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LadyVal

working loot

Jan 24th, 2019
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  1. //For example: what is spawned in INDUSTRIAL:
  2. Industrial[] = {"ShittyScopes", "ShittyPistols", "GoodMedical", "UselessHeadgear", "GoodPistols", "SmokeTube1Rnd", "SmokeGrenades", "NightVisionGoggles", "OkayUniforms", "OkayBackpacks", "OkayWeapons", "OkayScopes", "GrenadeTube3Rnd", "UselessWeapons", "UsefulBackpacks", "ShittyMedical", "ShittyWeapons", "UselessUniforms", "OkayVests", "Rangefinders", "NiceBackpacks", "GoodPistols", "UselessVests", "OkayScopes", "SmokeGrenades", "UselessVests", "GoodVests", "GoodWeapons", "UselessUniforms", "ShittyBackpacks", "ShittyPistols", "UselessUniforms", "UsefulScopes", "SmokeTube3Rnd", "ShittyScopes", "ShittyWeapons", "UselessHeadgear", "UsefulVests", "SmokeTube1Rnd", "OkayVests", "ShittyUniforms", "ShittyScopes", "OkayBackpacks", "ShittyPistols", "GoodMedical", "UselessHeadgear", "OkayScopes", "UselessBackpacks", "ShittyUniforms", "ShittyVests", "UselessBackpacks", "UsefulScopes", "WeaponBipods", "NiceMedical", "ShittyMedical", "SmokeGrenades", "ShittyWeapons", "ShittyUniforms", "GoodHeadgear", "UselessBackpacks", "UselessWeapons", "GoodPistols", "ShittyMedical", "NiceWeapons", "ShittyMedical", "GrenadeTube1Rnd", "OkayWeapons", "UsefulScopes", "WeaponSupressors", "OkayUniforms", "ShittyBackpacks", "UselessWeapons", "GoodBackpacks", "ShittyUniforms", "OkayWeapons", "UsefulWeapons", "GoodHandGrenades", "GoodMedical", "ShittyPistols", "UselessUniforms", "ShittyVests", "GoodHeadgear", "SmokeTube1Rnd", "UselessVests", "GoodPistols", "OkayHeadgear", "ShittyPistols", "ShittyHandGrenades", "GoodWeapons", "OkayHeadgear", "Binoculars", "ShittyBackpacks", "ShittyPistols", "GoodScopes", "UselessVests", "SmokeGrenades", "UsefulWeapons", "OkayHeadgear", "ShittyHandGrenades", "ShittyScopes", "OkayScopes", "NiceHeadgear", "ShittyPistols", "UselessHeadgear", "GrenadeTube1Rnd", "ShittyPistols", "ShittyHandGrenades", "WeaponItems", "UselessWeapons", "UsefulBackpacks"};
  3. ________________________________________________________
  4. //And this is how the ITem group looks
  5.     class ItemGroups
  6.     {
  7.  
  8.         /*
  9.             Percental Item Spawn Chances of UselessWeapons:
  10.  
  11.             Exile_Weapon_CZ550      = 33.33%
  12.             Exile_Weapon_M1014      = 33.33%
  13.             Exile_Weapon_LeeEnfield = 33.33%
  14.         */
  15.         UselessWeapons[] = {"Exile_Weapon_LeeEnfield", "Exile_Weapon_CZ550", "Exile_Weapon_M1014"};
  16.  
  17.         /*
  18.             Percental Item Spawn Chances of ShittyWeapons:
  19.  
  20.             hgun_PDW2000_F = 25.00%
  21.             SMG_01_F       = 25.00%
  22.             SMG_02_F       = 25.00%
  23.             SMG_05_F       = 25.00%
  24.         */
  25.         ShittyWeapons[] = {"SMG_02_F", "SMG_01_F", "hgun_PDW2000_F", "SMG_05_F"};
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