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  1. 2018-04-14 03:30:39.767> Log Started
  2. 2018-04-14 03:30:39.778> Timezone (local - UTC): -6h
  3. 2018-04-14 03:30:39.778> App Version: 0.6.3.44F288
  4. 2018-04-14 03:30:39.778> Steam build: Always true
  5. 2018-04-14 03:30:39.778> Is official: True [NO][IS][NAMP]
  6. 2018-04-14 03:30:39.778> Environment.ProcessorCount: 2
  7. 2018-04-14 03:30:39.778> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
  8. 2018-04-14 03:30:39.778> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
  9. 2018-04-14 03:30:39.779> Environment.Version: 4.6.2 or later (394806)
  10. 2018-04-14 03:30:39.779> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
  11. 2018-04-14 03:30:39.779> Default Culture: en-US
  12. 2018-04-14 03:30:39.779> Default UI Culture: en-US
  13. 2018-04-14 03:30:39.780> IsAdmin: True
  14. 2018-04-14 03:30:39.790|Main thread> MyConfig.Load() - START
  15. 2018-04-14 03:30:39.795|Main thread> Path: C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2018-04-14 03:30:39.796|Main thread> Config file not found! C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  17. 2018-04-14 03:30:39.797|Main thread> MyConfig.Load() - END
  18. 2018-04-14 03:30:40.762|Main thread> AdapterInfo = {
  19. 2018-04-14 03:30:40.763|Main thread> Name = NVIDIA GeForce GT 710 + DISPLAY1
  20. 2018-04-14 03:30:40.763|Main thread> Description = dev id: 4747, mem: 2091581440, shared mem: 8321067008, Luid: 29323, rev: 161, subsys id: -2048454589, vendor id: 4318
  21. 2018-04-14 03:30:40.763|Main thread> Driver version = 23.21.13.8813
  22. 2018-04-14 03:30:40.763|Main thread> Driver date = 20171027000000.000000-000
  23. 2018-04-14 03:30:40.763|Main thread> DriverUpdateNecessary = False
  24. 2018-04-14 03:30:40.763|Main thread> Adapter id = 0
  25. 2018-04-14 03:30:40.763|Main thread> Supported = True
  26. 2018-04-14 03:30:40.763|Main thread> RAM = 2091581440
  27. 2018-04-14 03:30:40.763|Main thread> Priority = 2
  28. 2018-04-14 03:30:40.763|Main thread> Multithreaded rendering supported = True
  29. 2018-04-14 03:30:40.763|Main thread> Output is attached = True
  30. 2018-04-14 03:30:40.763|Main thread> DesktopBounds = {X:0 Y:0 Width:1280 Height:1024}
  31. 2018-04-14 03:30:40.763|Main thread> Display modes = {
  32. 2018-04-14 03:30:40.765|Main thread> DXGIOutput id = 0
  33. 2018-04-14 03:30:40.765|Main thread> 640x480@60Hz
  34. 2018-04-14 03:30:40.765|Main thread> 640x480@75Hz
  35. 2018-04-14 03:30:40.765|Main thread> 720x480@75Hz
  36. 2018-04-14 03:30:40.765|Main thread> 720x480@75Hz
  37. 2018-04-14 03:30:40.765|Main thread> 720x480@60.317Hz
  38. 2018-04-14 03:30:40.765|Main thread> 720x480@60.317Hz
  39. 2018-04-14 03:30:40.765|Main thread> 720x576@75Hz
  40. 2018-04-14 03:30:40.765|Main thread> 720x576@75Hz
  41. 2018-04-14 03:30:40.765|Main thread> 720x576@60.317Hz
  42. 2018-04-14 03:30:40.765|Main thread> 720x576@60.317Hz
  43. 2018-04-14 03:30:40.765|Main thread> 800x600@75Hz
  44. 2018-04-14 03:30:40.765|Main thread> 800x600@60.317Hz
  45. 2018-04-14 03:30:40.765|Main thread> 1024x768@60.004Hz
  46. 2018-04-14 03:30:40.765|Main thread> 1024x768@75.029Hz
  47. 2018-04-14 03:30:40.765|Main thread> 1152x864@75Hz
  48. 2018-04-14 03:30:40.765|Main thread> 1280x720@60.02Hz
  49. 2018-04-14 03:30:40.765|Main thread> 1280x720@60.02Hz
  50. 2018-04-14 03:30:40.765|Main thread> 1280x720@75.025Hz
  51. 2018-04-14 03:30:40.765|Main thread> 1280x720@75.025Hz
  52. 2018-04-14 03:30:40.765|Main thread> 1280x768@60.02Hz
