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Paper Mario (N64) Any% no WW newbie friendly route w/ BHS

Jan 29th, 2017
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  1. Paper Mario (N64) Any% no Wrong Warp newbie friendly with easy Blue House Skip route V1.0
  2.  
  3. Hello, this route is made specifically for beginners with any version of Paper Mario (n64). I made it so even people with low skill level can do this route, so you won't see yourself in battles where you must max a Bomb attack for example. Also many action commands are much safer and the items you pick up will give you plenty of room to mess up. I've been a life long fan of the Paper Mario series and I know this game very well. This route might be my best piece of paper-craft so far, enjoy!
  4.  
  5.  
  6. Preparation (optional), listed in number of importance: Easy difficulty level.
  7. 1). Watch GladJonas youtube video tutorial: https://www.youtube.com/watch?v=iLsNRs7BnV8
  8. 2). Practice easy Blue House Skip with Toad clip. https://youtu.be/iLsNRs7BnV8?t=39s
  9. 3). Practice mashing A with Bombette's Bomb ability in battle (4-6 times).
  10. 4). Practice Bow's Smack attack (only 2 times).
  11. The rest is good to practice if you have a save file for it. Otherwise just do it in the run, it's that easy.
  12. 5). Practice Flarakarry in Chapter 5 Volcano. https://youtu.be/iLsNRs7BnV8?t=1m35s
  13. 6). Practice Lava Piranha Skip (chapter 5 boss). https://youtu.be/iLsNRs7BnV8?t=1m41s
  14. 7). Practice Basement Skip in Chapter 8. https://youtu.be/iLsNRs7BnV8?t=1m52s
  15.  
  16. Have this pastebin route and GladJona's video open for guidance in case you get stuck somewhere.
  17. Approximate time estimate on how long it takes to beat the game:
  18. 3 hours on USA/Japan versions at 30frames per second.
  19. 3 hours and 30min on PAL/EU versions at 26frames per second.
  20.  
  21. Getting started:
  22. - Time starts when pressing "Yes" on file select to start a new game.
  23. - Hold "B" to scroll text.
  24. - Spin with "Z" button. ("L" if you're playing on Wii) ("ZL" if on Wii U)
  25. - Combo Spins and jumps in order to travel the fastest. Do small jumps.
  26. - Go upstairs.
  27. - When in battle; do a "quick jump" by mashing "A" right before Mario jumps up.
  28.  
  29. Prologue: A plea from the Stars
  30. - Go into the house and talk to Goompa on the veranda.
  31. - Go back out, talk to Goompapa near the gate.
  32. - Go back to the veranda again.
  33.  
  34. - Don't collect coins (it wastes time).
  35. - The bush to the far-left holds the Wooden Hammer.
  36. - Jump on the blue spring right after the Yellow Block and pick up the Fire Flower item.
  37. - Dodge encounters with your master skills.
  38.  
  39. - Say "No" to tutorials. (press "B")
  40. - Press "Start" and Equip the Power Jump badge you just got.
  41. - Hit the tree in Goomba Village, pick up the Goomnut item. Save.
  42. - Hot tips on how to dodge a Goomba:
  43. 1) Stay down and let them notice you.
  44. 2) Go a bit to the left before going up.
  45. 3) Spin past them on the top.
  46. - Run away from any battle you may encounter. (run away is under "tactics")
  47. - Hit the Red "?" Block and pick up the Close Call badge. (all red blocks have badges in them)
  48. - Hit the Heart Block. (make sure you have Power Jump equiped)
  49.  
  50. Battle - Goomba Bros:
  51. Turn 1: Power Jump (red) / Headbonk (red)
  52. Turn 2: Power Jump (blue) / Do Nothing
  53. Turn 3: Items - Fire Flower
  54. - Eat Goomnut.
  55. Battle - Goomba King:
  56. T1: Power Jump (king) / Headbonk (tree) (press "left" when selecting the enemy)
  57. T2: Power Jump / Headbonk
  58.  
  59. - Search the nearest bush and hit the switch.
  60. - Go along with the fence after the bridge. Go south and hit the brick block. Pick up the hidden Super Shroom.
  61. - Peach cutscene.
  62. - Go down-right and pick up Sleepy Sheep before Toad Town.
  63. - Go to Shooting Star Summit. Choose the top path.
  64.  
  65. - Say "No" to tutorials. (press "B")
  66. Battle - Magikoopa:
  67. T1: Power Jump / Headbonk
  68. T1: Jump
  69. - Talk to the Black Toads in Toad Town.
  70. - Enter Merlon's house.
  71. - Talk to him again directly, not across the table.
  72. - Go to the Black Toads again.
  73.  
  74.  
  75. Chapter 1: Storming Koopa Bros. Fortress
  76. - Hit the last Yellow "?" Block in the first area, pick up the Fright Jar item.
  77. - Hit the "?" Block in the next area, pick up the Pow Block item.
  78. - Hit the tree.
  79. - Pick up Sleepy Sheep behind the 1st fence.
  80. - Jump under the last Brick Block until you have 5 coins.
  81. - Go down to Koopa Village.
  82.  
  83. - Pick up 2 Koopa Leaves from the bushes. 3rd from the right in West. And 1st bush on the left in East.
  84. - Go into the house with the flower sign - the shop.
  85. - Store: 2 Koopa Leaves.
  86. - Sell: Sleepy Sheep x2 and Super Shroom. Have 20 coins total.
  87. - Buy: 5 Pow Blocks for 20 coins.
  88.  
  89. - Go East and pick up 1 Koopa Leaf. Then enter the Blue Shell House.
