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- While in the Arena, it does one good to keep the audience cheering for them, and the Popularity meter is the representation of it. Going from 0% to 100%, doing things that please the crowd will result in a positive increase in points, while doing thing that displease the audience will lower it.
- Things that please the audience:
- >Hitting Weak Points/Critting
- >Defeating an enemy
- >Defeating more than one enemy
- >Technical Attacks
- >Baton Passes
- >Combos
- Things that displease the audience:
- >Hitting Null/Repel/Absorbs
- >Getting KO’d by an opponent
- >Getting multiple KO’s by an opponent
- >Debuffs
- >Buffs
- >Getting a Weak Point hit/Being critted
- The Popularity meter is relative: 75% popularity for you means 25% for your opponent. There’s more to the Popularity meter than just praise on the battlefield, rather there are quarters of Popularity that grant you certain boons.
- 0%: Random Group Debuff (Constant, but Random), less chance to Crit, more likely to be Critted
- 1+%: Normal
- 25%: Random Group Buff (Constant, but Random)
- 50%: Less likely to be Critted
- 75% More likely to Crit (Revolution)
- 100%: +5% HP Regen, +5% SP Regen
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