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star-citizen-alpha-3-9-0m-ptu-5029358-patch-notes

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  1. Star Citizen Leaks - discord.gg/scleaks
  2.  
  3. Star Citizen Patch 3.9.0m
  4. Alpha Patch 3.9.0m has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.9.0-PTU.5029358.
  5.  
  6. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  7.  
  8. Database Reset: NO
  9. Long Term Persistence: Enabled
  10.  
  11. The current build is under NDA
  12.  
  13. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  14.  
  15. USER.cfg settings:
  16. r_displaySessionInfo = 1
  17.  
  18. Note: We are investigating issues with desync, where one client sees something entirely different from another. PM videos with the above settings active to Baior-CIG showing any encountered desync.
  19.  
  20.  
  21.  
  22. Testing Focus
  23. Esperia Prowler
  24. Contact and Party System Update
  25. Caterpillar Prison Ship Mission
  26. New Babbage and microTech's Moons
  27. Personal Interaction System
  28. Mining: Volatile cargo and mining consumables
  29. Prison Systems
  30. Actor Status System
  31.  
  32.  
  33. Known Issues
  34. All Platinum bay outposts are missing ASOP terminals.
  35. Its possible to get the contact notification window stuck behind the main menu.
  36. Being in a large party causes markers to not display correctly while inside a ship.
  37.  
  38.  
  39. Feature Updates
  40. Locations
  41. Area18 now has purchasable food on some food carts.
  42. Placed comm arrays around planets and moons and reduced their monitoring radius.
  43. AI NPCs, such as mission givers and shop keepers, should now correctly sit and interact with their usables.
  44. The refinery kiosk at Port Olisar, Lorville, Levski, Area18 and grimHex now uses the generic refinery UI.
  45. Trade kiosk at Port Olisar now uses Port Olisar branded UI.
  46.  
  47.  
  48. Gameplay
  49. Added a warning pop-up message for entering the PU alone when in a party.
  50. All PU purchasable items should now be available to REC rent.
  51. Added a pad ramming fine.
  52. Sound effect pass on the updated frontend menu.
  53. Lowered opacity of the offline friend icon.
  54. All members and contacts on the commslink tab in the mobiglas should now be properly differentiated from AI.
  55. Mining consumables are no longer restored after an insurance claim.
  56. Added cargo jettison option to mining PIT wheel.
  57. Player status information will now be s hown when the PIT menu is active.
  58. Polish for prop/eating sound effects.
  59. Significantly reduces the time it takes to hack away individual infractions.
  60. Killing security will no longer double up crimes for assault and murder.
  61. Updated and fixed the title and ship name for the "Price of Freedom" mission.
  62.  
  63.  
  64. Weapons and Items
  65. Sound effect polish for the Tevarin ship weapons.
  66.  
  67.  
  68. Ships and Vehicles
  69. Updated Prowler copilot seat to have access to the remote turret.
  70. Adjusted the brightness of the Cargo warning lights for the Prospector and Mole.
  71. Updated thruster overheat audio.
  72.  
  73.  
  74. Bug Fixes
  75. Fixed an issue causing Transport service beacons not to function.
  76. Players should no longer clip through the roof of the RSI Mantis when getting up from the bed.
  77. Blue boxes should no longer appear across the pilot's cockpit glass of the Anvil Hurricane.
  78. ESPR Prowler turret weapons should now be able to be changed.
  79. Fixed the names of the Esperia Ballistic Cannons in shops so they are no longer incorrectly named "Tarantula GT870 Mark 1"
  80. Fixed Cutlass Red weapon rack inner thought text not displaying in the correct location.
  81. Orange hue on the cockpit exterior should no longer appear after powering on the Prowler.
  82. Fixed an LOD issue for the MISC Reliants causing visual holes in the ship when viewed from above.
  83. Fixed an issue with the Carrack cargo pods that was causing players to fall through the floor near the lowered lift.
  84. Fixed an issue that was causing blue dot reflections to appear on the cockpit glass of the Aurora ships.
  85. Fixed multiple "replace me" textures appearing around the exterior of the Prowler.
  86. Ship destruction VFX fire from the Terrapin and Valkryie should no longer continue to play after all the ship debris has despawned.