  90. - If you fail the minigame and use FP, then remember to eat your Koopa Leaf.
  91. Battle - Fuzzies:
  92. T1: Pow Block / Power Shell (3 FP)
  93. - If you level up, then you should pick FP.
  94. - Use Kooper to get the HP Plus badge.
  95. - Pick up some more Koopa Leaves so you have 2 total.
  96.  
  97. - Don't go for the coin X trap. Dodge the Koopa and hit the brick block with Kooper, pick up the Thunderbolt item.
  98. - Keep distance between you and the Flying Koopa (Paratroopa). Spin past when he is recovering (he got a fast recover).
  99. - Hit the hidden block in the middle between 2 brick blocks, pick up Fire Flower.
  100.  
  101. - Hit the Heart Block. Save.
  102. - Enter the fortress.
  103. Battle - Koopa:
  104. T1: Power Jump / Power Shell (3 FP)
  105. - Level up FP. (10/10/3)
  106. - Stay far down to dodge encounters.
  107. - Encounter the Koopa near the staircase.
  108. Battle - Koopa:
  109. T1 Pow Block / Power Shell (3 FP)
  110. - Head downstairs and to the left.
  111.  
  112. Gauntlet battle room:
  113. - Paratroopa + Koopa: Thunderbolt (paratroopa) / Shell Toss... Power Jump
  114. - Eat Koopa Leaf.
  115. - Paratroopa x2: Fright Jar... Power Jump / Shell Toss
  116. - Eat Koopa Leaf.
  117. - Koopa x2: Power Jump / Shell Toss... Power Jump / Shell Toss
  118.  
  119. - Grab the key in the underground and unlock the door upstairs.
  120. - Hit the trap.
  121. - If you don't have 3 FP, then hit the Heart Block in jail.
  122. - Switch to Kooper right after blowing up the wall.
  123. Battle - Koopa & Bombs:
  124. T1: Pow Block / Power Shell (3 FP)
  125. - Ignore the coins.
  126.  
  127. - Get a Key and the Power Bounce badge by blowing up walls in the previous rooms.
  128. - Scale the fortress.
  129. - Watch out for the Paratroopa that is over the staircase room.
  130.  
  131. - When you get to the Bullet Bill part; go down. Then blow up the rock, pick up Maple Syrup.
  132. - Dodge the Bullet Bills with caution. Holding down-right helps if you're slow on the jumps.
  133. - Go down and hit the Heart Block. Save.
  134. Battle - Cannons:
  135. T1 Pow Block / Do Nothing
  136. T2 Pow Block
  137. - Ignore the coins.
  138.  
  139. Chapter Boss - The Koopa Bros:
  140. Phase 1: Save 3 FP for the next Phase
  141. T1: Power Jump / Bomb (3 FP)
  142. T2: Power Jump / (Body Slam)
  143. T3: (Hammer) / (Body Slam)
  144. Phase 2:
  145. T1: Bomb (3 FP) / (Pow Block early if they are knocked over)
  146. T2: Pow Block
  147. T3: Fire Flower
  148. - Collect the Star Spirit card!
  149.  
  150. - Peach cutscene. Mash "A" on Twink's questions.
  151. - Say "No" to tutorials. (press "B")
  152. - Double check your badges to see if you remembered to pick up the Power Bounce badge in the fortress.
  153. - Pick up the Honey Syrup item behind a blue candy cane.
  154. - Head straight to Toad Town.
  155. - Hit the Red Block and pick up the Dizzy Attack badge (a very important badge for Chapter 8).
  156. Battle - Jr. Troopa 2: 15 HP
  157. T1: Power Jump / Bomb
  158. T2: Power Jump / Bomb
  159. T3: Hammer / Body Slam
  160. T4: Hammer / Body Slam
  161. - Level up FP. (10/15/3)
  162.  
  163. - Go South in Toad Town, talk to the flower before going to the Train. He gives you a Magical Seed (1/4).
  164. - Ride the Train.
  165.  
  166.  
  167. Chapter 2: We only get Parakarry here
  168. - Choose the bottom path in the 1st slide room. Hammer the yellow block.
  169. - Hit the creature and grab a Whacka's Bump. (you must hammer him)
  170. - Remember to hit him each time you pass by this area.
  171. - Clefts (a rock enemy) have a big hitbox downwards, thats why you should pass them on the top path.
  172.  
  173. - Go right, use Kooper for the 1st letter.
  174. - Go right and pick the upper path. Go right. Fall down from the cliff for the 2nd letter.
  175. - Go left and keep going left for the 3rd letter.
  176.  
  177. - Give all 3 letters to Parakarry.
  178. - Go back with Parakarry and pick up the Magical Seed (2/4). It's in the area with the 3 Clefts.
  179. - Get a total of 8 Whacka's Bumps. Go 1 room away to respawn him (right=fast).
  180. - Ride the Train back to Toad Town.
  181.  
  182.  
  183. Getting Sushie, Bow and Watt as partners:
  184. - Go to Harry's shop, it's left from the Blue House.
  185. - Sell: 1 Whacka's Bump for 50 coins.
  186. - Store: 4 Whacka's Bumps.
  187. - Go to the badge shop and Buy Speedy Spin for 50 coins. If it isn't there, go 1 area South and 1 area West to reset the badges that are being displayed.
  188. - Press "Start" and Un-Equip the Power Jump badge.
  189. - Equip: Power Bounce and Speedy Spin
  190. - Do easy Blue House Skip. [youtube link to Toad BHS method https://www.youtube.com/watch?v=53mH05V63IY ]
  191.  
