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- 2018-04-14 03:30:39.767> Log Started
- 2018-04-14 03:30:39.778> Timezone (local - UTC): -6h
- 2018-04-14 03:30:39.778> App Version: 0.6.3.44F288
- 2018-04-14 03:30:39.778> Steam build: Always true
- 2018-04-14 03:30:39.778> Is official: True [NO][IS][NAMP]
- 2018-04-14 03:30:39.778> Environment.ProcessorCount: 2
- 2018-04-14 03:30:39.778> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2018-04-14 03:30:39.778> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
- 2018-04-14 03:30:39.779> Environment.Version: 4.6.2 or later (394806)
- 2018-04-14 03:30:39.779> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-14 03:30:39.779> Default Culture: en-US
- 2018-04-14 03:30:39.779> Default UI Culture: en-US
- 2018-04-14 03:30:39.780> IsAdmin: True
- 2018-04-14 03:30:39.790|Main thread> MyConfig.Load() - START
- 2018-04-14 03:30:39.795|Main thread> Path: C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-14 03:30:39.796|Main thread> Config file not found! C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-14 03:30:39.797|Main thread> MyConfig.Load() - END
- 2018-04-14 03:30:40.762|Main thread> AdapterInfo = {
- 2018-04-14 03:30:40.763|Main thread> Name = NVIDIA GeForce GT 710 + DISPLAY1
- 2018-04-14 03:30:40.763|Main thread> Description = dev id: 4747, mem: 2091581440, shared mem: 8321067008, Luid: 29323, rev: 161, subsys id: -2048454589, vendor id: 4318
- 2018-04-14 03:30:40.763|Main thread> Driver version = 23.21.13.8813
- 2018-04-14 03:30:40.763|Main thread> Driver date = 20171027000000.000000-000
- 2018-04-14 03:30:40.763|Main thread> DriverUpdateNecessary = False
- 2018-04-14 03:30:40.763|Main thread> Adapter id = 0
- 2018-04-14 03:30:40.763|Main thread> Supported = True
- 2018-04-14 03:30:40.763|Main thread> RAM = 2091581440
- 2018-04-14 03:30:40.763|Main thread> Priority = 2
- 2018-04-14 03:30:40.763|Main thread> Multithreaded rendering supported = True
- 2018-04-14 03:30:40.763|Main thread> Output is attached = True
- 2018-04-14 03:30:40.763|Main thread> DesktopBounds = {X:0 Y:0 Width:1280 Height:1024}
- 2018-04-14 03:30:40.763|Main thread> Display modes = {
- 2018-04-14 03:30:40.765|Main thread> DXGIOutput id = 0
- 2018-04-14 03:30:40.765|Main thread> 640x480@60Hz
- 2018-04-14 03:30:40.765|Main thread> 640x480@75Hz
- 2018-04-14 03:30:40.765|Main thread> 720x480@75Hz
- 2018-04-14 03:30:40.765|Main thread> 720x480@75Hz
- 2018-04-14 03:30:40.765|Main thread> 720x480@60.317Hz
- 2018-04-14 03:30:40.765|Main thread> 720x480@60.317Hz
- 2018-04-14 03:30:40.765|Main thread> 720x576@75Hz
- 2018-04-14 03:30:40.765|Main thread> 720x576@75Hz
- 2018-04-14 03:30:40.765|Main thread> 720x576@60.317Hz
- 2018-04-14 03:30:40.765|Main thread> 720x576@60.317Hz
- 2018-04-14 03:30:40.765|Main thread> 800x600@75Hz
- 2018-04-14 03:30:40.765|Main thread> 800x600@60.317Hz
- 2018-04-14 03:30:40.765|Main thread> 1024x768@60.004Hz
- 2018-04-14 03:30:40.765|Main thread> 1024x768@75.029Hz
