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- From Soxar - A Guide on Performing as FM (36 patch BnS Neo)
- "A very rough guide to FM, or how I learned to love 2."
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- Posts included some screenshots and webm
- Original posts can be found here:
- https://arch.b4k.dev/vg/thread/516170406/#516219071
- https://arch.b4k.dev/vg/thread/516170406/#516219274
- https://arch.b4k.dev/vg/thread/516170406/#516219517
- https://arch.b4k.dev/vg/thread/516170406/#516220759
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- Let's go over the basics of FM first. Forcemaster is a stance change ranged class. When ever you use a fire ability, like Fire Step(Q) and Blazing Palm(LMB),
- you will have access to your fire moves. Likewise, using a frost ability will put in Frost Stance where you will have access to your frost skills. Whenever you crit
- with a certain ability, you will generate a buff called either a Flame or Frost orbit. These orbits give you access to the Dragon abilities like Dragonfrost(F), Dragonblaze(F),
- and Dual Dragons(F).
- For this guide, I will be talking about the Fire build to Forcemaster. There's an Frost build, but it takes blue skill books to be anywhere near usable.
- Now let's get down to which skills will be needed first. For the most barebones rotation, you will need 5 skills.
- Blazing Palm - +1 Focus Recovery on Crit
- Blazing Beam - Additional Dmg on Burn
- Frost Palm - Lower Focus Cost
- Bale Fire - On Use, +1 Focus Recovery every second for 8 seconds, Inflicts Burn
- Shock Fire - +3 Focus Recovery on Use, Detonation of 5 Embers instantly casts Inferno and causes Burn.
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- With this, we've maximized focus recovery and damage on the core skills for FM. With this, your opener will always be Balefire (C)
- This will give you Burn right from the beginning and give you some Focus generation. Burn is absolutely crucial for your damage because it more than doubles Blazing Beams(2) damage when hitting a burned target.
- After this your standard rotation will come into play.
- Standard rotation for FM is:
- RMB -> LMB -> (Skill). The most common skill you will be using is Blazing Beam (2). Balefire(C) and Shock Fire(1) will be used off Cooldown. Shock Fire(1) is the most important because that's your main way of upkeeping Burn.
- Always use Shock Fire(1) off cooldown. If you're running with another Forcemaster, then make sure you're not detonating the ember stacks before they reach 5.
- When using Shock Fire(1), you will have the option of instantly casting Inferno(X). The timing to use instantly cast Inferno is pretty generous so it does not need to be cast immediately.
- You can use Shock Fire(1) for one rotation, and then instantly cast Inferno(X) during the next rotation.
- Inferno(X) is a skill that is not on the same global cooldown as other skills, alongside Dual Dragons(F).
- What this means is that instead of:
- RMB -> LMB -> (Skill)
- it would instead be
- RMB -> LMB -> Inferno(X)/Dual Dragons(F) -> Skill
- You can see in this webm, when I use Shock Fire(1), I don't immediately cast Inferno, I do another rotation of RMB -> LMB, and then use Inferno, as well as a Blazing Beam.
- Only Inferno(X) and Dual Dragons(F) have the ability to be used alongside other skills in the same rotation.
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- Now then, you now have the basic rotation down, and the skills you'll be using, but much like every other class in this game, eventually you'll run out of Focus and not be able to do anything.
- This is where you'll get some slight changes in rotation to recover focus. There are 3 skills in Frost Stance that will be able to give you focus.
- Dragonfrost(F), Dragonwhorl (3), and Ice Coil(Z).
- Dragonwhorl(3) will be the easiest to fit into the rotation, as that skill is available even if you're in Fire Stance. For the other two, you will need to be in Ice Stance.
- For those two skills, you will be skipping the LMB portion of the rotation and going straight to the skill. RMB -> Dragonwhorl(3)/Ice Coil(Z).
- With all of this, you should have a semi-usuable rotation.
- With that being said there are two other damage skills that I would like to make a special note of. Dragonblaze (F) is a really weak skill that doesn't offer much. It's only use is the fact
- that it doesn't use up any Focus so it can be used to fill in a gap if you're low on focus and are waiting on cooldowns. Ideally you never use this skill. The other skill is Blazing Wall(V).
- Blazing Wall(V) is not a good skill until it's upgraded to Meteor Shower(V). If you have all the necessary skillbooks for your other damaging skills and are looking to increase your dps
- this is a good skill to upgrade. But it is not necessary for your rotation. Fiend Fire(X) is only good at the Superior (Blue Book) stage, but if you're looking for more damage, the Improved (Grey Book) version of
- Inferno is a a straight upgrade in all aspects.
- After everything, your rotation should look something like this. (See original post for webm demonstration - https://arch-img.b4k.dev/vg/1740857299554.webm)
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- Comments from anon:
- >After those 5 skills, what else should I be slotting in?
- Divine Veil (C) and Frost Sheath(V) are excellent utility skills for FM.
- Divine Veil casts a bubble that protects team mates and yourself from projectile attacks like Infernal Lord's Flame Hail. The base skill has you sitting still and not attacking to cast it, the refined version let's you move and attack after cast.
- Frost Sheath(V) is a party wide protection buff. Once cast, everyone gets 3 second window where if they get hit, they get frozen in place and immune to any damage for 3 seconds. This is good for AoE unavoidable attacks that we might see later in the game's life. It's also good for protecting your party if they fail mechs, like not KD'ing Infernal Lord, this will prevent anyone from taking damage.
- One the DPS side. Meteor Shower (V) And Improved Inferno (X) are the only skills worth upgrading this patch.
- If you want to be a real team player you can also get the Skyburn(Z) skill to help teammates with CC since without that Forcemaster has no way of doing joint attacks.
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