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- -- USERNAME: 2nd Release
- -- PASSCODE: wa09s82094
- -- Instances:
- local PrisonLifeHaxxv2 = Instance.new("ScreenGui")
- local name = Instance.new("Frame")
- local mainname = Instance.new("TextLabel")
- local version = Instance.new("TextLabel")
- local changelog = Instance.new("Frame")
- local title = Instance.new("TextLabel")
- local v2 = Instance.new("TextLabel")
- local v1log = Instance.new("TextLabel")
- local v2log = Instance.new("TextLabel")
- local v1 = Instance.new("TextLabel")
- local close = Instance.new("TextButton")
- local main = Instance.new("Frame")
- local cmds = Instance.new("TextLabel")
- local name7 = Instance.new("TextLabel")
- local bigbowl = Instance.new("TextButton")
- local coponly = Instance.new("TextLabel")
- local waves = Instance.new("TextButton")
- local bring = Instance.new("TextButton")
- local drill = Instance.new("TextButton")
- local onion = Instance.new("TextButton")
- local functions1 = Instance.new("TextLabel")
- local name5 = Instance.new("TextLabel")
- local killaura = Instance.new("TextButton")
- local killall = Instance.new("TextButton")
- local arrestall = Instance.new("TextButton")
- local fastres = Instance.new("TextButton")
- local invis = Instance.new("TextButton")
- local fling = Instance.new("TextButton")
- local bypass = Instance.new("TextButton")
- local esp = Instance.new("TextButton")
- local admin = Instance.new("TextButton")
- local functions2 = Instance.new("TextLabel")
- local name6 = Instance.new("TextLabel")
- local remdoors = Instance.new("TextButton")
- local spunch = Instance.new("TextButton")
- local aimbot = Instance.new("TextButton")
- local nspeed = Instance.new("TextButton")
- local sspeed = Instance.new("TextButton")
- local tspeed = Instance.new("TextButton")
- local njp = Instance.new("TextButton")
- local sjp = Instance.new("TextButton")
- local tjp = Instance.new("TextButton")
- local gunmods = Instance.new("TextLabel")
- local name3 = Instance.new("TextLabel")
- local modrem = Instance.new("TextButton")
- local modak = Instance.new("TextButton")
- local modm9 = Instance.new("TextButton")
- local modtaz = Instance.new("TextButton")
- local modm4a1 = Instance.new("TextButton")
- local guns2 = Instance.new("TextButton")
- local rayguns = Instance.new("TextLabel")
- local name2 = Instance.new("TextLabel")
- local rayrem = Instance.new("TextButton")
- local raym9 = Instance.new("TextButton")
- local raytaz = Instance.new("TextButton")
- local guns = Instance.new("TextButton")
- local rayak = Instance.new("TextButton")
- local teams = Instance.new("TextLabel")
- local name4 = Instance.new("TextLabel")
- local prisoner = Instance.new("TextButton")
- local police = Instance.new("TextButton")
- local neutral = Instance.new("TextButton")
- local teleports = Instance.new("TextLabel")
- local name1 = Instance.new("TextLabel")
- local cells = Instance.new("TextButton")
- local crimbase = Instance.new("TextButton")
- local car = Instance.new("TextButton")
- local groom = Instance.new("TextButton")
- local secroom = Instance.new("TextButton")
- local yard = Instance.new("TextButton")
- local login = Instance.new("Frame")
- local loginname = Instance.new("TextLabel")
- local loginmain = Instance.new("TextButton")
- local logincreds = Instance.new("TextLabel")
- local user = Instance.new("TextBox")
- local code = Instance.new("TextBox")
- local disc = Instance.new("Frame")
- local invite = Instance.new("TextLabel")
- local dm = Instance.new("TextLabel")
- local closedisc = Instance.new("TextButton")
- local invitelink = Instance.new("TextLabel")
- --Properties:
- PrisonLifeHaxxv2.Name = "PrisonLifeHaxx v2"
- PrisonLifeHaxxv2.Parent = game.CoreGui
- PrisonLifeHaxxv2.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- ---- Draggable ----
- cmds.Active = true
- cmds.Draggable = true
- functions1.Active = true
- functions1.Draggable = true
- functions2.Active = true
- functions2.Draggable = true
- gunmods.Active = true
- gunmods.Draggable = true
- rayguns.Active = true
- rayguns.Draggable = true
- teams.Active = true
- teams.Draggable = true
- teleports.Active = true
- teleports.Draggable = true
- name.Active = true
- name.Draggable = true
- login.Active = true
- login.Draggable = true
- disc.Active = true
- disc.Draggable = true
- ---- GUI Properties ----
- name.Name = "name"
- name.Parent = PrisonLifeHaxxv2
- name.BackgroundColor3 = Color3.new(1, 1, 1)
- name.BackgroundTransparency = 1
- name.Position = UDim2.new(0.337436646, 0, 0.350765318, 0)
- name.Size = UDim2.new(0, 100, 0, 100)
- name.Visible = false
- mainname.Name = "mainname"
- mainname.Parent = name
- mainname.BackgroundColor3 = Color3.new(1, 1, 1)
- mainname.BackgroundTransparency = 1
- mainname.Position = UDim2.new(-4.65999985, 0, -2.75, 0)
- mainname.Size = UDim2.new(0, 352, 0, 103)
- mainname.Font = Enum.Font.Garamond
- mainname.Text = "PrisonLifeHaxx"
- mainname.TextColor3 = Color3.new(1, 0.843137, 0)
- mainname.TextScaled = true
- mainname.TextSize = 14
- mainname.TextStrokeColor3 = Color3.new(1, 0.843137, 0)
- mainname.TextWrapped = true
- version.Name = "version"
- version.Parent = name
- version.BackgroundColor3 = Color3.new(1, 1, 1)
- version.BackgroundTransparency = 1
- version.Position = UDim2.new(-2.11999989, 0, -2.03999996, 0)
- version.Size = UDim2.new(0, 164, 0, 32)
- version.Font = Enum.Font.SourceSans
- version.Text = "V2.0.0"
- version.TextColor3 = Color3.new(1, 0.270588, 0)
- version.TextScaled = true
- version.TextSize = 14
- version.TextWrapped = true
- changelog.Name = "changelog"
- changelog.Parent = PrisonLifeHaxxv2
- changelog.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- changelog.Position = UDim2.new(-0.172999993, 0, 0.31099999, 0)
- changelog.Size = UDim2.new(0, 239, 0, 321)
- title.Name = "title"
- title.Parent = changelog
- title.BackgroundColor3 = Color3.new(1, 1, 1)
- title.BackgroundTransparency = 1
- title.Size = UDim2.new(0, 188, 0, 50)
- title.Font = Enum.Font.SourceSans
- title.Text = "ChangeLog:"
- title.TextColor3 = Color3.new(1, 1, 1)
- title.TextScaled = true
- title.TextSize = 14
- title.TextWrapped = true
- v2.Name = "v2"
- v2.Parent = changelog
- v2.BackgroundColor3 = Color3.new(1, 1, 1)
- v2.BackgroundTransparency = 1
- v2.Position = UDim2.new(0, 0, 0.180685341, 0)
- v2.Size = UDim2.new(0, 188, 0, 35)
- v2.Font = Enum.Font.SourceSans
- v2.Text = "V2.0.0"
- v2.TextColor3 = Color3.new(1, 1, 1)
- v2.TextScaled = true
- v2.TextSize = 14
- v2.TextWrapped = true
- v1log.Name = "v1log"
