Meaker

my log

Oct 4th, 2018
37
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  1. [Oct 4, 2018 9:43:02 AM] ------------ BEGIN log session -------------
  2. [9:43:02 AM] OpenGL provider: Opengl32.dll
  3. [9:43:02 AM] OpenGL library:
  4. [9:43:02 AM] Vendor: NVIDIA Corporation
  5. [9:43:02 AM] Render: GeForce GTX 1070/PCIe/SSE2
  6. [9:43:02 AM] Version: 4.6.0 NVIDIA 388.13
  7. [9:43:02 AM] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  8. [9:43:02 AM] Size: 3440x1440
  9. [9:43:02 AM] ColorBits: 32
  10. [9:43:02 AM] DepthBits: 24
  11. [9:43:02 AM] StencilBits: 8
  12. [9:43:02 AM] isDoubleBuffered: true
  13. [9:43:02 AM]
  14. [9:43:02 AM] *** Looking for Advanced CPU Instructions...
  15. [9:43:02 AM] [x] PentiumPro
  16. [9:43:02 AM] [x] Multimedia (MMX)
  17. [9:43:02 AM] [x] 3D (SSE2)
  18. [9:43:02 AM] [x] 3D (SSE2)
  19. [9:43:02 AM] [-] 3D (3DNow)
  20. [9:43:02 AM] ColourBits 32, ABits 0, ZBits 24
  21. [9:43:02 AM]
  22. [9:43:02 AM] *** Looking for Render API Extensions ...
  23. [9:43:02 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
  24. [9:43:02 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
  25. [9:43:02 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
  26. [9:43:02 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
  27. [9:43:02 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
  28. [9:43:02 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
  29. [9:43:02 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
  30. [9:43:02 AM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
  31. [9:43:02 AM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
  32. [9:43:02 AM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
  33. [9:43:02 AM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
  34. [9:43:02 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
  35. [9:43:02 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
  36. [9:43:02 AM]
  37. [9:43:03 AM] Maximum texture size : 32768
  38. [9:43:03 AM] Maximum simultaneous textures :4
  39. [9:43:03 AM] MaxAnisotropic (1.0 = none) : 16.000000
  40. [9:43:03 AM] 15 Splashscreens available.
  41. [9:43:03 AM] AutoMounting SFS files from folder SFS_AUTO now...
  42. [9:43:03 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
  43. [9:43:03 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
  44. [9:43:03 AM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
  45. [9:43:03 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
  46. [9:43:03 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
  47. [9:43:03 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
  48. [9:43:03 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
  49. [9:43:03 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
  50. [9:43:03 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
  51. [9:43:03 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
  52. [9:43:03 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
  53. [9:43:03 AM] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
  54. [9:43:03 AM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
  55. [9:43:03 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Visual Mod 8 by P.A.L.sfs... mounted successfully!
  56. [9:43:03 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
  57. [9:43:03 AM] AutoMounting SFS files from folder SFS_AUTO finished.