  53. 2018-04-14 03:30:40.765|Main thread> 1280x768@60.02Hz
  54. 2018-04-14 03:30:40.765|Main thread> 1280x768@75.025Hz
  55. 2018-04-14 03:30:40.765|Main thread> 1280x768@75.025Hz
  56. 2018-04-14 03:30:40.765|Main thread> 1280x800@60.02Hz
  57. 2018-04-14 03:30:40.765|Main thread> 1280x800@60.02Hz
  58. 2018-04-14 03:30:40.765|Main thread> 1280x800@75.025Hz
  59. 2018-04-14 03:30:40.765|Main thread> 1280x800@75.025Hz
  60. 2018-04-14 03:30:40.765|Main thread> 1280x960@60.02Hz
  61. 2018-04-14 03:30:40.765|Main thread> 1280x960@60.02Hz
  62. 2018-04-14 03:30:40.765|Main thread> 1280x960@75.025Hz
  63. 2018-04-14 03:30:40.765|Main thread> 1280x960@75.025Hz
  64. 2018-04-14 03:30:40.765|Main thread> 1280x1024@60.02Hz
  65. 2018-04-14 03:30:40.765|Main thread> 1280x1024@75.025Hz
  66. 2018-04-14 03:30:40.765|Main thread> }
  67. 2018-04-14 03:30:40.765|Main thread> }
  68. 2018-04-14 03:30:40.859|Main thread> Steam.IsActive: True
  69. 2018-04-14 03:30:40.860|Main thread> Steam.IsOnline: True
  70. 2018-04-14 03:30:40.860|Main thread> Steam.OwnsGame: False
  71. 2018-04-14 03:30:40.860|Main thread> Steam.UserId: 76561198105906078
  72. 2018-04-14 03:30:40.861|Main thread> Steam.UserName: λ
  73. 2018-04-14 03:30:40.861|Main thread> Steam.Branch: default
  74. 2018-04-14 03:30:40.861|Main thread> Build date: 2018-04-10 02:18
  75. 2018-04-14 03:30:40.861|Main thread> Build version: 0.1.6674.25741
  76. 2018-04-14 03:30:40.977|Main thread> MySandboxGame.Constructor() - START
  77. 2018-04-14 03:30:42.572|Main thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
  78. 2018-04-14 03:30:42.572|Main thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
  79. 2018-04-14 03:30:42.573|Main thread> Found processor count: 2
  80. 2018-04-14 03:30:42.573|Main thread> Using processor count: 2
  81. 2018-04-14 03:30:50.359|Main thread> Info: Type metadata loaded in 7.5724518s.
  82. 2018-04-14 03:30:50.360|Main thread> Preallocate - START
  83. 2018-04-14 03:30:50.363|Main thread> MyEntities - START
  84. 2018-04-14 03:30:50.369|Main thread> MyEntities - END
  85. 2018-04-14 03:30:50.369|Main thread> MyObjectBuilder_Base - START
  86. 2018-04-14 03:30:50.369|Main thread> MyObjectBuilder_Base - END
  87. 2018-04-14 03:30:50.369|Main thread> MyTransparentGeometry - START
  88. 2018-04-14 03:30:50.472|Main thread> MyTransparentGeometry - END
  89. 2018-04-14 03:30:50.472|Main thread> MyCubeGridDeformationTables - START
  90. 2018-04-14 03:30:50.483|Main thread> MyCubeGridDeformationTables - END
  91. 2018-04-14 03:30:50.483|Main thread> MyMath - START
  92. 2018-04-14 03:30:50.485|Main thread> MyMath - END
  93. 2018-04-14 03:30:50.485|Main thread> MySimpleObjectDraw - START
  94. 2018-04-14 03:30:50.487|Main thread> MySimpleObjectDraw - END
  95. 2018-04-14 03:30:50.487|Main thread> Preallocate - END
  96. 2018-04-14 03:30:50.605|Main thread> Info: Worker Configuration {
  97. Total: 3,
  98. Default: Logic
  99. Groups: [
  100. Group Background, BelowNormal, 1 Workers,
  101. Group Logic, Normal, 1 Workers,
  102. Group Render, AboveNormal, 1 Workers
  103. ]
  104. }
  105. 2018-04-14 03:30:50.641|Main thread> MySandboxGame.Constructor() - END
  106. 2018-04-14 03:30:51.011|Main thread> Performing start-up memory test...
  107. 2018-04-14 03:30:51.015|Main thread> Physical memory is 17,179,004,928 bytes.
  108. 2018-04-14 03:30:51.015|Main thread> Minimum requirement is 8,000,000,000 bytes.
  109. 2018-04-14 03:30:51.015|Main thread> System meets minimum memory requirements.
  110. 2018-04-14 03:30:51.022|Main thread> MyVideoModeManager.LogApplicationInformation - START
  111. 2018-04-14 03:30:51.029|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6674.25741, Culture=neutral, PublicKeyToken=null
  112. 2018-04-14 03:30:51.029|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6674.25741, Culture=neutral, PublicKeyToken=null
  113. 2018-04-14 03:30:51.029|Main thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  114. 2018-04-14 03:30:51.029|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  115. 2018-04-14 03:30:51.029|Main thread> MyVideoModeManager.LogApplicationInformation - END
  116. 2018-04-14 03:30:51.032|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  117. 2018-04-14 03:30:51.068|Main thread> Win32_ComputerSystem.Manufacturer: Gateway
  118. 2018-04-14 03:30:51.068|Main thread> Win32_ComputerSystem.Model: SX2803
  119. 2018-04-14 03:30:51.069|Main thread> Virtualized: False
  120. 2018-04-14 03:30:51.084|Main thread> Environment.ProcessorName: Pentium(R) Dual-Core CPU E5800 @ 3.20GHz
  121. 2018-04-14 03:30:51.085|Main thread> ComputerInfo.TotalPhysicalMemory: 17,179,004,928 bytes
  122. 2018-04-14 03:30:51.085|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
  123. 2018-04-14 03:30:51.085|Main thread> ComputerInfo.AvailablePhysicalMemory: 12,602,179,584 bytes
  124. 2018-04-14 03:30:51.085|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,133,591,552 bytes
  125. 2018-04-14 03:30:51.092|Main thread> Drive C: | Capacity: 1,000,097,181,696 bytes | Free space: 328,640,802,816 bytes
  126. 2018-04-14 03:30:51.093|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  127. 2018-04-14 03:30:51.095|Main thread> MySandboxGame.Initialize() - START
  128. 2018-04-14 03:30:51.451|Main thread> Havok: Physics.Init
  129. 2018-04-14 03:30:51.452|Main thread> Havok: Version: Release(0), 1800, [S]
  130. 2018-04-14 03:30:51.467|Main thread> HkGameName: MedievalEngineers Release
  131. 2018-04-14 03:30:51.511|Main thread> MySandboxGame.LoadData() - START
  132. 2018-04-14 03:30:51.520|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  133. 2018-04-14 03:30:51.532|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
  134. 2018-04-14 03:30:54.504|Main thread> MyDefinitionManager.LoadScenarios() - START
  135. 2018-04-14 03:31:04.953|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
  136. 2018-04-14 03:31:05.077|Main thread> Loading scenarios
  137. 2018-04-14 03:31:05.085|Main thread> MyDefinitionManager.LoadScenarios() - END
  138. 2018-04-14 03:31:05.085|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  139. 2018-04-14 03:31:05.097|Main thread> MyAudio.LoadData - START
  140. 2018-04-14 03:31:05.199|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2
  141. 2018-04-14 03:31:05.318|Main thread> MyAudio.LoadData - END
  142. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudUse'
  143. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  144. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  145. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  146. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  147. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  148. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  149. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  150. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  151. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  152. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'None'
  153. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  154. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  155. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  156. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  157. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  158. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  159. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  160. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  161. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  162. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  163. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  164. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  165. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  166. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  167. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  168. 2018-04-14 03:31:05.331|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  169. 2018-04-14 03:31:05.335|Main thread> MyGuiManager()
  170. 2018-04-14 03:31:05.445|Main thread> MyScreenManager()
  171. 2018-04-14 03:31:05.611|Main thread> MyGuiManager.LoadContent() - START
  172. 2018-04-14 03:31:39.859|Main thread> MyGuiManager.LoadContent() - START
  173. 2018-04-14 03:31:39.861|Main thread> MyGuiManager.LoadContent() - END
  174. 2018-04-14 03:31:39.861|Main thread> MyGuiManager.LoadContent() - END
  175. 2018-04-14 03:31:39.878|Main thread> MyConfig.Save() - START
  176. 2018-04-14 03:31:39.880|Main thread> Path: C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  177. 2018-04-14 03:31:39.881|Main thread> RotationHints: False
  178. 2018-04-14 03:31:39.881|Main thread> GraphicsRenderer: DirectX 11
  179. 2018-04-14 03:31:39.881|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  180. 2018-04-14 03:31:39.881|Main thread> Language: 0
  181. 2018-04-14 03:31:39.881|Main thread> ControlsJoystickName: Disabled
  182. 2018-04-14 03:31:39.881|Main thread> GameVersion: 0.6.3.4518536
  183. 2018-04-14 03:31:39.907|Main thread> MyConfig.Save() - END
  184. 2018-04-14 03:31:40.267|Main thread> MySandboxGame.LoadData() - END
  185. 2018-04-14 03:31:41.483|Main thread> Analytics helper process start reported
  186. 2018-04-14 03:31:41.489|Main thread> MySandboxGame.Initialize() - END
  187. 2018-04-14 03:31:41.502|Main thread> Timer Frequency: 3117216
  188. 2018-04-14 03:31:41.502|Main thread> Ticks per frame: 52171
  189. 2018-04-14 03:31:41.646|Worker Logic 0> Loading available saves - START
  190. 2018-04-14 03:31:41.649|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\Saves\76561198105906078'
  191. 2018-04-14 03:31:41.699|Worker Logic 0> Loading available saves - END
  192. 2018-04-14 03:31:41.752|Worker Logic 0> Loading available saves - START
  193. 2018-04-14 03:31:41.754|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\Saves\76561198105906078'
  194. 2018-04-14 03:31:41.759|Worker Logic 0> Loading available saves - END
  195. 2018-04-14 03:31:42.121|Main thread> MyConfig.Save() - START
  196. 2018-04-14 03:31:42.123|Main thread> Path: C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  197. 2018-04-14 03:31:42.123|Main thread> RotationHints: False
  198. 2018-04-14 03:31:42.123|Main thread> GraphicsRenderer: DirectX 11
  199. 2018-04-14 03:31:42.124|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  200. 2018-04-14 03:31:42.124|Main thread> Language: 0
  201. 2018-04-14 03:31:42.124|Main thread> ControlsJoystickName: Disabled
  202. 2018-04-14 03:31:42.124|Main thread> GameVersion: 0.6.3.4518536
  203. 2018-04-14 03:31:42.124|Main thread> FirstTimeRun: False
  204. 2018-04-14 03:31:42.145|Main thread> MyConfig.Save() - END
  205. 2018-04-14 03:32:13.482|Main thread> StartNewSandbox - Start
  206. 2018-04-14 03:32:13.515|Main thread> StartNewSandbox - End
  207. 2018-04-14 03:32:13.808|Main thread> Starting world Wild Start 2018-04-14 15:31
  208. 2018-04-14 03:32:14.011|Main thread> Process information Session Start:
  209. 2018-04-14 03:32:14.013|Main thread> Managed Memory: 307,016,464 B
  210. 2018-04-14 03:32:14.019|Main thread> Private Memory: 1,338,671,104 B
  211. 2018-04-14 03:32:14.019|Main thread> Nr of Threads: 37
  212. 2018-04-14 03:32:14.019|Main thread> Simulation Speed: 0.01
  213. 2018-04-14 03:32:14.019|Main thread> Current:
  214. 2018-04-14 03:32:14.021|Main thread> Paged Memory: 1,338,671,104 B
  215. 2018-04-14 03:32:14.021|Main thread> Working Set: 751,730,688 B
  216. 2018-04-14 03:32:14.022|Main thread> Virtual Memory: 2,138,378,240 B
  217. 2018-04-14 03:32:14.022|Main thread> Peak:
  218. 2018-04-14 03:32:14.024|Main thread> Paged Memory: 1,407,365,120 B
  219. 2018-04-14 03:32:14.024|Main thread> Working Set: 806,842,368 B
  220. 2018-04-14 03:32:14.024|Main thread> Virtual Memory: 2,215,497,728 B
  221. 2018-04-14 03:32:14.295|Main thread> Finished loading stage Initializing session, elapsed time: 0.2660152 seconds
  222. 2018-04-14 03:32:14.301|Main thread> MyModManager.LoadData() - START
  223. 2018-04-14 03:32:14.313|Thread[16]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  224. 2018-04-14 03:32:14.313|Thread[16]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  225. 2018-04-14 03:32:14.333|Main thread> Finished loading mods.
  226. 2018-04-14 03:32:14.333|Main thread> MyModManager.LoadData() - END
  227. 2018-04-14 03:32:14.354|Main thread> MyDefinitionManager.LoadData() - START
  228. 2018-04-14 03:32:14.395|Main thread> List of used mods (0) - START
  229. 2018-04-14 03:32:14.403|Main thread> List of used mods - END
  230. 2018-04-14 03:32:16.297|Main thread> Warning: Cannot find sound cue named
  231. 2018-04-14 03:32:16.298|Main thread> Warning: Cannot find sound cue named
  232. 2018-04-14 03:32:16.298|Main thread> Warning: Cannot find sound cue named
  233. 2018-04-14 03:32:16.298|Main thread> Warning: Cannot find sound cue named
  234. 2018-04-14 03:32:16.298|Main thread> Warning: Cannot find sound cue named
  235. 2018-04-14 03:32:16.298|Main thread> Warning: Cannot find sound cue named
  236. 2018-04-14 03:32:16.299|Main thread> Warning: Cannot find sound cue named
  237. 2018-04-14 03:32:16.815|Main thread> MyAudio.UnloadData - START
  238. 2018-04-14 03:32:16.870|Main thread> MyAudio.UnloadData - END
  239. 2018-04-14 03:32:16.870|Main thread> MyAudio.LoadData - START
  240. 2018-04-14 03:32:16.935|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2
  241. 2018-04-14 03:32:22.044|Main thread> MyAudio.LoadData - END
  242. 2018-04-14 03:32:22.044|Main thread> MyDefinitionManager.LoadScenarios() - START
  243. 2018-04-14 03:32:22.090|Main thread> Loading scenarios
  244. 2018-04-14 03:32:22.090|Main thread> MyDefinitionManager.LoadScenarios() - END
  245. 2018-04-14 03:32:22.090|Main thread> MyDefinitionManager.LoadData() - END
  246. 2018-04-14 03:32:22.092|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  247. 2018-04-14 03:32:22.095|Main thread> Finished loading stage Loading definitions, elapsed time: 7.7614439 seconds
  248. 2018-04-14 03:32:22.096|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  249. 2018-04-14 03:32:22.296|Main thread> MyTransparentGeometry.LoadData - START
  250. 2018-04-14 03:32:22.335|External Debugging Listener> External debugger: listening...
  251. 2018-04-14 03:32:25.470|Main thread> MyLights.LoadData() - START
  252. 2018-04-14 03:32:25.475|Main thread> MyLights.LoadData() - END
  253. 2018-04-14 03:32:25.706|Main thread> Finished loading stage Loading session components, elapsed time: 3.6112066 seconds
  254. 2018-04-14 03:32:32.911|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  255. 2018-04-14 03:32:48.182|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
  256. 2018-04-14 03:32:48.791|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
  257. 2018-04-14 03:32:48.814|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  258. 2018-04-14 03:32:48.980|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
  259. 2018-04-14 03:32:48.985|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
  260. 2018-04-14 03:32:48.990|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
  261. 2018-04-14 03:32:49.117|Main thread> Finished loading stage Loading models, elapsed time: 23.4053387 seconds
  262. 2018-04-14 03:32:49.118|Main thread> Finished loading stage Loading data, elapsed time: 34.8219917 seconds
  263. 2018-04-14 03:32:49.120|Main thread> MyWorldGenerator.GenerateWorld - START
  264. 2018-04-14 03:32:49.770|Main thread> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Scenarios\RandomStart\EarthSecond-1251102759r5000.vx2'
  265. 2018-04-14 03:32:54.645|Main thread> Voxel storage was in old format. It is updated but needs to be saved.
