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May 26th, 2019
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  1. Mono path[0] = 'C:/station1/rocketstation_DedicatedServer_Data/Managed'
  2. Mono config path = 'C:/station1/Mono/etc'
  3. PlayerConnection initialized from C:/station1/rocketstation_DedicatedServer_Data (debug = 0)
  4. PlayerConnection initialized network socket : 0.0.0.0 55429
  5. Multi-casting "[IP] 95.216.72.247 [Port] 55429 [Flags] 2 [Guid] 3810561050 [EditorId] 562332602 [Version] 1048832 [Id] WindowsPlayer(WIN-FE9TTHMATTR) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
  6. Started listening to [0.0.0.0:55429]
  7. PlayerConnection already initialized - listening to [0.0.0.0:55429]
  8. Initialize engine version: 2018.3.6f1 (a220877bc173)
  9. Forcing GfxDevice: Null
  10. GfxDevice: creating device client; threaded=0
  11. NullGfxDevice:
  12. Version: NULL 1.0 [1.0]
  13. Renderer: Null Device
  14. Vendor: Unity Technologies
  15. FMOD initialized on nosound output
  16. Begin MonoManager ReloadAssembly
  17. - Completed reload, in 0.065 seconds
  18. WARNING: Shader Unsupported: 'Hidden/BilateralBlur' - Pass '' has no vertex shader
  19. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/BilateralBlur' - Setting to default shader.
  20. WARNING: Shader Unsupported: 'Sandbox/VolumetricLight' - Pass '' has no vertex shader
  21. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Sandbox/VolumetricLight' - Setting to default shader.
  22. UnloadTime: 1.219127 ms
  23. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  24. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  25. WARNING: Shader Unsupported: 'Custom/WorldspaceOverlayTerrain' - Pass 'Meta' has no vertex shader
  26. The referenced script on this Behaviour (Game Object 'BookPro') is missing!
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)
  29.  
  30. The referenced script on this Behaviour (Game Object 'BookPro') is missing!
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)
  33.  
  34. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  35. Setting up 4 worker threads for Enlighten.
  36. Thread -> id: e8 -> priority: 1
  37. Thread -> id: 1384 -> priority: 1
  38. Thread -> id: 740 -> priority: 1
  39. Thread -> id: 13c -> priority: 1
  40. UnloadTime: 3.611016 ms
  41. Fallback handler could not load library C:/station1/rocketstation_DedicatedServer_Data/Mono/libc
  42. Fallback handler could not load library C:/station1/rocketstation_DedicatedServer_Data/Mono/.\libc
  43. Fallback handler could not load library C:/station1/rocketstation_DedicatedServer_Data/Mono/libc
  44. System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.ArgumentNullException: Argument cannot be null.
  45. Parameter name: path1
  46. at System.IO.Path.Combine (System.String path1, System.String path2) [0x000c6] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Path.cs:138
  47. at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  48. --- End of inner exception stack trace ---
  49. at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  50. at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  51. at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
  52. RenderTexture creation failed. 'ARGBHalf' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support.
  53. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  54. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  55. UnityEngine.Logger:Log(LogType, Object, Object)
  56. UnityEngine.Debug:LogError(Object, Object)
  57. UnityEngine.Texture:ValidateFormat(RenderTextureFormat)
  58. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite)
  59. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat)
  60. VolumetricLightRenderer:ChangeResolution() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:244)
  61. VolumetricLightRenderer:Awake() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:170)
  62.  
  63. (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/Scripts/VolumetricLightRenderer.cs Line: 244)
  64.  
  65. NullReferenceException
  66. at (wrapper managed-to-native) UnityEngine.Object:SetName (UnityEngine.Object,string)
  67. at UnityEngine.Object.set_name (System.String value) [0x00000] in <filename unknown>:0
  68. at VolumetricLightRenderer.ChangeResolution () [0x00056] in C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:244
  69. at VolumetricLightRenderer.Awake () [0x000c6] in C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:170
  70.  
  71. (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/Scripts/VolumetricLightRenderer.cs Line: 244)
  72.  
  73. Depth textures aren't supported on this device.
  74. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  75. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  76. UnityEngine.Logger:Log(LogType, Object)
  77. UnityEngine.Debug:LogWarning(Object)
  78. SSAOPro:OnEnable() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\SSAO Pro\Scripts\SSAOPro.cs:146)
  79.  
  80. (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/SSAO Pro/Scripts/SSAOPro.cs Line: 146)
  81.  