  58. [9:43:03 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
  59. [9:43:03 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
  60. [9:43:03 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
  61. [9:43:03 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
  62. [9:43:03 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
  63. [9:43:03 AM] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
  64. [9:43:03 AM] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
  65. [9:43:03 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
  66. [9:43:03 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
  67. [9:43:03 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
  68. [9:43:03 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
  69. [9:43:03 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
  70. [9:43:04 AM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
  71. [9:43:04 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
  72. [9:43:04 AM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
  73. [9:43:04 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
  74. [9:43:04 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
  75. [9:43:04 AM] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Effects/GunFire/TEXTURES/NoGunFire.txl'
  76. [9:43:06 AM] Ship: Value of [USSLexingtonCV2_42]:<Mesh> not foundCan't set property
  77. [9:43:06 AM] java.lang.RuntimeException: Can't set property
  78. [9:43:06 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
  79. [9:43:06 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
  80. [9:43:06 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
  81. [9:43:06 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:124)
  82. [9:43:06 AM] at java.lang.Class.forName0(Native Method)
  83. [9:43:06 AM] at java.lang.Class.forName(Unknown Source)
  84. [9:43:06 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
  85. [9:43:06 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
  86. [9:43:06 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
  87. [9:43:06 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
  88. [9:43:06 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
  89. [9:43:06 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
  90. [9:43:06 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
  91. [9:43:06 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
  92. [9:43:06 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSLexingtonCV2_42
  93. [9:43:06 AM] Ship: Value of [IJNZuikakuCV44]:<Mesh> not foundCan't set property
  94. [9:43:06 AM] java.lang.RuntimeException: Can't set property
  95. [9:43:06 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
  96. [9:43:06 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
  97. [9:43:06 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
  98. [9:43:06 AM] at com.maddox.il2.objects.ships.ShipWesJCV.<clinit>(ShipWesJCV.java:18)
  99. [9:43:06 AM] at java.lang.Class.forName0(Native Method)
  100. [9:43:06 AM] at java.lang.Class.forName(Unknown Source)
  101. [9:43:06 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
  102. [9:43:06 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
  103. [9:43:06 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
  104. [9:43:06 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
  105. [9:43:06 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
  106. [9:43:06 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
  107. [9:43:06 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
  108. [9:43:06 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
  109. [9:43:06 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipWesJCV$IJNZuikakuCV44
  110. [9:43:06 AM] Ship: Value of [USSIowaBB61]:<Mesh> not foundCan't set property
  111. [9:43:06 AM] java.lang.RuntimeException: Can't set property
  112. [9:43:06 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
  113. [9:43:06 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
  114. [9:43:06 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
  115. [9:43:06 AM] at com.maddox.il2.objects.ships.ShipJFC1.<clinit>(ShipJFC1.java:11)
  116. [9:43:06 AM] at java.lang.Class.forName0(Native Method)
  117. [9:43:06 AM] at java.lang.Class.forName(Unknown Source)
  118. [9:43:06 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
  119. [9:43:06 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
  120. [9:43:06 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
  121. [9:43:06 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
  122. [9:43:06 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
  123. [9:43:06 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
  124. [9:43:06 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
  125. [9:43:06 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
  126. [9:43:06 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipJFC1$USSIowaBB61
  127. [9:43:16 AM] FM called 'FlightModels/F6F3_USN.fmd:Hellcats_FM' is being loaded from File: 'hellcats_fm'
  128. [9:43:16 AM] FM called 'FlightModels/F6F5_USN.fmd:Hellcats_FM' is being loaded from File: 'hellcats_fm'
  129. [9:43:16 AM] FM called 'FlightModels/P-38H.fmd:P38H_FM' is being loaded from File: 'p38h_fm'
  130. [9:43:16 AM] FM called 'FlightModels/P-38M.fmd:P38M_FM' is being loaded from File: 'p38m_fm'
  131. [9:43:16 AM] FM called 'FlightModels/SB2C1C.fmd:HelldiversEarly_FM' is being loaded from File: 'helldiversearly_fm'
  132. [9:43:16 AM] FM called 'FlightModels/Seadiver.fmd:Seadiver_FM' is being loaded from File: 'seadiver_fm'
  133. [9:43:16 AM] FM called 'FlightModels/SB2C3.fmd:HelldiversEarly_FM' is being loaded from File: 'helldiversearly_fm'
  134. [9:43:16 AM] FM called 'FlightModels/SB2C3.fmd:SB2C3_FM' is being loaded from File: 'sb2c3_fm'
  135. [9:43:16 AM] FM called 'FlightModels/SB2C5.fmd:SB2C5_FM' is being loaded from File: 'sb2c5_fm'
  136. [9:43:16 AM] FM called 'FlightModels/SB2U.fmd:SB2U_FM' is being loaded from File: 'sb2u_fm'
  137. [9:43:16 AM] FM called 'FlightModels/A6M2K.fmd:A6M2K_FM' is being loaded from File: 'a6m2k_fm'
  138. [9:43:16 AM] FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
  139. [9:43:16 AM] FM called 'FlightModels/D4Y2S.fmd:D4Y2S_FM' is being loaded from File: 'd4y2s_fm'
  140. [9:43:16 AM] FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
  141. [9:43:16 AM] FM called 'FlightModels/D4Y3S.fmd:D4Y3S_FM' is being loaded from File: 'd4y3s_fm'
  142. [9:43:16 AM] FM called 'FlightModels/F1M-Pete.fmd:F1M_Pete_FM' is being loaded from File: 'f1m_pete_fm'
  143. [9:43:17 AM] FM called 'FlightModels/F6F3_USN.fmd:Hellcats_FM' is being loaded from File: 'hellcats_fm'
  144. [9:43:17 AM] FM called 'FlightModels/F6F5_USN.fmd:Hellcats_FM' is being loaded from File: 'hellcats_fm'
  145. [9:43:17 AM] FM called 'FlightModels/P-38H.fmd:P38H_FM' is being loaded from File: 'p38h_fm'
  146. [9:43:17 AM] FM called 'FlightModels/P-38M.fmd:P38M_FM' is being loaded from File: 'p38m_fm'
  147. [9:43:17 AM] FM called 'FlightModels/SB2C1C.fmd:HelldiversEarly_FM' is being loaded from File: 'helldiversearly_fm'
  148. [9:43:17 AM] FM called 'FlightModels/Seadiver.fmd:Seadiver_FM' is being loaded from File: 'seadiver_fm'
  149. [9:43:17 AM] FM called 'FlightModels/SB2C3.fmd:HelldiversEarly_FM' is being loaded from File: 'helldiversearly_fm'
  150. [9:43:17 AM] FM called 'FlightModels/SB2C3.fmd:SB2C3_FM' is being loaded from File: 'sb2c3_fm'
  151. [9:43:17 AM] FM called 'FlightModels/SB2C5.fmd:SB2C5_FM' is being loaded from File: 'sb2c5_fm'
  152. [9:43:17 AM] FM called 'FlightModels/SB2U.fmd:SB2U_FM' is being loaded from File: 'sb2u_fm'
  153. [9:43:17 AM] FM called 'FlightModels/A6M2K.fmd:A6M2K_FM' is being loaded from File: 'a6m2k_fm'
  154. [9:43:17 AM] FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
  155. [9:43:17 AM] FM called 'FlightModels/D4Y2S.fmd:D4Y2S_FM' is being loaded from File: 'd4y2s_fm'
  156. [9:43:17 AM] FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
  157. [9:43:17 AM] FM called 'FlightModels/D4Y3S.fmd:D4Y3S_FM' is being loaded from File: 'd4y3s_fm'
  158. [9:43:17 AM] FM called 'FlightModels/F1M-Pete.fmd:F1M_Pete_FM' is being loaded from File: 'f1m_pete_fm'
  159. [9:43:17 AM] FM called 'FlightModels/F6F3_USN.fmd:Hellcats_FM' is being loaded from File: 'hellcats_fm'
  160. [9:43:17 AM] FM called 'FlightModels/F6F5_USN.fmd:Hellcats_FM' is being loaded from File: 'hellcats_fm'
  161. [9:43:17 AM] FM called 'FlightModels/P-38H.fmd:P38H_FM' is being loaded from File: 'p38h_fm'
  162. [9:43:17 AM] FM called 'FlightModels/P-38M.fmd:P38M_FM' is being loaded from File: 'p38m_fm'
  163. [9:43:17 AM] FM called 'FlightModels/SB2C1C.fmd:HelldiversEarly_FM' is being loaded from File: 'helldiversearly_fm'
  164. [9:43:17 AM] FM called 'FlightModels/Seadiver.fmd:Seadiver_FM' is being loaded from File: 'seadiver_fm'
  165. [9:43:17 AM] FM called 'FlightModels/SB2C3.fmd:HelldiversEarly_FM' is being loaded from File: 'helldiversearly_fm'
  166. [9:43:17 AM] FM called 'FlightModels/SB2C3.fmd:SB2C3_FM' is being loaded from File: 'sb2c3_fm'
  167. [9:43:17 AM] FM called 'FlightModels/SB2C5.fmd:SB2C5_FM' is being loaded from File: 'sb2c5_fm'
  168. [9:43:17 AM] FM called 'FlightModels/SB2U.fmd:SB2U_FM' is being loaded from File: 'sb2u_fm'
  169. [9:43:17 AM] FM called 'FlightModels/A6M2K.fmd:A6M2K_FM' is being loaded from File: 'a6m2k_fm'
  170. [9:43:17 AM] FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
  171. [9:43:17 AM] FM called 'FlightModels/D4Y2S.fmd:D4Y2S_FM' is being loaded from File: 'd4y2s_fm'
  172. [9:43:17 AM] FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
  173. [9:43:17 AM] FM called 'FlightModels/D4Y3S.fmd:D4Y3S_FM' is being loaded from File: 'd4y3s_fm'
  174. [9:43:17 AM] FM called 'FlightModels/F1M-Pete.fmd:F1M_Pete_FM' is being loaded from File: 'f1m_pete_fm'
  175. [9:43:18 AM] Initializing DirectSound playback device...
