kaualima12

epic script

Sep 8th, 2019
874
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 56.14 KB | None | 0 0
  1.  
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. print("FE Compatibility code V2 by Mokiros")
  8. local RealPlayer = RealPlayer
  9. script.Parent = RealPlayer.Character
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local Disconnect_Function = function(this)
  13. this[1].Functions[this[2]] = nil
  14. end
  15. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  16. local FakeEvent_Metatable = {__index={
  17. Connect = function(this,f)
  18. local i = tostring(math.random(0,10000))
  19. while this.Functions[i] do
  20. i = tostring(math.random(0,10000))
  21. end
  22. this.Functions[i] = f
  23. return setmetatable({this,i},Disconnect_Metatable)
  24. end
  25. }}
  26. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  27. local function fakeEvent()
  28. return setmetatable({Functions={}},FakeEvent_Metatable)
  29. end
  30.  
  31. --Creating fake input objects with fake variables
  32. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  33. FakeMouse.keyUp = FakeMouse.KeyUp
  34. FakeMouse.keyDown = FakeMouse.KeyDown
  35. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  36. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  37. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  38. end}
  39. --Merged 2 functions into one by checking amount of arguments
  40. CAS.UnbindAction = CAS.BindAction
  41.  
  42. --This function will trigger the events that have been :Connect()'ed
  43. local function TriggerEvent(self,ev,...)
  44. for _,f in pairs(self[ev].Functions) do
  45. f(...)
  46. end
  47. end
  48. FakeMouse.TriggerEvent = TriggerEvent
  49. UIS.TriggerEvent = TriggerEvent
  50.  
  51. --Client communication
  52. local Event = Instance.new("RemoteEvent")
  53. Event.Name = "UserInput_Event"
  54. Event.OnServerEvent:Connect(function(plr,io)
  55. if plr~=RealPlayer then return end
  56. FakeMouse.Target = io.Target
  57. FakeMouse.Hit = io.Hit
  58. if not io.isMouse then
  59. local b = io.UserInputState == Enum.UserInputState.Begin
  60. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  61. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  62. end
  63. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  64. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  65. end
  66. for _,t in pairs(CAS.Actions) do
  67. for _,k in pairs(t.Keys) do
  68. if k==io.KeyCode then
  69. t.Function(t.Name,io.UserInputState,io)
  70. end
  71. end
  72. end
  73. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  74. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  75. end
  76. end)
  77. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  78. local Mouse = owner:GetMouse()
  79. local UIS = game:GetService("UserInputService")
  80. local input = function(io,RobloxHandled)
  81. if RobloxHandled then return end
  82. --Since InputObject is a client-side instance, we create and pass table instead
  83. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  84. end
  85. UIS.InputBegan:Connect(input)
  86. UIS.InputEnded:Connect(input)
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. --//====================================================\\--
  153. --|| CREATED BY SHACKLUSTER
  154. --\\====================================================//--
  155.  
  156.  
  157.  
  158. wait(0.2)
  159.  
  160.  
  161.  
  162. Player = game:GetService("Players").LocalPlayer
  163. PlayerGui = Player.PlayerGui
  164. Cam = workspace.CurrentCamera
  165. Backpack = Player.Backpack
  166. Character = Player.Character
  167. Humanoid = Character.Humanoid
  168. Mouse = Player:GetMouse()
  169. RootPart = Character["HumanoidRootPart"]
  170. Torso = Character["Torso"]
  171. Head = Character["Head"]
  172. RightArm = Character["Right Arm"]
  173. LeftArm = Character["Left Arm"]
  174. RightLeg = Character["Right Leg"]
  175. LeftLeg = Character["Left Leg"]
  176. RootJoint = RootPart["RootJoint"]
  177. Neck = Torso["Neck"]
  178. RightShoulder = Torso["Right Shoulder"]
  179. LeftShoulder = Torso["Left Shoulder"]
  180. RightHip = Torso["Right Hip"]
  181. LeftHip = Torso["Left Hip"]
  182.  
  183. IT = Instance.new
  184. CF = CFrame.new
  185. VT = Vector3.new
  186. RAD = math.rad
  187. C3 = Color3.new
  188. UD2 = UDim2.new
  189. BRICKC = BrickColor.new
  190. ANGLES = CFrame.Angles
  191. EULER = CFrame.fromEulerAnglesXYZ
  192. COS = math.cos
  193. ACOS = math.acos
  194. SIN = math.sin
  195. ASIN = math.asin
  196. ABS = math.abs
  197. MRANDOM = math.random
  198. FLOOR = math.floor
  199.  
  200. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  201. local NEWMESH = IT(MESH)
  202. if MESH == "SpecialMesh" then
  203. NEWMESH.MeshType = MESHTYPE
  204. if MESHID ~= "nil" and MESHID ~= "" then
  205. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  206. end
  207. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  208. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  209. end
  210. end
  211. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  212. NEWMESH.Scale = SCALE
  213. NEWMESH.Parent = PARENT
  214. return NEWMESH
  215. end
  216.  
  217. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  218. local NEWPART = IT("Part")
  219. NEWPART.formFactor = FORMFACTOR
  220. NEWPART.Reflectance = REFLECTANCE
  221. NEWPART.Transparency = TRANSPARENCY
  222. NEWPART.CanCollide = false
  223. NEWPART.Locked = true
  224. NEWPART.Anchored = true
  225. if ANCHOR == false then
  226. NEWPART.Anchored = false
  227. end
  228. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  229. NEWPART.Name = NAME
  230. NEWPART.Size = SIZE
  231. NEWPART.Position = Torso.Position
  232. NEWPART.Material = MATERIAL
  233. NEWPART:BreakJoints()
  234. NEWPART.Parent = PARENT
  235. return NEWPART
  236. end
  237.  
  238. --//=================================\\
  239. --|| CUSTOMIZATION
  240. --\\=================================//
  241.  
  242. Player_Size = 1 --Size of the player.
  243. Animation_Speed = 3
  244. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  245.  
  246. local Speed = 16
  247. local Effects2 = {}
  248.  
  249. --//=================================\\
  250. --|| END OF CUSTOMIZATION
  251. --\\=================================//
  252.  
  253. local function weldBetween(a, b)
  254. local weldd = Instance.new("ManualWeld")
  255. weldd.Part0 = a
  256. weldd.Part1 = b
  257. weldd.C0 = CFrame.new()
  258. weldd.C1 = b.CFrame:inverse() * a.CFrame
  259. weldd.Parent = a
  260. return weldd
  261. end
  262.  
  263. --//=================================\\
  264. --|| USEFUL VALUES
  265. --\\=================================//
  266.  
  267. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  268. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  269. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  270. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  271. local CHANGEDEFENSE = 0
  272. local CHANGEDAMAGE = 0
  273. local CHANGEMOVEMENT = 0
  274. local ANIM = "Idle"
  275. local ATTACK = false
  276. local EQUIPPED = false
  277. local HOLD = false
  278. local COMBO = 1
  279. local COMBO2 = 1
  280. local Rooted = false
  281. local SINE = 0
  282. local KEYHOLD = false
  283. local NOWALK = false
  284. local CHANGE = 2 / Animation_Speed
  285. local WALKINGANIM = false
  286. local WALK = 0
  287. local VALUE1 = false
  288. local VALUE2 = false
  289. local ROBLOXIDLEANIMATION = IT("Animation")
  290. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  291. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  292. --ROBLOXIDLEANIMATION.Parent = Humanoid
  293. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  294. WEAPONGUI.Name = "Weapon GUI"
  295. local Weapon = IT("Model")
  296. Weapon.Name = "Adds"
  297. local Effects = IT("Folder", Weapon)
  298. Effects.Name = "Effects"
  299. local ANIMATOR = Humanoid.Animator
  300. local ANIMATE = Character.Animate
  301. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  302. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  303. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  304. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  305. local UNANCHOR = true
  306. local FISTS = {}
  307. local LIGHT = IT("PointLight",Torso)
  308. LIGHT.Range = 10
  309. LIGHT.Brightness = 100
  310. LIGHT.Color = C3(170/255, 85/255, 0)
  311. local SKILL1COOLDOWN = 0
  312. local SKILL2COOLDOWN = 0
  313. local SKILL3COOLDOWN = 0
  314.  
  315. local SKILLTEXTCOLOR = BRICKC"Deep orange".Color
  316.  
  317. --//=================================\\
  318. --\\=================================//
  319.  
  320.  
  321. --//=================================\\
  322. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  323. --\\=================================//
  324.  
  325. ArtificialHB = Instance.new("BindableEvent", script)
  326. ArtificialHB.Name = "ArtificialHB"
  327.  
  328. script:WaitForChild("ArtificialHB")
  329.  
  330. frame = Frame_Speed
  331. tf = 0
  332. allowframeloss = false
  333. tossremainder = false
  334. lastframe = tick()
  335. script.ArtificialHB:Fire()
  336.  
  337. game:GetService("RunService").Heartbeat:connect(function(s, p)
  338. tf = tf + s
  339. if tf >= frame then
  340. if allowframeloss then
  341. script.ArtificialHB:Fire()
  342. lastframe = tick()
  343. else
  344. for i = 1, math.floor(tf / frame) do
  345. script.ArtificialHB:Fire()
  346. end
  347. lastframe = tick()
  348. end
  349. if tossremainder then
  350. tf = 0
  351. else
  352. tf = tf - frame * math.floor(tf / frame)
  353. end
  354. end
  355. end)
  356.  
  357. --//=================================\\
  358. --\\=================================//
  359.  
  360.  
  361.  
  362.  
  363.  
  364. --//=================================\\
  365. --|| SOME FUNCTIONS
  366. --\\=================================//
  367.  
  368. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  369. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  370. end
  371.  
  372. function PositiveAngle(NUMBER)
  373. if NUMBER >= 0 then
  374. NUMBER = 0
  375. end
  376. return NUMBER
  377. end
  378.  
  379. function NegativeAngle(NUMBER)
  380. if NUMBER <= 0 then
  381. NUMBER = 0
  382. end
  383. return NUMBER
  384. end
  385.  
  386. function Swait(NUMBER)
  387. if NUMBER == 0 or NUMBER == nil then
  388. ArtificialHB.Event:wait()
  389. else
  390. for i = 1, NUMBER do
  391. ArtificialHB.Event:wait()
  392. end
  393. end
  394. end
  395.  
  396. function QuaternionFromCFrame(cf)
  397. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  398. local trace = m00 + m11 + m22
  399. if trace > 0 then
  400. local s = math.sqrt(1 + trace)
  401. local recip = 0.5 / s
  402. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  403. else
  404. local i = 0
  405. if m11 > m00 then
  406. i = 1
  407. end
  408. if m22 > (i == 0 and m00 or m11) then
  409. i = 2
  410. end
  411. if i == 0 then
  412. local s = math.sqrt(m00 - m11 - m22 + 1)
  413. local recip = 0.5 / s
  414. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  415. elseif i == 1 then
  416. local s = math.sqrt(m11 - m22 - m00 + 1)
  417. local recip = 0.5 / s
  418. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  419. elseif i == 2 then
  420. local s = math.sqrt(m22 - m00 - m11 + 1)
  421. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  422. end
  423. end
  424. end
  425.  
  426. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  427. local xs, ys, zs = x + x, y + y, z + z
  428. local wx, wy, wz = w * xs, w * ys, w * zs
  429. local xx = x * xs
  430. local xy = x * ys
  431. local xz = x * zs
  432. local yy = y * ys
  433. local yz = y * zs
  434. local zz = z * zs
  435. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  436. end
  437.  
  438. function QuaternionSlerp(a, b, t)
  439. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  440. local startInterp, finishInterp;
  441. if cosTheta >= 0.0001 then
  442. if (1 - cosTheta) > 0.0001 then
  443. local theta = ACOS(cosTheta)
  444. local invSinTheta = 1 / SIN(theta)
  445. startInterp = SIN((1 - t) * theta) * invSinTheta
  446. finishInterp = SIN(t * theta) * invSinTheta
  447. else
  448. startInterp = 1 - t
  449. finishInterp = t
  450. end
  451. else
  452. if (1 + cosTheta) > 0.0001 then
  453. local theta = ACOS(-cosTheta)
  454. local invSinTheta = 1 / SIN(theta)
  455. startInterp = SIN((t - 1) * theta) * invSinTheta
  456. finishInterp = SIN(t * theta) * invSinTheta
  457. else
  458. startInterp = t - 1
  459. finishInterp = t
  460. end
  461. end
  462. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  463. end
  464.  
  465. function Clerp(a, b, t)
  466. local qa = {QuaternionFromCFrame(a)}
  467. local qb = {QuaternionFromCFrame(b)}
  468. local ax, ay, az = a.x, a.y, a.z
  469. local bx, by, bz = b.x, b.y, b.z
  470. local _t = 1 - t
  471. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  472. end
  473.  
  474. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  475. local frame = IT("Frame")
  476. frame.BackgroundTransparency = TRANSPARENCY
  477. frame.BorderSizePixel = BORDERSIZEPIXEL
  478. frame.Position = POSITION
  479. frame.Size = SIZE
  480. frame.BackgroundColor3 = COLOR
  481. frame.BorderColor3 = BORDERCOLOR
  482. frame.Name = NAME
  483. frame.Parent = PARENT
  484. return frame
  485. end
  486.  
  487. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  488. local label = IT("TextLabel")
  489. label.BackgroundTransparency = 1
  490. label.Size = UD2(1, 0, 1, 0)
  491. label.Position = UD2(0, 0, 0, 0)
  492. label.TextColor3 = TEXTCOLOR
  493. label.TextStrokeTransparency = STROKETRANSPARENCY
  494. label.TextTransparency = TRANSPARENCY
  495. label.FontSize = TEXTFONTSIZE
  496. label.Font = TEXTFONT
  497. label.BorderSizePixel = BORDERSIZEPIXEL
  498. label.TextScaled = false
  499. label.Text = TEXT
  500. label.Name = NAME
  501. label.Parent = PARENT
  502. return label
  503. end
  504.  
  505. function NoOutlines(PART)
  506. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  507. end
  508.  
  509.  
  510. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  511. local NEWWELD = IT(TYPE)
  512. NEWWELD.Part0 = PART0
  513. NEWWELD.Part1 = PART1
  514. NEWWELD.C0 = C0
  515. NEWWELD.C1 = C1
  516. NEWWELD.Parent = PARENT
  517. return NEWWELD
  518. end
  519.  
  520. function CreateSound(ID, PARENT, VOLUME, PITCH)
  521. local NEWSOUND = nil
  522. coroutine.resume(coroutine.create(function()
  523. NEWSOUND = IT("Sound", PARENT)
  524. NEWSOUND.Volume = VOLUME
  525. NEWSOUND.Pitch = PITCH
  526. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  527. Swait()
  528. NEWSOUND:play()
  529. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  530. end))
  531. return NEWSOUND
  532. end
  533.  
  534. function CFrameFromTopBack(at, top, back)
  535. local right = top:Cross(back)
  536. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  537. end
  538.  
  539. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  540. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  541. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  542. wave.CFrame = CFRAME
  543. coroutine.resume(coroutine.create(function(PART)
  544. for i = 1, WAIT do
  545. Swait()
  546. mesh.Scale = mesh.Scale + GROW
  547. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  548. if DOESROT == true then
  549. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  550. end
  551. wave.Transparency = wave.Transparency + (0.5/WAIT)
  552. if wave.Transparency > 0.99 then
  553. wave:remove()
  554. end
  555. end
  556. end))
  557. end
  558.  
  559. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  560. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  561. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  562. wave.CFrame = CFRAME
  563. coroutine.resume(coroutine.create(function(PART)
  564. for i = 1, WAIT do
  565. Swait()
  566. mesh.Scale = mesh.Scale + GROW
  567. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  568. if DOESROT == true then
  569. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  570. end
  571. wave.Transparency = wave.Transparency + (0.5/WAIT)
  572. if wave.Transparency > 0.99 then
  573. wave:remove()
  574. end
  575. end
  576. end))
  577. end
  578.  
  579. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  580. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  581. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  582. wave.CFrame = CFRAME
  583. coroutine.resume(coroutine.create(function(PART)
  584. for i = 1, WAIT do
  585. Swait()
  586. mesh.Scale = mesh.Scale + GROW
  587. if DOESROT == true then
  588. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  589. end
  590. wave.Transparency = wave.Transparency + (0.5/WAIT)
  591. if wave.Transparency > 0.99 then
  592. wave:remove()
  593. end
  594. end
  595. end))
  596. end
  597.  
  598. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  599. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  600. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  601. wave.CFrame = CFRAME
  602. coroutine.resume(coroutine.create(function(PART)
  603. for i = 1, WAIT do
  604. Swait()
  605. mesh.Scale = mesh.Scale + GROW
  606. wave.Transparency = wave.Transparency + (1/WAIT)
  607. if wave.Transparency > 0.99 then
  608. wave:remove()
  609. end
  610. end
  611. end))
  612. end
  613.  
  614. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  615. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  616. local mesh = nil
  617. if KIND == "Base" then
  618. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  619. elseif KIND == "Thin" then
  620. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  621. elseif KIND == "Round" then
  622. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  623. end
  624. wave.CFrame = CFRAME
  625. coroutine.resume(coroutine.create(function(PART)
  626. for i = 1, WAIT do
  627. Swait()
  628. mesh.Scale = mesh.Scale + GROW/10
  629. wave.Transparency = wave.Transparency + (0.5/WAIT)
  630. if wave.Transparency > 0.99 then
  631. wave:remove()
  632. end
  633. end
  634. end))
  635. end
  636.  
  637. function MakeForm(PART,TYPE)
  638. if TYPE == "Cyl" then
  639. local MSH = IT("CylinderMesh",PART)
  640. elseif TYPE == "Ball" then
  641. local MSH = IT("SpecialMesh",PART)
  642. MSH.MeshType = "Sphere"
  643. elseif TYPE == "Wedge" then
  644. local MSH = IT("SpecialMesh",PART)
  645. MSH.MeshType = "Wedge"
  646. end
  647. end
  648.  
  649. function CheckTableForString(Table, String)
  650. for i, v in pairs(Table) do
  651. if string.find(string.lower(String), string.lower(v)) then
  652. return true
  653. end
  654. end
  655. return false
  656. end
  657.  
  658. function CheckIntangible(Hit)
  659. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  660. if Hit and Hit.Parent then
  661. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  662. return true
  663. end
  664. end
  665. return false
  666. end
  667.  
  668. Debris = game:GetService("Debris")
  669.  
  670. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  671. local Direction = CFrame.new(StartPos, Vec).lookVector
  672. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  673. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  674. if RayHit and CheckIntangible(RayHit) then
  675. if DelayIfHit then
  676. wait()
  677. end
  678. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  679. end
  680. return RayHit, RayPos, RayNormal
  681. end
  682.  
  683. function turnto(position)
  684. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  685. end
  686.  
  687. --//=================================\\
  688. --|| WEAPON CREATION
  689. --\\=================================//
  690.  
  691. local EyeSizes={
  692. NumberSequenceKeypoint.new(0,0.65,0),
  693. NumberSequenceKeypoint.new(0.5,0.7,0),
  694. NumberSequenceKeypoint.new(1,0,0)
  695. }
  696. local EyeTrans={
  697. NumberSequenceKeypoint.new(0,0,0),
  698. NumberSequenceKeypoint.new(0.5,0,0),
  699. NumberSequenceKeypoint.new(1,1,0)
  700. }
  701. local PE=Instance.new("ParticleEmitter")
  702. PE.LightEmission=.9
  703. PE.Color = ColorSequence.new(BRICKC("Deep orange").Color,BRICKC("Really red").Color)
  704. PE.Size=NumberSequence.new(EyeSizes)
  705. PE.Transparency=NumberSequence.new(EyeTrans)
  706. PE.Lifetime=NumberRange.new(0.35)
  707. PE.Rotation=NumberRange.new(0,360)
  708. PE.Rate=999
  709. PE.VelocitySpread = 10000
  710. PE.Acceleration = Vector3.new(0,25,0)
  711. PE.ZOffset = 0.5
  712. PE.Drag = 0
  713. PE.Speed = NumberRange.new(0,0,0)
  714. PE.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  715. PE.Name = "PE"
  716. PE.Enabled = true
  717. PE.LockedToPart = true
  718.  
  719. function fireparticles(art)
  720. local PARTICLES = PE:Clone()
  721. PARTICLES.Parent = art
  722. end
  723.  
  724. local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false)
  725. FIST.CanCollide = true
  726. CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0, -1, 0), CF(0, 0.0, 0))
  727. fireparticles(FIST)
  728. table.insert(FISTS,FIST)
  729.  
  730. local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false)
  731. FIST.CanCollide = true
  732. CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0, -1, 0), CF(0, 0.0, 0))
  733. fireparticles(FIST)
  734. table.insert(FISTS,FIST)
  735.  
  736. local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false)
  737. FIST.CanCollide = true
  738. CreateWeldOrSnapOrMotor("Weld", FIST, RightLeg, FIST, CF(0, -1, 0), CF(0, 0.0, 0))
  739. fireparticles(FIST)
  740. table.insert(FISTS,FIST)
  741.  
  742. local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false)
  743. FIST.CanCollide = true
  744. CreateWeldOrSnapOrMotor("Weld", FIST, LeftLeg, FIST, CF(0, -1, 0), CF(0, 0.0, 0))
  745. fireparticles(FIST)
  746. table.insert(FISTS,FIST)
  747.  
  748. for e=1,#FISTS do
  749. if FISTS[e]~=nil then
  750. local Thing=FISTS[e]
  751. if Thing~=nil then
  752. local TOUCHED = Thing.Touched:Connect(function(hit)
  753. if VALUE1 == true and VALUE2 == false then
  754. if hit ~= nil then
  755. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  756. VALUE2 = true
  757. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(5,15),2,2)
  758. CreateSound("131237241", hit, 1, MRANDOM(11,13)/10)
  759. wait(0.15)
  760. VALUE2 = false
  761. end
  762. end
  763. end
  764. end)
  765. end
  766. end
  767. end
  768.  
  769. for _, c in pairs(Weapon:GetChildren()) do
  770. if c.ClassName == "Part" then
  771. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  772. end
  773. end
  774.  
  775. Weapon.Parent = Character
  776.  
  777. Humanoid.Died:connect(function()
  778. ATTACK = true
  779. end)
  780.  
  781. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  782. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  783. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  784. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  785. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  786.  
  787. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Punches", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 1")
  788. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Burning Kicks", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 2")
  789. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire Field", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 3")
  790. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blazing Dash", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 4")
  791. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Dancing Inferno", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 5")
  792.  
  793. --//=================================\\
  794. --|| DAMAGE FUNCTIONS
  795. --\\=================================//
  796.  
  797. function StatLabel(CFRAME, TEXT, COLOR)
  798. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  799. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  800. local BODYGYRO = IT("BodyGyro", STATPART)
  801. game:GetService("Debris"):AddItem(STATPART ,5)
  802. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  803. BILLBOARDGUI.Adornee = STATPART
  804. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  805. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  806. BILLBOARDGUI.AlwaysOnTop = false
  807. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  808. TEXTLABEL.BackgroundTransparency = 1
  809. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  810. TEXTLABEL.Text = TEXT
  811. TEXTLABEL.Font = "Fantasy"
  812. TEXTLABEL.FontSize="Size42"
  813. TEXTLABEL.TextColor3 = COLOR
  814. TEXTLABEL.TextStrokeTransparency = 0
  815. TEXTLABEL.TextScaled = true
  816. TEXTLABEL.TextWrapped = true
  817. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  818. for i = 1, 50 do
  819. Swait()
  820. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  821. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  822. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  823. end
  824. THEPART.Parent = nil
  825. end),STATPART, TEXTLABEL)
  826. end
  827.  
  828. --//=================================\\
  829. --|| DAMAGING
  830. --\\=================================//
  831.  
  832. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  833. local defence = Instance.new("BoolValue",Humanoid.Parent)
  834. defence.Name = ("HitBy"..Player.Name)
  835. game:GetService("Debris"):AddItem(defence, 0.001)
  836. if Humanoid.Health ~= 0 then
  837. local CritChance = MRANDOM(1,100)
  838. if CritChance < CritRate + 1 then
  839. Damage = Damage*CritMultiplier
  840. end
  841. if Damage > Humanoid.Health then
  842. Damage = math.ceil(Humanoid.Health)
  843. if Damage == 0 then
  844. Damage = 0.1
  845. end
  846. end
  847. Humanoid.Health = Humanoid.Health - Damage
  848. if Humanoid.Parent:FindFirstChild("Head") then
  849. if CritChance < CritRate + 1 then
  850. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  851. else
  852. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  853. end
  854. end
  855. end
  856. end
  857.  
  858. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  859. local dmg = math.random(min,max)
  860. for i,v in ipairs(workspace:GetChildren()) do
  861. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  862. local body = v:GetChildren()
  863. for part = 1, #body do
  864. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  865. if(body[part].Position - position).Magnitude < radius then
  866. if v.ClassName == "Model" then
  867. if v:FindFirstChildOfClass("Humanoid") then
  868. if CanBeDodgedByJumping == true then
  869. if body[part].Position.Y < position.Y+5 then
  870. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  871. end
  872. else
  873. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  874. end
  875. local bv = Instance.new("BodyVelocity")
  876. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  877. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  878. bv.Parent = body[part]
  879. Debris:AddItem(bv,0.2)
  880. end
  881. end
  882. end
  883. end
  884. end
  885. end
  886. if v:FindFirstChild("HitBy"..Player.Name) then
  887. v:FindFirstChild("HitBy"..Player.Name):remove()
  888. end
  889. end
  890. end
  891.  
  892. --//=================================\\
  893. --|| ATTACK FUNCTIONS AND STUFF
  894. --\\=================================//
  895.  
  896. function BurningPunches()
  897. ATTACK = true
  898. Rooted = false
  899. for i=0, 0.2, 0.1 / Animation_Speed do
  900. Swait()
  901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. end
  908. VALUE1 = true
  909. if COMBO == 1 then
  910. COMBO = 2
  911. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  912. for i=0, 0.3, 0.1 / Animation_Speed do
  913. Swait()
  914. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed)
  917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  921. end
  922. elseif COMBO == 2 then
  923. COMBO = 1
  924. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  925. for i=0, 0.3, 0.1 / Animation_Speed do
  926. Swait()
  927. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  934. end
  935. end
  936. VALUE1 = false
  937. ATTACK = false
  938. Rooted = false
  939. end
  940.  
  941. function BurningKicks()
  942. ATTACK = true
  943. Rooted = false
  944. VALUE1 = true
  945. NOWALK = true
  946. if COMBO2 == 1 then
  947. COMBO2 = 2
  948. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  949. for i=0, 0.5, 0.1 / Animation_Speed do
  950. Swait()
  951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  957. end
  958. elseif COMBO2 == 2 then
  959. COMBO2 = 1
  960. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  961. for i=0, 0.5, 0.1 / Animation_Speed do
  962. Swait()
  963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  969. end
  970. end
  971. NOWALK = false
  972. VALUE1 = false
  973. ATTACK = false
  974. Rooted = false
  975. end
  976.  
  977. function FireField()
  978. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  979. if HITFLOOR ~= nil then
  980. ATTACK = true
  981. Rooted = false
  982. for i=0, 1, 0.1 / Animation_Speed do
  983. Swait()
  984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)), 0.15 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. end
  991. Rooted = true
  992. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  993. for i=0, 0.3, 0.1 / Animation_Speed do
  994. Swait()
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1.2) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.4) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),2 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -0.4) * ANGLES(RAD(65), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1001. end
  1002. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1003. MagicSphere(VT(3,3,3),45,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1004. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1005. AoEDamage(HITPOS,35,25,30,15,2,2,true)
  1006. AoEDamage(HITPOS,25,15,20,15,2,2,false)
  1007. for i = 1, 7 do
  1008. Slice("Thin",0.4,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Deep orange",VT(0.1,0,0.1))
  1009. Slice("Round",0.4,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0.1,0,0.1))
  1010. end
  1011. for i=0, 0.7, 0.1 / Animation_Speed do
  1012. Swait()
  1013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1.2) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.4) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),2 / Animation_Speed)
  1018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -0.4) * ANGLES(RAD(65), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1019. end
  1020. ATTACK = false
  1021. Rooted = false
  1022. end
  1023. end
  1024.  
  1025. function BlazingDash()
  1026. ATTACK = true
  1027. Rooted = true
  1028. MagicSphere(VT(3,3,3),45,CF(Torso.Position),SKILLTEXTCOLOR,VT(1,1,1))
  1029. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1030. AoEDamage(Torso.Position,25,15,20,15,2,2,false)
  1031. for i=0, 1, 0.1 / Animation_Speed do
  1032. Swait()
  1033. for e=1,#FISTS do
  1034. if FISTS[e]~=nil then
  1035. local Thing=FISTS[e]
  1036. if Thing~=nil then
  1037. if MRANDOM(1,2) == 1 then
  1038. Slice("Thin",0.4,15,Thing.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep orange",VT(-0.01,0,-0.01))
  1039. end
  1040. end
  1041. end
  1042. end
  1043. AoEDamage(Torso.Position,15,2,2,15,2,2,false)
  1044. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1045. if HITFLOOR then
  1046. AoEDamage(Torso.Position,25,1,1,15,2,2,true)
  1047. Slice("Thin",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Deep orange",VT(-0.001,0,-0.001))
  1048. Slice("Round",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(-0.01,0,-0.01))
  1049. end
  1050. RootPart.CFrame = RootPart.CFrame * CF(0,0,-4)
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(-5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1057. end
  1058. ATTACK = false
  1059. Rooted = false
  1060. end
  1061.  
  1062. function DancingInferno()
  1063. ATTACK = true
  1064. Rooted = true
  1065. Humanoid.HipHeight = 2
  1066. local GYRO = IT("BodyGyro",RootPart)
  1067. GYRO.D = 100
  1068. GYRO.P = 2000
  1069. GYRO.MaxTorque = VT(0,4000000,0)
  1070. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1071. local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Dancing Inferno", VT(0,0,0))
  1072. MakeForm(BULLET,"Ball")
  1073. CreateSound("463598785", BULLET, 3, MRANDOM(11,13)/10)
  1074. for i=0, 3, 0.1 / Animation_Speed do
  1075. Swait()
  1076. Slice("Thin",0.4,35,Torso.CFrame*CF(0,0,-2)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep orange",VT(-0.01,0,-0.01))
  1077. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1078. BULLET.CFrame = Torso.CFrame * CF(0,0,-2)
  1079. BULLET.Size = BULLET.Size + VT(0.02,0.02,0.02)
  1080. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1084. RightHip.C0 = Clerp(RightHip.C0, CF(1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(90), RAD(-5), RAD(40)), 0.2 / Animation_Speed)
  1085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(90), RAD(25), RAD(-35)), 0.2 / Animation_Speed)
  1086. end
  1087. GYRO:remove()
  1088. for i=0, 1, 0.1 / Animation_Speed do
  1089. Swait()
  1090. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  1091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1094. RightHip.C0 = Clerp(RightHip.C0, CF(1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(90), RAD(-5), RAD(40)), 0.2 / Animation_Speed)
  1095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(90), RAD(25), RAD(-35)), 0.2 / Animation_Speed)
  1096. end
  1097. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  1098. CreateSound("438666542", BULLET, 3, MRANDOM(11,13)/10)
  1099. local DISTANCE = (RootPart.Position - Mouse.Hit.p).Magnitude
  1100. coroutine.resume(coroutine.create(function()
  1101. local IMPACT = false
  1102. BULLET.CFrame = CF(BULLET.Position,RootPart.CFrame*CF(0,-1,-DISTANCE).p)
  1103. for i = 1, 500 do
  1104. Swait()
  1105. BULLET.CFrame = BULLET.CFrame * CF(0,-0.1,-3)
  1106. CreateRing(VT(1,1,0),false,0,15,BULLET.CFrame * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.12,-0.12,0))
  1107. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, 4, Character)
  1108. if HIT ~= nil then
  1109. IMPACT = true
  1110. break
  1111. end
  1112. local HIT = Raycast(BULLET.Position, CF(BULLET.Position,BULLET.Position+VT(0,-1,0)).lookVector, 1, Character)
  1113. if HIT ~= nil then
  1114. IMPACT = true
  1115. break
  1116. end
  1117. end
  1118. if IMPACT == false then
  1119. for i = 1, 40 do
  1120. Swait()
  1121. BULLET.Size = BULLET.Size * 0.9
  1122. end
  1123. BULLET:remove()
  1124. else
  1125. local HITFLOOR,HITPOS,NORMAL = Raycast(BULLET.Position+VT(0,1,0), (CF(BULLET.Position, BULLET.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1126. for i = 1, 8 do
  1127. for i = 1, 55 do
  1128. Swait()
  1129. if HITFLOOR then
  1130. Slice("Thin",2,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Deep orange",VT(0.001,0,0.001))
  1131. Slice("Round",2,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0,0,0))
  1132. end
  1133. CreateRing(VT(0,0,0),false,0,15,BULLET.CFrame * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.12,-0.12,0))
  1134. end
  1135. AoEDamage(BULLET.Position,45,15,20,0,2,2,false)
  1136. AoEDamage(BULLET.Position,75,5,5,-25,2,2,true)
  1137. for i = 1, 3 do
  1138. MagicSphere(VT(3,3,3),45,CF(BULLET.Position),SKILLTEXTCOLOR,VT(1,1,1))
  1139. MagicSphere(VT(2,2,2),45,CF(BULLET.Position),SKILLTEXTCOLOR,VT(1.1,1.1,1.1))
  1140. CreateSound("438666542", BULLET, 1, MRANDOM(11,13)/10)
  1141. for i = 1, 2 do
  1142. Slice("Thin",0.4,65,CF(BULLET.Position)*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Deep orange",VT(0.1,0,0.1))
  1143. if HITFLOOR then
  1144. Slice("Round",0.4,i*12,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0.1,0,0.1))
  1145. end
  1146. end
  1147. end
  1148. end
  1149. BULLET.Transparency = 1
  1150. Debris:AddItem(BULLET,5)
  1151. end
  1152. end))
  1153. for i=0, 0.3, 0.1 / Animation_Speed do
  1154. Swait()
  1155. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(25)), 1.8 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(90), RAD(-5), RAD(40)), 2 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(90), RAD(25), RAD(-35)), 2 / Animation_Speed)
  1161. end
  1162. Humanoid.HipHeight = 0
  1163. ATTACK = false
  1164. Rooted = false
  1165. end
  1166.  
  1167. --//=================================\\
  1168. --|| ASSIGN THINGS TO KEYS
  1169. --\\=================================//
  1170.  
  1171. function MouseDown(Mouse)
  1172. if ATTACK == false then
  1173. end
  1174. end
  1175.  
  1176. function MouseUp(Mouse)
  1177. HOLD = false
  1178. end
  1179.  
  1180. function KeyDown(Key)
  1181. KEYHOLD = true
  1182. if Key == "z" and ATTACK == false then
  1183. BurningPunches()
  1184. end
  1185.  
  1186. if Key == "b" and ATTACK == false then
  1187. BurningKicks()
  1188. end
  1189.  
  1190. if Key == "c" and ATTACK == false and SKILL1COOLDOWN < 1 then
  1191. FireField()
  1192. SKILL1COOLDOWN = 100
  1193. end
  1194.  
  1195. if Key == "v" and ATTACK == false and SKILL2COOLDOWN < 1 then
  1196. BlazingDash()
  1197. SKILL2COOLDOWN = 150
  1198. end
  1199.  
  1200. if Key == "x" and ATTACK == false and SKILL3COOLDOWN < 1 then
  1201. DancingInferno()
  1202. SKILL3COOLDOWN = 750
  1203. end
  1204. end
  1205.  
  1206. function KeyUp(Key)
  1207. KEYHOLD = false
  1208. end
  1209.  
  1210. Mouse.Button1Down:connect(function(NEWKEY)
  1211. MouseDown(NEWKEY)
  1212. end)
  1213. Mouse.Button1Up:connect(function(NEWKEY)
  1214. MouseUp(NEWKEY)
  1215. end)
  1216. Mouse.KeyDown:connect(function(NEWKEY)
  1217. KeyDown(NEWKEY)
  1218. end)
  1219. Mouse.KeyUp:connect(function(NEWKEY)
  1220. KeyUp(NEWKEY)
  1221. end)
  1222.  
  1223. --//=================================\\
  1224. --\\=================================//
  1225.  
  1226.  
  1227. function unanchor()
  1228. if UNANCHOR == true then
  1229. g = Character:GetChildren()
  1230. for i = 1, #g do
  1231. if g[i].ClassName == "Part" then
  1232. g[i].Anchored = false
  1233. end
  1234. end
  1235. end
  1236. end
  1237.  
  1238.  
  1239. --//=================================\\
  1240. --|| WRAP THE WHOLE SCRIPT UP
  1241. --\\=================================//
  1242.  
  1243. Humanoid.Changed:connect(function(Jump)
  1244. if Jump == "Jump" and (Disable_Jump == true) then
  1245. Humanoid.Jump = false
  1246. end
  1247. end)
  1248.  
  1249. while true do
  1250. Swait()
  1251. ANIMATE.Parent = nil
  1252. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1253. IDLEANIMATION:Play()
  1254. SINE = SINE + CHANGE
  1255. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1256. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1257. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1258. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight * Player_Size, Character)
  1259. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1260. if ANIM == "Walk" and TORSOVELOCITY > 1 and NOWALK == false then
  1261. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1262. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1263. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1264. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1265. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or NOWALK == true then
  1266. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1267. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1268. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1269. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1270. end
  1271. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1272. ANIM = "Jump"
  1273. if ATTACK == false then
  1274. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1280. end
  1281. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1282. ANIM = "Fall"
  1283. if ATTACK == false then
  1284. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1290. end
  1291. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1292. ANIM = "Idle"
  1293. if ATTACK == false then
  1294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-76), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1300. end
  1301. elseif (TORSOVELOCITY > 1 and HITFLOOR ~= nil) and NOWALK == false then
  1302. ANIM = "Walk"
  1303. WALK = WALK + 1 / Animation_Speed
  1304. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1305. WALK = 0
  1306. if WALKINGANIM == true then
  1307. WALKINGANIM = false
  1308. elseif WALKINGANIM == false then
  1309. WALKINGANIM = true
  1310. end
  1311. end
  1312. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1313. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1314. if ATTACK == false then
  1315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-115), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1321. end
  1322. end
  1323. if HITFLOOR ~= nil then
  1324. Slice("Thin",0.4,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Deep orange",VT(0.001,0,0.001))
  1325. Slice("Round",0.4,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0,0,0))
  1326. end
  1327. unanchor()
  1328. Humanoid.MaxHealth = "inf"
  1329. Humanoid.Health = "inf"
  1330. if Rooted == false then
  1331. Disable_Jump = false
  1332. Humanoid.WalkSpeed = Speed
  1333. elseif Rooted == true then
  1334. Disable_Jump = true
  1335. Humanoid.WalkSpeed = 0
  1336. end
  1337. if SKILL1COOLDOWN > 0 then
  1338. SKILL1COOLDOWN = SKILL1COOLDOWN - 1
  1339. end
  1340. if SKILL2COOLDOWN > 0 then
  1341. SKILL2COOLDOWN = SKILL2COOLDOWN - 1
  1342. end
  1343. if SKILL3COOLDOWN > 0 then
  1344. SKILL3COOLDOWN = SKILL3COOLDOWN - 1
  1345. end
  1346. end
  1347.  
  1348. --//=================================\\
  1349. --\\=================================//
  1350.  
  1351.  
  1352.  
  1353.  
  1354.  
  1355. --//====================================================\\--
  1356. --|| END OF SCRIPT
  1357. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment