Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Paper Mario (N64) Any% no Wrong Warp newbie friendly with easy Blue House Skip route V1.0
- Hello, this route is made specifically for beginners with any version of Paper Mario (n64). I made it so even people with low skill level can do this route, so you won't see yourself in battles where you must max a Bomb attack for example. Also many action commands are much safer and the items you pick up will give you plenty of room to mess up. I've been a life long fan of the Paper Mario series and I know this game very well. This route might be my best piece of paper-craft so far, enjoy!
- Preparation (optional), listed in number of importance: Easy difficulty level.
- 1). Watch GladJonas youtube video tutorial: https://www.youtube.com/watch?v=iLsNRs7BnV8
- 2). Practice easy Blue House Skip with Toad clip. https://youtu.be/iLsNRs7BnV8?t=39s
- 3). Practice mashing A with Bombette's Bomb ability in battle (4-6 times).
- 4). Practice Bow's Smack attack (only 2 times).
- The rest is good to practice if you have a save file for it. Otherwise just do it in the run, it's that easy.
- 5). Practice Flarakarry in Chapter 5 Volcano. https://youtu.be/iLsNRs7BnV8?t=1m35s
- 6). Practice Lava Piranha Skip (chapter 5 boss). https://youtu.be/iLsNRs7BnV8?t=1m41s
- 7). Practice Basement Skip in Chapter 8. https://youtu.be/iLsNRs7BnV8?t=1m52s
- Have this pastebin route and GladJona's video open for guidance in case you get stuck somewhere.
- Approximate time estimate on how long it takes to beat the game:
- 3 hours on USA/Japan versions at 30frames per second.
- 3 hours and 30min on PAL/EU versions at 26frames per second.
- Getting started:
- - Time starts when pressing "Yes" on file select to start a new game.
- - Hold "B" to scroll text.
- - Spin with "Z" button. ("L" if you're playing on Wii) ("ZL" if on Wii U)
- - Combo Spins and jumps in order to travel the fastest. Do small jumps.
- - Go upstairs.
- - When in battle; do a "quick jump" by mashing "A" right before Mario jumps up.
- Prologue: A plea from the Stars
- - Go into the house and talk to Goompa on the veranda.
- - Go back out, talk to Goompapa near the gate.
- - Go back to the veranda again.
- - Don't collect coins (it wastes time).
- - The bush to the far-left holds the Wooden Hammer.
- - Jump on the blue spring right after the Yellow Block and pick up the Fire Flower item.
- - Dodge encounters with your master skills.
- - Say "No" to tutorials. (press "B")
- - Press "Start" and Equip the Power Jump badge you just got.
- - Hit the tree in Goomba Village, pick up the Goomnut item. Save.
- - Hot tips on how to dodge a Goomba:
- 1) Stay down and let them notice you.
- 2) Go a bit to the left before going up.
- 3) Spin past them on the top.
- - Run away from any battle you may encounter. (run away is under "tactics")
- - Hit the Red "?" Block and pick up the Close Call badge. (all red blocks have badges in them)
- - Hit the Heart Block. (make sure you have Power Jump equiped)
- Battle - Goomba Bros:
- Turn 1: Power Jump (red) / Headbonk (red)
- Turn 2: Power Jump (blue) / Do Nothing
- Turn 3: Items - Fire Flower
- - Eat Goomnut.
- Battle - Goomba King:
- T1: Power Jump (king) / Headbonk (tree) (press "left" when selecting the enemy)
- T2: Power Jump / Headbonk
- - Search the nearest bush and hit the switch.
- - Go along with the fence after the bridge. Go south and hit the brick block. Pick up the hidden Super Shroom.
- - Peach cutscene.
- - Go down-right and pick up Sleepy Sheep before Toad Town.
- - Go to Shooting Star Summit. Choose the top path.
- - Say "No" to tutorials. (press "B")
- Battle - Magikoopa:
- T1: Power Jump / Headbonk
- T1: Jump
- - Talk to the Black Toads in Toad Town.
- - Enter Merlon's house.
- - Talk to him again directly, not across the table.
- - Go to the Black Toads again.
- Chapter 1: Storming Koopa Bros. Fortress
- - Hit the last Yellow "?" Block in the first area, pick up the Fright Jar item.
- - Hit the "?" Block in the next area, pick up the Pow Block item.
- - Hit the tree.
- - Pick up Sleepy Sheep behind the 1st fence.
- - Jump under the last Brick Block until you have 5 coins.
- - Go down to Koopa Village.
- - Pick up 2 Koopa Leaves from the bushes. 3rd from the right in West. And 1st bush on the left in East.
- - Go into the house with the flower sign - the shop.
- - Store: 2 Koopa Leaves.
- - Sell: Sleepy Sheep x2 and Super Shroom. Have 20 coins total.
- - Buy: 5 Pow Blocks for 20 coins.
- - Go East and pick up 1 Koopa Leaf. Then enter the Blue Shell House.