  266. 2018-04-14 03:32:55.471|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  267. 2018-04-14 03:32:56.586|Main thread> Finished loading stage Loading 14 objects, elapsed time: 6.8233903 seconds
  268. 2018-04-14 03:32:56.594|Main thread> MyWorldGenerator.GenerateWorld - END
  269. 2018-04-14 03:32:56.594|Main thread> Finished loading stage Loading planet, elapsed time: 7.4764276 seconds
  270. 2018-04-14 03:32:57.733|Main thread> MySession.Static.LogSettings - START
  271. 2018-04-14 03:32:57.736|Main thread> Name = Wild Start 2018-04-14 15:31
  272. 2018-04-14 03:32:57.736|Main thread> Description =
  273. 2018-04-14 03:32:57.736|Main thread> InGameTime = 01/01/0001 00:00:00
  274. 2018-04-14 03:32:57.736|Main thread> Scenario = Wild Start
  275. 2018-04-14 03:32:57.736|Main thread> Password =
  276. 2018-04-14 03:32:57.736|Main thread> CurrentPath = C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\Saves\76561198105906078\Wild Start 2018-04-14 1531
  277. 2018-04-14 03:32:57.736|Main thread> WorkshopId =
  278. 2018-04-14 03:32:57.736|Main thread> CameraController =
  279. 2018-04-14 03:32:57.736|Main thread> ThumbPath = C:\Users\Jim-7\AppData\Roaming\MedievalEngineers\Saves\76561198105906078\Wild Start 2018-04-14 1531\thumb.jpg
  280. 2018-04-14 03:32:57.738|Main thread> Settings:
  281. 2018-04-14 03:32:57.739|Main thread> Auto-Save Time (Minutes) = 0
  282. 2018-04-14 03:32:57.740|Main thread> Cut, Copy and Paste = True
  283. 2018-04-14 03:32:57.740|Main thread> Days per season = 4
  284. 2018-04-14 03:32:57.740|Main thread> Game Mode = Survival
  285. 2018-04-14 03:32:57.740|Main thread> Inventory size multiplier = 1
  286. 2018-04-14 03:32:57.740|Main thread> Maximum Backup Saves = 5
  287. 2018-04-14 03:32:57.740|Main thread> Maximum Floating Objects = 64
  288. 2018-04-14 03:32:57.740|Main thread> Maximum Fracture Pieces = 50
  289. 2018-04-14 03:32:57.740|Main thread> Maximum Players = 4
  290. 2018-04-14 03:32:57.740|Main thread> Maximum Solar Altitude = 0.41
  291. 2018-04-14 03:32:57.740|Main thread> Online Mode = PRIVATE
  292. 2018-04-14 03:32:57.740|Main thread> Show player names on HUD = True
  293. 2018-04-14 03:32:57.740|Main thread> Spectator = False
  294. 2018-04-14 03:32:57.740|Main thread> Structural Integrity = True
  295. 2018-04-14 03:32:57.740|Main thread> Sun rotation interval = 120
  296. 2018-04-14 03:32:57.740|Main thread> View distance = 2600
  297. 2018-04-14 03:32:57.740|Main thread> MySession.Static.LogSettings - END
  298. 2018-04-14 03:32:57.740|Main thread> Finished loading stage Loading character data, elapsed time: 1.1450655 seconds
  299. 2018-04-14 03:32:57.751|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  300. 2018-04-14 03:32:57.753|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  301. 2018-04-14 03:32:57.753|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  302. 2018-04-14 03:32:57.753|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  303. 2018-04-14 03:32:57.753|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  304. 2018-04-14 03:32:57.753|Main thread> Setting update order on MyDestructionData to AfterSimulation
  305. 2018-04-14 03:32:57.753|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  306. 2018-04-14 03:32:57.753|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
  307. 2018-04-14 03:32:57.753|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  308. 2018-04-14 03:32:57.756|Main thread> Setting update order on MyCubeGrids to NoUpdate
  309. 2018-04-14 03:32:57.756|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  310. 2018-04-14 03:32:57.756|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  311. 2018-04-14 03:32:57.756|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  312. 2018-04-14 03:32:57.775|Main thread> Setting update order on MyPlanets to NoUpdate
  313. 2018-04-14 03:32:57.775|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  314. 2018-04-14 03:32:57.775|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  315. 2018-04-14 03:32:57.775|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  316. 2018-04-14 03:32:57.775|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  317. 2018-04-14 03:32:57.775|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  318. 2018-04-14 03:32:57.775|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  319. 2018-04-14 03:32:57.780|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  320. 2018-04-14 03:32:57.780|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  321. 2018-04-14 03:32:57.780|Main thread> Setting update order on MySoundSystem to Simulation
  322. 2018-04-14 03:32:57.781|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  323. 2018-04-14 03:32:57.781|Main thread> Setting update order on MyDamageSystem to NoUpdate
  324. 2018-04-14 03:32:57.781|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  325. 2018-04-14 03:32:57.781|Main thread> Setting update order on MyChatSystem to AfterSimulation