- v1log.Parent = changelog
- v1log.BackgroundColor3 = Color3.new(1, 1, 1)
- v1log.BackgroundTransparency = 1
- v1log.Position = UDim2.new(0, 0, 0.800623059, 0)
- v1log.Size = UDim2.new(0, 188, 0, 64)
- v1log.Font = Enum.Font.SourceSans
- v1log.Text = "Released Gui"
- v1log.TextColor3 = Color3.new(1, 1, 1)
- v1log.TextScaled = true
- v1log.TextSize = 14
- v1log.TextWrapped = true
- v2log.Name = "v2log"
- v2log.Parent = changelog
- v2log.BackgroundColor3 = Color3.new(1, 1, 1)
- v2log.BackgroundTransparency = 1
- v2log.Position = UDim2.new(0, 0, 0.314641744, 0)
- v2log.Size = UDim2.new(0, 188, 0, 121)
- v2log.Font = Enum.Font.SourceSans
- v2log.Text = "-Added GunMods -Added Functions2 -Added FE Commands - Added Changelog - Added Login - Bug Fixes"
- v2log.TextColor3 = Color3.new(1, 1, 1)
- v2log.TextScaled = true
- v2log.TextSize = 14
- v2log.TextWrapped = true
- v1.Name = "v1"
- v1.Parent = changelog
- v1.BackgroundColor3 = Color3.new(1, 1, 1)
- v1.BackgroundTransparency = 1
- v1.Position = UDim2.new(-0.0851063803, 0, 0.691588759, 0)
- v1.Size = UDim2.new(0, 188, 0, 35)
- v1.Font = Enum.Font.SourceSans
- v1.Text = "V1.0.0"
- v1.TextColor3 = Color3.new(1, 1, 1)
- v1.TextScaled = true
- v1.TextSize = 14
- v1.TextWrapped = true
- close.Name = "close"
- close.Parent = changelog
- close.BackgroundColor3 = Color3.new(1, 1, 1)
- close.BackgroundTransparency = 1
- close.Position = UDim2.new(0.847389579, 0, 0, 0)
- close.Size = UDim2.new(0, 37, 0, 32)
- close.Font = Enum.Font.SourceSans
- close.Text = "X"
- close.TextColor3 = Color3.new(1, 1, 1)
- close.TextScaled = true
- close.TextSize = 14
- close.TextWrapped = true
- close.MouseButton1Down:connect(function()
- changelog.Visible = false
- end)
- main.Name = "main"
- main.Parent = PrisonLifeHaxxv2
- main.BackgroundColor3 = Color3.new(1, 1, 1)
- main.BackgroundTransparency = 1
- main.Position = UDim2.new(0.346850097, 0, 0.429622412, 0)
- main.Size = UDim2.new(0, 103, 0, 90)
- main.Visible = false
- cmds.Name = "cmds"
- cmds.Parent = main
- cmds.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- cmds.BorderColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- cmds.Position = UDim2.new(7.17000008, 0, -2.73000002, 0)
- cmds.Size = UDim2.new(0, 104, 0, 216)
- cmds.Font = Enum.Font.SourceSans
- cmds.Text = ""
- cmds.TextColor3 = Color3.new(0, 0, 0)
- cmds.TextSize = 14
- name7.Name = "name7"
- name7.Parent = cmds
- name7.BackgroundColor3 = Color3.new(0.823529, 0, 0)
- name7.Position = UDim2.new(0, 0, -0.148356229, 0)
- name7.Size = UDim2.new(0, 104, 0, 32)
- name7.Font = Enum.Font.Code
- name7.Text = "FE Commands"
- name7.TextColor3 = Color3.new(0, 0, 0)
- name7.TextScaled = true
- name7.TextSize = 14
- name7.TextWrapped = true
- bigbowl.Name = "bigbowl"
- bigbowl.Parent = cmds
- bigbowl.BackgroundColor3 = Color3.new(1, 1, 1)
- bigbowl.BackgroundTransparency = 1
- bigbowl.Position = UDim2.new(0, 0, 0.141439557, 0)
- bigbowl.Size = UDim2.new(0, 104, 0, 30)
- bigbowl.Font = Enum.Font.SourceSans
- bigbowl.Text = "> BigBowl"
- bigbowl.TextColor3 = Color3.new(1, 1, 1)
- bigbowl.TextScaled = true
- bigbowl.TextSize = 19
- bigbowl.TextWrapped = true
- bigbowl.MouseButton1Down:connect(function()
- workspace.Remote.TeamEvent:FireServer("Bright blue")
- local toolamount = 250 -- How much covered the bowl is
- local bowlsize = 20 -- How big the bowl is
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for index, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- tool.Handle.Massless = true
- tool.Grip = CFrame.new(Vector3.new(math.sin(index * 0.1), bowlsize, 0)) * CFrame.Angles(math.sin(index * 0.1), index, 0)
- tool.Parent = LocalPlayer.Character
- if tool.Handle:FindFirstChild("Mesh") ~= nil then
- tool.Handle.Mesh:Destroy()
- end
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- LocalPlayer.Character:FindFirstChild("Humanoid").HipHeight = bowlsize
- end)
- coponly.Name = "coponly"
- coponly.Parent = cmds
- coponly.BackgroundColor3 = Color3.new(0, 0.823529, 0)
- coponly.Position = UDim2.new(0, 0, -0.00368028879, 0)
- coponly.Size = UDim2.new(0, 104, 0, 32)
- coponly.Font = Enum.Font.Code
- coponly.Text = "-Cop Only-"
- coponly.TextColor3 = Color3.new(0, 0, 0)
- coponly.TextScaled = true
- coponly.TextSize = 14
- coponly.TextWrapped = true
- waves.Name = "waves"
- waves.Parent = cmds
- waves.BackgroundColor3 = Color3.new(1, 1, 1)
- waves.BackgroundTransparency = 1
- waves.Position = UDim2.new(0, 0, 0.279069483, 0)
- waves.Size = UDim2.new(0, 104, 0, 30)
- waves.Font = Enum.Font.SourceSans
- waves.Text = "> Waves"
- waves.TextColor3 = Color3.new(1, 1, 1)
- waves.TextScaled = true
- waves.TextSize = 19
- waves.TextWrapped = true
- waves.MouseButton1Down:connect(function()
- workspace.Remote.TeamEvent:FireServer("Bright blue")
- local toolamount = 40 -- How long the tornado is
- local tornadosize = 1 -- The size of how big the opening of the tornado is
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for index, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- tool.Handle.Massless = false
- tool.Grip = CFrame.new(Vector3.new(0, math.sin(index + 0.5), index)) * CFrame.Angles(math.rad(tornadosize), 0, -index)
- tool.Parent = LocalPlayer.Character
- if tool.Handle:FindFirstChild("Mesh") ~= nil then
- tool.Handle.Mesh:Destroy()
- end
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- end)
- bring.Name = "bring"
- bring.Parent = cmds
- bring.BackgroundColor3 = Color3.new(1, 1, 1)
- bring.BackgroundTransparency = 1
- bring.Position = UDim2.new(0, 0, 0.419884622, 0)
- bring.Size = UDim2.new(0, 104, 0, 30)
- bring.Font = Enum.Font.SourceSans
- bring.Text = "> Bring All"
- bring.TextColor3 = Color3.new(1, 1, 1)
- bring.TextScaled = true
- bring.TextSize = 19
- bring.TextWrapped = true
- bring.MouseButton1Down:connect(function()
- workspace.Remote.TeamEvent:FireServer("Bright blue")
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 2 - currentamount >= #game.Players:GetPlayers() * 6
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- wait()
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(.1)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- for i, v in pairs(game.Players:GetPlayers()) do
- if v and v.Name ~= game.Players.LocalPlayer.Name then
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace.Terrain
- wait()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.rightVector)
- end
- wait(0.01)
- end
- end)
- drill.Name = "drill"
- drill.Parent = cmds
- drill.BackgroundColor3 = Color3.new(1, 1, 1)
- drill.BackgroundTransparency = 1