  87. Fixed a blue texture displaying on the wheels / landing gear of the Origin M50 displayed in Lorville.
  88. The Prowler should no longer spawn on the landing pad clipped into it or upside down.
  89. Fixed an issue causing an extra, static train to appear at Lorville and New Babbage.
  90. Particle effects should now consistently trigger when parts break off the Prowler due to damage.
  91. Customized character appearance changes should now persist correctly in the PU.
  92. Character customization button should no longer become unresponsive after saving changes.
  93. The Retaliaitor missile racks should now properly clean up if the ship is destroyed.
  94. The player character should no longer clip through the top of the 350r when getting out of the bed.
  95. Players should now be able to make purchases of food items using the mobiGlas.
  96. A ship should no longer be able to snag another ship in its physics grid, moving it out of sync and allowing access to cargo.
  97. Players should now be able to access personal inventory from the PIT wheel.
  98. Fixed an issue preventing the player from interacting with any Aurora beds.
  99. Turrets at UGFs should no longer be doubled.
  100. Fixed a VOIP issue that was causing players to get into a state where Proximity and/or Primary channels can be heard globally after entering another primary channel.
  101. Fixed an issue preventing ringer/direct call audio playing.
  102. Temperature alarm should no longer be constantly playing without a helmet.
  103. Exit bed animations in the 600i should no longer clip through the ship.
  104. Refuel / restock / repair options should now work correctly at HUR-L4.
  105. Fixed an issue that was causing players not to be able to accept or deny friend requests after pressing F11.
  106. Player should no longer clip through the hull of the ship when exiting the top bunks in the Aegis Reclaimer.
  107. The Glaive should no longer spawn and autoland clipping into the pad.
  108. Player should no longer clip out of the Terrapin when getting out of the bed.
  109. Fixed character models being offset when exiting the Carrack's top bunks in crew quarters.
  110. Ruto should now correctly react to the Player and have dialogue.
  111. Ships should now correctly be impounded when ramming another ship on a landing pad.
  112. Player should no longer clip through the Starfarer geometry when getting out of the bed.
  113. Covalex delivery mission markers should no longer be out of place and not positioned over the target shipping machines.
  114. Valkyrie Liberator variant should now be able to hold cargo.
  115. Harvested inventory amount should now display correctly in you Personal Inventory.
  116. Fixed LOD issues causing floating geometry on the exterior of the Avenger.
  117. FOIP should now work correctly when viewing your character through the selfie camera.
  118. Fixed multiple ship weapons missing Firing and Impact effects.
  119. Fixed an issue that caused players to be unable to stow harvestables while inspecting them.
  120. Fixed an issue that was could cause Hadenite to not spawn in prison caves.
  121. Fixed an issue that caused the Prowler to have a large, flashing lens flare at a distance.
  122. Fixed missing audio ambience at Lorville CBD.
  123. Levski's commodity kiosks should no populate ships correctly.
  124. Players should no longer see the withdrawal of every mission element when the Call to Arms mission is withdrawn.
  125. There should no longer be gap between the detection of a ping "blob" and the mineable resource marker.
  126. Manned turrets should no longer appear out of sync and to not move to other players.
  127. Fixed an issue where the join leader button would remain in the party window if the party leader joins the PU and then backs to the menu.
  128. Fixed an issue where all Mole turret slots were labeled "slot 1".
  129. Prison PA audio should no longer vanish when a player leaves and returns to prison.
  130. Missiles should no longer fire and appear stationary, before teleporting to the target.
  131. There should no longer be localized text appearing on the Prospector's items in the VMA.
  132. Players should no longer spawn into prison with their current suit and gear intact.
  133. Players should no longer be able to set direct QT routes or skip in-between jumps.
  134.  
  135.  
  136. Technical
  137. Fixed 6 client crashes.
  138. Fixed 6 server crashes.
  139.  
  140. Star Citizen Leaks - discord.gg/scleaks
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