  176. [9:43:18 AM] Primary buffer created.
  177. [9:43:18 AM] Playback format is set : sampling rate = 44100, num channels = 2.
  178. [9:43:18 AM] Not enought hardware buffers (0), hardware disabled
  179. [9:43:18 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
  180. [9:43:18 AM] Default speaker config is : 1310724.
  181. [9:43:18 AM] Direct sound audio device initialized successfully :
  182. [9:43:18 AM] DX Version : 7
  183. [9:43:18 AM] Hardware - disabled [buffers : 0]
  184. [9:43:18 AM] Extensions - enabled :
  185. [9:43:18 AM] EAX ver. 1 [ ] - disabled
  186. [9:43:18 AM] EAX ver. 2 [ ] - disabled
  187. [9:43:18 AM] EAX ver. 3 [ ] - disabled
  188. [9:43:18 AM] I3D ver. 2 [ ] - disabled
  189. [9:43:18 AM] ZoomFX [ ] - disabled
  190. [9:43:18 AM] MacroFX [ ] - disabled
  191. [9:43:18 AM] SIMD render [X]
  192. [9:43:18 AM] num channels 64
  193. [9:43:18 AM] Cannot open audio file samples/infinite 1
  194. [9:43:18 AM]
  195. [9:43:40 AM] Detected Vertex Shaders 3.0.
  196. [9:43:40 AM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
  197. [9:43:40 AM] Vertex texture units: 32
  198. [9:43:40 AM]
  199. [9:43:40 AM] PBuffer: suitable formats: 12
  200. [9:43:40 AM]
  201. [9:43:40 AM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
  202. [9:43:40 AM] Depth = 24, stencil = 8
  203. [9:43:40 AM] PBuffer: suitable formats: 12
  204. [9:43:40 AM]
  205. [9:43:40 AM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
  206. [9:43:40 AM] Depth = 24, stencil = 8
  207. [9:43:44 AM] Loading vertex/fragment programs: *709176416*
  208. [9:43:44 AM] *** Loading: [vpFogFar2Tex2D]
  209. [9:43:44 AM] *** Loading: [vpFog2Tex2DBlend]
  210. [9:43:44 AM] *** Loading: [vpFogFar4Tex2D]
  211. [9:43:44 AM] *** Loading: [vpFogFar8Tex2D]
  212. [9:43:44 AM] *** Loading: [vpFogNoTex]
  213. [9:43:44 AM] *** Loading: [vpFog4Tex2D]
  214. [9:43:44 AM] *** Loading: [vpFog4Tex2D_UV2]
  215. [9:43:44 AM] *** Loading: [vp4Tex2D]
  216. [9:43:44 AM] *** Loading: [vp6Tex2D]
  217. [9:43:44 AM] *** Loading: [vpTexUVTex2D]
  218. [9:43:44 AM] *** Loading: [vpWaterGrid_NV]
  219. [9:43:44 AM] *** Loading: [vpWaterSunLight_NV]
  220. [9:43:44 AM] *** Loading: [vpWaterSunLight_ATI]
  221. [9:43:44 AM] *** Loading: [vpWaterSunLight_FP]
  222. [9:43:44 AM] *** Loading: [vpTreeSprite]
  223. [9:43:44 AM] *** Loading: [vpTreeTrunk]
  224. [9:43:44 AM] *** Loading: [vpVAObjectsN]
  225. [9:43:44 AM] *** Loading: [vpVAObjectsL0]
  226. [9:43:44 AM] *** Loading: [vpSprites]
  227. [9:43:44 AM] *** Loading: [vpSimpleGL]
  228. [9:43:44 AM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
  229. [9:43:44 AM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
  230. [9:43:44 AM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
  231. [9:43:44 AM] *** Loading: [fpCoastBump] -> NV3X Optimized!