  192. - Enter the pipe and open up the Blue House door to save. (go east to save)
  193. - Go to the Blue House again and blow up the wall.
  194. - Switch partner to Parakarry
  195. Battle - Blooper: 30 HP
  196. T1: Power Bounce / Shell Shot
  197. T2: Power Bounce / Shell Shot
  198. T3: Power Bounce / Sky Dive
  199. T4: Refresh / Shell Shot
  200. T5: Jump
  201. - Hit the switch and enter the Blue Pipe. (chapter 5)
  202. - Eat 1 Whacka's Bump.
  203.  
  204. - Go to the Volcano in the East. Ignore the fight and keep going right.
  205. - Talk to Kolorado (explorer koopa) by the lava.
  206. - Pick up the Jammin' Jelly behind the big tree.
  207. - Go to the Village again, then go North into the jungle.
  208. - Check the bushes and go to the right. Get Sushie.
  209.  
  210. - Go left and swim to the middle island.
  211. - Hit the Red Block and pick up the Power Quake badge. (try to dodge the spear guy)
  212. - Un-equip Power Bounce and equip Power Quake.
  213. - SAVE!! Hard part coming up.
  214. - Go down the Blue Pipe from where you came.
  215. - Swim left and go into the room on the left.
  216.  
  217. Gauntlet battle room:
  218. 1). Spinning Dark Koopas can stun Mario.
  219. 2). Power Quake and Sushie (belly flop) can knock them over.
  220. 3). Pick up all of the coins.
  221. 4). You've got FP for 1 extra Power Quake in case you mess up.
  222. - Dark Koopa x2: Power Quake / Do Nothing... Power Quake
  223. - Eat Honey Syrup. (yellow)
  224. - Dark Koopa x3: Power Quake / Do Nothing... Power Quake
  225. - Eat Maple Syrup.
  226. - Dark Koopa x4: Power Quake / Do Nothing... Power Quake
  227. - Level up BP. (10/15/6)
  228. - Hit the switch and enter the Blue Pipe. (chapter 3)
  229.  
  230. - Equip: HP Plus. (+15/15/6) (the plus marks that a HP plus badge is equipped)
  231. - Hit the Heart Block.
  232. - Go upstairs and enter the far-right room. Check the mid closet.
  233. - The Boo stops at the ghost who has the Record.
  234. - Enter the left door upstairs.
  235. - Play the record and stop when the Boo has danced like 3sec beside the record-player.
  236. - Jump on the red sofa in the main room.
  237.  
  238. - Get the Super Boots in the basement.
  239. - Ground Pound the boxes to the left in the same room and pick up a Maple Syrup.
  240. - Break the wooden floor panel and go up to the main room again.
  241.  
  242. - Enter the door on the right. Smash the floor panel.
  243. - Pick up Boo's Portrait on the top-right.
  244. - Go upstairs, go right and Talk to the painting.
  245. - Get Bow.
  246.  
  247. - Save. Try to keep 16 coins when you come back to the Mansion.
  248. - Go to the right. Take the upper path to dodge the Hyper Paragoombas near the windmill.
  249. - Pick up a Repel Gel on the road, it's in the lower box at the tiny ledge.
  250. - If you don't have 16 coins, pick up the Dizzy Dial (to sell) on the way with Kooper.
  251. - Go back to the Mansion and go down the Blue Pipe where you came from.
  252. - Go right and enter the Green Pipes up. Leave the sewer.
  253.  
  254. - Check the badge shop in Toad Town. If Dodge Master is there already then you only need to get the coins (and not reset the badges displayed). [link to how the Dodge Master badge looks like https://www.mariowiki.com/File:Dodge_master_badge.PNG ]
  255. - Go to Shroom Grocery that is one area to the West and near the Toad Town entrance. (you get more coins here)
  256. - Sell: 1 Jammin' Jelly for 50 coins and 1 Whacka's Bump for 64 coins, sell 1 Dizzy Dial if you got it for extra coins (130 total).
  257. - Go 1 West if you need to reset the badge shop.
  258. - Buy Dodge Master for 100 coins. If it isn't there, go 1 area South and 1 area West.
  259. - Enter sewer (the sign pipe), ground pound the wooden floor panel and swim to the right.
  260.  
  261. - Take the Blue Pipe to Chapter 5 (jungle) again.
  262. - Go to the Volcano in the East. Ignore the fight.
  263. - Talk to Kolorado (explorer koopa) by the lava. (this sets a story flag)
  264. - Enter the Yoshi shop. Buy: 2 Thunder Rages for 15 coins each (30 coins total).
  265. - Claim: 2 Koopa Leaves.
  266. - Go down the Blue Pipe again.
  267. - Swim left and enter the Green Pipes up. Leave the sewer.
  268.  
  269. - Go 1 West, enter the far-left house.
  270. - Check the wall. Enter the Toy Box. (chapter 4)
  271. - Go to the Red station.
  272. - Press the "go right" button. Go to the Pink station. (pull the blue leaver)
  273.  
  274. - Go left (not train), and pick up the Cookbook.
  275. - Go right - and keep going right (not train).
  276. - Switch partner to Kooper.
  277. Battle - Fuzzies:
  278. T1: Power Quake / (Power Shell 3FP)
  279. - Open the chest. (this sets a story flag)
  280. - Un-equip Power Quake. Equip Dodge Master.
  281.  
  282. - Go to the Red station. (press the "go left" button)
  283. - Hit the Heart Block. Save.
  284.  
  285. - Go into the left area. Ride the elevator up.