- 2018-04-14 03:30:40.765|Main thread> 1152x864@75Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x720@60.02Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x720@60.02Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x720@75.025Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x720@75.025Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x768@60.02Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x768@60.02Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x768@75.025Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x768@75.025Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x800@60.02Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x800@60.02Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x800@75.025Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x800@75.025Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x960@60.02Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x960@60.02Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x960@75.025Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x960@75.025Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x1024@60.02Hz
- 2018-04-14 03:30:40.765|Main thread> 1280x1024@75.025Hz
- 2018-04-14 03:30:40.765|Main thread> }
- 2018-04-14 03:30:40.765|Main thread> }
- 2018-04-14 03:30:40.859|Main thread> Steam.IsActive: True
- 2018-04-14 03:30:40.860|Main thread> Steam.IsOnline: True
- 2018-04-14 03:30:40.860|Main thread> Steam.OwnsGame: False
- 2018-04-14 03:30:40.860|Main thread> Steam.UserId: 76561198105906078
- 2018-04-14 03:30:40.861|Main thread> Steam.UserName: λ
- 2018-04-14 03:30:40.861|Main thread> Steam.Branch: default
- 2018-04-14 03:30:40.861|Main thread> Build date: 2018-04-10 02:18
- 2018-04-14 03:30:40.861|Main thread> Build version: 0.1.6674.25741
- 2018-04-14 03:30:40.977|Main thread> MySandboxGame.Constructor() - START
- 2018-04-14 03:30:42.572|Main thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-14 03:30:42.572|Main thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
- 2018-04-14 03:30:42.573|Main thread> Found processor count: 2
- 2018-04-14 03:30:42.573|Main thread> Using processor count: 2
- 2018-04-14 03:30:50.359|Main thread> Info: Type metadata loaded in 7.5724518s.
- 2018-04-14 03:30:50.360|Main thread> Preallocate - START
- 2018-04-14 03:30:50.363|Main thread> MyEntities - START
- 2018-04-14 03:30:50.369|Main thread> MyEntities - END
- 2018-04-14 03:30:50.369|Main thread> MyObjectBuilder_Base - START
- 2018-04-14 03:30:50.369|Main thread> MyObjectBuilder_Base - END
- 2018-04-14 03:30:50.369|Main thread> MyTransparentGeometry - START
- 2018-04-14 03:30:50.472|Main thread> MyTransparentGeometry - END
- 2018-04-14 03:30:50.472|Main thread> MyCubeGridDeformationTables - START
- 2018-04-14 03:30:50.483|Main thread> MyCubeGridDeformationTables - END
- 2018-04-14 03:30:50.483|Main thread> MyMath - START
- 2018-04-14 03:30:50.485|Main thread> MyMath - END
- 2018-04-14 03:30:50.485|Main thread> MySimpleObjectDraw - START
- 2018-04-14 03:30:50.487|Main thread> MySimpleObjectDraw - END
- 2018-04-14 03:30:50.487|Main thread> Preallocate - END
- 2018-04-14 03:30:50.605|Main thread> Info: Worker Configuration {
- Total: 3,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 1 Workers,
- Group Render, AboveNormal, 1 Workers
- ]
- }
- 2018-04-14 03:30:50.641|Main thread> MySandboxGame.Constructor() - END
- 2018-04-14 03:30:51.011|Main thread> Performing start-up memory test...
- 2018-04-14 03:30:51.015|Main thread> Physical memory is 17,179,004,928 bytes.
- 2018-04-14 03:30:51.015|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-04-14 03:30:51.015|Main thread> System meets minimum memory requirements.