- drill.Position = UDim2.new(0, 0, 0.564484596, 0)
- drill.Size = UDim2.new(0, 104, 0, 30)
- drill.Font = Enum.Font.SourceSans
- drill.Text = "> Drill"
- drill.TextColor3 = Color3.new(1, 1, 1)
- drill.TextScaled = true
- drill.TextSize = 19
- drill.TextWrapped = true
- drill.MouseButton1Down:connect(function()
- workspace.Remote.TeamEvent:FireServer("Bright blue")
- local toolamount = 80 -- How long the tornado is
- local tornadosize = 1 -- The size of how big the opening of the tornado is
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for index, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- tool.Handle.Massless = false
- tool.Grip = CFrame.new(Vector3.new(0, -index * .1, 0)) * CFrame.Angles(math.rad(90), 0, math.tan(index * 0.5))
- tool.Parent = LocalPlayer.Character
- if tool.Handle:FindFirstChild("Mesh") ~= nil then
- tool.Handle.Mesh:Destroy()
- end
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- end)
- onion.Name = "onion"
- onion.Parent = cmds
- onion.BackgroundColor3 = Color3.new(1, 1, 1)
- onion.BackgroundTransparency = 1
- onion.Position = UDim2.new(0, 0, 0.69972384, 0)
- onion.Size = UDim2.new(0, 104, 0, 30)
- onion.Font = Enum.Font.SourceSans
- onion.Text = "> OnionRing"
- onion.TextColor3 = Color3.new(1, 1, 1)
- onion.TextScaled = true
- onion.TextSize = 19
- onion.TextWrapped = true
- onion.MouseButton1Down:connect(function()
- workspace.Remote.TeamEvent:FireServer("Bright blue")
- local dankamount = 40
- local coolness = 20
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= dankamount
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for index, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- tool.Handle.Massless = true
- for i = .1, 2 do
- tool.Grip = CFrame.new(Vector3.new(math.sin(index - i), coolness, i)) * CFrame.Angles(math.sin(index + i), index, i)
- tool.Parent = LocalPlayer.Character
- end
- if tool.Handle:FindFirstChild("Mesh") ~= nil then
- tool.Handle.Mesh:Destroy()
- end
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- LocalPlayer.Character:FindFirstChild("Humanoid").HipHeight = coolness
- end)
- functions1.Name = "functions1"
- functions1.Parent = main
- functions1.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- functions1.BorderColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- functions1.Position = UDim2.new(4.75, 0, -2.73000002, 0)
- functions1.Size = UDim2.new(0, 104, 0, 274)
- functions1.Font = Enum.Font.SourceSans
- functions1.Text = " "
- functions1.TextColor3 = Color3.new(0, 0, 0)
- functions1.TextSize = 14
- name5.Name = "name5"
- name5.Parent = functions1
- name5.BackgroundColor3 = Color3.new(0.823529, 0, 0)
- name5.Position = UDim2.new(0, 0, -0.116952352, 0)
- name5.Size = UDim2.new(0, 104, 0, 30)
- name5.Font = Enum.Font.Code
- name5.Text = "Functions1"
- name5.TextColor3 = Color3.new(0, 0, 0)
- name5.TextScaled = true
- name5.TextSize = 14
- name5.TextWrapped = true
- killaura.Name = "killaura"
- killaura.Parent = functions1
- killaura.BackgroundColor3 = Color3.new(1, 1, 1)
- killaura.BackgroundTransparency = 1
- killaura.Position = UDim2.new(0, 0, -0.0003641285, 0)
- killaura.Size = UDim2.new(0, 104, 0, 30)
- killaura.Font = Enum.Font.SourceSans
- killaura.Text = "> Kill Aura"
- killaura.TextColor3 = Color3.new(1, 1, 1)
- killaura.TextScaled = true
- killaura.TextSize = 19
- killaura.TextWrapped = true
- killaura.MouseButton1Down:connect(function()
- while wait(0.1) do
- for i, plr in pairs(game.Players:GetChildren()) do
- if plr.Name ~= game.Players.LocalPlayer.Name then
- for i = 1, 10 do
- game.ReplicatedStorage.meleeEvent:FireServer(plr)
- end
- end
- end
- end
- end)
- killall.Name = "killall"
- killall.Parent = functions1
- killall.BackgroundColor3 = Color3.new(1, 1, 1)
- killall.BackgroundTransparency = 1
- killall.Position = UDim2.new(0, 0, 0.0944588035, 0)
- killall.Size = UDim2.new(0, 104, 0, 30)
- killall.Font = Enum.Font.SourceSans
- killall.Text = "> Kill All"
- killall.TextColor3 = Color3.new(1, 1, 1)
- killall.TextScaled = true
- killall.TextSize = 19
- killall.TextWrapped = true
- killall.MouseButton1Down:connect(function()
- workspace.Remote.TeamEvent:FireServer("Medium stone grey")
- game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- wait(0.5)
- function kill(a)
- local A_1 =
- {
- [1] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
- ["Distance"] = 3.2524313926697,
- ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
- ["Hit"] = a.Character.Head
- },
- [2] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
- ["Distance"] = 3.2699294090271,
- ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
- ["Hit"] = a.Character.Head
- },
- [3] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
- ["Distance"] = 3.1665518283844,
- ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
- ["Hit"] = a.Character.Head
- },
- [4] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
- ["Distance"] = 3.3218522071838,
- ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
- ["Hit"] = a.Character.Head
- },
- [5] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
- ["Distance"] = 3.222757101059,
- ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
- ["Hit"] = a.Character.Head
- }
- }
- local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
- local Event = game:GetService("ReplicatedStorage").ShootEvent
- Event:FireServer(A_1, A_2)
- Event:FireServer(A_1, A_2)
- end
- for i,v in pairs(game.Players:GetChildren())do
- if v.Name ~= game.Players.LocalPlayer.Name then
- kill(v)
- end
- end
- wait(1)
- workspace.Remote.TeamEvent:FireServer("Bright orange")
- end)
- arrestall.Name = "arrestall"
- arrestall.Parent = functions1
- arrestall.BackgroundColor3 = Color3.new(1, 1, 1)
- arrestall.BackgroundTransparency = 1
- arrestall.Position = UDim2.new(0, 0, 0.200500995, 0)
- arrestall.Size = UDim2.new(0, 104, 0, 30)
- arrestall.Font = Enum.Font.SourceSans
- arrestall.Text = "> Arrest All"
- arrestall.TextColor3 = Color3.new(1, 1, 1)
- arrestall.TextScaled = true
- arrestall.TextSize = 19
- arrestall.TextWrapped = true
- arrestall.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer
- local cpos = Player.Character.HumanoidRootPart.CFrame
- for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
- if v.Name ~= Player.Name then
- local i = 10
- repeat
- wait()
- i = i-1
- game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart)
- Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
- until i == 0
- end
- end
- Player.Character.HumanoidRootPart.CFrame = cpos
- Notify("Success", "Arrested all of the n00bs", "Cool!")
