Thrice

Disciplines WIP

Sep 13th, 2019
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  1. Disciplines of Wayfare:
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  3. Crashing Thunder: A swift-as-lightning discipline with maneuvers that allow practitioners to flit in and out of the fray, leap between foe amid a frenzied storm of strikes, and bend bolts of electricity to their ever-changing whims.
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  5. Blazing Sun: An overwhelming school of raging spirit and all-consuming fervor, masters of the Blazing Sun burn to cinders all that would stand in their way. Their flames can purify or incinerate depending on their mood, and they wield oppressively powerful sword-based maneuvers.
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  7. Shimmering Moon: Illusions and trickery swirl within the reflection of a Shimmering Moon adept's flashing dagger. These phantom rogues prove that fate is never set in stone, and reality isn't what it seems.
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  9. Valiant Peak: Rock-solid and fearless, adherents of the Valiant Peak crush those who would do their allies harm beneath hulking stone. Unwavering, their stout spear stands between their foe and that which they wish to protect. None shall pass, and those who try will crumple at their feet.
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  11. Writhing Vine: The skulkers of the Writhing Vine toy with their opponents, ensnaring their foes and draining them of vitality before tossing them aside. Thorn whips, stunning fields of poison flowers, and life-sapping seeds are a small sample of the methods they employ.
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  13. Flooded River: There's no escape once you're caught in the Flooded River's flow. Using an opponent's own power against them, the Flooded River will carry them along in their current until they're too exhausted to stand. But don't mistake them as weak. When push comes to shove...it's probably the Flooded River's doing.
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  15. Velvet Crown: Manipulative and imperious, the Velvet Crown dominate the battlefield, barking orders to friend and foe. Magical flattery, intimidation, and deception coat their tongue and blade alike. A valuable ally to have, and a wretched enemy. Sometimes, in the same fight.
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  17. Dripping Fang: The Dripping Fang imparts a mastery of poisons, curses, diseases, and a whole host of other debilitating effects. A single wound, struck from the shadows, could lead to a hero's downfall, and none would be any wiser.
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  19. Iron Wake: Natural disaster given form, the Iron Wake can't be placated or controlled by magic or reason. They march through the battlefield, a trail of destruction behind them, their might unimpeded by silly things such as obstacles, magical barriers, or mercy.
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  21. Radiant Grail: Searing light, soothing words laced with healing magic, and divine boons make up the discipline of the Radiant Grail. They summon forth the spirits of the dead to protect and bless their allies, and blast away their foes with otherworldly iridescence.
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  24. Examples of Classes; not final at all, will probably be more Classes and/or different loadouts:
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  26. The Hero has access to the Crashing Thunder, Blazing Sun, Valiant Peak, and Radiant Grail Disciplines.
  27. The Rogue has access to the Dripping Fang, Shimmering Moon, and Velvet Crown Disciplines.
  28. The Shaman has access to the Flooded River, Writhing Vine, Radiant Grail, and Shimmering Moon Disciplines.
  29. The Stalwart has access to the Iron Wake, Valiant Peak, and Radiant Grail Disciplines.
  30. The Brawler has access to the Crashing Thunder, Iron Wake, and Flooded River Disciplines.
  31. The Warmage has access to the Blazing Sun, Crashing Thunder, Iron Wake, and Velvet Crown Disciplines.
  32. The Elementalist has access to a single Discipline of their choice, and chooses two Elements. They have access to all Powers with those Element Tags, regardless of Discipline.
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