- 2018-04-14 03:30:51.022|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-04-14 03:30:51.029|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6674.25741, Culture=neutral, PublicKeyToken=null
- 2018-04-14 03:30:51.029|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6674.25741, Culture=neutral, PublicKeyToken=null
- 2018-04-14 03:30:51.029|Main thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-04-14 03:30:51.029|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-04-14 03:30:51.029|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-04-14 03:30:51.032|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-04-14 03:30:51.068|Main thread> Win32_ComputerSystem.Manufacturer: Gateway
- 2018-04-14 03:30:51.068|Main thread> Win32_ComputerSystem.Model: SX2803
- 2018-04-14 03:30:51.069|Main thread> Virtualized: False
- 2018-04-14 03:30:51.084|Main thread> Environment.ProcessorName: Pentium(R) Dual-Core CPU E5800 @ 3.20GHz
- 2018-04-14 03:30:51.085|Main thread> ComputerInfo.TotalPhysicalMemory: 17,179,004,928 bytes
- 2018-04-14 03:30:51.085|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2018-04-14 03:30:51.085|Main thread> ComputerInfo.AvailablePhysicalMemory: 12,602,179,584 bytes
- 2018-04-14 03:30:51.085|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,133,591,552 bytes
- 2018-04-14 03:30:51.092|Main thread> Drive C: | Capacity: 1,000,097,181,696 bytes | Free space: 328,640,802,816 bytes
- 2018-04-14 03:30:51.093|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-04-14 03:30:51.095|Main thread> MySandboxGame.Initialize() - START
- 2018-04-14 03:30:51.451|Main thread> Havok: Physics.Init
- 2018-04-14 03:30:51.452|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-04-14 03:30:51.467|Main thread> HkGameName: MedievalEngineers Release
- 2018-04-14 03:30:51.511|Main thread> MySandboxGame.LoadData() - START
- 2018-04-14 03:30:51.520|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-04-14 03:30:51.532|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-04-14 03:30:54.504|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-14 03:31:04.953|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-04-14 03:31:05.077|Main thread> Loading scenarios
- 2018-04-14 03:31:05.085|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-14 03:31:05.085|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-04-14 03:31:05.097|Main thread> MyAudio.LoadData - START
- 2018-04-14 03:31:05.199|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2
- 2018-04-14 03:31:05.318|Main thread> MyAudio.LoadData - END
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'None'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-04-14 03:31:05.335|Main thread> MyGuiManager()
- 2018-04-14 03:31:05.445|Main thread> MyScreenManager()
- 2018-04-14 03:31:05.611|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-14 03:31:39.859|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-14 03:31:39.861|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-14 03:31:39.861|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-14 03:31:39.878|Main thread> MyConfig.Save() - START
- 2018-04-14 03:31:39.880|Main thread> Path: C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-14 03:31:39.881|Main thread> RotationHints: False
- 2018-04-14 03:31:39.881|Main thread> GraphicsRenderer: DirectX 11
- 2018-04-14 03:31:39.881|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-14 03:31:39.881|Main thread> Language: 0
- 2018-04-14 03:31:39.881|Main thread> ControlsJoystickName: Disabled
- 2018-04-14 03:31:39.881|Main thread> GameVersion: 0.6.3.4518536
- 2018-04-14 03:31:39.907|Main thread> MyConfig.Save() - END
- 2018-04-14 03:31:40.267|Main thread> MySandboxGame.LoadData() - END
- 2018-04-14 03:31:41.483|Main thread> Analytics helper process start reported
- 2018-04-14 03:31:41.489|Main thread> MySandboxGame.Initialize() - END
- 2018-04-14 03:31:41.502|Main thread> Timer Frequency: 3117216
- 2018-04-14 03:31:41.502|Main thread> Ticks per frame: 52171
- 2018-04-14 03:31:41.646|Worker Logic 0> Loading available saves - START
- 2018-04-14 03:31:41.649|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\Saves\76561198105906078'
- 2018-04-14 03:31:41.699|Worker Logic 0> Loading available saves - END