  286. - Watch out for the ultra fast and agile Pyro Guy. Keep as large distance as you can.
  287. - Don't enter the next area just yet.
  288. - Switch partner to Bow.
  289. - Un-equip Speedy Spin. Equip Power Jump.
  290.  
  291. Battle - Big Lantern Ghost: 40 HP (note, don't use the Star Power Refresh. You don't need full HP to beat him)
  292. T1: Smack (lantern) / Power Jump (ghost)
  293. T2: Jump (lantern) / Out of Sight (if failed the Jump action command: Delay the Power Jump to later in the fight)
  294. T3: Power Jump (normal jump if you only can attack the lantern)
  295. T4: Smack (lantern) / Power Jump (ghost)
  296. T5: Power Jump / Smack
  297. T6: Jump (lantern) / Out of Sight
  298. T7: Power Jump (normal jump if you only can attack the lantern)
  299. T8: Smack (lantern) / Jump (ghost)
  300. T9: Jump / (Smack)
  301. T10: (Smack (lantern) / Jump)
  302. T11: (Jump)
  303.  
  304. - Hammer the Lantern, get Watt.
  305. - Un-equip Power Jump. Equip Speedy Spin.
  306. - Ride 2 elevators up to upgrade Bombette with the Super Block at the top.
  307. - Use Watt at the right-side exit in the elevator area. Pick up a Hidden Voltshroom item.
  308. - Use Watt and pick up a Hidden Super Shroom item at the Red station.
  309. - Hit the Heart Block.
  310.  
  311.  
  312. Now you've got all the partners you need, let's beat Chapter 5!
  313. - Go to the Blue station. (doesn't matter what you press)
  314. - Go to back to Toad Town.
  315. - Go to the house next to the Blue House in the middle of the town. Give her the Cookbook.
  316. - Cook: Koopa Leaf + Volt Shroom.
  317. - Cook: Koopa Leaf + Super Shroom.
  318.  
  319. - Go to Toad Town sewer again (sign pipe). Enter Chapter 5 Blue Pipe.
  320. - Go west to the long and wide beach, pick up a Hidden Repel Gel next to the left white flower (use watt).
  321. - Go and talk to Kolorado as before by the lava.
  322. - Go back to the Village and go north after the item shop.
  323. - Go right and just hammer the tree. Get Sushie a 2nd time. (this sets a story flag)
  324.  
  325. - Swim left.
  326. - Dock at the far-left. (and a bit down)
  327. - Switch partner to Bombette.
  328. - Un-equip Dodge Master. Equip Power Quake.
  329. - Check the bushed to advance up.
  330. Battle - M. Bushes: 8 HP each
  331. T1: Power Quake / Power Bomb (6 FP)
  332. - Check the bush right in front of you. Save a Yoshi kid.
  333.  
  334. - Swim up a small bit.
  335. - Eat a Maple Syrup.
  336. - Hit the Hidden block next to the white flower, pick up a Thunder Rage item.
  337. - Un-equip Power Quake and Equip Dodge Master.
  338. - Go north and swim to the left.
  339. - Dock in the same area.
  340. - Spin on the flower to the right to gain hight.
  341. - Check the bushes. Run away from the battle to not ruin your Star Points.
  342. - Use Watt inside the cave. Save the 2nd Yoshi kid.
  343.  
  344. - Swim to the left.
  345. - Dock and hammer the log. Save the 3rd Yoshi kid.
  346. - Swim to the right and keep going right.
  347. - After a text box appears, Un-equip Dodge Master and Equip Power Jump.
  348. - Switch partner to Bombette.
  349. Battle - Piranha Plants: 12 HP each
  350. T1: Power Jump / Power Bomb (6 FP)
  351. T2: Jump / Body Slam
  352. T3: (Jump)
  353.  
  354. - Saved the 4th Yoshi kid.
  355. - Un-equip Power Jump and equip Dodge Master.
  356. - Swim south a small bit. Hammer the tree to the left in the next area. Save the last Yoshi kid.
  357. - Go down and hammer the log, go back to Yoshi Village.
  358. - Go left and talk to the leader in the center. Get the Jade Raven statue.
  359. - Save.
  360.  
  361. - Go back to where you found the last Yoshi kid and go north, place the statue.
  362. - Check the bushes to the right to advance.
  363. - Block the water flow.
  364. - Pull the closest vine to you - Pick up a Fire Flower (safety). Then go right and pull the top-right vine.
  365. - Switch partner to Bombette
  366. Battle - Piranha Plants: Magikoopa has 11 HP
  367. T1: Thunder Rage / Power Bomb (6 FP)
  368. T2: Refresh / Power Bomb (6 FP) (it's okay if you lose a life shroom here)
  369. T3: (Fire Flower)
  370. - Level up FP. (+15/20/6) (the plus marks that a HP plus badge is equipped)
  371. - Pick up all the coins.
  372.  
  373. - Scale the tree and talk to Raphael the Raven (the big bird).
  374. - Follow Raphael and fall down from the tree.
  375. - After you get the Ultra Stone - go back to the Yoshi shop and Buy: 1 Thunder Rage for 15 coins.
  376. - Store: 2 Repel Gels. (don't worry about the Fire Flower)
  377.  
  378. - Enter the Volcano.
  379. - Try to go fast and get the early cycle. Otherwise you'll have to wait like 10sec.
  380. - Go down and Save.
  381. - Use the zipline and press "A" on the later half of the 2nd step to pick up the Fire Shield badge. (important badge)
  382. - In the 1st block puzzle room use Watt, pick up the Hidden Life Shroom.