  232. [9:43:44 AM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
  233. [9:43:44 AM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
  234. [9:43:44 AM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
  235. [9:43:44 AM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
  236. [9:43:44 AM] *** Loading: [fpCaustic] -> NV3X Optimized!
  237. [9:43:44 AM] *** Loading: [fpSprites] -> NV3X Optimized!
  238. [9:43:44 AM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
  239. [9:43:44 AM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
  240. [9:43:44 AM] *** Loading: [fpSimpleGL]
  241. [9:43:44 AM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
  242. [9:43:44 AM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
  243. [9:43:44 AM] *** Loading: [fpRiverCoastAA]
  244. [9:43:44 AM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
  245. [9:43:44 AM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
  246. [9:43:44 AM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
  247. [9:43:44 AM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
  248. [9:43:44 AM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
  249. [9:43:44 AM] *** Loading: [vpWaterDM_CPU]
  250. [9:43:44 AM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
  251. [9:43:44 AM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
  252. [9:43:44 AM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
  253. [9:43:44 AM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
  254. [9:43:44 AM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
  255. [9:43:44 AM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
  256. [9:43:44 AM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
  257. [9:43:44 AM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
  258. [9:43:44 AM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
  259. [9:43:44 AM] *** Loading: [fpWaterLFogDM]
  260. [9:43:44 AM] *** Loading: [fpIceWater] -> NV3X Optimized!
  261. [9:43:44 AM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
  262. [9:43:44 AM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
  263. [9:43:44 AM] *** Loading: [fpNearBlend] -> NV3X Optimized!
  264. [9:43:44 AM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
  265. [9:43:44 AM] *** Loading: [fpFarBlend] -> NV3X Optimized!
  266. [9:43:44 AM] *** Loading: [fpForestPlane] -> NV3X Optimized!
  267. [9:43:44 AM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
  268. [9:43:44 AM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
  269. [9:43:44 AM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
  270. [9:43:44 AM] Load bridges
  271. [9:43:44 AM] Load static objects
  272. [9:43:44 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
  273. [9:43:44 AM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
  274. [9:43:44 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
  275. [9:43:44 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
  276. [9:43:44 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
  277. [9:43:44 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
  278. [9:45:18 AM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/JP_Pilot1.bmp'Bad BMP Format!
  279. [9:45:18 AM] Valid BMP format is only uncompressed 8bit (palette) image
  280. [9:45:18 AM] With width and height equals power of 2
  281. [9:45:18 AM] Pilot PaintSchemes/Pilots/JP_Pilot1.bmp NOT loaded
  282. [9:45:22 AM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/JP_Pilot1.bmp'Bad BMP Format!
  283. [9:45:22 AM] Valid BMP format is only uncompressed 8bit (palette) image
  284. [9:45:22 AM] With width and height equals power of 2
  285. [9:45:22 AM] Pilot PaintSchemes/Pilots/JP_Pilot1.bmp NOT loaded
  286. [9:45:36 AM] Loading mission Yamato Test.mis...