- 2018-04-14 03:31:41.752|Worker Logic 0> Loading available saves - START
- 2018-04-14 03:31:41.754|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\Saves\76561198105906078'
- 2018-04-14 03:31:41.759|Worker Logic 0> Loading available saves - END
- 2018-04-14 03:31:42.121|Main thread> MyConfig.Save() - START
- 2018-04-14 03:31:42.123|Main thread> Path: C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-14 03:31:42.123|Main thread> RotationHints: False
- 2018-04-14 03:31:42.123|Main thread> GraphicsRenderer: DirectX 11
- 2018-04-14 03:31:42.124|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-14 03:31:42.124|Main thread> Language: 0
- 2018-04-14 03:31:42.124|Main thread> ControlsJoystickName: Disabled
- 2018-04-14 03:31:42.124|Main thread> GameVersion: 0.6.3.4518536
- 2018-04-14 03:31:42.124|Main thread> FirstTimeRun: False
- 2018-04-14 03:31:42.145|Main thread> MyConfig.Save() - END
- 2018-04-14 03:32:13.482|Main thread> StartNewSandbox - Start
- 2018-04-14 03:32:13.515|Main thread> StartNewSandbox - End
- 2018-04-14 03:32:13.808|Main thread> Starting world Wild Start 2018-04-14 15:31
- 2018-04-14 03:32:14.011|Main thread> Process information Session Start:
- 2018-04-14 03:32:14.013|Main thread> Managed Memory: 307,016,464 B
- 2018-04-14 03:32:14.019|Main thread> Private Memory: 1,338,671,104 B
- 2018-04-14 03:32:14.019|Main thread> Nr of Threads: 37
- 2018-04-14 03:32:14.019|Main thread> Simulation Speed: 0.01
- 2018-04-14 03:32:14.019|Main thread> Current:
- 2018-04-14 03:32:14.021|Main thread> Paged Memory: 1,338,671,104 B
- 2018-04-14 03:32:14.021|Main thread> Working Set: 751,730,688 B
- 2018-04-14 03:32:14.022|Main thread> Virtual Memory: 2,138,378,240 B
- 2018-04-14 03:32:14.022|Main thread> Peak:
- 2018-04-14 03:32:14.024|Main thread> Paged Memory: 1,407,365,120 B
- 2018-04-14 03:32:14.024|Main thread> Working Set: 806,842,368 B
- 2018-04-14 03:32:14.024|Main thread> Virtual Memory: 2,215,497,728 B
- 2018-04-14 03:32:14.295|Main thread> Finished loading stage Initializing session, elapsed time: 0.2660152 seconds
- 2018-04-14 03:32:14.301|Main thread> MyModManager.LoadData() - START
- 2018-04-14 03:32:14.313|Thread[16]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-04-14 03:32:14.313|Thread[16]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-04-14 03:32:14.333|Main thread> Finished loading mods.
- 2018-04-14 03:32:14.333|Main thread> MyModManager.LoadData() - END
- 2018-04-14 03:32:14.354|Main thread> MyDefinitionManager.LoadData() - START
- 2018-04-14 03:32:14.395|Main thread> List of used mods (0) - START
- 2018-04-14 03:32:14.403|Main thread> List of used mods - END
- 2018-04-14 03:32:16.297|Main thread> Warning: Cannot find sound cue named
- 2018-04-14 03:32:16.298|Main thread> Warning: Cannot find sound cue named
- 2018-04-14 03:32:16.298|Main thread> Warning: Cannot find sound cue named
- 2018-04-14 03:32:16.298|Main thread> Warning: Cannot find sound cue named
- 2018-04-14 03:32:16.298|Main thread> Warning: Cannot find sound cue named
- 2018-04-14 03:32:16.298|Main thread> Warning: Cannot find sound cue named
- 2018-04-14 03:32:16.299|Main thread> Warning: Cannot find sound cue named
- 2018-04-14 03:32:16.815|Main thread> MyAudio.UnloadData - START
- 2018-04-14 03:32:16.870|Main thread> MyAudio.UnloadData - END
- 2018-04-14 03:32:16.870|Main thread> MyAudio.LoadData - START
- 2018-04-14 03:32:16.935|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2
- 2018-04-14 03:32:22.044|Main thread> MyAudio.LoadData - END
- 2018-04-14 03:32:22.044|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-14 03:32:22.090|Main thread> Loading scenarios
- 2018-04-14 03:32:22.090|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-14 03:32:22.090|Main thread> MyDefinitionManager.LoadData() - END
- 2018-04-14 03:32:22.092|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-04-14 03:32:22.095|Main thread> Finished loading stage Loading definitions, elapsed time: 7.7614439 seconds
- 2018-04-14 03:32:22.096|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-04-14 03:32:22.296|Main thread> MyTransparentGeometry.LoadData - START
- 2018-04-14 03:32:22.335|External Debugging Listener> External debugger: listening...