- end)
- fastres.Name = "fastres"
- fastres.Parent = functions1
- fastres.BackgroundColor3 = Color3.new(1, 1, 1)
- fastres.BackgroundTransparency = 1
- fastres.Position = UDim2.new(0, 0, 0.313842446, 0)
- fastres.Size = UDim2.new(0, 104, 0, 30)
- fastres.Font = Enum.Font.SourceSans
- fastres.Text = "> Fast Respawn"
- fastres.TextColor3 = Color3.new(1, 1, 1)
- fastres.TextScaled = true
- fastres.TextSize = 19
- fastres.TextWrapped = true
- fastres.MouseButton1Down:connect(function()
- local A_1 = "\66\114\111\121\111\117\98\97\100\100"
- local Event = game:GetService("Workspace").Remote.loadchar
- Event:InvokeServer(A_1)
- end)
- invis.Name = "invis"
- invis.Parent = functions1
- invis.BackgroundColor3 = Color3.new(1, 1, 1)
- invis.BackgroundTransparency = 1
- invis.Position = UDim2.new(0, 0, 0.41109848, 0)
- invis.Size = UDim2.new(0, 104, 0, 30)
- invis.Font = Enum.Font.SourceSans
- invis.Text = "> Invisible"
- invis.TextColor3 = Color3.new(1, 1, 1)
- invis.TextScaled = true
- invis.TextSize = 19
- invis.TextWrapped = true
- invis.MouseButton1Down:connect(function()
- local player = game.Players.LocalPlayer
- position = player.Character.HumanoidRootPart.Position
- wait(0.1)
- player.Character:MoveTo(position + Vector3.new(0, 1000000, 0))
- wait(0.1)
- humanoidrootpart = player.Character.HumanoidRootPart:clone()
- wait(0.1)
- player.Character.HumanoidRootPart:Destroy()
- humanoidrootpart.Parent = player.Character
- player.Character:MoveTo(position)
- wait()
- end)
- fling.Name = "fling"
- fling.Parent = functions1
- fling.BackgroundColor3 = Color3.new(1, 1, 1)
- fling.BackgroundTransparency = 1
- fling.Position = UDim2.new(0, 0, 0.524439991, 0)
- fling.Size = UDim2.new(0, 104, 0, 30)
- fling.Font = Enum.Font.SourceSans
- fling.Text = "> FE Fling"
- fling.TextColor3 = Color3.new(1, 1, 1)
- fling.TextScaled = true
- fling.TextSize = 19
- fling.TextWrapped = true
- fling.MouseButton1Down:connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/nxgr58MS",true))()
- end)
- bypass.Name = "bypass"
- bypass.Parent = functions1
- bypass.BackgroundColor3 = Color3.new(1, 1, 1)
- bypass.BackgroundTransparency = 1
- bypass.Position = UDim2.new(0, 0, 0.631022751, 0)
- bypass.Size = UDim2.new(0, 104, 0, 30)
- bypass.Font = Enum.Font.SourceSans
- bypass.Text = "> TaserBypass"
- bypass.TextColor3 = Color3.new(1, 1, 1)
- bypass.TextScaled = true
- bypass.TextSize = 19
- bypass.TextWrapped = true
- bypass.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- end)
- local message = Instance.new("Message",game.Workspace)
- message.Text = 'Ez lul'
- wait(2)
- message:Destroy()
- end)
- esp.Name = "esp"
- esp.Parent = functions1
- esp.BackgroundColor3 = Color3.new(1, 1, 1)
- esp.BackgroundTransparency = 1
- esp.Position = UDim2.new(0, 0, 0.736862183, 0)
- esp.Size = UDim2.new(0, 104, 0, 30)
- esp.Font = Enum.Font.SourceSans
- esp.Text = "> ESP GUI"
- esp.TextColor3 = Color3.new(1, 1, 1)
- esp.TextScaled = true
- esp.TextSize = 19
- esp.TextWrapped = true
- esp.MouseButton1Down:connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/uw2P2fbY", true))()
- end)
- admin.Name = "admin"
- admin.Parent = functions1
- admin.BackgroundColor3 = Color3.new(1, 1, 1)
- admin.BackgroundTransparency = 1
- admin.Position = UDim2.new(0, 0, 0.842701614, 0)
- admin.Size = UDim2.new(0, 104, 0, 30)
- admin.Font = Enum.Font.SourceSans
- admin.Text = "> ShatterVast"
- admin.TextColor3 = Color3.new(1, 1, 1)
- admin.TextScaled = true
- admin.TextSize = 19
- admin.TextWrapped = true
- admin.MouseButton1Down:connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/iL4NRDux",true))()
- end)
- functions2.Name = "functions2"
- functions2.Parent = main
- functions2.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- functions2.BorderColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- functions2.Position = UDim2.new(5.94000006, 0, -2.73000002, 0)
- functions2.Size = UDim2.new(0, 104, 0, 274)
- functions2.Font = Enum.Font.SourceSans
- functions2.Text = " "
- functions2.TextColor3 = Color3.new(0, 0, 0)
- functions2.TextSize = 14
- name6.Name = "name6"
- name6.Parent = functions2
- name6.BackgroundColor3 = Color3.new(0.823529, 0, 0)
- name6.Position = UDim2.new(0, 0, -0.116952352, 0)
- name6.Size = UDim2.new(0, 104, 0, 30)
- name6.Font = Enum.Font.Code
- name6.Text = "Functions2"
- name6.TextColor3 = Color3.new(0, 0, 0)
- name6.TextScaled = true
- name6.TextSize = 14
- name6.TextWrapped = true
- remdoors.Name = "remdoors"
- remdoors.Parent = functions2
- remdoors.BackgroundColor3 = Color3.new(1, 1, 1)
- remdoors.BackgroundTransparency = 1
- remdoors.Position = UDim2.new(0, 0, -0.0003641285, 0)
- remdoors.Size = UDim2.new(0, 104, 0, 30)
- remdoors.Font = Enum.Font.SourceSans
- remdoors.Text = "> Remove Doors"
- remdoors.TextColor3 = Color3.new(1, 1, 1)
- remdoors.TextScaled = true
- remdoors.TextSize = 19
- remdoors.TextWrapped = true
- remdoors.MouseButton1Down:connect(function()
- game.Workspace.Doors:Destroy()
- end)
- spunch.Name = "spunch"
- spunch.Parent = functions2
- spunch.BackgroundColor3 = Color3.new(1, 1, 1)
- spunch.BackgroundTransparency = 1
- spunch.Position = UDim2.new(0, 0, 0.0908767432, 0)
- spunch.Size = UDim2.new(0, 104, 0, 30)
- spunch.Font = Enum.Font.SourceSans
- spunch.Text = "> Super Punch"
- spunch.TextColor3 = Color3.new(1, 1, 1)
- spunch.TextScaled = true
- spunch.TextSize = 19
- spunch.TextWrapped = true
- spunch.MouseButton1Down:connect(function()
- mainRemotes = game.ReplicatedStorage meleeRemote = mainRemotes['meleeEvent'] mouse = game.Players.LocalPlayer:GetMouse() punching = false cooldown = false function punch() cooldown = true local part = Instance.new("Part", game.Players.LocalPlayer.Character) part.Transparency = 1 part.Size = Vector3.new(5, 2, 3) part.CanCollide = false local w1 = Instance.new("Weld", part) w1.Part0 = game.Players.LocalPlayer.Character.Torso w1.Part1 = part w1.C1 = CFrame.new(0,0,2) part.Touched:connect(function(hit) if game.Players:FindFirstChild(hit.Parent.Name) then local plr = game.Players:FindFirstChild(hit.Parent.Name) if plr.Name ~= game.Players.LocalPlayer.Name then part:Destroy() for i = 1,100 do meleeRemote:FireServer(plr) end end end end) wait(1) cooldown = false part:Destroy() end mouse.KeyDown:connect(function(key) if cooldown == false then if key:lower() == "f" then punch() end end end)
- end)
- aimbot.Name = "aimbot"
- aimbot.Parent = functions2
- aimbot.BackgroundColor3 = Color3.new(1, 1, 1)
- aimbot.BackgroundTransparency = 1
- aimbot.Position = UDim2.new(0, 0, 0.196716189, 0)
- aimbot.Size = UDim2.new(0, 104, 0, 30)
- aimbot.Font = Enum.Font.SourceSans
- aimbot.Text = "> Aimbot"
- aimbot.TextColor3 = Color3.new(1, 1, 1)
- aimbot.TextScaled = true
- aimbot.TextSize = 19
- aimbot.TextWrapped = true
- aimbot.MouseButton1Down:connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/cHKVsTg8",true))()
- end)
- nspeed.Name = "nspeed"
- nspeed.Parent = functions2
- nspeed.BackgroundColor3 = Color3.new(1, 1, 1)
- nspeed.BackgroundTransparency = 1
- nspeed.Position = UDim2.new(0, 0, 0.298905969, 0)
- nspeed.Size = UDim2.new(0, 104, 0, 30)
- nspeed.Font = Enum.Font.SourceSans
- nspeed.Text = ">NormalSpeed"
- nspeed.TextColor3 = Color3.new(1, 1, 1)
- nspeed.TextScaled = true
- nspeed.TextSize = 19
- nspeed.TextWrapped = true
- nspeed.MouseButton1Down:connect(function()
- player = game.Players.LocalPlayer.Character