- - If you fail the minigame and use FP, then remember to eat your Koopa Leaf.
- Battle - Fuzzies:
- T1: Pow Block / Power Shell (3 FP)
- - If you level up, then you should pick FP.
- - Use Kooper to get the HP Plus badge.
- - Pick up some more Koopa Leaves so you have 2 total.
- - Don't go for the coin X trap. Dodge the Koopa and hit the brick block with Kooper, pick up the Thunderbolt item.
- - Keep distance between you and the Flying Koopa (Paratroopa). Spin past when he is recovering (he got a fast recover).
- - Hit the hidden block in the middle between 2 brick blocks, pick up Fire Flower.
- - Hit the Heart Block. Save.
- - Enter the fortress.
- Battle - Koopa:
- T1: Power Jump / Power Shell (3 FP)
- - Level up FP. (10/10/3)
- - Stay far down to dodge encounters.
- - Encounter the Koopa near the staircase.
- Battle - Koopa:
- T1 Pow Block / Power Shell (3 FP)
- - Head downstairs and to the left.
- Gauntlet battle room:
- - Paratroopa + Koopa: Thunderbolt (paratroopa) / Shell Toss... Power Jump
- - Eat Koopa Leaf.
- - Paratroopa x2: Fright Jar... Power Jump / Shell Toss
- - Eat Koopa Leaf.
- - Koopa x2: Power Jump / Shell Toss... Power Jump / Shell Toss
- - Grab the key in the underground and unlock the door upstairs.
- - Hit the trap.
- - If you don't have 3 FP, then hit the Heart Block in jail.
- - Switch to Kooper right after blowing up the wall.
- Battle - Koopa & Bombs:
- T1: Pow Block / Power Shell (3 FP)
- - Ignore the coins.
- - Get a Key and the Power Bounce badge by blowing up walls in the previous rooms.
- - Scale the fortress.
- - Watch out for the Paratroopa that is over the staircase room.
- - When you get to the Bullet Bill part; go down. Then blow up the rock, pick up Maple Syrup.
- - Dodge the Bullet Bills with caution. Holding down-right helps if you're slow on the jumps.
- - Go down and hit the Heart Block. Save.
- Battle - Cannons:
- T1 Pow Block / Do Nothing
- T2 Pow Block
- - Ignore the coins.
- Chapter Boss - The Koopa Bros:
- Phase 1: Save 3 FP for the next Phase
- T1: Power Jump / Bomb (3 FP)
- T2: Power Jump / (Body Slam)
- T3: (Hammer) / (Body Slam)
- Phase 2:
- T1: Bomb (3 FP) / (Pow Block early if they are knocked over)
- T2: Pow Block
- T3: Fire Flower
- - Collect the Star Spirit card!
- - Peach cutscene. Mash "A" on Twink's questions.
- - Say "No" to tutorials. (press "B")
- - Double check your badges to see if you remembered to pick up the Power Bounce badge in the fortress.
- - Pick up the Honey Syrup item behind a blue candy cane.
- - Head straight to Toad Town.
- - Hit the Red Block and pick up the Dizzy Attack badge (a very important badge for Chapter 8).
- Battle - Jr. Troopa 2: 15 HP
- T1: Power Jump / Bomb
- T2: Power Jump / Bomb
- T3: Hammer / Body Slam
- T4: Hammer / Body Slam
- - Level up FP. (10/15/3)
- - Go South in Toad Town, talk to the flower before going to the Train. He gives you a Magical Seed (1/4).
- - Ride the Train.
- Chapter 2: We only get Parakarry here
- - Choose the bottom path in the 1st slide room. Hammer the yellow block.
- - Hit the creature and grab a Whacka's Bump. (you must hammer him)
- - Remember to hit him each time you pass by this area.
- - Clefts (a rock enemy) have a big hitbox downwards, thats why you should pass them on the top path.
- - Go right, use Kooper for the 1st letter.
- - Go right and pick the upper path. Go right. Fall down from the cliff for the 2nd letter.
- - Go left and keep going left for the 3rd letter.
- - Give all 3 letters to Parakarry.
- - Go back with Parakarry and pick up the Magical Seed (2/4). It's in the area with the 3 Clefts.
- - Get a total of 8 Whacka's Bumps. Go 1 room away to respawn him (right=fast).
- - Ride the Train back to Toad Town.
- Getting Sushie, Bow and Watt as partners:
- - Go to Harry's shop, it's left from the Blue House.
- - Sell: 1 Whacka's Bump for 50 coins.
- - Store: 4 Whacka's Bumps.
- - Go to the badge shop and Buy Speedy Spin for 50 coins. If it isn't there, go 1 area South and 1 area West to reset the badges that are being displayed.
- - Press "Start" and Un-Equip the Power Jump badge.
- - Equip: Power Bounce and Speedy Spin
- - Do easy Blue House Skip. [youtube link to Toad BHS method https://www.youtube.com/watch?v=53mH05V63IY ]
- - Enter the pipe and open up the Blue House door to save. (go east to save)
- - Go to the Blue House again and blow up the wall.
