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- SCAVVER - VERSION 1.02 CHANGELOG - 20160704
- This is a quick holiday edit to get the mod baseline to where I think it should be. And that baseline is that you should not be afraid to use my mod. So...
- - I hard coded the values for Sanctuary, Vault 111 Exterior, Red Rocket, Drumlin Diner Campsite, and Tenpines Bluff into the "Do Not Loot" algorithm. This means NO MORE LOOTING OF THOSE SETTLEMENTS! YAYYYYY!!!! Now we can move on to witnessing Scavver's general awesomeness ;-)
- - It also means Scavver will no longer loot Trashcan Carla's vendor container that is apparently buried at Drumlin Diner Campsite.
- - If you weren't aware, Scavver has an emergency move function that moved him to origin if frozen for 30-40 seconds. I changed that location to the most recently visited route marker, instead of sending him all the way back to Vault 111 Exterior (which is where he was walking to at the end of the last video I posted). I already track that information as part of his AI movements, so it didn't make sense not to use it to full advantage.
- - Scavver now has a donation bin if you want to "give" him items! Thanks to frogprincessQ4 at Nexus mods and Bjderochie at Bethesda XB1 mods for the requests. My version of that idea is a rocket-shaped trash can in his trailer. (Maybe it's just because I'm a huge Ray Bradbury fan.) Anyway, anything that you place in the Donation Bin immediately goes to Scavver's inventory, so make sure you want to send the listed items before closing the bin!
- - There is a FAQ and a copy of the "Don't Loot Here" code bundled with this mod. For Bethesda users, you can also find these docs on my Pastebin.
- FAQ: http://pastebin.com/jQP0vKTX
- "Do Not Loot Here" Code: http://pastebin.com/2vFsqc1M
- KNOWN ISSUES THAT ARE STILL UNSOLVED:
- - Outfits can flicker for up to 10 seconds right after Scavver puts them on and starts walking. The behavior is random and hard to recreate. It used to happen most frequently with the drifter outfit on the corpse by the Minuteman Statue, but Scavver doesn't loot that location anymore.
- - There is a mailbox and house in Sanctuary that have apparently been pushed forward by my invisible route marker. I'm not sure how or why this happened, or how to fix it. I've asked around about how to reset a cell in the Creation Kit, and may have to use FO4Edit to find/fix the problem. The search for a solution continues and this is a HIGH PRIORITY problem.
- - If you use a settlement boundary mod that expands the boundary beyond 10,000 units from the main workbench, the prior warning about the Venn diagram danger zone still applies. Check out the Version 1.01 changelog ( http://pastebin.com/FS0dPHcj ) or the "Do Not Loot Here" code for specifics. The only exception is Sanctuary extending to include Vault 111 Exterior. (That one should be ok, but one person using that is waiting on a "No Building" version of Scavver, which is pending.)
- That's all for 1.02. Keep the suggestions and bug reports coming. I appreciate your interest and feedback.
- ThoraldGM | @ThoraldGM | ThoraldGM at GMail.com
- (Don't forget to read the FAQ!)
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