- power = "WalkSpeed"
- player.Humanoid[power] = 16
- wait()
- player.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(9e99, 9e99, 9e99, 9e99, 9e99)
- wait()
- repeat
- game.Workspace.Gravity = 1000
- wait()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 287.5
- wait()
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- end)
- sspeed.Name = "sspeed"
- sspeed.Parent = functions2
- sspeed.BackgroundColor3 = Color3.new(1, 1, 1)
- sspeed.BackgroundTransparency = 1
- sspeed.Position = UDim2.new(0, 0, 0.408395022, 0)
- sspeed.Size = UDim2.new(0, 104, 0, 30)
- sspeed.Font = Enum.Font.SourceSans
- sspeed.Text = ">SuperSpeed"
- sspeed.TextColor3 = Color3.new(1, 1, 1)
- sspeed.TextScaled = true
- sspeed.TextSize = 19
- sspeed.TextWrapped = true
- sspeed.MouseButton1Down:connect(function()
- player = game.Players.LocalPlayer.Character
- power = "WalkSpeed"
- player.Humanoid[power] = 50
- wait()
- player.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(9e99, 9e99, 9e99, 9e99, 9e99)
- wait()
- repeat
- game.Workspace.Gravity = 1000
- wait()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 287.5
- wait()
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- end)
- tspeed.Name = "tspeed"
- tspeed.Parent = functions2
- tspeed.BackgroundColor3 = Color3.new(1, 1, 1)
- tspeed.BackgroundTransparency = 1
- tspeed.Position = UDim2.new(0, 0, 0.517884076, 0)
- tspeed.Size = UDim2.new(0, 104, 0, 30)
- tspeed.Font = Enum.Font.SourceSans
- tspeed.Text = ">TurboSpeed"
- tspeed.TextColor3 = Color3.new(1, 1, 1)
- tspeed.TextScaled = true
- tspeed.TextSize = 19
- tspeed.TextWrapped = true
- tspeed.MouseButton1Down:connect(function()
- player = game.Players.LocalPlayer.Character
- power = "WalkSpeed"
- player.Humanoid[power] = 100
- wait()
- player.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(9e99, 9e99, 9e99, 9e99, 9e99)
- wait()
- repeat
- game.Workspace.Gravity = 1000
- wait()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 287.5
- wait()
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- end)
- njp.Name = "njp"
- njp.Parent = functions2
- njp.BackgroundColor3 = Color3.new(1, 1, 1)
- njp.BackgroundTransparency = 1
- njp.Position = UDim2.new(0, 0, 0.627373099, 0)
- njp.Size = UDim2.new(0, 104, 0, 30)
- njp.Font = Enum.Font.SourceSans
- njp.Text = ">NormalJp"
- njp.TextColor3 = Color3.new(1, 1, 1)
- njp.TextScaled = true
- njp.TextSize = 19
- njp.TextWrapped = true
- njp.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- player.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(9e99, 9e99, 9e99, 9e99, 9e99)
- wait()
- repeat
- game.Workspace.Gravity = 1000
- wait()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 287.5
- wait()
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- end)
- sjp.Name = "sjp"
- sjp.Parent = functions2
- sjp.BackgroundColor3 = Color3.new(1, 1, 1)
- sjp.BackgroundTransparency = 1
- sjp.Position = UDim2.new(0, 0, 0.736862183, 0)
- sjp.Size = UDim2.new(0, 104, 0, 30)
- sjp.Font = Enum.Font.SourceSans
- sjp.Text = ">SuperJp"
- sjp.TextColor3 = Color3.new(1, 1, 1)
- sjp.TextScaled = true
- sjp.TextSize = 19
- sjp.TextWrapped = true
- sjp.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100
- player.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(9e99, 9e99, 9e99, 9e99, 9e99)
- wait()
- repeat
- game.Workspace.Gravity = 1000
- wait()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 287.5
- wait()
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- end)
- tjp.Name = "tjp"
- tjp.Parent = functions2
- tjp.BackgroundColor3 = Color3.new(1, 1, 1)
- tjp.BackgroundTransparency = 1
- tjp.Position = UDim2.new(0, 0, 0.846351266, 0)
- tjp.Size = UDim2.new(0, 104, 0, 30)
- tjp.Font = Enum.Font.SourceSans
- tjp.Text = ">TurboJp"
- tjp.TextColor3 = Color3.new(1, 1, 1)
- tjp.TextScaled = true
- tjp.TextSize = 19
- tjp.TextWrapped = true
- tjp.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 200
- player.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(9e99, 9e99, 9e99, 9e99, 9e99)
- wait()
- repeat
- game.Workspace.Gravity = 1000
- wait()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 287.5
- wait()
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- end)
- gunmods.Name = "gunmods"
- gunmods.Parent = main
- gunmods.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- gunmods.BorderColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- gunmods.Position = UDim2.new(2.4000001, 0, -2.73000002, 0)
- gunmods.Size = UDim2.new(0, 104, 0, 216)
- gunmods.Font = Enum.Font.SourceSans
- gunmods.Text = " "
- gunmods.TextColor3 = Color3.new(0, 0, 0)
- gunmods.TextSize = 14
- name3.Name = "name3"
- name3.Parent = gunmods
- name3.BackgroundColor3 = Color3.new(0.823529, 0, 0)
- name3.Position = UDim2.new(0, 0, -0.148356229, 0)
- name3.Size = UDim2.new(0, 104, 0, 32)
- name3.Font = Enum.Font.Code
- name3.Text = "Gun Mods"
- name3.TextColor3 = Color3.new(0, 0, 0)
- name3.TextScaled = true
- name3.TextSize = 14
- name3.TextWrapped = true
- modrem.Name = "modrem"
- modrem.Parent = gunmods
- modrem.BackgroundColor3 = Color3.new(1, 1, 1)
- modrem.BackgroundTransparency = 1
- modrem.Position = UDim2.new(0, 0, -0.0003641285, 0)
- modrem.Size = UDim2.new(0, 104, 0, 30)
- modrem.Font = Enum.Font.SourceSans
- modrem.Text = "> Remington"
- modrem.TextColor3 = Color3.new(1, 1, 1)
- modrem.TextScaled = true
- modrem.TextSize = 19
- modrem.TextWrapped = true
- modrem.MouseButton1Down:connect(function()
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("Remington 870")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["Damage"] = 999
- sM["MaxAmmo"] = 9999991
- sM["StoredAmmo"] = 9999991
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = 9999991
- sM["Range"] = 5000
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 10
- sM["AutoFire"] = true
- end)
- modak.Name = "modak"
- modak.Parent = gunmods
- modak.BackgroundColor3 = Color3.new(1, 1, 1)
- modak.BackgroundTransparency = 1
- modak.Position = UDim2.new(0, 0, 0.129265502, 0)
- modak.Size = UDim2.new(0, 104, 0, 30)
- modak.Font = Enum.Font.SourceSans
- modak.Text = "> AK-47"
- modak.TextColor3 = Color3.new(1, 1, 1)
- modak.TextScaled = true
- modak.TextSize = 19
- modak.TextWrapped = true
- modak.MouseButton1Down:connect(function()
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("AK-47")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["Damage"] = 999
- sM["MaxAmmo"] = 9999991
- sM["StoredAmmo"] = 9999991
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = 9999991
- sM["Range"] = 5000
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 10
- sM["AutoFire"] = true
- end)
- modm9.Name = "modm9"
- modm9.Parent = gunmods
- modm9.BackgroundColor3 = Color3.new(1, 1, 1)
- modm9.BackgroundTransparency = 1
- modm9.Position = UDim2.new(0, 0, 0.268154383, 0)
- modm9.Size = UDim2.new(0, 104, 0, 30)
- modm9.Font = Enum.Font.SourceSans
- modm9.Text = "> M9"
- modm9.TextColor3 = Color3.new(1, 1, 1)
- modm9.TextScaled = true
- modm9.TextSize = 19
- modm9.TextWrapped = true
- modm9.MouseButton1Down:connect(function()
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("M9")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["Damage"] = 999
- sM["MaxAmmo"] = 9999991
- sM["StoredAmmo"] = 9999991
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = 9999991
- sM["Range"] = 5000
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 10