  82. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
  83. WARNING: Shader Unsupported: 'Custom/OreScannerShader' - Pass 'Meta' has no vertex shader
  84. WARNING: Shader Unsupported: 'Custom/OreScannerColorShader' - Pass 'Meta' has no vertex shader
  85. WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
  86. WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
  87. WARNING: Shader Unsupported: 'Custom/VegetationWave' - Pass 'Meta' has no vertex shader
  88. WARNING: Shader Unsupported: 'Custom/3dPrinting' - Pass 'Meta' has no vertex shader
  89. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader
  90. WARNING: Shader Unsupported: 'Custom/Translucent' - Pass 'Meta' has no vertex shader
  91. RenderTexture creation failed. 'Default' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support.
  92. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  93. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  94. UnityEngine.Logger:Log(LogType, Object, Object)
  95. UnityEngine.Debug:LogError(Object, Object)
  96. UnityEngine.Texture:ValidateFormat(RenderTextureFormat)
  97. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite)
  98. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32)
  99. Assets.Scripts.Objects.Label:Awake() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Objects\Label.cs:29)
  100. UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
  101. UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
  102. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  103. UnityEngine.Object:Instantiate(Structure, Vector3, Quaternion)
  104. Assets.Scripts.Inventory.InventoryManager:SetupConstructionCursors() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:991)
  105. Assets.Scripts.Inventory.InventoryManager:Initialize() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:945)
  106. Assets.Scripts.Inventory.InventoryManager:Start() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:940)
  107.  
  108. (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/Scripts/Objects/Label.cs Line: 29)
  109.  
  110. RenderTexture creation failed. 'Default' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support.
  111. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  112. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  113. UnityEngine.Logger:Log(LogType, Object, Object)
  114. UnityEngine.Debug:LogError(Object, Object)
  115. UnityEngine.Texture:ValidateFormat(RenderTextureFormat)
  116. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite)
  117. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32)
  118. Assets.Scripts.Objects.Label:Awake() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Objects\Label.cs:29)
  119. UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
  120. UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
  121. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  122. UnityEngine.Object:Instantiate(Structure, Vector3, Quaternion)
  123. Assets.Scripts.Inventory.InventoryManager:SetupConstructionCursors() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:991)
  124. Assets.Scripts.Inventory.InventoryManager:Initialize() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:945)
  125. Assets.Scripts.Inventory.InventoryManager:Start() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:940)
  126.  
  127. (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/Scripts/Objects/Label.cs Line: 29)
  128.  
  129. RenderTexture creation failed. 'Default' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support.
  130. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  131. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  132. UnityEngine.Logger:Log(LogType, Object, Object)
  133. UnityEngine.Debug:LogError(Object, Object)
  134. UnityEngine.Texture:ValidateFormat(RenderTextureFormat)
  135. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite)
  136. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32)
  137. Assets.Scripts.Objects.Label:Awake() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Objects\Label.cs:29)
  138. UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
  139. UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
  140. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  141. UnityEngine.Object:Instantiate(Structure, Vector3, Quaternion)
  142. Assets.Scripts.Inventory.InventoryManager:SetupConstructionCursors() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:991)
  143. Assets.Scripts.Inventory.InventoryManager:Initialize() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:945)
  144. Assets.Scripts.Inventory.InventoryManager:Start() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:940)
  145.  
  146. (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/Scripts/Objects/Label.cs Line: 29)
  147.  
  148. Version : 0.2.2012.9232
  149. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  150. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  151. UnityEngine.Logger:Log(LogType, Object)
  152. UnityEngine.Debug:Log(Object)
  153. Assets.Scripts.GameManager:Start() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\GameManager.cs:314)
  154.  
  155. (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/Scripts/GameManager.cs Line: 314)
  156.  
  157. ArgumentOutOfRangeException: Argument is out of range.
  158. Parameter name: index
  159. at System.Collections.Generic.List`1[UnityEngine.UI.Dropdown+OptionData].get_Item (Int32 index) [0x00024] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635
  160. at Assets.Scripts.Networking.SteamServer.ParseParams (System.String[] args) [0x0031f] in C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:286
  161. at Assets.Scripts.Networking.SteamServer.CheckParameter () [0x000c3] in C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:172
  162. at Assets.Scripts.Util.MonoBehaviourListener+<WaitUntilInitialized>c__Iterator0.MoveNext () [0x000b7] in C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Util\MonoBehaviourListener.cs:73
  163. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  164.  
  165. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 635)
  166.  
  167. System memory in use before: 0.56 GB.
  168. System memory in use after: 0.54 GB.
  169.  
  170. Unloading 21536 unused Assets to reduce memory usage. Loaded Objects now: 187348.
  171. Total: 344.862131 ms (FindLiveObjects: 12.310166 ms CreateObjectMapping: 8.160982 ms MarkObjects: 305.929718 ms DeleteObjects: 18.460413 ms)
  172.  
  173. WARNING: Shader Unsupported: 'Custom/EarthGround' - Pass 'Meta' has no vertex shader
  174. WARNING: Shader Unsupported: 'Custom/Clouds' - Pass 'Meta' has no vertex shader
  175. WARNING: Shader Unsupported: 'Custom/LightToAlpha' - Pass 'Meta' has no vertex shader
  176. Loaded Mod Data from C:/station1/rocketstation_DedicatedServer_Data/StreamingAssets/Data/
  177.  
  178. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  179. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  180. UnityEngine.Logger:Log(LogType, Object)
  181. UnityEngine.Debug:Log(Object)
  182. <LoadGameData>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\WorldManager\WorldManager.cs:907)
  183. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  184.  
  185. (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/Scripts/WorldManager/WorldManager.cs Line: 907)
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