- 2018-04-14 03:32:25.470|Main thread> MyLights.LoadData() - START
- 2018-04-14 03:32:25.475|Main thread> MyLights.LoadData() - END
- 2018-04-14 03:32:25.706|Main thread> Finished loading stage Loading session components, elapsed time: 3.6112066 seconds
- 2018-04-14 03:32:32.911|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-04-14 03:32:48.182|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-14 03:32:48.791|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-14 03:32:48.814|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-14 03:32:48.980|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-14 03:32:48.985|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-14 03:32:48.990|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-14 03:32:49.117|Main thread> Finished loading stage Loading models, elapsed time: 23.4053387 seconds
- 2018-04-14 03:32:49.118|Main thread> Finished loading stage Loading data, elapsed time: 34.8219917 seconds
- 2018-04-14 03:32:49.120|Main thread> MyWorldGenerator.GenerateWorld - START
- 2018-04-14 03:32:49.770|Main thread> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Scenarios\RandomStart\EarthSecond-1251102759r5000.vx2'
- 2018-04-14 03:32:54.645|Main thread> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-04-14 03:32:55.471|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-04-14 03:32:56.586|Main thread> Finished loading stage Loading 14 objects, elapsed time: 6.8233903 seconds
- 2018-04-14 03:32:56.594|Main thread> MyWorldGenerator.GenerateWorld - END
- 2018-04-14 03:32:56.594|Main thread> Finished loading stage Loading planet, elapsed time: 7.4764276 seconds
- 2018-04-14 03:32:57.733|Main thread> MySession.Static.LogSettings - START
- 2018-04-14 03:32:57.736|Main thread> Name = Wild Start 2018-04-14 15:31
- 2018-04-14 03:32:57.736|Main thread> Description =
- 2018-04-14 03:32:57.736|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-04-14 03:32:57.736|Main thread> Scenario = Wild Start
- 2018-04-14 03:32:57.736|Main thread> Password =
- 2018-04-14 03:32:57.736|Main thread> CurrentPath = C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\Saves\76561198105906078\Wild Start 2018-04-14 1531
- 2018-04-14 03:32:57.736|Main thread> WorkshopId =
- 2018-04-14 03:32:57.736|Main thread> CameraController =
- 2018-04-14 03:32:57.736|Main thread> ThumbPath = C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\Saves\76561198105906078\Wild Start 2018-04-14 1531\thumb.jpg
- 2018-04-14 03:32:57.738|Main thread> Settings:
- 2018-04-14 03:32:57.739|Main thread> Auto-Save Time (Minutes) = 0
- 2018-04-14 03:32:57.740|Main thread> Cut, Copy and Paste = True
- 2018-04-14 03:32:57.740|Main thread> Days per season = 4
- 2018-04-14 03:32:57.740|Main thread> Game Mode = Survival
- 2018-04-14 03:32:57.740|Main thread> Inventory size multiplier = 1
- 2018-04-14 03:32:57.740|Main thread> Maximum Backup Saves = 5
- 2018-04-14 03:32:57.740|Main thread> Maximum Floating Objects = 64
- 2018-04-14 03:32:57.740|Main thread> Maximum Fracture Pieces = 50
- 2018-04-14 03:32:57.740|Main thread> Maximum Players = 4
- 2018-04-14 03:32:57.740|Main thread> Maximum Solar Altitude = 0.41
- 2018-04-14 03:32:57.740|Main thread> Online Mode = PRIVATE
- 2018-04-14 03:32:57.740|Main thread> Show player names on HUD = True
- 2018-04-14 03:32:57.740|Main thread> Spectator = False
- 2018-04-14 03:32:57.740|Main thread> Structural Integrity = True
- 2018-04-14 03:32:57.740|Main thread> Sun rotation interval = 120
- 2018-04-14 03:32:57.740|Main thread> View distance = 2600
- 2018-04-14 03:32:57.740|Main thread> MySession.Static.LogSettings - END
- 2018-04-14 03:32:57.740|Main thread> Finished loading stage Loading character data, elapsed time: 1.1450655 seconds
