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- a/0/1/0 -
- a/0/1/1 - Move data
- a/0/1/2 - Egg moves
- a/0/1/3 - Level up moves
- a/0/1/4 - Evolution table
- a/0/1/5 - Mega evolution table
- a/0/1/6 - 8 * 404 bytes
- a/0/1/7 - Pokemon data
- a/0/1/8 - 786 * 2bytes
- a/0/1/9 - Item data
- a/0/2/0 - 921 bytes (bitflags, used sparingly - items)
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- a/0/2/4 -
- a/0/2/5 - Fonts
- a/0/2/6 - White fade anim ALYT
- a/0/2/7 - Map Fade (ALYT)
- a/0/2/8 -
- a/0/2/9 -
- a/0/3/0 - Game text - Japanese
- a/0/3/1 - Game text - Japanese Kanji
- a/0/3/2 - Game text - English
- a/0/3/3 - Game text - French
- a/0/3/4 - Game text - Italian
- a/0/3/5 - Game text - German
- a/0/3/6 - Game text - Spanish
- a/0/3/7 - Game text - Korean
- a/0/3/8 - Game text - Simplified chinese
- a/0/3/9 - Game text - Traditional Chinese
- a/0/4/0 - Story Text - Japanise
- a/0/4/1 - Story Text - Unused
- a/0/4/2 - Story Text - English
- a/0/4/3 - Story Text - French
- a/0/4/4 - Story Text - Italian
- a/0/4/5 - Story Text - German
- a/0/4/6 - Story Text - Spanish
- a/0/4/7 - Story Text - Korean
- a/0/4/8 - Story Text - Simplified Chinese
- a/0/4/9 - Story Text - Traditional Chinese
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- a/0/5/8 -
- a/0/5/9 -
- a/0/6/0 - the, An (language prefixes)
- a/0/6/1 - Item sprites
- a/0/6/2 - Pokemon sprites
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- a/0/6/5 -
- a/0/6/6 - Field Bag ALYT (bflim, bflan)
- a/0/6/7 - Battle UI (multilang) lower screen? (includes battle video)
- a/0/6/8 - Battle UI (multilang) upper screen sprites (primal, mega)
- a/0/6/9 - Common UI elements
- a/0/7/0 - Common UI elements …?
- a/0/7/1 - Common UI elements …???
- a/0/7/2 - Skybox Model
- a/0/7/3 - CSEQ/CWAR
- a/0/7/4 - Common UI Windows
- a/0/7/5 - Common UI Finger icon
- a/0/7/6 - ZONEDATA Master table
- a/0/7/7 -
- a/0/7/8 - Battle plates
- a/0/7/9 - More UI (ribbons)
- a/0/8/0 - Battle Tree Models
- a/0/8/1 - ?Encounter Data (Maps) [EA - two files, day/night], NPC models, Map textures, etc
- a/0/8/2 - ?Encounter table (Sun)
- a/0/8/3 - ?Encounter table (Moon)
- a/0/8/4 -
- a/0/8/5 - Map Models
- a/0/8/6 - Overworld Models
- a/0/8/7 - Z-move visuals + trainer battle sprites + anims
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- a/0/9/4 - Pokemon battle models
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- a/0/9/8 - Cutscene models
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- a/1/0/1 - ?186 * Trainer class (20byte, 0x02: Ball Used)
- a/1/0/2 - ?8 * Trainer data (20byte)
- a/1/0/3 - ?8 * trpoke (32byte, 0x00: Ability/Gender, 0x01: Nature, 0x02-0x07: EVs, 0x08-0x0B: IVs)
- a/1/0/4 - ?Trainer class
- a/1/0/5 - ?Trainer data
- a/1/0/6 - ?Trainer's Pokemon table
- a/1/0/7 -
- a/1/0/8 -
- a/1/0/9 - ride effects + ???
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- a/1/2/2 - Z-crystal sprites
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- a/1/5/4 - NPC face sprites
- a/1/5/5 - Static encounter table
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- a/1/5/8 -
- a/1/5/9 - Rotom map images
- a/1/6/0 -
- a/1/6/1 -
- a/1/6/2 - Map models (memelee bridge?)
- a/1/6/3 -
- a/1/6/4 - Map models (pelago?)
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- a/1/6/9 - grpfont_etc
- a/1/7/0 - NPC models
- a/1/7/1 -
- a/1/7/2 -
- a/1/7/3 - HD boys hair
- a/1/7/4 - HD boys glasses
- a/1/7/5 - HD boys backpacks
- a/1/7/6 - HD boys z-braclet
- a/1/7/7 - HD boys bottoms
- a/1/7/8 - HD boys hats
- a/1/7/9 - HD boys socks
- a/1/8/0 - HD boys shoes
- a/1/8/1 - Boy riding outfit
- a/1/8/2 - HD boys shirts
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- a/1/8/5 - HD girls hair ('HD' used in changingroom, passport, etc)
- a/1/8/6 - HD girls glasses
- a/1/8/7 - HD girls accessories
- a/1/8/8 - HD girls sachels
- a/1/8/9 - HD girls z-braclet
- a/1/9/0 - HD girls bottoms
- a/1/9/1 - HD girls hats
- a/1/9/2 - HD girls socks
- a/1/9/3 - HD girls shoes
- a/1/9/4 - Girl riding outfit
- a/1/9/5 - HD girls shirts
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- a/1/9/7 -
- a/1/9/8 - Boys face
- a/1/9/9 - OW boys hair
- a/2/0/0 - OW boys glasses
- a/2/0/1 - OW boys backpacks
- a/2/0/2 - OW boys z-braclet
- a/2/0/3 - OW boys bottoms
- a/2/0/4 - OW boys hats
- a/2/0/5 - OW boys socks
- a/2/0/6 - OW boys shoes
- a/2/0/7 - Boy riding outfit
- a/2/0/8 - OW boys shirts
- a/2/0/9 -
- a/2/1/0 -
- a/2/6/9 - Pokemon sprites
- a/2/7/7 - Battle Tree Pokemon (Normal)
- a/2/7/8 - Battle Tree Trainer (Normal)
- a/2/7/9 - Battle Tree Pokemon (Super)
- a/2/8/0 - Battle Tree Trainer (Super)
- a/2/8/1 - Ending credits image
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