  326. 2018-04-14 03:32:57.781|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  327. 2018-04-14 03:32:57.781|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  328. 2018-04-14 03:32:57.781|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  329. 2018-04-14 03:32:57.781|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  330. 2018-04-14 03:32:57.781|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  331. 2018-04-14 03:32:57.781|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  332. 2018-04-14 03:32:57.781|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  333. 2018-04-14 03:32:57.781|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  334. 2018-04-14 03:32:57.781|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  335. 2018-04-14 03:32:57.781|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  336. 2018-04-14 03:32:57.781|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  337. 2018-04-14 03:32:57.781|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  338. 2018-04-14 03:32:57.782|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  339. 2018-04-14 03:32:57.782|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  340. 2018-04-14 03:32:57.782|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  341. 2018-04-14 03:32:57.782|Main thread> Setting update order on MyHud to BeforeSimulation
  342. 2018-04-14 03:32:57.782|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  343. 2018-04-14 03:32:57.782|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  344. 2018-04-14 03:32:57.782|Main thread> Setting update order on MyGamePruningStructure to Simulation
  345. 2018-04-14 03:32:57.782|Main thread> Setting update order on MyLights to NoUpdate
  346. 2018-04-14 03:32:57.782|Main thread> Setting update order on MyPhysics to Simulation
  347. 2018-04-14 03:32:57.782|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  348. 2018-04-14 03:32:57.782|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  349. 2018-04-14 03:32:57.782|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  350. 2018-04-14 03:32:57.782|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  351. 2018-04-14 03:32:57.782|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  352. 2018-04-14 03:32:57.782|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  353. 2018-04-14 03:32:57.782|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  354. 2018-04-14 03:32:57.785|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  355. 2018-04-14 03:32:57.786|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  356. 2018-04-14 03:32:57.786|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  357. 2018-04-14 03:32:57.786|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  358. 2018-04-14 03:32:57.786|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  359. 2018-04-14 03:32:57.786|Main thread> Setting update order on MyFactionManager to NoUpdate
  360. 2018-04-14 03:32:57.848|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  361. 2018-04-14 03:32:57.849|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  362. 2018-04-14 03:32:57.850|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  363. 2018-04-14 03:32:57.854|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  364. 2018-04-14 03:32:57.855|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  365. 2018-04-14 03:32:57.855|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  366. 2018-04-14 03:32:57.855|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  367. 2018-04-14 03:32:57.855|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  368. 2018-04-14 03:32:57.855|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  369. 2018-04-14 03:32:57.855|Main thread> Setting update order on MySearchSystem to NoUpdate
  370. 2018-04-14 03:32:57.855|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  371. 2018-04-14 03:32:57.862|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  372. 2018-04-14 03:32:57.862|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  373. 2018-04-14 03:32:57.862|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  374. 2018-04-14 03:32:57.862|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  375. 2018-04-14 03:32:57.862|Main thread> Finished loading stage Starting Components, elapsed time: 0.1120064 seconds
  376. 2018-04-14 03:32:57.887|Main thread> Info: Player 76561198105906078 (λ) requesting to spawn, has 0 respawn locations available.
  377. 2018-04-14 03:33:01.097|Main thread> Saving world - START
  378. 2018-04-14 03:33:01.099|Main thread> Making world state snapshot.
  379. 2018-04-14 03:33:01.100|Main thread> Process information Before snapshot.:
  380. 2018-04-14 03:33:01.102|Main thread> Managed Memory: 1,377,092,168 B
  381. 2018-04-14 03:33:01.104|Main thread> Private Memory: 2,306,015,232 B
  382. 2018-04-14 03:33:01.104|Main thread> Nr of Threads: 39
  383. 2018-04-14 03:33:01.104|Main thread> Simulation Speed: 0.01