- 2018-04-14 03:32:57.751|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-04-14 03:32:57.753|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-04-14 03:32:57.753|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-04-14 03:32:57.753|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-04-14 03:32:57.753|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-04-14 03:32:57.753|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-04-14 03:32:57.753|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-04-14 03:32:57.753|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2018-04-14 03:32:57.753|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-04-14 03:32:57.756|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-04-14 03:32:57.756|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-04-14 03:32:57.756|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-04-14 03:32:57.756|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-04-14 03:32:57.775|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-04-14 03:32:57.775|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-04-14 03:32:57.775|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-04-14 03:32:57.775|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-04-14 03:32:57.775|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-04-14 03:32:57.775|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-04-14 03:32:57.775|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-04-14 03:32:57.780|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-04-14 03:32:57.780|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-04-14 03:32:57.780|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-04-14 03:32:57.781|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MyLights to NoUpdate
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MyPhysics to Simulation
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-04-14 03:32:57.782|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-04-14 03:32:57.785|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-04-14 03:32:57.786|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-04-14 03:32:57.786|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-04-14 03:32:57.786|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-04-14 03:32:57.786|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-04-14 03:32:57.786|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-04-14 03:32:57.848|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-04-14 03:32:57.849|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-04-14 03:32:57.850|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-04-14 03:32:57.854|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-04-14 03:32:57.855|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-04-14 03:32:57.855|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-04-14 03:32:57.855|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-04-14 03:32:57.855|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-04-14 03:32:57.855|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-04-14 03:32:57.855|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-04-14 03:32:57.855|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-04-14 03:32:57.862|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-04-14 03:32:57.862|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-04-14 03:32:57.862|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-04-14 03:32:57.862|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-04-14 03:32:57.862|Main thread> Finished loading stage Starting Components, elapsed time: 0.1120064 seconds
- 2018-04-14 03:32:57.887|Main thread> Info: Player 76561198105906078 (λ) requesting to spawn, has 0 respawn locations available.
- 2018-04-14 03:33:01.097|Main thread> Saving world - START
- 2018-04-14 03:33:01.099|Main thread> Making world state snapshot.
- 2018-04-14 03:33:01.100|Main thread> Process information Before snapshot.:
- 2018-04-14 03:33:01.102|Main thread> Managed Memory: 1,377,092,168 B
- 2018-04-14 03:33:01.104|Main thread> Private Memory: 2,306,015,232 B
- 2018-04-14 03:33:01.104|Main thread> Nr of Threads: 39
- 2018-04-14 03:33:01.104|Main thread> Simulation Speed: 0.01
- 2018-04-14 03:33:01.104|Main thread> Entity count: 16
- 2018-04-14 03:33:01.104|Main thread> Current:
- 2018-04-14 03:33:01.105|Main thread> Paged Memory: 2,306,015,232 B
- 2018-04-14 03:33:01.105|Main thread> Working Set: 1,754,386,432 B
- 2018-04-14 03:33:01.105|Main thread> Virtual Memory: 3,062,878,208 B
- 2018-04-14 03:33:01.106|Main thread> Peak:
- 2018-04-14 03:33:01.107|Main thread> Paged Memory: 2,306,568,192 B
- 2018-04-14 03:33:01.107|Main thread> Working Set: 1,754,849,280 B
