinne, and would regularly discuss politics and the like at the capital of Midrinne, instead of fighting over land.
  20. The mountains west of Midrinne are home to the people of Estheryl, which consist of humans and lesser dragons, known as wyverns. Though isolated from most of the other countries, Estheryl seems to have built up quite the rapport with Regalescus. Estheryl is also known for their mining industry, due to the precious metals and gems that lie underneath the earth of the mountains.
  21. North of Midrinne is the home of pegasi, mercenaries, and mercenaries that ride pegasi, the snowy plains of Norde. Of course, because there's no real spring in Norde, the Nordians have taken to mercenary work to make any money, usually sending little recruiting squads to rake in more people, which means more money.
  22. East of the other countries, separated by a sea... is the island country of Holyn, a seemingly archaic country whose style of swordfighting and poetry was unlike anything the other countries have seen. Once they had come in contact with the mainland, however, they seem to have redesigned some of their weapons, and even a few mainlanders use these weapons, finding them better than the originals.
  23.  
  24. However, recently, wyvern riders have invaded some towns on the west edge of Midrinne. One could only suspect that Estheryl intends to declare war, but what for...?
  25.  
  26. On the many mysteries of Ayria:
  27. [6:52 PM] FrozenWrath: Oh, but I can blog about the local (and likely only) religion of Ayria, which is the Church (Cult, maybe?) of the Great Dragon, because people still believe in a deity that hated humans and forced them to make dragon-slaying weapons. It is a religion that sees practice in various parts of Ayria, especially in Regalescus, but others do believe that having faith in a dragon, of all things, is a horrible idea. Practicioners of Light Magic and Staves tend to also be part of the Church of the Great Dragon, because people have yet to discover how either of those actually work (Hint: It involves tickets and limbos).
  28. [6:54 PM] FrozenWrath: So you might be asking to yourself, "Surely, now that the Great Dragon is gone, all the dragons are gone, too, right?" And you would be wrong, because some dragons didn't get the eviction notice, and are currently hiding in their caves, hoarding shit and eating anything that gets near. Others decided that was stupid, so they sealed their powers, and condensed them into a pretty little gemstone. This also had the side effect of making them look like little girls. That is, little girls who age as slowly as my boss writes posts when she roleplays. People, of course, still think little girls with stones are still dragons, so maybe you'll see a guy come into town every so often, and kill little girls. Or boys. Or really old men!
  29. [7:11 PM] FrozenWrath: Estheryl is, as mentioned before, a primarily mountainous region, with few places for agriculture, most of which are situated on the western edge of Estheryl, by the ocean. Rather, Estherians depend on trading precious gems and metals mined out of their mountains with Regalescians for food and various other necessities. Though mining and trade are the main industries for Estheryl, wyvern raising has recently began to become more and more popular, with the introduction of a smaller and and more maintainable breed of wyvern known as the farm wyvern. Being so close to the nesting places of wyverns, most Estherians will come in contact with some, and some may even tame one for themselves. Useful in both general travel and war, it could be said that a wyvern is an Estherian's best friend, or even Estheryl's best friend.
  30. [5:56 PM] ForzenWorth: Further down the mountains of Estheryl, mostly on the southern border between it and Midrinne, are various nomadic tribes, going from place to place in search of new prey and new lands. Some bring bows and horses, others bring swords and blinding swiftness, and some others... bring axes and quite a bit of determination. The latter of which refer to tribes that honor their "ancestor", Rowan, who was noted to be from the west part of Ayria. Of course, scholars have little to confirm any of these nomads' claims.
  31. [6:00 PM] DeltanTD: Oh-ho-ho. So the claim to Rowan's legacy comes to nomads
  32. [6:00 PM] DeltanTD: and they're more or less between being Midrinne and Estheryl
  33. [6:04 PM] ForzenWorth: Midrinnean nobility sure as hell don't want to be associated with nomad scum.
  34. [6:04 PM] ForzenWorth: Estherians can (literally) have Rowan's babies, for all they care.
  35. [7:48 PM] ForzenWorth: The Ellerean Incident refers to a dragon invasion dated around the year 100 in the Ayrian Calendar. According to Archsage Gottfried's records, the dragons sensed the high concentration of magic used in creating the Sacred Marks, and promptly attempted to take down the Capital of Magic, Ellerean, located in what is now south-eastern Midrinne. Though heavy damage was sustained in the areas where the Sacred Marks were developed and with it, several casualties, there was little damage elsewhere.
  36.  
  37. MECHANICS TIME. I betcha that you scrolled right the hell down here, didn't ya? Well, screw you. Scroll back up, and read everything, if you did.
  38. Characters!
  39. - Please to no reusing characters. Try something new! (Or I guess you can use a maid, Role.)
  40. - If you don't like a Personal Skill, just ask me about a different one. Same with Skills, too, of course. (WARNING: I will destroy you if you ask for Eclipse.)
  41. - Include a physical description of your character, so I may make a magnificent mug for you.
  42. - C H O O S E A F F I N I T Y (Anima is Earth)
  43. Supports!
  44. - You can support after battles! Please don't support up two ranks in one intermission with a character.
  45. - I'm not sure if it'll be long enough to do S-Ranking, but if you wanna S-Rank by Episode 6, go ahead, I guess.
  46. Growths! (Because fuck the pdf's)
  47. - You have a "base" growth of 40 in HP, and 10 in all other stats. (You may lower either your Strength or Magic growth below 10.)
  48. - You are given 220 points to allocate into growths.
  49. - HP cannot go above 100, all other stats cannot go above 70.
  50. And uhhh... oh, starting items.
  51. - One E-Rank weapon.
  52. - One item with a value of 500 or lower.
  53. Starting Stats!
  54. - Add the non-rolled number from your class's base HP with 5.
  55. - Strength, Magic, Skill, Speed, Defense, Resistance, and Luck start at a base of 2.
  56. - You are given 20 points to allocate into Strength, Magic, Skill, Speed, Defense, Resistance, and Luck, but may not increase a stat above 7.
  57. - Choose a stat to be your Asset. This is increased by +3 if it is HP or Luck, and +2 otherwise.
  58. - Choose another stat to be your Flaw. This is decreased by -2 if it is HP or Luck, and -1 otherwise.
  59. - Apply class modifiers.
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