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- Mono path[0] = 'C:/station1/rocketstation_DedicatedServer_Data/Managed'
- Mono config path = 'C:/station1/Mono/etc'
- PlayerConnection initialized from C:/station1/rocketstation_DedicatedServer_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55429
- Multi-casting "[IP] 95.216.72.247 [Port] 55429 [Flags] 2 [Guid] 3810561050 [EditorId] 562332602 [Version] 1048832 [Id] WindowsPlayer(WIN-FE9TTHMATTR) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55429]
- PlayerConnection already initialized - listening to [0.0.0.0:55429]
- Initialize engine version: 2018.3.6f1 (a220877bc173)
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- FMOD initialized on nosound output
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.065 seconds
- WARNING: Shader Unsupported: 'Hidden/BilateralBlur' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/BilateralBlur' - Setting to default shader.
- WARNING: Shader Unsupported: 'Sandbox/VolumetricLight' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Sandbox/VolumetricLight' - Setting to default shader.
- UnloadTime: 1.219127 ms
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/WorldspaceOverlayTerrain' - Pass 'Meta' has no vertex shader
- The referenced script on this Behaviour (Game Object 'BookPro') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)
- The referenced script on this Behaviour (Game Object 'BookPro') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: e8 -> priority: 1
- Thread -> id: 1384 -> priority: 1
- Thread -> id: 740 -> priority: 1
- Thread -> id: 13c -> priority: 1
- UnloadTime: 3.611016 ms
- Fallback handler could not load library C:/station1/rocketstation_DedicatedServer_Data/Mono/libc
- Fallback handler could not load library C:/station1/rocketstation_DedicatedServer_Data/Mono/.\libc
- Fallback handler could not load library C:/station1/rocketstation_DedicatedServer_Data/Mono/libc
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.ArgumentNullException: Argument cannot be null.
- Parameter name: path1
- at System.IO.Path.Combine (System.String path1, System.String path2) [0x000c6] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Path.cs:138
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
- RenderTexture creation failed. 'ARGBHalf' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(RenderTextureFormat)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat)
- VolumetricLightRenderer:ChangeResolution() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:244)
- VolumetricLightRenderer:Awake() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:170)
- (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/Scripts/VolumetricLightRenderer.cs Line: 244)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object:SetName (UnityEngine.Object,string)
- at UnityEngine.Object.set_name (System.String value) [0x00000] in <filename unknown>:0
- at VolumetricLightRenderer.ChangeResolution () [0x00056] in C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:244
- at VolumetricLightRenderer.Awake () [0x000c6] in C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:170
- (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/Scripts/VolumetricLightRenderer.cs Line: 244)
- Depth textures aren't supported on this device.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- SSAOPro:OnEnable() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\SSAO Pro\Scripts\SSAOPro.cs:146)
- (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/SSAO Pro/Scripts/SSAOPro.cs Line: 146)
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/OreScannerShader' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/OreScannerColorShader' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/VegetationWave' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/3dPrinting' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/Translucent' - Pass 'Meta' has no vertex shader
- RenderTexture creation failed. 'Default' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(RenderTextureFormat)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32)
- Assets.Scripts.Objects.Label:Awake() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Objects\Label.cs:29)
- UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
- UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(Structure, Vector3, Quaternion)
- Assets.Scripts.Inventory.InventoryManager:SetupConstructionCursors() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:991)
- Assets.Scripts.Inventory.InventoryManager:Initialize() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:945)
- Assets.Scripts.Inventory.InventoryManager:Start() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:940)
- (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/Scripts/Objects/Label.cs Line: 29)
- RenderTexture creation failed. 'Default' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(RenderTextureFormat)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32)
- Assets.Scripts.Objects.Label:Awake() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Objects\Label.cs:29)
- UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
- UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(Structure, Vector3, Quaternion)
- Assets.Scripts.Inventory.InventoryManager:SetupConstructionCursors() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:991)
- Assets.Scripts.Inventory.InventoryManager:Initialize() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:945)
- Assets.Scripts.Inventory.InventoryManager:Start() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:940)
- (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/Scripts/Objects/Label.cs Line: 29)
- RenderTexture creation failed. 'Default' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(RenderTextureFormat)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32)
- Assets.Scripts.Objects.Label:Awake() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Objects\Label.cs:29)
- UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
- UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(Structure, Vector3, Quaternion)
- Assets.Scripts.Inventory.InventoryManager:SetupConstructionCursors() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:991)
- Assets.Scripts.Inventory.InventoryManager:Initialize() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:945)
- Assets.Scripts.Inventory.InventoryManager:Start() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Inventory\InventoryManager.cs:940)
- (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/Scripts/Objects/Label.cs Line: 29)
- Version : 0.2.2012.9232
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.GameManager:Start() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\GameManager.cs:314)
- (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/Scripts/GameManager.cs Line: 314)
- ArgumentOutOfRangeException: Argument is out of range.
- Parameter name: index
- at System.Collections.Generic.List`1[UnityEngine.UI.Dropdown+OptionData].get_Item (Int32 index) [0x00024] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635
- at Assets.Scripts.Networking.SteamServer.ParseParams (System.String[] args) [0x0031f] in C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:286
- at Assets.Scripts.Networking.SteamServer.CheckParameter () [0x000c3] in C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:172
- at Assets.Scripts.Util.MonoBehaviourListener+<WaitUntilInitialized>c__Iterator0.MoveNext () [0x000b7] in C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\Util\MonoBehaviourListener.cs:73
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 635)
- System memory in use before: 0.56 GB.
- System memory in use after: 0.54 GB.
- Unloading 21536 unused Assets to reduce memory usage. Loaded Objects now: 187348.
- Total: 344.862131 ms (FindLiveObjects: 12.310166 ms CreateObjectMapping: 8.160982 ms MarkObjects: 305.929718 ms DeleteObjects: 18.460413 ms)
- WARNING: Shader Unsupported: 'Custom/EarthGround' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/Clouds' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/LightToAlpha' - Pass 'Meta' has no vertex shader
- Loaded Mod Data from C:/station1/rocketstation_DedicatedServer_Data/StreamingAssets/Data/
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadGameData>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\WorldManager\WorldManager.cs:907)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Jenkins/jobs/Dedicated_Server/workspace/Assets/Scripts/WorldManager/WorldManager.cs Line: 907)
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