- 2018-04-14 03:33:01.107|Main thread> Virtual Memory: 3,064,946,688 B
- 2018-04-14 03:33:01.982|Main thread> Process information After snapshot.:
- 2018-04-14 03:33:01.984|Main thread> Managed Memory: 1,388,410,144 B
- 2018-04-14 03:33:01.986|Main thread> Private Memory: 2,317,058,048 B
- 2018-04-14 03:33:01.986|Main thread> Nr of Threads: 39
- 2018-04-14 03:33:01.986|Main thread> Simulation Speed: 0.01
- 2018-04-14 03:33:01.986|Main thread> Entity count: 16
- 2018-04-14 03:33:01.986|Main thread> Current:
- 2018-04-14 03:33:01.988|Main thread> Paged Memory: 2,317,058,048 B
- 2018-04-14 03:33:01.988|Main thread> Working Set: 1,763,581,952 B
- 2018-04-14 03:33:01.988|Main thread> Virtual Memory: 3,063,009,280 B
- 2018-04-14 03:33:01.988|Main thread> Peak:
- 2018-04-14 03:33:01.989|Main thread> Paged Memory: 2,317,062,144 B
- 2018-04-14 03:33:01.989|Main thread> Working Set: 1,763,614,720 B
- 2018-04-14 03:33:01.989|Main thread> Virtual Memory: 3,065,630,720 B
- 2018-04-14 03:33:01.990|Main thread> Process information Directory cleanup:
- 2018-04-14 03:33:01.992|Main thread> Managed Memory: 1,388,664,096 B
- 2018-04-14 03:33:01.994|Main thread> Private Memory: 2,317,058,048 B
- 2018-04-14 03:33:01.994|Main thread> Nr of Threads: 39
- 2018-04-14 03:33:01.994|Main thread> Simulation Speed: 0.01
- 2018-04-14 03:33:01.994|Main thread> Entity count: 16
- 2018-04-14 03:33:01.994|Main thread> Current:
- 2018-04-14 03:33:01.996|Main thread> Paged Memory: 2,317,058,048 B
- 2018-04-14 03:33:01.996|Main thread> Working Set: 1,763,581,952 B
- 2018-04-14 03:33:01.996|Main thread> Virtual Memory: 3,063,009,280 B
- 2018-04-14 03:33:01.996|Main thread> Peak:
- 2018-04-14 03:33:01.997|Main thread> Paged Memory: 2,317,123,584 B
- 2018-04-14 03:33:01.997|Main thread> Working Set: 1,763,614,720 B
- 2018-04-14 03:33:01.997|Main thread> Virtual Memory: 3,065,630,720 B
- 2018-04-14 03:33:01.997|Main thread> Saving world - END
- 2018-04-14 03:33:02.004|Main thread> Session snapshot save - START
- 2018-04-14 03:33:02.006|Main thread> Checking file access for files in target dir.
- 2018-04-14 03:33:02.007|Main thread> Cleaning up old save.
- 2018-04-14 03:33:02.008|Main thread> Saving snapshot files to drive.
- 2018-04-14 03:33:02.297|Main thread> Core Data success: True
- 2018-04-14 03:33:02.392|Main thread> Voxel success: True
- 2018-04-14 03:33:02.392|Main thread> SaveLastSessionInfo success: True
- 2018-04-14 03:33:02.392|Main thread> Saving success: True
- 2018-04-14 03:33:02.392|Main thread> Saving succeeded, moving files from .new into save folder.
- 2018-04-14 03:33:02.405|Main thread> Making backup.
- 2018-04-14 03:33:02.428|Main thread> Session snapshot save - END
- 2018-04-14 03:33:02.430|Main thread> Finished loading stage Loading final details, elapsed time: 4.6902683 seconds
- 2018-04-14 03:33:02.430|Main thread> Finished loading stage Finished loading, elapsed time: 48.4047686 seconds
- 2018-04-14 03:33:02.579|Main thread> Process information Periodic Check:
- 2018-04-14 03:33:02.581|Main thread> Managed Memory: 1,438,525,672 B
- 2018-04-14 03:33:02.583|Main thread> Private Memory: 2,367,504,384 B
- 2018-04-14 03:33:02.583|Main thread> Nr of Threads: 39
- 2018-04-14 03:33:02.583|Main thread> Simulation Speed: 0.01
- 2018-04-14 03:33:02.583|Main thread> Entity count: 16
- 2018-04-14 03:33:02.583|Main thread> Current:
- 2018-04-14 03:33:02.585|Main thread> Paged Memory: 2,367,504,384 B
- 2018-04-14 03:33:02.585|Main thread> Working Set: 1,813,532,672 B
- 2018-04-14 03:33:02.585|Main thread> Virtual Memory: 3,063,271,424 B
- 2018-04-14 03:33:02.585|Main thread> Peak:
- 2018-04-14 03:33:02.587|Main thread> Paged Memory: 2,367,954,944 B
- 2018-04-14 03:33:02.587|Main thread> Working Set: 1,813,909,504 B
- 2018-04-14 03:33:02.587|Main thread> Virtual Memory: 3,067,596,800 B
- 2018-04-14 03:33:02.589|Main thread> Number of Worlds: 1
- 2018-04-14 03:33:02.591|Main thread> 0) RigidBodies: 5, ActiveRigidBodies: 0, CharacterRigidBodies: 1
- 2018-04-14 03:33:02.594|Main thread> 0) Constraints: 0
- 2018-04-14 03:33:03.590|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:03.591|Main thread> MySessionLoading status:
- 2018-04-14 03:33:03.594|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:04.643|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:04.643|Main thread> MySessionLoading status:
- 2018-04-14 03:33:04.645|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:05.849|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:05.849|Main thread> MySessionLoading status:
- 2018-04-14 03:33:05.851|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:06.904|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:06.904|Main thread> MySessionLoading status:
- 2018-04-14 03:33:06.906|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:07.957|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:07.957|Main thread> MySessionLoading status:
- 2018-04-14 03:33:07.960|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:09.012|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:09.012|Main thread> MySessionLoading status:
- 2018-04-14 03:33:09.014|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:10.066|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:10.066|Main thread> MySessionLoading status:
- 2018-04-14 03:33:10.072|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:12.696|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:12.696|Main thread> MySessionLoading status:
- 2018-04-14 03:33:12.699|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:13.750|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:13.750|Main thread> MySessionLoading status:
- 2018-04-14 03:33:13.755|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:14.806|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:14.806|Main thread> MySessionLoading status:
- 2018-04-14 03:33:14.808|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:15.860|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:15.860|Main thread> MySessionLoading status:
- 2018-04-14 03:33:15.864|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:16.915|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:16.915|Main thread> MySessionLoading status:
- 2018-04-14 03:33:16.920|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:17.969|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:17.969|Main thread> MySessionLoading status:
- 2018-04-14 03:33:17.974|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:19.023|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:19.023|Main thread> MySessionLoading status:
- 2018-04-14 03:33:19.026|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:20.077|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:20.078|Main thread> MySessionLoading status:
- 2018-04-14 03:33:20.082|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:21.132|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-14 03:33:21.132|Main thread> MySessionLoading status:
- 2018-04-14 03:33:21.134|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-14 03:33:31.556|Main thread> All voxels loaded, cleaning up hooks.
- 2018-04-14 03:33:32.205|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-04-14 03:33:32.607|Main thread> Loading completed, starting session.
- 2018-04-14 03:34:14.104|Main thread> Process information Periodic Check:
- 2018-04-14 03:34:14.106|Main thread> Managed Memory: 1,859,627,480 B
- 2018-04-14 03:34:14.108|Main thread> Private Memory: 3,359,281,152 B
- 2018-04-14 03:34:14.108|Main thread> Nr of Threads: 35
- 2018-04-14 03:34:14.108|Main thread> Simulation Speed: 0.02
- 2018-04-14 03:34:14.108|Main thread> Entity count: 22
- 2018-04-14 03:34:14.108|Main thread> Current:
- 2018-04-14 03:34:14.110|Main thread> Paged Memory: 3,359,281,152 B
- 2018-04-14 03:34:14.110|Main thread> Working Set: 2,370,039,808 B
- 2018-04-14 03:34:14.110|Main thread> Virtual Memory: 4,143,337,472 B
- 2018-04-14 03:34:14.110|Main thread> Peak:
- 2018-04-14 03:34:14.112|Main thread> Paged Memory: 4,447,158,272 B
- 2018-04-14 03:34:14.112|Main thread> Working Set: 3,441,098,752 B
- 2018-04-14 03:34:14.112|Main thread> Virtual Memory: 5,335,334,912 B
- 2018-04-14 03:34:14.112|Main thread> Number of Worlds: 1
- 2018-04-14 03:34:14.113|Main thread> 0) RigidBodies: 10, ActiveRigidBodies: 0, CharacterRigidBodies: 1
- 2018-04-14 03:34:14.113|Main thread> 0) Constraints: 0
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