  383. - You only need to push down 1 block on the 2nd puzzle.
  384. - Ultra Hammer.
  385. - Go back to Kolorado again (explorer koopa). Save.
  386.  
  387. - Smash the Metal Block and just spin dash to outrun the big boulder.
  388. - Hit the Fire Bars to get invisibility so the enemies can't catch you.
  389. - Do Flarekarry or do it the normal way. [https://youtu.be/iLsNRs7BnV8?t=1m35s]
  390. - Hit the 2nd "?" mark block and pick up a Maple Syrup.
  391. - Kolorado clip, Chapter 5 boss skip. [https://youtu.be/iLsNRs7BnV8?t=1m41s]
  392.  
  393. - Peach cutscene, go down one floor and sneak into the door on the left.
  394. - Mash "A" on all questions. Select the 2nd option for the 10th question.
  395.  
  396. - Go to the place you found Sushie at, get the Volcano Vase.
  397. - Trade with Kolorado for a Magical Seed (3/4).
  398. - Leave Chapter 5 via the Blue Pipe and enter Forever Forest east from Toad Town.
  399. - Right x2 - Left x1 (fuzzy) - Left x1 - Left and enter the center, pick up the last Magical Seed (4/4).
  400. - Left x1 to leave the forest.
  401. - Give all of the Magical Seeds to the pink garden Toad in Toad Town.
  402.  
  403.  
  404. Chapter 6: Dark Days in Flower Fields
  405. - Switch partner to Bow. Save.
  406. - Go east and talk to Petunia (flower).
  407. - Battle the Moles in order.
  408.  
  409. North-east - Mole x3: 12 HP each
  410. T1: Star Storm / Out of Sight (it's important to use Star Storm on Turn 1 here)
  411. T2: Thunder Rage
  412.  
  413. South-east - Mole x4:
  414. T1: Star Storm / Out of Sight
  415. T2: Thunder Rage
  416. - Switch partner to Bombette.
  417.  
  418. South-west - Mole x2:
  419. T1: Jump (1st mole) / Power Bomb (6 FP)
  420. T2: Jump (2nd mole) / Power Bomb (6 FP)
  421. T3: (Jump)
  422.  
  423. North-west - Mole x1:
  424. T1: Jump / Bomb (3 FP)
  425. T2: Focus (star energy) / Body Slam
  426. - If you level up, then you should pick BP.
  427.  
  428. - Hammer the tree and Pick up 2 Red Berries.
  429. - Eat 1 Red Berry.
  430. - Talk to Petunia again, get the Magical Bean.
  431. - Make damn sure you get that Bean, lol.
  432.  
  433. - Go to the center again. Save.
  434. - Head South-west and give the flower a Red Berry.
  435. - Hammer the tree and pick up 2 Yellow Berries.
  436. - Eat 1 Yellow Berry.
  437.  
  438. - Go back and go South-east, give the flower a Yellow Berry.
  439. - Hit the tree and grab 1 Blue Berry.
  440. - Go right & talk to Lily, the lilypad. Answer "Yes" (1st option).
  441. - Go back to the center (again). Save.
  442. - Go West and give the flower a Blue Berry.
  443. - The path isn't so small if you go on the bottom.
  444.  
  445. Battle - Lakitu: Clouds has 12 HP each
  446. T1: Star Storm / Shell Shot
  447. T2: Thunder Rage
  448. - Level up BP. (+15/20/9) ("+" means HP Plus is equipped)
  449.  
  450. - Get past the Maze and talk to Rosie. Answer "Yes" (1st option).
  451. - Go back to the center and then head South-west.
  452. - Talk to Posie the Crystal Flower. Get both Crystal Berry and Fertile Soil.
  453. - Return to Rosie to trade for the Water Stone.
  454.  
  455. - Go South-east to Lilly again. Hammer the tree and pick up a Jammin' Jelly. (this will only be sold for an extra Life Shroom later)
  456. - Place the Water Stone, ask Lily.
  457. - Pick up a hidden Maple Syrup near the water in the next room.
  458. - Swim to the tree and pick up 1 Bubble Berry.
  459.  
  460. - Save. Go North-west and give the Bubble Plant what he wants, a Bubble Berry.
  461. - Talk to the Sun.
  462. - Equip Power Jump.
  463. - Switch partner to Parakarry.
  464. Battle - Lakilester / Spike: 50 HP
  465. T1: Chill Out / Shell Shot
  466. T2: Power Jump / Shell Shot
  467. T3: Power Jump / Shell Shot
  468. T4: Maple Syrup / Shell Shot
  469. T5: Power Jump / Shell Shot
  470. T6: Power Jump / (Sky Dive)
  471. T7: (Jump) (save 2 FP for later or eat a Stinky Herb from the vines near the bubble plant later)
  472. - Answer:
  473. 1). 1st option. (Lakilulu's question)
  474. 2). 2nd option. (Lakilester's question)
  475. - Pick up a Shooting Star in a patch of yellow flowers down-right in the same room.
  476. - Ride Lakilester to dodge the Bee ahead.
  477. - Save, then go North-east.
  478.  
  479. Press the buttons in this order: Use Lakilester and Spin Jump.
  480. 1). 3rd Green.
  481. 2). 1st Purple.
  482. 3). 1st Red.
  483. 4). 1st Green.
  484. 5). 2nd Purple.
  485.  
  486. - Ride Lakilester to dodge the Lakitus ahead.
  487. - Pick up the Hidden Thunder Rage (use watt) at the end of the log room.
  488. - Switch partner to Bow.