  287. [9:45:36 AM] WARNING: ObjectVACache_Clear()
  288. [9:45:36 AM] WARNING: * Buf0 : Obj: 99, Vert 3471, Ind 16002
  289. [9:45:36 AM] WARNING: * Buf1 : Obj: 810, Vert 93432, Ind 201798
  290. [9:45:36 AM] WARNING: * Buf2 : Obj: 18, Vert 15000, Ind 29592
  291. [9:45:36 AM] Load bridges
  292. [9:45:36 AM] Load static objects
  293. [9:45:36 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
  294. [9:45:36 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
  295. [9:45:36 AM] Flight Model File FlightModels/N1Ks.fmd contains no Mach Drag Parameters.
  296. [9:45:36 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC3_D0'
  297. [9:45:36 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL3_D0'
  298. [9:45:36 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
  299. [9:45:36 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
  300. [9:45:36 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
  301. [9:45:36 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL7_D0'
  302. [9:45:36 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL8_D0'
  303. [9:45:36 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL10_D0'
  304. [9:45:36 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR3_D0'
  305. [9:45:36 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
  306. [9:45:36 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
  307. [9:45:36 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
  308. [9:45:36 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR7_D0'
  309. [9:45:36 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR8_D0'
  310. [9:45:36 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR10_D0'
  311. [9:45:36 AM] Cannot load sound preset motor.std_p.start.begin (java.lang.Exception: Invalid preset format)
  312. [9:45:37 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Seaplane'
  313. [9:45:37 AM] Ship creation failure:
  314. [9:45:37 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Seaplane'
  315. [9:45:37 AM]
  316. [9:45:37 AM] java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Can't find chunk 'Seaplane'
  317. [9:45:37 AM]
  318. [9:45:37 AM] at com.maddox.il2.engine.HierMesh.ChunkFind(Native Method)
  319. [9:45:37 AM] at com.maddox.il2.engine.HierMesh.chunkFind(HierMesh.java:285)
  320. [9:45:37 AM] at com.maddox.il2.objects.ships.BigshipGeneric.initMeshBasedProperties(BigshipGeneric.java:1717)
  321. [9:45:37 AM] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2044)
  322. [9:45:37 AM] at com.maddox.il2.objects.ships.ShipJFC1$IJNYamatoClass.<init>(ShipJFC1.java:464)
  323. [9:45:37 AM] at java.lang.reflect.Constructor.newInstance(Native Method)
  324. [9:45:37 AM] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1606)
  325. [9:45:38 AM] at com.maddox.il2.game.Mission._load(Mission.java:496)
  326. [9:45:38 AM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
  327. [9:45:38 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
  328. [9:45:38 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
  329. [9:45:38 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
  330. [9:45:38 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
  331. [9:45:38 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
  332. [9:45:38 AM] Mission: Can't create chief '0_Chief' [class:ships.ShipJFC1$IJNYamatoClass]
  333. [9:45:38 AM] 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
  334. [9:45:38 AM] 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
  335. [9:45:38 AM] Mission: Yamato Test.mis is Playing
  336. [9:45:39 AM] warning: no files : music/inflight
  337. [9:46:45 AM] -------------------------------- MISSION FAILED ---------------------
  338. [9:46:45 AM] warning: no files : music/crash
  339. [9:47:02 AM] ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipJFC1$IJNYamatoClass NOT destroyed
  340. [9:47:02 AM] WARNING: ObjectVACache_Clear()
  341. [9:47:02 AM] WARNING: * Buf0 : Obj: 429, Vert 15756, Ind 109374
  342. [9:47:02 AM] WARNING: * Buf1 : Obj: 1742, Vert 135171, Ind 279852
  343. [9:47:02 AM] WARNING: * Buf2 : Obj: 49, Vert 55828, Ind 118308
  344. [9:47:02 AM] Load bridges
  345. [9:47:02 AM] Load static objects
  346. [9:47:03 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
  347. [9:47:03 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
  348. [9:47:03 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
  349. [9:47:03 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
  350. [Oct 4, 2018 9:47:19 AM] -------------- END log session -------------
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