- sM["AutoFire"] = true
- end)
- modtaz.Name = "modtaz"
- modtaz.Parent = gunmods
- modtaz.BackgroundColor3 = Color3.new(1, 1, 1)
- modtaz.BackgroundTransparency = 1
- modtaz.Position = UDim2.new(0, 0, 0.407043278, 0)
- modtaz.Size = UDim2.new(0, 104, 0, 30)
- modtaz.Font = Enum.Font.SourceSans
- modtaz.Text = "> Taser"
- modtaz.TextColor3 = Color3.new(1, 1, 1)
- modtaz.TextScaled = true
- modtaz.TextSize = 19
- modtaz.TextWrapped = true
- modtaz.MouseButton1Down:connect(function()
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("Taser")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["Damage"] = 999
- sM["MaxAmmo"] = 9999991
- sM["StoredAmmo"] = 9999991
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = 9999991
- sM["Range"] = 5000
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 10
- sM["AutoFire"] = true
- end)
- modm4a1.Name = "modm4a1"
- modm4a1.Parent = gunmods
- modm4a1.BackgroundColor3 = Color3.new(1, 1, 1)
- modm4a1.BackgroundTransparency = 1
- modm4a1.Position = UDim2.new(0, 0, 0.545932174, 0)
- modm4a1.Size = UDim2.new(0, 104, 0, 30)
- modm4a1.Font = Enum.Font.SourceSans
- modm4a1.Text = "> M4A1"
- modm4a1.TextColor3 = Color3.new(1, 1, 1)
- modm4a1.TextScaled = true
- modm4a1.TextSize = 19
- modm4a1.TextWrapped = true
- modm4a1.MouseButton1Down:connect(function()
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("M4A1")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["Damage"] = 999
- sM["MaxAmmo"] = 9999991
- sM["StoredAmmo"] = 9999991
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = 9999991
- sM["Range"] = 5000
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 10
- sM["AutoFire"] = true
- end)
- guns2.Name = "guns2"
- guns2.Parent = gunmods
- guns2.BackgroundColor3 = Color3.new(1, 1, 1)
- guns2.BackgroundTransparency = 1
- guns2.Position = UDim2.new(0, 0, 0.684821069, 0)
- guns2.Size = UDim2.new(0, 104, 0, 30)
- guns2.Font = Enum.Font.SourceSans
- guns2.Text = "> Give Guns"
- guns2.TextColor3 = Color3.new(1, 1, 1)
- guns2.TextScaled = true
- guns2.TextSize = 19
- guns2.TextWrapped = true
- rayguns.Name = "rayguns"
- rayguns.Parent = main
- rayguns.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- rayguns.BorderColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- rayguns.Position = UDim2.new(1.24000001, 0, -2.73000002, 0)
- rayguns.Size = UDim2.new(0, 104, 0, 216)
- rayguns.Font = Enum.Font.SourceSans
- rayguns.Text = " "
- rayguns.TextColor3 = Color3.new(0, 0, 0)
- rayguns.TextSize = 14
- name2.Name = "name2"
- name2.Parent = rayguns
- name2.BackgroundColor3 = Color3.new(0.823529, 0, 0)
- name2.Position = UDim2.new(0, 0, -0.148356229, 0)
- name2.Size = UDim2.new(0, 104, 0, 31)
- name2.Font = Enum.Font.Code
- name2.Text = "Ray Guns"
- name2.TextColor3 = Color3.new(0, 0, 0)
- name2.TextScaled = true
- name2.TextSize = 14
- name2.TextWrapped = true
- rayrem.Name = "rayrem"
- rayrem.Parent = rayguns
- rayrem.BackgroundColor3 = Color3.new(1, 1, 1)
- rayrem.BackgroundTransparency = 1
- rayrem.Position = UDim2.new(0, 0, -0.0003641285, 0)
- rayrem.Size = UDim2.new(0, 104, 0, 30)
- rayrem.Font = Enum.Font.SourceSans
- rayrem.Text = "> Remington"
- rayrem.TextColor3 = Color3.new(1, 1, 1)
- rayrem.TextScaled = true
- rayrem.TextSize = 19
- rayrem.TextWrapped = true
- rayrem.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer.Name
- local Gun = "Remington 870" -- < -- Gun Name
- local Run = game:GetService("RunService")
- Gun = game.Players[Player].Character[Gun]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Down = false
- local Sound = Gun.Handle.FireSound
- function CreateRay(Point_A, Point_B)
- local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
- local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
- local Dist = (Point_A - Pos).Magnitude
- local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
- return CFrame, Dist, Ray
- end
- function FireLaser(target)
- coroutine.resume(coroutine.create(function()
- local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
- local Bullet = Instance.new("Part", Gun)
- Bullet.BrickColor = BrickColor.Yellow()
- Bullet.Material = "Neon"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.Size = Vector3.new(0.2, 0.2, D)
- Bullet.CFrame = C
- local bulletTable = {}
- table.insert(bulletTable, {
- Hit = target,
- Distance = D,
- Cframe = C,
- RayObject = R
- })
- game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
- local C = Sound:Clone()
- C.Parent = Gun
- C:Play()
- wait(0.05)
- Bullet:Remove()
- end))
- end
- Mouse.Button1Down:Connect(function()
- Down = true
- end)
- Mouse.Button1Up:Connect(function()
- Down = false
- end)
- while Run.Stepped:wait() do
- if Down == true then
- game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
- FireLaser(Mouse.Target)
- end
- end
- end)
- raym9.Name = "raym9"
- raym9.Parent = rayguns
- raym9.BackgroundColor3 = Color3.new(1, 1, 1)
- raym9.BackgroundTransparency = 1
- raym9.Position = UDim2.new(0, 0, 0.268154383, 0)
- raym9.Size = UDim2.new(0, 104, 0, 30)
- raym9.Font = Enum.Font.SourceSans
- raym9.Text = "> M9"
- raym9.TextColor3 = Color3.new(1, 1, 1)
- raym9.TextScaled = true
- raym9.TextSize = 19
- raym9.TextWrapped = true
- raym9.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer.Name
- local Gun = "M9" -- < -- Gun Name
- local Run = game:GetService("RunService")
- Gun = game.Players[Player].Character[Gun]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Down = false
- local Sound = Gun.Handle.FireSound
- function CreateRay(Point_A, Point_B)
- local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
- local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
- local Dist = (Point_A - Pos).Magnitude
- local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
- return CFrame, Dist, Ray
- end
- function FireLaser(target)
- coroutine.resume(coroutine.create(function()
- local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
- local Bullet = Instance.new("Part", Gun)
- Bullet.BrickColor = BrickColor.Yellow()
- Bullet.Material = "Neon"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.Size = Vector3.new(0.2, 0.2, D)
- Bullet.CFrame = C
- local bulletTable = {}
- table.insert(bulletTable, {
- Hit = target,
- Distance = D,
- Cframe = C,
- RayObject = R
- })
- game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
- local C = Sound:Clone()
- C.Parent = Gun
- C:Play()
- wait(0.05)
- Bullet:Remove()
- end))
- end
- Mouse.Button1Down:Connect(function()
- Down = true
- end)
- Mouse.Button1Up:Connect(function()
- Down = false
- end)
- while Run.Stepped:wait() do
- if Down == true then
- game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
- FireLaser(Mouse.Target)
- end
- end
- end)
- raytaz.Name = "raytaz"
- raytaz.Parent = rayguns
- raytaz.BackgroundColor3 = Color3.new(1, 1, 1)
- raytaz.BackgroundTransparency = 1
- raytaz.Position = UDim2.new(0, 0, 0.407043278, 0)
- raytaz.Size = UDim2.new(0, 104, 0, 30)
- raytaz.Font = Enum.Font.SourceSans
- raytaz.Text = "> Taser"
- raytaz.TextColor3 = Color3.new(1, 1, 1)
- raytaz.TextScaled = true
- raytaz.TextSize = 19
- raytaz.TextWrapped = true
- raytaz.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer.Name
- local Gun = "Taser" -- < -- Gun Name
- local Run = game:GetService("RunService")
- Gun = game.Players[Player].Character[Gun]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Down = false