  489. Battle - Machine Fight:
  490. T1: Thunder Rage / Out of Sight
  491. T2: Star Storm
  492. - If you level up, then you should pick BP.
  493.  
  494. - Eat a Whacka's Bump.
  495. - Talk to the big tree, place the items in the soil.
  496. - Pick up the S. Jump Ch. badge on a cloud.
  497. - Un-equip: Power Jump and Speedy Spin.
  498. - Equip: S. Jump Ch. and Power Bounce.
  499.  
  500. Chapter Boss - Huff 'n' Puff: Block at least 1/3 attacks
  501. T1: Super Jump Charge (1) / Switch to Bow - Block 1/3
  502. T2: S. Jump Ch. (2) / Out of Sight
  503. T3: S. Jump Ch. (3) - Block 1/3
  504. T4: S. Jump Ch. (4) / Do Nothing - Huff Charges lightning
  505. T5: Maple Syrup / Out of Sight
  506. T6: S. Jump Ch. (5) - Block 1/3
  507. T7: Power Bounce x4
  508. - Level up BP. (+15/20/12) ("+" means HP Plus is equipped)
  509. - Collect the Star Spirit card!
  510.  
  511. - Copy a guard with "B" transformation.
  512. - Head upstairs and talk to the guards there to get a Castle Key.
  513. - Go downstairs and copy the sleeping Clubba. (press "B" to become normal)
  514. - Go up to the guard whom gave you the key. Keep going up.
  515.  
  516. - Equip: Power Jump, Close Call and Speedy Spin.
  517. - Enter Merlon's house with the spinning roof in Toad Town.
  518. - Enter sewer (the sign pipe) and fall down - swim to the right.
  519. - Go right and use Lakilester to get across the spikes.
  520. - Dodge the encounters with caution.
  521. - Ultra Boots.
  522. - Use your new tornado jump to hit the hidden block in middle of the 2 block rows. Pick up a Life Shroom.
  523. - Before you leave the Red Spiny's area with the pipe, use Watt and hit the hidden block, pick up a Maple Syrup.
  524. - Get back across the spiks again and go to the right.
  525. - Hit the "?" block on the right and pick up a Shooting Star.
  526. - Use Watt to see a bunch of hidden blocks in the next room to the right.
  527. - If the blue door is locked it probably means you forgot to enter Merlon's house 5 minutes ago. (if you need to go back, then use the Blue House pipe instead. It's faster)
  528. - When you come to an icy area, go left and use the Super Block to upgrade Parakarry.
  529.  
  530.  
  531. Chapter 7: A Star Spirit on Ice
  532. - Enter the shop and Sell: 1 Jammin' Jelly for 50 coins and 1 Fire Flower for 8 coins.
  533. - Buy: Life Shroom (40 coins).
  534. - If you're low on HP, Buy: Super Shroom (20 coins) and eat it right away.
  535. - Claim: 2 Whacka's Bumps. (if you have too much items, store a Life Shroom)
  536. - Heal in the Toad House next door if you still have 8 HP or lower.
  537. - Talk to the Major in the far-left house of town.
  538. - Break the ice on the east side and open the locked house.
  539. - Talk to the hidden Penguin and head to the Major's house again.
  540. - After the mystery has been solved. Go right.
  541. - Switch partner to Bow. Save.
  542. - Go right.
  543.  
  544. Battle - Jr Troopa #5:
  545. T1: Super Jump Charge / Out of Sight
  546. T2: S. Jump Ch.
  547. T3: S. Jump Ch. / Out of Sight
  548. T4: Whacka's Bump
  549. T5: S. Jump Ch. / Out of Sight
  550. T6: Power Bounce x4
  551.  
  552. - Eat a Maple Syrup.
  553. - Switch partner to Parakarry.
  554. - Keep going right and dodge some enemies by going in big zig-zags.
  555. - 2nd option. Moonstar's question.
  556. Battle - Moonstar:
  557. T1: Power Jump / Shell Shot
  558. T2: Power Jump
  559.  
  560. - Follow the wizard and Merle will give you a Scarf.
  561. - Go back to Shiver City and talk to the Major once more, he will give you a Bucket.
  562. - Give the snowmen their lost parts and enter Shiver Mountain. Save.
  563. - The left one is the fake Kooper.
  564. Battle - Duplighost:
  565. T1: Power Jump / Switch to Bombette
  566. T2: Power Bomb (6 FP) / (Power Jump)
  567. T3: (Bomb 3 FP)
  568. - If you level up, then you should pick BP.
  569.  
  570. - Ignore all the items and the Super Block.
  571. - Blow up the wall and get the Star Stone.
  572. - Raise the ice staircase, hit the Heart Block and enter the Ice Palace.
  573.  
  574. - Enter the bottom door, jump out of the spin early or the 2nd Swoopula will get you. Pick up the Blue Key.
  575. - Go back to press the switch and unlock the door.
  576. Battle - Duplighost: (rare: if you leveled up 1 battle ago, only use 10 FP on this fight)
  577. T1: Power Jump / Do Nothing
  578. T2: Power Bomb (6 FP) / (Power Jump)
  579. T3: (Bomb 3 FP) / (Jump)
  580. - Level up BP. (+15/20/15) ("+" means HP Plus is equipped)
  581.  
  582. - Open the top door. Hit the "?" mark block and get a Super Shroom.
  583. - Break the Wooden floor panel.
  584. - Return back to the other side again and Save. Fall down the new hole to the right.
  585. - Hammer all the fakes, the real Bombette is the 2nd from the right.
  586. - Get the Red Key and unlock the door. (it's a good idea to save too)
  587.  
