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- system changes
- guard cancel roll: cannot be fatal countered, only normal counterhit
- shadow mode
- shadow chars hp values greatly increased
- awakened supers use 50 meter
- during shadow rage, meter cost of omcs and guard cancels is halved
- during raw shadow rage activation, opponent can move
- shadow rage activation is inv
- s hold system:
- the visual effect on the gauge occurs more quickly
- more time between max and the gauge actually depleting
- AoA finisher (c version): always fatals
- narukami
- 2c: less blockstun
- j.d: reduced recovery
- issen: all inv removed. sb version does less damage, doesn't go active until after superflash
- cross slash: sb version does less damage
- yosuke
- 2c: less blockstun
- shunten hishou kiri: sb version has faster startup and better proration
- sukukaja: overall duration of d version greatly increased. overall duration of sb version reduced.
- chie
- 5a: blockstun increased slightly
- 5c: dash cancel goes forward less
- 2c: can dash cancel
- black spot (c version): super cancel timing is the same as the d version
- yukiko
- agi: a version has increased untech time. if you hold long enough, will explode twice
- honoo no mai (214a/b): for the a version, persona stays in place for a shorter amount of time. damage reduced. b version and sb version have increased starting proration
- fire boost high: overall duration reduced
- kanji
- air backdash: distance moved increased
- 5aaa: distanced moved decreased
- 5b (normal version): can special cancel
- 5c: can special cancel
- ass whoopin' tatsumi style: sb version does less damage
- teddy:
- 5aaa: fourth hit gives sp bonus. fourth hit not jump cancellable or normal cancellable. 3rd hit has the same effect as the fourth hit.
- 2d, j.2d: p combo route added where 5d and j.5d would normally have come out
- sweep: hittable box changed
- nani ga deru kuma: cooldown time reduced: total duration reduced. persona disappears for a shorter amount of time
- naoto
- 5dd: if you hold the stick back, the attack will come from behind
- air double fang: more untech time on ch
- critical shoot: sb version does less damage
- mitsuru
- 5a: less pushback
- sweep: feint has less low inv
- bufula: during the later part of the move, can cancel into any droit version
- akihiko
- dash: movement speed increased
- 5c: range reduced if done out of a dash
- 2c: if done at a distance, appears behind the opponent, silence lasats longer
- sweep: hitbox at cyclone 0 changed
- sonic punch: can fatal counter
- cyclone upper: minimum damage at level 5 increased
- aigis
- escape change: blowback on ch changed, opponent can tech
- seventh gen radical cannon: doesn't explode until the button is released
- orion: now hits grounded standing opponent
- heavenly spear: sb version does less damage, does go active until after superflash
- liz
- 2c: forward movement increased
- 2d: time before persona appears reduced
- mahaziodyne: awakened a version has less recovery when done in the air, untech time on ch increased
- mahabufudyne: a version has faster startup
- mahagarudyne: d version has reduced landing recovery and better proration. in awakening, sb version has better proration and increased untech time
- maharagidyne: thanatos returns to liz's position
- randomizer: total duration reduced. on hit, has full inv until the end of the move(?)
- labrys
- axe level: start at green
- weaver arts "jewel" (236c/d): persona standby time reduced, can dash cancel sooner. the bullet goes downwards for the d and sb versions.
- weaver arts "breaking wheel": inv from frame 1
- slab
- 8c: less damage
- titanomachia: sb version total duration greatly reduced
- yukari
- feather* flip: c and d versions projectile inv while rising. sb version inv while rising. reduced landing covery.
- feather* shoot: has air movement after the move ends. status effect duration reduced. b version silences.
- hyper feather* shoot: a version arrow moves faster
- junpei
- 5aa: faster startup, such that opponent will be forced to block if they blocked 5a
- 2c: can cancel into 5c
- 2d: faster startup, shorter total duration
- j.c: increased untech time
- j.2d: shorter overall duration
- super push bunt: reduced recovery
- war cry: at ten points, hp and sp recovery increased
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