- local Sound = Gun.Handle.FireSound
- function CreateRay(Point_A, Point_B)
- local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
- local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
- local Dist = (Point_A - Pos).Magnitude
- local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
- return CFrame, Dist, Ray
- end
- function FireLaser(target)
- coroutine.resume(coroutine.create(function()
- local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
- local Bullet = Instance.new("Part", Gun)
- Bullet.BrickColor = BrickColor.Yellow()
- Bullet.Material = "Neon"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.Size = Vector3.new(0.2, 0.2, D)
- Bullet.CFrame = C
- local bulletTable = {}
- table.insert(bulletTable, {
- Hit = target,
- Distance = D,
- Cframe = C,
- RayObject = R
- })
- game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
- local C = Sound:Clone()
- C.Parent = Gun
- C:Play()
- wait(0.05)
- Bullet:Remove()
- end))
- end
- Mouse.Button1Down:Connect(function()
- Down = true
- end)
- Mouse.Button1Up:Connect(function()
- Down = false
- end)
- while Run.Stepped:wait() do
- if Down == true then
- game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
- FireLaser(Mouse.Target)
- end
- end
- end)
- guns.Name = "guns"
- guns.Parent = rayguns
- guns.BackgroundColor3 = Color3.new(1, 1, 1)
- guns.BackgroundTransparency = 1
- guns.Position = UDim2.new(0, 0, 0.545932174, 0)
- guns.Size = UDim2.new(0, 104, 0, 30)
- guns.Font = Enum.Font.SourceSans
- guns.Text = "> Give Guns"
- guns.TextColor3 = Color3.new(1, 1, 1)
- guns.TextScaled = true
- guns.TextSize = 19
- guns.TextWrapped = true
- guns.MouseButton1Down:connect(function()
- for i,v in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do
- lol = workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- print(lol)
- end
- end)
- rayak.Name = "rayak"
- rayak.Parent = rayguns
- rayak.BackgroundColor3 = Color3.new(1, 1, 1)
- rayak.BackgroundTransparency = 1
- rayak.Position = UDim2.new(0, 0, 0.129265502, 0)
- rayak.Size = UDim2.new(0, 104, 0, 30)
- rayak.Font = Enum.Font.SourceSans
- rayak.Text = "> AK-47"
- rayak.TextColor3 = Color3.new(1, 1, 1)
- rayak.TextScaled = true
- rayak.TextSize = 19
- rayak.TextWrapped = true
- rayak.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer.Name
- local Gun = "AK47" -- < -- Gun Name
- local Run = game:GetService("RunService")
- Gun = game.Players[Player].Character[Gun]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Down = false
- local Sound = Gun.Handle.FireSound
- function CreateRay(Point_A, Point_B)
- local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
- local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
- local Dist = (Point_A - Pos).Magnitude
- local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
- return CFrame, Dist, Ray
- end
- function FireLaser(target)
- coroutine.resume(coroutine.create(function()
- local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
- local Bullet = Instance.new("Part", Gun)
- Bullet.BrickColor = BrickColor.Yellow()
- Bullet.Material = "Neon"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.Size = Vector3.new(0.2, 0.2, D)
- Bullet.CFrame = C
- local bulletTable = {}
- table.insert(bulletTable, {
- Hit = target,
- Distance = D,
- Cframe = C,
- RayObject = R
- })
- game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
- local C = Sound:Clone()
- C.Parent = Gun
- C:Play()
- wait(0.05)
- Bullet:Remove()
- end))
- end
- Mouse.Button1Down:Connect(function()
- Down = true
- end)
- Mouse.Button1Up:Connect(function()
- Down = false
- end)
- while Run.Stepped:wait() do
- if Down == true then
- game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
- FireLaser(Mouse.Target)
- end
- end
- end)
- teams.Name = "teams"
- teams.Parent = main
- teams.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- teams.BorderColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- teams.Position = UDim2.new(3.56999993, 0, -2.73000002, 0)
- teams.Size = UDim2.new(0, 104, 0, 102)
- teams.Font = Enum.Font.SourceSans
- teams.Text = " "
- teams.TextColor3 = Color3.new(0, 0, 0)
- teams.TextSize = 14
- name4.Name = "name4"
- name4.Parent = teams
- name4.BackgroundColor3 = Color3.new(0.823529, 0, 0)
- name4.Position = UDim2.new(0, 0, -0.314166129, 0)
- name4.Size = UDim2.new(0, 104, 0, 32)
- name4.Font = Enum.Font.Code
- name4.Text = "Teams"
- name4.TextColor3 = Color3.new(0, 0, 0)
- name4.TextScaled = true
- name4.TextSize = 14
- name4.TextWrapped = true
- prisoner.Name = "prisoner"
- prisoner.Parent = teams
- prisoner.BackgroundColor3 = Color3.new(1, 1, 1)
- prisoner.BackgroundTransparency = 1
- prisoner.Position = UDim2.new(0, 0, -0.0003641285, 0)
- prisoner.Size = UDim2.new(0, 104, 0, 30)
- prisoner.Font = Enum.Font.SourceSans
- prisoner.Text = "> Prisoner"
- prisoner.TextColor3 = Color3.new(1, 1, 1)
- prisoner.TextScaled = true
- prisoner.TextSize = 19
- prisoner.TextWrapped = true
- prisoner.MouseButton1Down:connect(function()
- workspace.Remote.TeamEvent:FireServer("Bright orange")
- end)
- police.Name = "police"
- police.Parent = teams
- police.BackgroundColor3 = Color3.new(1, 1, 1)
- police.BackgroundTransparency = 1
- police.Position = UDim2.new(0, 0, 0.266520411, 0)
- police.Size = UDim2.new(0, 104, 0, 30)
- police.Font = Enum.Font.SourceSans
- police.Text = "> Police"
- police.TextColor3 = Color3.new(1, 1, 1)
- police.TextScaled = true
- police.TextSize = 19
- police.TextWrapped = true
- police.MouseButton1Down:connect(function()
- workspace.Remote.TeamEvent:FireServer("Bright blue")
- end)
- neutral.Name = "neutral"
- neutral.Parent = teams
- neutral.BackgroundColor3 = Color3.new(1, 1, 1)
- neutral.BackgroundTransparency = 1
- neutral.Position = UDim2.new(0, 0, 0.552468061, 0)
- neutral.Size = UDim2.new(0, 104, 0, 30)
- neutral.Font = Enum.Font.SourceSans
- neutral.Text = "> Nuetral"
- neutral.TextColor3 = Color3.new(1, 1, 1)
- neutral.TextScaled = true
- neutral.TextSize = 19
- neutral.TextWrapped = true
- neutral.MouseButton1Down:connect(function()
- workspace.Remote.TeamEvent:FireServer("Medium stone grey")
- end)
- teleports.Name = "teleports"
- teleports.Parent = main
- teleports.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- teleports.BorderColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- teleports.Position = UDim2.new(0.0943902433, 0, -2.73000002, 0)
- teleports.Size = UDim2.new(0, 104, 0, 216)
- teleports.Font = Enum.Font.SourceSans
- teleports.Text = " "
- teleports.TextColor3 = Color3.new(0, 0, 0)
- teleports.TextSize = 14
- name1.Name = "name1"
- name1.Parent = teleports
- name1.BackgroundColor3 = Color3.new(0.823529, 0, 0)
- name1.Position = UDim2.new(0, 0, -0.148356229, 0)
- name1.Size = UDim2.new(0, 104, 0, 32)
- name1.Font = Enum.Font.Code
- name1.Text = "Teleports"
- name1.TextColor3 = Color3.new(0, 0, 0)
- name1.TextScaled = true
- name1.TextSize = 14
- name1.TextWrapped = true
- cells.Name = "cells"
- cells.Parent = teleports
- cells.BackgroundColor3 = Color3.new(1, 1, 1)
- cells.BackgroundTransparency = 1
- cells.Position = UDim2.new(0, 0, -0.0003641285, 0)
- cells.Size = UDim2.new(0, 104, 0, 30)
- cells.Font = Enum.Font.SourceSans
- cells.Text = "> Cells"
- cells.TextColor3 = Color3.new(1, 1, 1)
- cells.TextScaled = true
- cells.TextSize = 19
- cells.TextWrapped = true
- cells.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918, 97.73, 2447)
- end)
- crimbase.Name = "crimbase"
- crimbase.Parent = teleports
- crimbase.BackgroundColor3 = Color3.new(1, 1, 1)
- crimbase.BackgroundTransparency = 1
- crimbase.Position = UDim2.new(0, 0, 0.135767788, 0)
- crimbase.Size = UDim2.new(0, 104, 0, 30)
- crimbase.Font = Enum.Font.SourceSans
- crimbase.Text = "> Crim Base"
- crimbase.TextColor3 = Color3.new(1, 1, 1)
- crimbase.TextScaled = true
- crimbase.TextSize = 19
- crimbase.TextWrapped = true
- crimbase.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-943.704, 91.632, 2056.925)
- end)
- car.Name = "car"
- car.Parent = teleports
- car.BackgroundColor3 = Color3.new(1, 1, 1)
- car.BackgroundTransparency = 1
- car.Position = UDim2.new(0, 0, 0.276529372, 0)
- car.Size = UDim2.new(0, 104, 0, 30)
- car.Font = Enum.Font.SourceSans
- car.Text = "> Police Car"
- car.TextColor3 = Color3.new(1, 1, 1)
- car.TextScaled = true
- car.TextSize = 19
- car.TextWrapped = true
- car.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(617.981506, 100.1523933, 2500.73462)
- end)
- groom.Name = "groom"
- groom.Parent = teleports
- groom.BackgroundColor3 = Color3.new(1, 1, 1)
- groom.BackgroundTransparency = 1
- groom.Position = UDim2.new(0, 0, 0.41167295, 0)
- groom.Size = UDim2.new(0, 104, 0, 30)
- groom.Font = Enum.Font.SourceSans
- groom.Text = "> Guard Room"
- groom.TextColor3 = Color3.new(1, 1, 1)
- groom.TextScaled = true
- groom.TextSize = 19
- groom.TextWrapped = true
- groom.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(821, 99, 2274)
- end)
- secroom.Name = "secroom"
- secroom.Parent = teleports
- secroom.BackgroundColor3 = Color3.new(1, 1, 1)
- secroom.BackgroundTransparency = 1
- secroom.Position = UDim2.new(0, 0, 0.547804892, 0)
- secroom.Size = UDim2.new(0, 104, 0, 30)
- secroom.Font = Enum.Font.SourceSans
- secroom.Text = "> Sec Room"
- secroom.TextColor3 = Color3.new(1, 1, 1)
- secroom.TextScaled = true
- secroom.TextSize = 19
- secroom.TextWrapped = true
- secroom.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(697, 97.492, 2364)
- end)
- yard.Name = "yard"
- yard.Parent = teleports
- yard.BackgroundColor3 = Color3.new(1, 1, 1)
- yard.BackgroundTransparency = 1
- yard.Position = UDim2.new(0, 0, 0.677434504, 0)
- yard.Size = UDim2.new(0, 104, 0, 30)
- yard.Font = Enum.Font.SourceSans
- yard.Text = "> Yard"
- yard.TextColor3 = Color3.new(1, 1, 1)
- yard.TextScaled = true
- yard.TextSize = 19
- yard.TextWrapped = true
- yard.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(779.092, 96.001, 2451.114)
- end)
- login.Name = "login"
- login.Parent = PrisonLifeHaxxv2
- login.BackgroundColor3 = Color3.new(0, 0, 0)
- login.Position = UDim2.new(0.344929665, 0, 0.391581684, 0)
- login.Size = UDim2.new(0, 491, 0, 319)
- loginname.Name = "loginname"
- loginname.Parent = login
- loginname.BackgroundColor3 = Color3.new(1, 1, 1)
- loginname.BackgroundTransparency = 1
- loginname.Size = UDim2.new(0, 491, 0, 50)
- loginname.Font = Enum.Font.SourceSans
- loginname.Text = "PrisonLifeHaxx Login"
- loginname.TextColor3 = Color3.new(1, 1, 1)
- loginname.TextScaled = true
- loginname.TextSize = 14
- loginname.TextWrapped = true
- loginmain.Name = "loginmain"
- loginmain.Parent = login
- loginmain.BackgroundColor3 = Color3.new(1, 1, 1)
- loginmain.BackgroundTransparency = 0.80000001192093
- loginmain.Position = UDim2.new(0, 0, 0.680250704, 0)
- loginmain.Size = UDim2.new(0, 491, 0, 50)
- loginmain.Font = Enum.Font.SourceSans
- loginmain.Text = "Login"
- loginmain.TextColor3 = Color3.new(1, 1, 1)
- loginmain.TextScaled = true
- loginmain.TextSize = 14
- loginmain.TextWrapped = true
- loginmain.MouseButton1Down:connect(function()
- if user.Text == "2nd Release" and code.Text == "wa09s82094" then
- loginmain.Text = "Login Accepted. Happy Exploiting"
- changelog:TweenPosition(UDim2.new(0, 0,0.338, 0), 'Out', 'Bounce', 0.5, true)
- wait(3)
- main.Visible = true
- login.Visible = false
- name.Visible = true
- end
- end)
- logincreds.Name = "logincreds"
- logincreds.Parent = login
- logincreds.BackgroundColor3 = Color3.new(1, 1, 1)
- logincreds.BackgroundTransparency = 1
- logincreds.Position = UDim2.new(0, 0, 0.840125382, 0)
- logincreds.Size = UDim2.new(0, 491, 0, 50)
- logincreds.Font = Enum.Font.SourceSans
- logincreds.Text = "Made By T0mGames#0477 on discord"
- logincreds.TextColor3 = Color3.new(1, 1, 1)
- logincreds.TextScaled = true
- logincreds.TextSize = 14
- logincreds.TextWrapped = true
- user.Name = "user"
- user.Parent = login
- user.BackgroundColor3 = Color3.new(1, 1, 1)
- user.BackgroundTransparency = 0.69999998807907
- user.Position = UDim2.new(0, 0, 0.225705326, 0)
- user.Size = UDim2.new(0, 491, 0, 50)
- user.Font = Enum.Font.SourceSans
- user.Text = "Username"
- user.TextColor3 = Color3.new(1, 1, 1)
- user.TextScaled = true
- user.TextSize = 14
- user.TextWrapped = true
- code.Name = "code"
- code.Parent = login
- code.BackgroundColor3 = Color3.new(1, 1, 1)
- code.BackgroundTransparency = 0.69999998807907
- code.Position = UDim2.new(0, 0, 0.420062691, 0)
- code.Size = UDim2.new(0, 491, 0, 50)
- code.Font = Enum.Font.SourceSans
- code.Text = "Password"
- code.TextColor3 = Color3.new(1, 1, 1)
- code.TextScaled = true
- code.TextSize = 14
- code.TextWrapped = true
- disc.Name = "disc"
- disc.Parent = PrisonLifeHaxxv2
- disc.BackgroundColor3 = Color3.new(0, 0, 0)
- disc.BackgroundTransparency = 0.5
- disc.Position = UDim2.new(0, 0, 0.732142866, 0)
- disc.Size = UDim2.new(0, 252, 0, 210)
- invite.Name = "invite"
- invite.Parent = disc
- invite.BackgroundColor3 = Color3.new(1, 1, 1)
- invite.Size = UDim2.new(0, 200, 0, 50)
- invite.Font = Enum.Font.SourceSans
- invite.Text = "Join https://discord.gg/8venX3P for the code"
- invite.TextColor3 = Color3.new(0, 0, 0)
- invite.TextScaled = true
- invite.TextSize = 14
- invite.TextWrapped = true
- dm.Name = "dm"
- dm.Parent = disc
- dm.BackgroundColor3 = Color3.new(1, 1, 1)
- dm.Position = UDim2.new(0, 0, 0.761904776, 0)
- dm.Size = UDim2.new(0, 200, 0, 50)
- dm.Font = Enum.Font.SourceSans
- dm.Text = "Or DM T0mGames#0477 for an invite link"
- dm.TextColor3 = Color3.new(0, 0, 0)
- dm.TextScaled = true
- dm.TextSize = 14
- dm.TextWrapped = true
- closedisc.Name = "closedisc"
- closedisc.Parent = disc
- closedisc.BackgroundColor3 = Color3.new(1, 0, 0)
- closedisc.BorderColor3 = Color3.new(1, 0, 0)
- closedisc.Position = UDim2.new(0.793650806, 0, 0, 0)
- closedisc.Size = UDim2.new(0, 52, 0, 51)
- closedisc.Font = Enum.Font.SourceSans
- closedisc.Text = "X"
- closedisc.TextColor3 = Color3.new(1, 1, 1)
- closedisc.TextScaled = true
- closedisc.TextSize = 14
- closedisc.TextWrapped = true
- closedisc.MouseButton1Down:connect(function()
- disc.Visible = false
- end)
- invitelink.Name = "invitelink"
- invitelink.Parent = disc
- invitelink.BackgroundColor3 = Color3.new(1, 1, 1)
- invitelink.Position = UDim2.new(0, 0, 0.333333343, 0)
- invitelink.Size = UDim2.new(0, 200, 0, 50)
- invitelink.Font = Enum.Font.SourceSans
- invitelink.Text = "https://discord.gg/8venX3P"
- invitelink.TextColor3 = Color3.new(0, 0, 0)
- invitelink.TextScaled = true
- invitelink.TextSize = 14
- invitelink.TextWrapped = true
- ---- CoreGui Properties ----
- changelog:TweenPosition(UDim2.new(0, 0,0.338, 0), 'Out', 'Bounce', 0.5, true)
- print("Loaded!")
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