  588. - Switch partner to Parakarry.
  589. - Pick the bottom path.
  590. Battle - White Clubba #1: 12 HP
  591. T1: Power Jump / Shell Shot (3 FP) (the magikoopa will always run away)
  592. - Switch partner to Kooper.
  593.  
  594. Battle - White Clubba #2:
  595. T1: Star Storm (star power) / Power Shell (3 FP)
  596. T2: Star Storm (star power)
  597. - Switch partner to Bow.
  598. - Eat a Super Shroom.
  599.  
  600. Battle - White Clubba #3:
  601. T1: Shooting Star (item) / Out of Sight
  602. T2: Shooting Star (item)
  603.  
  604. - Once you've beaten all the Clubbas go to the other side and advance.
  605. - Bomb the switch. Get past the mirror and just keep going right.
  606. - When you get to the locked doors go to the top side again. And go to the left.
  607. - Open the top door and use Watt, hit the hidden Jammin' Jelly block.
  608. - Push the Mini Dino Statue.
  609. - Go back to the other side and fall down the new hole. Pick up the Palace Key.
  610. - Unlock the door that you saw before.
  611. - Push the Dinos to their assigned spot on the ground.
  612. - Hit the Heart Block and Save.
  613.  
  614. Chapter Boss - Crystal King: No blocks necessary
  615. T1: Chill Out / Switch to Watt
  616. T2: Super Jump Charge (1) / Electro Dash
  617. T3: S. Jump Ch. (2) / E. Dash (king)
  618. T4: S. Jump Ch. (3) / E. Dash
  619. T5: S. Jump Ch. (4) / E. Dash (crystal bit)
  620. T6: Whacka's Bump / E. Dash
  621. T7: S. Jump Ch. (5) / Do Nothing
  622. T8: Power Bounce x4
  623. - Level up FP. (+15/25/15) ("+" means HP Plus is equipped)
  624.  
  625. - Head down Shiver Mountain and pick up a few things along the way.
  626. - A hidden Ultra Shroom above the brick block. (use tornado jump)
  627. - When you're back in Shiver Snowfield, go and search behind the tree on the right to pick up a Repel Gel.
  628.  
  629. - Go to the Shooting Star Summit, north of Toad Town. Go to the top of the Summit.
  630.  
  631. - At Star Haven climb the stairs and enter the shop to the top-right.
  632. - Sell: Ultra Shroom for 50 coins.
  633. - Claim: 2 Whacka's Bumps and 2 Repel Gels.
  634. - Buy: 2 Life Shrooms.
  635. - Go to the Star Haven Sanctuary where the Star Spirits are waiting for you.
  636.  
  637. - Items: Check this before you go.
  638. 1 Jammin' Jelly. (back-up exists after Bowser Door 2)
  639. 3 Repel Gels. (there is 1 Repel Gel hidden above the Stone Block in the playground near Goomba Village)
  640. 2 Whacka's Bumps. (you only really need 1, but it would be slow)
  641. 2-4 Life Shrooms. (you will soon get more of these)
  642.  
  643.  
  644. Chapter 8: A Star Powerd Showdown
  645. - Switch partner to Bombette. Save.
  646. - Equip: Power Quake.
  647. Battle - Koopatrol x2: 8 HP each
  648. T1: Power Quake (or Star Storm) / Power Bomb (6 FP)
  649.  
  650. - Unlock the door.
  651. - 1st option on the Bowser Door's question, then just stand in front of it.
  652. - Break the boxes and pick up a Life Shroom. (skip if you have max items)
  653. - Jail break and take ride Laki on the lava to the left.
  654. - Hit the "?" mark block and get a Life Shroom. (skip if you have max items)
  655. - Keep going left and do Underground Skip. [underground skip video]
  656.  
  657. - Go to the Bowser door and it will let you through. Save right after.
  658. - Go up right. Do water room.
  659. - Un-equip Power Quake and Equip Dizzy Attack.
  660. - Bullets are easier to run away from then the Cannons. Use Spin against the Bullets and run away - spin through the Cannons quickly.
  661.  
  662. - Push the 3rd bowser block.
  663. - Push the 1st bowser block.
  664. - Push the middle bowser block to the right. [dodge the hammer bro video]
  665. - Pick up the key and go back. The locked door is after the Heart Block (on the way back).
  666. - Quiz: 1. 1. 2. 1. 1. 3. 2.
  667. - Back-up Jammin Jelly (you only need 1 Jelly) is to the right after you fall from the stairs.
  668.  
  669. - Go upstairs and save.
  670. - Go up right.
  671. - Pick the top path. Use Kooper to hit the Switch.
  672. - Get the key and unlock the door on the bottom path.
  673. - Up, down, down, up, down, up.
  674. - Hit the Heart Block.
  675. - Talk to Peach, go left and then back to uncover the Duplighost. Hammer fake Peach 3 times.
  676.  
  677. Battle - Duplighost:
  678. T1: Power Shell (3 FP) / Switch to Bombette
  679. T2: Power Bomb (6 FP) / Star Storm
  680.  
  681. - Go back and hit the Heart Block!!
  682. - Switch partner to Parakarry.
  683.  
  684.  
  685. Battle - Jr. Troopa #6: Block at least 1/3 attacks
  686. T1: Chill Out / Shell Shot - Block 1/3
  687. T2: S. Jump Ch. (1) / Shell Shot - Block 1/3
  688. T3: S. Jump Ch. (2) / Shell Shot - Block 1/3
  689. T4: Whacka's Bump / Shell Shot
  690. T5: S. Jump Ch. (3) / Switch to Bow
  691. T7: S. Jump Ch. (4) / Out of Sight
  692. T8: Power Bounce x4
  693. - Level up FP. (+15/30/15) ("+" means HP Plus is equipped)
  694.  
  695. - Go through the door and save right before Peach's Castle.
  696. - Pick up the Last Stand badge in the right-wing.
  697. - Go up the big stairs and into the library to the left.
  698. - Pick up a Life Shroom (climb on the books) and get the Power Rush badge.
  699. - Switch parnter to Parakarry.
  700. - Un-equip: Power Jump and Dizzy Attack.
  701. - Equip: Last Stand, Power Rush and Fire Shield.
  702.  
  703. Badges Equipped:
  704. S. Jump Ch.
  705. Power Bounce
  706. Dodge Master
  707. HP Plus
  708. Last Stand (new)
  709. Power Rush (new)
  710. Close Call
  711. Fire Shield (new)
  712. Speedy Spin
  713.  
  714. Partner:
  715. Parakarry
  716.  
  717.  
  718. Hallway Bowser: Beware of Stomp and Claw
  719. Fire = 7 // Stomp = 6 and 1/3 command loss // Claw = 6 + 3 poison
  720. T1: S. Jump Ch. / Shell Shot - Block
  721. T2: S. Jump Ch. / Shell Shot
  722. T3: Star Beam / Sky Dive - Block
  723. T4: Power Bounce x5 / Shell Shot [you must bounce on this turn!]
  724. 4cap with no danger: 7 HP left
  725. 5cap with no danger: 3 HP left (Star Storm does 3 even when his Star Shield is up!)
  726.  
  727. - Eat a Whacka's Bump.
  728. - Un-equip: HP Plus (very important)
  729. - Save in an upcoming room. You must have at least 2 Life Shroom. (3 Life Shrooms is very safe)
  730. Items: 2-4 Life Shrooms, 3 Repel Gels and 1 Jammin' Jelly.
  731.  
  732.  
  733. Final Bowser: No HP Plus badge
  734. Phase 1:
  735. T1: S. Jump Ch. / Shell Shot
  736. T2: Power Bounce x3 only!! / Shell Shot
  737. T3: Star Beam (76 HP left)
  738.  
  739. Phase 2: Block Stomp and Wave
  740. T1: S. Jump Ch. (1) / Switch to Bow (life shroom)
  741. T2: S. Jump Ch. (2) / Out of Sight
  742. T3: S. Jump Ch. (3) (life shroom)
  743. T4: S. Jump Ch. (4) / Out of Sight (wave)
  744. T5: Repel Gel [*1 if you failed to block wave on T5]
  745. T6: S. Jump Ch. (5)
  746. T7: S. Jump Ch. (6) / Out of Sight (wave) [0 FP]
  747. T8: Repel Gel [*2 if you failed to block wave on T8]
  748. T9: Jammin' Jelly
  749. T10: S. Jump Ch. (7) / Out of Sight (wave) [*3 if you didn't get wave on T10]
  750. T11: Peach Beam - Block
  751. T12: Power Bounce x4 / Out of Sight
  752. 3cap: Bowser has 7 HP left (Star Storm)
  753.  
  754. [*1 if you failed to block wave on T5]
  755. T6: S. Jump Ch. (5)
  756. T7: Repel Gel
  757. T8: S. Jump Ch. (6) (wave) [*2 if you failed to block wave on T8]
  758. T9: Jammin' Jelly / Out of Sight
  759. T10: Repel Gel (wave)
  760. T11: S. Jump Ch. (7) [*4 if he didn't wave on T10 or T11]
  761. T12: Peach Beam - Block
  762. T13: Power Bounce x4 / Out of Sight
  763. 3cap: Bowser has 7 HP left (Star Storm)
  764.  
  765. [*2 if you failed to block wave on T8]
  766. T9: Jammin' Jelly (no life shroom / life shroom)
  767. T10: Repel Gel (wave)
  768. T11: S. Jump Ch. (7)
  769. T12: Peach Beam - Block
  770. T13: Power Bounce x4 / Out of Sight
  771. 3cap: Bowser has 7 HP left (Star Storm)
  772.  
  773. [*3 if you didn't get wave on T10]
  774. T11: Repel Gel
  775. T12: S. Jump Ch. (8)
  776. T13: Peach Beam
  777. T14: Power Bounce x3
  778.  
  779. [*4 if he didn't wave on T10 or T11]
  780. T12: S. Jump Ch. (8) / Out of Sight
  781. T13: Peach Beam
  782. T14: Power Bounce x3
  783.  
  784. - Mario took back the Star Rod!
  785.  
  786. - Luigi Skip. (hold down on the pipe)
  787. - Time ends when Peach raises her hands at the party.
  788.  
  789. - Route was made by KalarMar
  790. Date: May 1. Year 2017.
  791. Special Thanks to: GladJonas
  792.  
  793.  
  794. Video resource index:
  795.  
  796. Easy BHS:
  797. 1) GladJonas https://youtu.be/iLsNRs7BnV8?t=39s
  798. 2) Exylophone https://www.youtube.com/watch?v=53mH05V63IY
  799.  
  800. Flarakarry:
  801. 1) GladJonas https://youtu.be/iLsNRs7BnV8?t=1m35s
  802.  
  803. Lava Piranha Skip:
  804. 1) GladJonas https://youtu.be/iLsNRs7BnV8?t=1m41s
  805.  
  806. Basement Skip:
  807. 1) GladJonas https://youtu.be/iLsNRs7BnV8?t=1m52s
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