- - Switch partner to Parakarry
- Battle - Blooper: 30 HP
- T1: Power Bounce / Shell Shot
- T2: Power Bounce / Shell Shot
- T3: Power Bounce / Sky Dive
- T4: Refresh / Shell Shot
- T5: Jump
- - Hit the switch and enter the Blue Pipe. (chapter 5)
- - Eat 1 Whacka's Bump.
- - Go to the Volcano in the East. Ignore the fight and keep going right.
- - Talk to Kolorado (explorer koopa) by the lava.
- - Pick up the Jammin' Jelly behind the big tree.
- - Go to the Village again, then go North into the jungle.
- - Check the bushes and go to the right. Get Sushie.
- - Go left and swim to the middle island.
- - Hit the Red Block and pick up the Power Quake badge. (try to dodge the spear guy)
- - Un-equip Power Bounce and equip Power Quake.
- - SAVE!! Hard part coming up.
- - Go down the Blue Pipe from where you came.
- - Swim left and go into the room on the left.
- Gauntlet battle room:
- 1). Spinning Dark Koopas can stun Mario.
- 2). Power Quake and Sushie (belly flop) can knock them over.
- 3). Pick up all of the coins.
- 4). You've got FP for 1 extra Power Quake in case you mess up.
- - Dark Koopa x2: Power Quake / Do Nothing... Power Quake
- - Eat Honey Syrup. (yellow)
- - Dark Koopa x3: Power Quake / Do Nothing... Power Quake
- - Eat Maple Syrup.
- - Dark Koopa x4: Power Quake / Do Nothing... Power Quake
- - Level up BP. (10/15/6)
- - Hit the switch and enter the Blue Pipe. (chapter 3)
- - Equip: HP Plus. (+15/15/6) (the plus marks that a HP plus badge is equipped)
- - Hit the Heart Block.
- - Go upstairs and enter the far-right room. Check the mid closet.
- - The Boo stops at the ghost who has the Record.
- - Enter the left door upstairs.
- - Play the record and stop when the Boo has danced like 3sec beside the record-player.
- - Jump on the red sofa in the main room.
- - Get the Super Boots in the basement.
- - Ground Pound the boxes to the left in the same room and pick up a Maple Syrup.
- - Break the wooden floor panel and go up to the main room again.
- - Enter the door on the right. Smash the floor panel.
- - Pick up Boo's Portrait on the top-right.
- - Go upstairs, go right and Talk to the painting.
- - Get Bow.
- - Save. Try to keep 16 coins when you come back to the Mansion.
- - Go to the right. Take the upper path to dodge the Hyper Paragoombas near the windmill.
- - Pick up a Repel Gel on the road, it's in the lower box at the tiny ledge.
- - If you don't have 16 coins, pick up the Dizzy Dial (to sell) on the way with Kooper.
- - Go back to the Mansion and go down the Blue Pipe where you came from.
- - Go right and enter the Green Pipes up. Leave the sewer.
- - Check the badge shop in Toad Town. If Dodge Master is there already then you only need to get the coins (and not reset the badges displayed). [link to how the Dodge Master badge looks like https://www.mariowiki.com/File:Dodge_master_badge.PNG ]
- - Go to Shroom Grocery that is one area to the West and near the Toad Town entrance. (you get more coins here)
- - Sell: 1 Jammin' Jelly for 50 coins and 1 Whacka's Bump for 64 coins, sell 1 Dizzy Dial if you got it for extra coins (130 total).
- - Go 1 West if you need to reset the badge shop.
- - Buy Dodge Master for 100 coins. If it isn't there, go 1 area South and 1 area West.
- - Enter sewer (the sign pipe), ground pound the wooden floor panel and swim to the right.
- - Take the Blue Pipe to Chapter 5 (jungle) again.
- - Go to the Volcano in the East. Ignore the fight.
- - Talk to Kolorado (explorer koopa) by the lava. (this sets a story flag)
- - Enter the Yoshi shop. Buy: 2 Thunder Rages for 15 coins each (30 coins total).
- - Claim: 2 Koopa Leaves.
- - Go down the Blue Pipe again.
- - Swim left and enter the Green Pipes up. Leave the sewer.
- - Go 1 West, enter the far-left house.
- - Check the wall. Enter the Toy Box. (chapter 4)
- - Go to the Red station.
- - Press the "go right" button. Go to the Pink station. (pull the blue leaver)
- - Go left (not train), and pick up the Cookbook.
- - Go right - and keep going right (not train).
- - Switch partner to Kooper.
- Battle - Fuzzies:
- T1: Power Quake / (Power Shell 3FP)
- - Open the chest. (this sets a story flag)
- - Un-equip Power Quake. Equip Dodge Master.
- - Go to the Red station. (press the "go left" button)
- - Hit the Heart Block. Save.
- - Go into the left area. Ride the elevator up.