  384. 2018-04-14 03:33:01.104|Main thread> Entity count: 16
  385. 2018-04-14 03:33:01.104|Main thread> Current:
  386. 2018-04-14 03:33:01.105|Main thread> Paged Memory: 2,306,015,232 B
  387. 2018-04-14 03:33:01.105|Main thread> Working Set: 1,754,386,432 B
  388. 2018-04-14 03:33:01.105|Main thread> Virtual Memory: 3,062,878,208 B
  389. 2018-04-14 03:33:01.106|Main thread> Peak:
  390. 2018-04-14 03:33:01.107|Main thread> Paged Memory: 2,306,568,192 B
  391. 2018-04-14 03:33:01.107|Main thread> Working Set: 1,754,849,280 B
  392. 2018-04-14 03:33:01.107|Main thread> Virtual Memory: 3,064,946,688 B
  393. 2018-04-14 03:33:01.982|Main thread> Process information After snapshot.:
  394. 2018-04-14 03:33:01.984|Main thread> Managed Memory: 1,388,410,144 B
  395. 2018-04-14 03:33:01.986|Main thread> Private Memory: 2,317,058,048 B
  396. 2018-04-14 03:33:01.986|Main thread> Nr of Threads: 39
  397. 2018-04-14 03:33:01.986|Main thread> Simulation Speed: 0.01
  398. 2018-04-14 03:33:01.986|Main thread> Entity count: 16
  399. 2018-04-14 03:33:01.986|Main thread> Current:
  400. 2018-04-14 03:33:01.988|Main thread> Paged Memory: 2,317,058,048 B
  401. 2018-04-14 03:33:01.988|Main thread> Working Set: 1,763,581,952 B
  402. 2018-04-14 03:33:01.988|Main thread> Virtual Memory: 3,063,009,280 B
  403. 2018-04-14 03:33:01.988|Main thread> Peak:
  404. 2018-04-14 03:33:01.989|Main thread> Paged Memory: 2,317,062,144 B
  405. 2018-04-14 03:33:01.989|Main thread> Working Set: 1,763,614,720 B
  406. 2018-04-14 03:33:01.989|Main thread> Virtual Memory: 3,065,630,720 B
  407. 2018-04-14 03:33:01.990|Main thread> Process information Directory cleanup:
  408. 2018-04-14 03:33:01.992|Main thread> Managed Memory: 1,388,664,096 B
  409. 2018-04-14 03:33:01.994|Main thread> Private Memory: 2,317,058,048 B
  410. 2018-04-14 03:33:01.994|Main thread> Nr of Threads: 39
  411. 2018-04-14 03:33:01.994|Main thread> Simulation Speed: 0.01
  412. 2018-04-14 03:33:01.994|Main thread> Entity count: 16
  413. 2018-04-14 03:33:01.994|Main thread> Current:
  414. 2018-04-14 03:33:01.996|Main thread> Paged Memory: 2,317,058,048 B
  415. 2018-04-14 03:33:01.996|Main thread> Working Set: 1,763,581,952 B
  416. 2018-04-14 03:33:01.996|Main thread> Virtual Memory: 3,063,009,280 B
  417. 2018-04-14 03:33:01.996|Main thread> Peak:
  418. 2018-04-14 03:33:01.997|Main thread> Paged Memory: 2,317,123,584 B
  419. 2018-04-14 03:33:01.997|Main thread> Working Set: 1,763,614,720 B
  420. 2018-04-14 03:33:01.997|Main thread> Virtual Memory: 3,065,630,720 B
  421. 2018-04-14 03:33:01.997|Main thread> Saving world - END
  422. 2018-04-14 03:33:02.004|Main thread> Session snapshot save - START
  423. 2018-04-14 03:33:02.006|Main thread> Checking file access for files in target dir.
  424. 2018-04-14 03:33:02.007|Main thread> Cleaning up old save.
  425. 2018-04-14 03:33:02.008|Main thread> Saving snapshot files to drive.
  426. 2018-04-14 03:33:02.297|Main thread> Core Data success: True
  427. 2018-04-14 03:33:02.392|Main thread> Voxel success: True
  428. 2018-04-14 03:33:02.392|Main thread> SaveLastSessionInfo success: True
  429. 2018-04-14 03:33:02.392|Main thread> Saving success: True
  430. 2018-04-14 03:33:02.392|Main thread> Saving succeeded, moving files from .new into save folder.
  431. 2018-04-14 03:33:02.405|Main thread> Making backup.
  432. 2018-04-14 03:33:02.428|Main thread> Session snapshot save - END
  433. 2018-04-14 03:33:02.430|Main thread> Finished loading stage Loading final details, elapsed time: 4.6902683 seconds
  434. 2018-04-14 03:33:02.430|Main thread> Finished loading stage Finished loading, elapsed time: 48.4047686 seconds
  435. 2018-04-14 03:33:02.579|Main thread> Process information Periodic Check:
  436. 2018-04-14 03:33:02.581|Main thread> Managed Memory: 1,438,525,672 B
  437. 2018-04-14 03:33:02.583|Main thread> Private Memory: 2,367,504,384 B
  438. 2018-04-14 03:33:02.583|Main thread> Nr of Threads: 39
  439. 2018-04-14 03:33:02.583|Main thread> Simulation Speed: 0.01
  440. 2018-04-14 03:33:02.583|Main thread> Entity count: 16
  441. 2018-04-14 03:33:02.583|Main thread> Current:
  442. 2018-04-14 03:33:02.585|Main thread> Paged Memory: 2,367,504,384 B
  443. 2018-04-14 03:33:02.585|Main thread> Working Set: 1,813,532,672 B
  444. 2018-04-14 03:33:02.585|Main thread> Virtual Memory: 3,063,271,424 B
  445. 2018-04-14 03:33:02.585|Main thread> Peak:
  446. 2018-04-14 03:33:02.587|Main thread> Paged Memory: 2,367,954,944 B
  447. 2018-04-14 03:33:02.587|Main thread> Working Set: 1,813,909,504 B
  448. 2018-04-14 03:33:02.587|Main thread> Virtual Memory: 3,067,596,800 B
  449. 2018-04-14 03:33:02.589|Main thread> Number of Worlds: 1
  450. 2018-04-14 03:33:02.591|Main thread> 0) RigidBodies: 5, ActiveRigidBodies: 0, CharacterRigidBodies: 1
  451. 2018-04-14 03:33:02.594|Main thread> 0) Constraints: 0
  452. 2018-04-14 03:33:03.590|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  453. 2018-04-14 03:33:03.591|Main thread> MySessionLoading status:
  454. 2018-04-14 03:33:03.594|Main thread> 0: TerrainWaitStep: 0/1
  455. 2018-04-14 03:33:04.643|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  456. 2018-04-14 03:33:04.643|Main thread> MySessionLoading status:
  457. 2018-04-14 03:33:04.645|Main thread> 0: TerrainWaitStep: 0/1
  458. 2018-04-14 03:33:05.849|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  459. 2018-04-14 03:33:05.849|Main thread> MySessionLoading status:
  460. 2018-04-14 03:33:05.851|Main thread> 0: TerrainWaitStep: 0/1
  461. 2018-04-14 03:33:06.904|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  462. 2018-04-14 03:33:06.904|Main thread> MySessionLoading status:
  463. 2018-04-14 03:33:06.906|Main thread> 0: TerrainWaitStep: 0/1
  464. 2018-04-14 03:33:07.957|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  465. 2018-04-14 03:33:07.957|Main thread> MySessionLoading status:
  466. 2018-04-14 03:33:07.960|Main thread> 0: TerrainWaitStep: 0/1
  467. 2018-04-14 03:33:09.012|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  468. 2018-04-14 03:33:09.012|Main thread> MySessionLoading status:
  469. 2018-04-14 03:33:09.014|Main thread> 0: TerrainWaitStep: 0/1
  470. 2018-04-14 03:33:10.066|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  471. 2018-04-14 03:33:10.066|Main thread> MySessionLoading status:
  472. 2018-04-14 03:33:10.072|Main thread> 0: TerrainWaitStep: 0/1
  473. 2018-04-14 03:33:12.696|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  474. 2018-04-14 03:33:12.696|Main thread> MySessionLoading status:
  475. 2018-04-14 03:33:12.699|Main thread> 0: TerrainWaitStep: 0/1
  476. 2018-04-14 03:33:13.750|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  477. 2018-04-14 03:33:13.750|Main thread> MySessionLoading status:
  478. 2018-04-14 03:33:13.755|Main thread> 0: TerrainWaitStep: 0/1
  479. 2018-04-14 03:33:14.806|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  480. 2018-04-14 03:33:14.806|Main thread> MySessionLoading status:
  481. 2018-04-14 03:33:14.808|Main thread> 0: TerrainWaitStep: 0/1
  482. 2018-04-14 03:33:15.860|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  483. 2018-04-14 03:33:15.860|Main thread> MySessionLoading status:
  484. 2018-04-14 03:33:15.864|Main thread> 0: TerrainWaitStep: 0/1
  485. 2018-04-14 03:33:16.915|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  486. 2018-04-14 03:33:16.915|Main thread> MySessionLoading status:
  487. 2018-04-14 03:33:16.920|Main thread> 0: TerrainWaitStep: 0/1
  488. 2018-04-14 03:33:17.969|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  489. 2018-04-14 03:33:17.969|Main thread> MySessionLoading status:
  490. 2018-04-14 03:33:17.974|Main thread> 0: TerrainWaitStep: 0/1
  491. 2018-04-14 03:33:19.023|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  492. 2018-04-14 03:33:19.023|Main thread> MySessionLoading status:
  493. 2018-04-14 03:33:19.026|Main thread> 0: TerrainWaitStep: 0/1
  494. 2018-04-14 03:33:20.077|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  495. 2018-04-14 03:33:20.078|Main thread> MySessionLoading status:
  496. 2018-04-14 03:33:20.082|Main thread> 0: TerrainWaitStep: 0/1
  497. 2018-04-14 03:33:21.132|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  498. 2018-04-14 03:33:21.132|Main thread> MySessionLoading status:
  499. 2018-04-14 03:33:21.134|Main thread> 0: TerrainWaitStep: 0/1
  500. 2018-04-14 03:33:31.556|Main thread> All voxels loaded, cleaning up hooks.
  501. 2018-04-14 03:33:32.205|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
  502. 2018-04-14 03:33:32.607|Main thread> Loading completed, starting session.
  503. 2018-04-14 03:34:14.104|Main thread> Process information Periodic Check:
  504. 2018-04-14 03:34:14.106|Main thread> Managed Memory: 1,859,627,480 B
  505. 2018-04-14 03:34:14.108|Main thread> Private Memory: 3,359,281,152 B
  506. 2018-04-14 03:34:14.108|Main thread> Nr of Threads: 35
  507. 2018-04-14 03:34:14.108|Main thread> Simulation Speed: 0.02
  508. 2018-04-14 03:34:14.108|Main thread> Entity count: 22
  509. 2018-04-14 03:34:14.108|Main thread> Current:
  510. 2018-04-14 03:34:14.110|Main thread> Paged Memory: 3,359,281,152 B
  511. 2018-04-14 03:34:14.110|Main thread> Working Set: 2,370,039,808 B
  512. 2018-04-14 03:34:14.110|Main thread> Virtual Memory: 4,143,337,472 B
  513. 2018-04-14 03:34:14.110|Main thread> Peak:
  514. 2018-04-14 03:34:14.112|Main thread> Paged Memory: 4,447,158,272 B
  515. 2018-04-14 03:34:14.112|Main thread> Working Set: 3,441,098,752 B
  516. 2018-04-14 03:34:14.112|Main thread> Virtual Memory: 5,335,334,912 B
  517. 2018-04-14 03:34:14.112|Main thread> Number of Worlds: 1
  518. 2018-04-14 03:34:14.113|Main thread> 0) RigidBodies: 10, ActiveRigidBodies: 0, CharacterRigidBodies: 1
  519. 2018-04-14 03:34:14.113|Main thread> 0) Constraints: 0
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