- - Watch out for the ultra fast and agile Pyro Guy. Keep as large distance as you can.
- - Don't enter the next area just yet.
- - Switch partner to Bow.
- - Un-equip Speedy Spin. Equip Power Jump.
- Battle - Big Lantern Ghost: 40 HP (note, don't use the Star Power Refresh. You don't need full HP to beat him)
- T1: Smack (lantern) / Power Jump (ghost)
- T2: Jump (lantern) / Out of Sight (if failed the Jump action command: Delay the Power Jump to later in the fight)
- T3: Power Jump (normal jump if you only can attack the lantern)
- T4: Smack (lantern) / Power Jump (ghost)
- T5: Power Jump / Smack
- T6: Jump (lantern) / Out of Sight
- T7: Power Jump (normal jump if you only can attack the lantern)
- T8: Smack (lantern) / Jump (ghost)
- T9: Jump / (Smack)
- T10: (Smack (lantern) / Jump)
- T11: (Jump)
- - Hammer the Lantern, get Watt.
- - Un-equip Power Jump. Equip Speedy Spin.
- - Ride 2 elevators up to upgrade Bombette with the Super Block at the top.
- - Use Watt at the right-side exit in the elevator area. Pick up a Hidden Voltshroom item.
- - Use Watt and pick up a Hidden Super Shroom item at the Red station.
- - Hit the Heart Block.
- Now you've got all the partners you need, let's beat Chapter 5!
- - Go to the Blue station. (doesn't matter what you press)
- - Go to back to Toad Town.
- - Go to the house next to the Blue House in the middle of the town. Give her the Cookbook.
- - Cook: Koopa Leaf + Volt Shroom.
- - Cook: Koopa Leaf + Super Shroom.
- - Go to Toad Town sewer again (sign pipe). Enter Chapter 5 Blue Pipe.
- - Go west to the long and wide beach, pick up a Hidden Repel Gel next to the left white flower (use watt).
- - Go and talk to Kolorado as before by the lava.
- - Go back to the Village and go north after the item shop.
- - Go right and just hammer the tree. Get Sushie a 2nd time. (this sets a story flag)
- - Swim left.
- - Dock at the far-left. (and a bit down)
- - Switch partner to Bombette.
- - Un-equip Dodge Master. Equip Power Quake.
- - Check the bushed to advance up.
- Battle - M. Bushes: 8 HP each
- T1: Power Quake / Power Bomb (6 FP)
- - Check the bush right in front of you. Save a Yoshi kid.
- - Swim up a small bit.
- - Eat a Maple Syrup.
- - Hit the Hidden block next to the white flower, pick up a Thunder Rage item.
- - Un-equip Power Quake and Equip Dodge Master.
- - Go north and swim to the left.
- - Dock in the same area.
- - Spin on the flower to the right to gain hight.
- - Check the bushes. Run away from the battle to not ruin your Star Points.
- - Use Watt inside the cave. Save the 2nd Yoshi kid.
- - Swim to the left.
- - Dock and hammer the log. Save the 3rd Yoshi kid.
- - Swim to the right and keep going right.
- - After a text box appears, Un-equip Dodge Master and Equip Power Jump.
- - Switch partner to Bombette.
- Battle - Piranha Plants: 12 HP each
- T1: Power Jump / Power Bomb (6 FP)
- T2: Jump / Body Slam
- T3: (Jump)
- - Saved the 4th Yoshi kid.
- - Un-equip Power Jump and equip Dodge Master.
- - Swim south a small bit. Hammer the tree to the left in the next area. Save the last Yoshi kid.
- - Go down and hammer the log, go back to Yoshi Village.
- - Go left and talk to the leader in the center. Get the Jade Raven statue.
- - Save.
- - Go back to where you found the last Yoshi kid and go north, place the statue.
- - Check the bushes to the right to advance.
- - Block the water flow.
- - Pull the closest vine to you - Pick up a Fire Flower (safety). Then go right and pull the top-right vine.
- - Switch partner to Bombette
- Battle - Piranha Plants: Magikoopa has 11 HP
- T1: Thunder Rage / Power Bomb (6 FP)
- T2: Refresh / Power Bomb (6 FP) (it's okay if you lose a life shroom here)
- T3: (Fire Flower)
- - Level up FP. (+15/20/6) (the plus marks that a HP plus badge is equipped)
- - Pick up all the coins.
- - Scale the tree and talk to Raphael the Raven (the big bird).
- - Follow Raphael and fall down from the tree.
- - After you get the Ultra Stone - go back to the Yoshi shop and Buy: 1 Thunder Rage for 15 coins.
- - Store: 2 Repel Gels. (don't worry about the Fire Flower)
- - Enter the Volcano.
- - Try to go fast and get the early cycle. Otherwise you'll have to wait like 10sec.
- - Go down and Save.
- - Use the zipline and press "A" on the later half of the 2nd step to pick up the Fire Shield badge. (important badge)
- - In the 1st block puzzle room use Watt, pick up the Hidden Life Shroom.
- - You only need to push down 1 block on the 2nd puzzle.
- - Ultra Hammer.
- - Go back to Kolorado again (explorer koopa). Save.
- - Smash the Metal Block and just spin dash to outrun the big boulder.
- - Hit the Fire Bars to get invisibility so the enemies can't catch you.
- - Do Flarekarry or do it the normal way. [https://youtu.be/iLsNRs7BnV8?t=1m35s]
- - Hit the 2nd "?" mark block and pick up a Maple Syrup.
- - Kolorado clip, Chapter 5 boss skip. [https://youtu.be/iLsNRs7BnV8?t=1m41s]
- - Peach cutscene, go down one floor and sneak into the door on the left.
- - Mash "A" on all questions. Select the 2nd option for the 10th question.
- - Go to the place you found Sushie at, get the Volcano Vase.
- - Trade with Kolorado for a Magical Seed (3/4).
- - Leave Chapter 5 via the Blue Pipe and enter Forever Forest east from Toad Town.
- - Right x2 - Left x1 (fuzzy) - Left x1 - Left and enter the center, pick up the last Magical Seed (4/4).
- - Left x1 to leave the forest.
- - Give all of the Magical Seeds to the pink garden Toad in Toad Town.
- Chapter 6: Dark Days in Flower Fields
- - Switch partner to Bow. Save.
- - Go east and talk to Petunia (flower).
- - Battle the Moles in order.
- North-east - Mole x3: 12 HP each
- T1: Star Storm / Out of Sight (it's important to use Star Storm on Turn 1 here)
- T2: Thunder Rage
- South-east - Mole x4:
- T1: Star Storm / Out of Sight
- T2: Thunder Rage
- - Switch partner to Bombette.
- South-west - Mole x2:
- T1: Jump (1st mole) / Power Bomb (6 FP)
- T2: Jump (2nd mole) / Power Bomb (6 FP)
- T3: (Jump)
- North-west - Mole x1:
- T1: Jump / Bomb (3 FP)
- T2: Focus (star energy) / Body Slam
- - If you level up, then you should pick BP.
- - Hammer the tree and Pick up 2 Red Berries.
- - Eat 1 Red Berry.
- - Talk to Petunia again, get the Magical Bean.
- - Make damn sure you get that Bean, lol.
- - Go to the center again. Save.
- - Head South-west and give the flower a Red Berry.
- - Hammer the tree and pick up 2 Yellow Berries.
- - Eat 1 Yellow Berry.
- - Go back and go South-east, give the flower a Yellow Berry.
- - Hit the tree and grab 1 Blue Berry.
- - Go right & talk to Lily, the lilypad. Answer "Yes" (1st option).
- - Go back to the center (again). Save.
- - Go West and give the flower a Blue Berry.
- - The path isn't so small if you go on the bottom.
- Battle - Lakitu: Clouds has 12 HP each
- T1: Star Storm / Shell Shot
- T2: Thunder Rage
- - Level up BP. (+15/20/9) ("+" means HP Plus is equipped)
- - Get past the Maze and talk to Rosie. Answer "Yes" (1st option).
- - Go back to the center and then head South-west.
- - Talk to Posie the Crystal Flower. Get both Crystal Berry and Fertile Soil.
- - Return to Rosie to trade for the Water Stone.
- - Go South-east to Lilly again. Hammer the tree and pick up a Jammin' Jelly. (this will only be sold for an extra Life Shroom later)
- - Place the Water Stone, ask Lily.
- - Pick up a hidden Maple Syrup near the water in the next room.
- - Swim to the tree and pick up 1 Bubble Berry.
- - Save. Go North-west and give the Bubble Plant what he wants, a Bubble Berry.
- - Talk to the Sun.
- - Equip Power Jump.
- - Switch partner to Parakarry.
- Battle - Lakilester / Spike: 50 HP
- T1: Chill Out / Shell Shot
- T2: Power Jump / Shell Shot
- T3: Power Jump / Shell Shot
- T4: Maple Syrup / Shell Shot
- T5: Power Jump / Shell Shot
- T6: Power Jump / (Sky Dive)
- T7: (Jump) (save 2 FP for later or eat a Stinky Herb from the vines near the bubble plant later)
- - Answer:
- 1). 1st option. (Lakilulu's question)
- 2). 2nd option. (Lakilester's question)
- - Pick up a Shooting Star in a patch of yellow flowers down-right in the same room.
- - Ride Lakilester to dodge the Bee ahead.
- - Save, then go North-east.
- Press the buttons in this order: Use Lakilester and Spin Jump.
- 1). 3rd Green.
- 2). 1st Purple.
- 3). 1st Red.
- 4). 1st Green.
- 5). 2nd Purple.
- - Ride Lakilester to dodge the Lakitus ahead.
- - Pick up the Hidden Thunder Rage (use watt) at the end of the log room.
- - Switch partner to Bow.
- Battle - Machine Fight:
- T1: Thunder Rage / Out of Sight
- T2: Star Storm
- - If you level up, then you should pick BP.
- - Eat a Whacka's Bump.
- - Talk to the big tree, place the items in the soil.
- - Pick up the S. Jump Ch. badge on a cloud.
- - Un-equip: Power Jump and Speedy Spin.
- - Equip: S. Jump Ch. and Power Bounce.
- Chapter Boss - Huff 'n' Puff: Block at least 1/3 attacks
- T1: Super Jump Charge (1) / Switch to Bow - Block 1/3
- T2: S. Jump Ch. (2) / Out of Sight
- T3: S. Jump Ch. (3) - Block 1/3
- T4: S. Jump Ch. (4) / Do Nothing - Huff Charges lightning
- T5: Maple Syrup / Out of Sight
- T6: S. Jump Ch. (5) - Block 1/3
- T7: Power Bounce x4
- - Level up BP. (+15/20/12) ("+" means HP Plus is equipped)
- - Collect the Star Spirit card!
- - Copy a guard with "B" transformation.
- - Head upstairs and talk to the guards there to get a Castle Key.
- - Go downstairs and copy the sleeping Clubba. (press "B" to become normal)
- - Go up to the guard whom gave you the key. Keep going up.
- - Equip: Power Jump, Close Call and Speedy Spin.
- - Enter Merlon's house with the spinning roof in Toad Town.
- - Enter sewer (the sign pipe) and fall down - swim to the right.
- - Go right and use Lakilester to get across the spikes.
- - Dodge the encounters with caution.
- - Ultra Boots.
- - Use your new tornado jump to hit the hidden block in middle of the 2 block rows. Pick up a Life Shroom.
- - Before you leave the Red Spiny's area with the pipe, use Watt and hit the hidden block, pick up a Maple Syrup.
- - Get back across the spiks again and go to the right.
- - Hit the "?" block on the right and pick up a Shooting Star.
- - Use Watt to see a bunch of hidden blocks in the next room to the right.
- - If the blue door is locked it probably means you forgot to enter Merlon's house 5 minutes ago. (if you need to go back, then use the Blue House pipe instead. It's faster)
- - When you come to an icy area, go left and use the Super Block to upgrade Parakarry.
- Chapter 7: A Star Spirit on Ice
- - Enter the shop and Sell: 1 Jammin' Jelly for 50 coins and 1 Fire Flower for 8 coins.
- - Buy: Life Shroom (40 coins).
- - If you're low on HP, Buy: Super Shroom (20 coins) and eat it right away.
- - Claim: 2 Whacka's Bumps. (if you have too much items, store a Life Shroom)
- - Heal in the Toad House next door if you still have 8 HP or lower.
- - Talk to the Major in the far-left house of town.
- - Break the ice on the east side and open the locked house.
- - Talk to the hidden Penguin and head to the Major's house again.
- - After the mystery has been solved. Go right.
- - Switch partner to Bow. Save.
- - Go right.
- Battle - Jr Troopa #5:
- T1: Super Jump Charge / Out of Sight
- T2: S. Jump Ch.
- T3: S. Jump Ch. / Out of Sight
- T4: Whacka's Bump
- T5: S. Jump Ch. / Out of Sight
- T6: Power Bounce x4
- - Eat a Maple Syrup.
- - Switch partner to Parakarry.
- - Keep going right and dodge some enemies by going in big zig-zags.
- - 2nd option. Moonstar's question.
- Battle - Moonstar:
- T1: Power Jump / Shell Shot
- T2: Power Jump
- - Follow the wizard and Merle will give you a Scarf.
- - Go back to Shiver City and talk to the Major once more, he will give you a Bucket.
- - Give the snowmen their lost parts and enter Shiver Mountain. Save.
- - The left one is the fake Kooper.
- Battle - Duplighost:
- T1: Power Jump / Switch to Bombette
- T2: Power Bomb (6 FP) / (Power Jump)
- T3: (Bomb 3 FP)
- - If you level up, then you should pick BP.
- - Ignore all the items and the Super Block.
- - Blow up the wall and get the Star Stone.
- - Raise the ice staircase, hit the Heart Block and enter the Ice Palace.
- - Enter the bottom door, jump out of the spin early or the 2nd Swoopula will get you. Pick up the Blue Key.
- - Go back to press the switch and unlock the door.
- Battle - Duplighost: (rare: if you leveled up 1 battle ago, only use 10 FP on this fight)
- T1: Power Jump / Do Nothing
- T2: Power Bomb (6 FP) / (Power Jump)
- T3: (Bomb 3 FP) / (Jump)
- - Level up BP. (+15/20/15) ("+" means HP Plus is equipped)
- - Open the top door. Hit the "?" mark block and get a Super Shroom.
- - Break the Wooden floor panel.
- - Return back to the other side again and Save. Fall down the new hole to the right.
- - Hammer all the fakes, the real Bombette is the 2nd from the right.
- - Get the Red Key and unlock the door. (it's a good idea to save too)
- - Switch partner to Parakarry.
- - Pick the bottom path.
- Battle - White Clubba #1: 12 HP
- T1: Power Jump / Shell Shot (3 FP) (the magikoopa will always run away)
- - Switch partner to Kooper.
- Battle - White Clubba #2:
- T1: Star Storm (star power) / Power Shell (3 FP)
- T2: Star Storm (star power)
- - Switch partner to Bow.
- - Eat a Super Shroom.
- Battle - White Clubba #3:
- T1: Shooting Star (item) / Out of Sight
- T2: Shooting Star (item)
- - Once you've beaten all the Clubbas go to the other side and advance.
- - Bomb the switch. Get past the mirror and just keep going right.
- - When you get to the locked doors go to the top side again. And go to the left.
- - Open the top door and use Watt, hit the hidden Jammin' Jelly block.
- - Push the Mini Dino Statue.
- - Go back to the other side and fall down the new hole. Pick up the Palace Key.
- - Unlock the door that you saw before.
- - Push the Dinos to their assigned spot on the ground.
- - Hit the Heart Block and Save.
- Chapter Boss - Crystal King: No blocks necessary
- T1: Chill Out / Switch to Watt
- T2: Super Jump Charge (1) / Electro Dash
- T3: S. Jump Ch. (2) / E. Dash (king)
- T4: S. Jump Ch. (3) / E. Dash
- T5: S. Jump Ch. (4) / E. Dash (crystal bit)
- T6: Whacka's Bump / E. Dash
- T7: S. Jump Ch. (5) / Do Nothing
- T8: Power Bounce x4
- - Level up FP. (+15/25/15) ("+" means HP Plus is equipped)
- - Head down Shiver Mountain and pick up a few things along the way.
- - A hidden Ultra Shroom above the brick block. (use tornado jump)
- - When you're back in Shiver Snowfield, go and search behind the tree on the right to pick up a Repel Gel.
- - Go to the Shooting Star Summit, north of Toad Town. Go to the top of the Summit.
- - At Star Haven climb the stairs and enter the shop to the top-right.
- - Sell: Ultra Shroom for 50 coins.
- - Claim: 2 Whacka's Bumps and 2 Repel Gels.
- - Buy: 2 Life Shrooms.
- - Go to the Star Haven Sanctuary where the Star Spirits are waiting for you.
- - Items: Check this before you go.
- 1 Jammin' Jelly. (back-up exists after Bowser Door 2)
- 3 Repel Gels. (there is 1 Repel Gel hidden above the Stone Block in the playground near Goomba Village)
- 2 Whacka's Bumps. (you only really need 1, but it would be slow)
- 2-4 Life Shrooms. (you will soon get more of these)
- Chapter 8: A Star Powerd Showdown
- - Switch partner to Bombette. Save.
- - Equip: Power Quake.
- Battle - Koopatrol x2: 8 HP each
- T1: Power Quake (or Star Storm) / Power Bomb (6 FP)
- - Unlock the door.
- - 1st option on the Bowser Door's question, then just stand in front of it.
- - Break the boxes and pick up a Life Shroom. (skip if you have max items)
- - Jail break and take ride Laki on the lava to the left.
- - Hit the "?" mark block and get a Life Shroom. (skip if you have max items)
- - Keep going left and do Underground Skip. [underground skip video]
- - Go to the Bowser door and it will let you through. Save right after.
- - Go up right. Do water room.
- - Un-equip Power Quake and Equip Dizzy Attack.
- - Bullets are easier to run away from then the Cannons. Use Spin against the Bullets and run away - spin through the Cannons quickly.
- - Push the 3rd bowser block.
- - Push the 1st bowser block.
- - Push the middle bowser block to the right. [dodge the hammer bro video]
- - Pick up the key and go back. The locked door is after the Heart Block (on the way back).
- - Quiz: 1. 1. 2. 1. 1. 3. 2.
- - Back-up Jammin Jelly (you only need 1 Jelly) is to the right after you fall from the stairs.
- - Go upstairs and save.
- - Go up right.
- - Pick the top path. Use Kooper to hit the Switch.
- - Get the key and unlock the door on the bottom path.
- - Up, down, down, up, down, up.
- - Hit the Heart Block.
- - Talk to Peach, go left and then back to uncover the Duplighost. Hammer fake Peach 3 times.
- Battle - Duplighost:
- T1: Power Shell (3 FP) / Switch to Bombette
- T2: Power Bomb (6 FP) / Star Storm
- - Go back and hit the Heart Block!!
- - Switch partner to Parakarry.
- Battle - Jr. Troopa #6: Block at least 1/3 attacks
- T1: Chill Out / Shell Shot - Block 1/3
- T2: S. Jump Ch. (1) / Shell Shot - Block 1/3
- T3: S. Jump Ch. (2) / Shell Shot - Block 1/3
- T4: Whacka's Bump / Shell Shot
- T5: S. Jump Ch. (3) / Switch to Bow
- T7: S. Jump Ch. (4) / Out of Sight
- T8: Power Bounce x4
- - Level up FP. (+15/30/15) ("+" means HP Plus is equipped)
- - Go through the door and save right before Peach's Castle.
- - Pick up the Last Stand badge in the right-wing.
- - Go up the big stairs and into the library to the left.
- - Pick up a Life Shroom (climb on the books) and get the Power Rush badge.
- - Switch parnter to Parakarry.
- - Un-equip: Power Jump and Dizzy Attack.
- - Equip: Last Stand, Power Rush and Fire Shield.
- Badges Equipped:
- S. Jump Ch.
- Power Bounce
- Dodge Master
- HP Plus
- Last Stand (new)
- Power Rush (new)
- Close Call
- Fire Shield (new)
- Speedy Spin
- Partner:
- Parakarry
- Hallway Bowser: Beware of Stomp and Claw
- Fire = 7 // Stomp = 6 and 1/3 command loss // Claw = 6 + 3 poison
- T1: S. Jump Ch. / Shell Shot - Block
- T2: S. Jump Ch. / Shell Shot
- T3: Star Beam / Sky Dive - Block
- T4: Power Bounce x5 / Shell Shot [you must bounce on this turn!]
- 4cap with no danger: 7 HP left
- 5cap with no danger: 3 HP left (Star Storm does 3 even when his Star Shield is up!)
- - Eat a Whacka's Bump.
- - Un-equip: HP Plus (very important)
- - Save in an upcoming room. You must have at least 2 Life Shroom. (3 Life Shrooms is very safe)
- Items: 2-4 Life Shrooms, 3 Repel Gels and 1 Jammin' Jelly.
- Final Bowser: No HP Plus badge
- Phase 1:
- T1: S. Jump Ch. / Shell Shot
- T2: Power Bounce x3 only!! / Shell Shot
- T3: Star Beam (76 HP left)
- Phase 2: Block Stomp and Wave
- T1: S. Jump Ch. (1) / Switch to Bow (life shroom)
- T2: S. Jump Ch. (2) / Out of Sight
- T3: S. Jump Ch. (3) (life shroom)
- T4: S. Jump Ch. (4) / Out of Sight (wave)
- T5: Repel Gel [*1 if you failed to block wave on T5]
- T6: S. Jump Ch. (5)
- T7: S. Jump Ch. (6) / Out of Sight (wave) [0 FP]
- T8: Repel Gel [*2 if you failed to block wave on T8]
- T9: Jammin' Jelly
- T10: S. Jump Ch. (7) / Out of Sight (wave) [*3 if you didn't get wave on T10]
- T11: Peach Beam - Block
- T12: Power Bounce x4 / Out of Sight
- 3cap: Bowser has 7 HP left (Star Storm)
- [*1 if you failed to block wave on T5]
- T6: S. Jump Ch. (5)
- T7: Repel Gel
- T8: S. Jump Ch. (6) (wave) [*2 if you failed to block wave on T8]
- T9: Jammin' Jelly / Out of Sight
- T10: Repel Gel (wave)
- T11: S. Jump Ch. (7) [*4 if he didn't wave on T10 or T11]
- T12: Peach Beam - Block
- T13: Power Bounce x4 / Out of Sight
- 3cap: Bowser has 7 HP left (Star Storm)
- [*2 if you failed to block wave on T8]
- T9: Jammin' Jelly (no life shroom / life shroom)
- T10: Repel Gel (wave)
- T11: S. Jump Ch. (7)
- T12: Peach Beam - Block
- T13: Power Bounce x4 / Out of Sight
- 3cap: Bowser has 7 HP left (Star Storm)
- [*3 if you didn't get wave on T10]
- T11: Repel Gel
- T12: S. Jump Ch. (8)
- T13: Peach Beam
- T14: Power Bounce x3
- [*4 if he didn't wave on T10 or T11]
- T12: S. Jump Ch. (8) / Out of Sight
- T13: Peach Beam
- T14: Power Bounce x3
- - Mario took back the Star Rod!
- - Luigi Skip. (hold down on the pipe)
- - Time ends when Peach raises her hands at the party.
- - Route was made by KalarMar
- Date: May 1. Year 2017.
- Special Thanks to: GladJonas
- Video resource index:
- Easy BHS:
- 1) GladJonas https://youtu.be/iLsNRs7BnV8?t=39s
- 2) Exylophone https://www.youtube.com/watch?v=53mH05V63IY
- Flarakarry:
- 1) GladJonas https://youtu.be/iLsNRs7BnV8?t=1m35s
- Lava Piranha Skip:
- 1) GladJonas https://youtu.be/iLsNRs7BnV8?t=1m41s
- Basement Skip:
- 1) GladJonas https://youtu.be/iLsNRs7BnV8?t=1m52s
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement