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Nov 10th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},Soundscape=r:GetService("RunService").Heartbeat,BindToSoundscape=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. print("IM TRYING")
  8. wait(0.25);
  9.  
  10.  
  11. _clear=function()
  12. local c={char;bag;gui;};
  13. for i=1,#c do
  14. local c=c[i]:children();
  15. for i=1,#c do
  16. if(c[i].Name==name)then
  17. c[i].Parent=nil;
  18. end;
  19. end;
  20. end;
  21. local n=name..user.Name;
  22. local c=workspace:children();
  23. for i=1,#c do
  24. if(c[i].Name==n)then
  25. c[i].Parent=nil;
  26. end;
  27. end;
  28. end;
  29.  
  30. _valid_key=function(object,key)
  31. return object[key],key;
  32. end;
  33.  
  34. _new=function(class)
  35. return function(props)
  36. if(type(list_base_props)=='table')then
  37. for i,v in next,list_base_props do
  38. if(props[i]==nil)then
  39. props[i]=v;
  40. end;
  41. end;
  42. end;
  43.  
  44. local object=class;
  45.  
  46. if(type(class)=='string')then
  47. object=Instance.new(class:sub(1,1):upper()..class:sub(2));
  48. end;
  49.  
  50. local parent=props[1];
  51. props[1]=nil;
  52.  
  53. for i,v in next,props do
  54. local load,res,key=pcall(_valid_key,object,i:sub(1,1):upper()..i:sub(2));
  55. if(not load)then
  56. load,res,key=pcall(_valid_key,object,i);
  57. end;
  58.  
  59. if(key)then
  60. t=type(res);
  61. s=tostring(res);
  62. if(t=='userdata'and s=='Signal '..key)then
  63. if(type(v)=='table')then
  64. for i=1,#v do
  65. res:connect(v[i]);
  66. end;
  67. else
  68. res:connect(v);
  69. end;
  70. else
  71. object[key]=v;
  72. end;
  73. end;
  74. end;
  75.  
  76. if(parent)then
  77. object.Parent=parent;
  78. end;
  79.  
  80. return object;
  81. end;
  82. end;
  83.  
  84. _RGB=function(r,g,b)
  85. return Color3.new(r/255,g/255,b/255);
  86. end;
  87.  
  88. _copy=function(o)
  89. local def=o.archivable;
  90. o.archivable=true;
  91. local c=o:clone();
  92. o.archivable=def;
  93. return c;
  94. end;
  95.  
  96. _hum=function(char)
  97. local hum=char:findFirstChild'Humanoid';
  98. if(not hum or hum.className~='Humanoid')then
  99. local c=char:children();
  100. for i=1,#c do
  101. if(c[i].className=='Humanoid')then
  102. return c[i];
  103. end;
  104. end;
  105. else
  106. return hum;
  107. end;
  108. end;
  109.  
  110. _hum_tag=function(hum)
  111. local c=hum:findFirstChild'creator'or Instance.new('ObjectValue',hum);
  112. c.Name='creator';
  113. c.Value=user;
  114. if(hum.Health==0 and not hum:findFirstChild'killed')then
  115. Instance.new('BoolValue',hum).Name='killed';
  116. bullets.clip=bullets.clip+10;
  117. end;
  118. end;
  119.  
  120. _hum_dam=function(hum,dam,percent)
  121. hum.Health=hum.Health-(percent and hum.MaxHealth*(dam*0.01)or dam);
  122. if(hum.Health<=hum.MaxHealth*0.1)then
  123. _hum_tag(hum);
  124. end;
  125. end;
  126.  
  127. _ray=function(v0,v1,i)
  128. local mag=(v0-v1).magnitude;
  129. local ray=Ray.new(v0,(v1-v0).unit*(mag>999 and 999 or mag));
  130.  
  131. return(type(i)=='table'and workspace.FindPartOnRayWithIgnoreList or workspace.FindPartOnRay)(workspace,ray,i);
  132. end;
  133.  
  134. _must=function(v0,v1,i)
  135. local hit,pos=_ray(v0,v1,i);
  136. return not hit and mouse.target or hit,pos;
  137. end;
  138.  
  139. _cframe=function(x,y,z,r0,r1,r2)
  140. return CFrame.Angles(
  141. math.rad(r0 or 0),
  142. math.rad(r1 or 0),
  143. math.rad(r2 or 0)
  144. )*CFrame.new(x,y,z);
  145. end;
  146.  
  147. _update=function()
  148. if(bool_active and not screen.Parent)then
  149. screen.Parent=gui;
  150. elseif(not bool_active and screen.Parent)then
  151. screen.Parent=nil;
  152. end;
  153. end;
  154.  
  155. _light=function(v0,v1)
  156. local mag=(v0-v1).magnitude;
  157. local len=math.random(2,7);
  158. len=len>mag/2 and mag/2 or len;
  159.  
  160. --local light=_new'part'{
  161. -- cFrame=CFrame.new(v0,v1);
  162. -- size=Vector3.new(1,1,1);
  163. -- color=_RGB(255,255,0);
  164. -- anchored=true;
  165. -- inv;
  166. --};
  167. _new'blockMesh'{
  168. scale=Vector3.new(0.2,0.2,len);
  169. offset=Vector3.new(0,0,-len/2);
  170. light;
  171. };
  172.  
  173. local bb=_new'billboardGui'{
  174. size=UDim2.new(2,0,2,0);
  175. adornee=light;
  176. light;
  177. };
  178. _new'imageLabel'{
  179. image=url:format(109101526);
  180. backgroundTransparency=1;
  181. size=UDim2.new(1,0,1,0);
  182. bb;
  183. };
  184.  
  185. -- _rem(light,0.15);
  186. end;
  187.  
  188. _rem=function(object,del)
  189. if(del)then
  190. delay(del,function()
  191. if(object.Parent)then
  192. object.Parent=nil;
  193. end;
  194. end);
  195. else
  196. pcall(function()
  197. if(object.Parent)then
  198. object.Parent=nil;
  199. end;
  200. end);
  201. end;
  202. end;
  203.  
  204. _blood=function(pos,count)
  205. for i=1,count do
  206. local p=_new'part'{
  207. rotVelocity=Vector3.new(math.random(),math.random(),math.random())*50;
  208. position=pos+Vector3.new(math.random(),math.random(),math.random());
  209. velocity=Vector3.new(math.random(),math.random(),math.random())*50;
  210. size=Vector3.new(math.random(),math.random(),math.random())/3;
  211. color=_RGB(255,0,0);
  212. transparency=0.5;
  213. canCollide=true;
  214. bottomSurface=0;
  215. topSurface=0;
  216. formFactor=3;
  217. locked=true;
  218. inv;
  219. };
  220. delay(5,function()
  221. p.Parent=nil;
  222. end);
  223. end;
  224. end;
  225.  
  226. _make_hue=function()
  227. h_hue=_new'part'{
  228. size=Vector3.new(0.25,1.8,0.35);
  229. color=_RGB(100,100,100);
  230. formFactor=3;
  231. name='hue';
  232. handle;
  233. };
  234. hh_weld=_new'weld'{
  235. c1=_cframe(0,0.5,0);
  236. part0=handle;
  237. part1=h_hue;
  238. handle;
  239. };
  240. end;
  241.  
  242. _shot=function(v0,v1)
  243. if(not time_left)then
  244. time_left=0;
  245. end;
  246. if(time_left>time())then
  247. return nil;
  248. else
  249. time_left=time()+math.random(1,10)/100;
  250. end;
  251.  
  252. if(bullets.current<1)then
  253. local tick_sound=head:findFirstChild'tick_sound'or _new'sound'{
  254. soundId='rbxasset://sounds/SWITCH3.wav';
  255. name='tick_sound';
  256. volume=0.2;
  257. pitch=2;
  258. head;
  259. };
  260. tick_sound:play();
  261. if(bullets.clip>0)then
  262. time_left=time()+2;
  263. h_hue:breakJoints();
  264. h_hue.CanCollide=true;
  265. h_hue.Velocity=(h_hue.CFrame*CFrame.new(0,5,0)).lookVector*10;
  266. _rem(h_hue,10);
  267. delay(1.9,function()
  268. _make_hue();
  269. local got=(bullets.clip>bullets.maximum and
  270. bullets.maximum or
  271. bullets.clip)-bullets.current;
  272.  
  273. bullets.clip=bullets.clip-got;
  274. bullets.current=bullets.current+got;
  275. end);
  276. end;
  277. return nil;
  278. else
  279. bullets.current=bullets.current-1;
  280.  
  281. h_weld.C1=_cframe(0,0.75,0,
  282. -math.random(1000,1100)/10,180,0);
  283. d_weld.C1=_cframe(0,-0.25,0.3);
  284.  
  285. lightstuff.Visible=true;
  286. delay(0.1,function()
  287. lightstuff.Visible=false;
  288. end);
  289.  
  290. _rem(_new'part'{
  291. velocity=CFrame.new(drag.Position,(drag.CFrame*CFrame.new(-4,-5,0)).p).lookVector*10;
  292. cFrame=drag.CFrame*CFrame.new(-0.5,0,0);
  293. size=Vector3.new(0.1,0.1,0.4);
  294. color=_RGB(200,200,0);
  295. material='Slate';
  296. canCollide=true;
  297. formFactor=3;
  298. inv;
  299. },5);
  300.  
  301. delay(0.1,function()
  302. d_weld.C1=_cframe(0,-0.25,0);
  303. if(bool_active)then
  304. h_weld.C1=h_weld_cf_active;
  305. end;
  306. end)
  307. end;
  308.  
  309. local hit,pos=_must(v0,v1,char);
  310.  
  311. shot_sound:play();
  312.  
  313.  
  314. _rem(_new'part'{
  315. cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
  316. size=Vector3.new(0.1,0.1,(v0-pos).magnitude);
  317. color=_RGB(255,255,0);
  318. transparency=0.6;
  319. reflectance=0.5;
  320. canCollide=false;
  321. bottomSurface=0;
  322. anchored=true;
  323. formFactor=3;
  324. topSurface=0;
  325. inv;
  326. },.15);
  327. _light(v0,v1);
  328.  
  329. if(not hit)then return nil;end;
  330.  
  331. if(hit.Parent.className=='Hat')then
  332. hit:breakJoints();
  333. hit.CanCollide=true;
  334. hit.Velocity=CFrame.new(v0,pos).lookVector*math.random(30,50);
  335. hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90));
  336. else
  337. local hum=_hum(hit.Parent);
  338. if(not hum)then
  339. if(hit.Anchored==false and hit.Size.magnitude<4)then
  340. hit:breakJoints();
  341. hit.CanCollide=true;
  342. end;
  343. else
  344. _hum_dam(hum,math.random(4,6));
  345. _blood(pos,math.random(3,6));
  346. hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90))/6;
  347. if(hit.Name=='Head')then
  348. hum.Health=0;
  349. _blood(pos,math.random(3,6));
  350. delay(0.001,function()
  351. _new(workspace:FindFirstChild'head_shot'or'sound'){
  352. pitch=math.random(70,100)*0.01;
  353. soundId=url:format(1876552);
  354. name='head_shot';
  355. workspace;
  356. }:play();
  357. end);
  358. _hum_tag(hum);
  359. _rem(_new'part'{
  360. cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
  361. size=Vector3.new(0.1,0.1,(v0-pos).magnitude);
  362. color=torso.Color;
  363. transparency=0.5;
  364. canCollide=false;
  365. bottomSurface=0;
  366. anchored=true;
  367. formFactor=3;
  368. topSurface=0;
  369. inv;
  370. },30);
  371. hit.Parent=nil;
  372. for b=0,1 do
  373. for a=0,1 do
  374. for i=0,1 do
  375. _rem(_new'part'{
  376. velocity=CFrame.new(v0,pos).lookVector*20;
  377. cFrame=hit.CFrame*CFrame.new(i,-b,a);
  378. size=Vector3.new(0.5,0.5,0.5);
  379. color=_RGB(255,255,255);
  380. bottomSurface=0;
  381. canCollide=true;
  382. transparency=0;
  383. formFactor=3;
  384. topSurface=0;
  385. hum;
  386. },30);
  387. end;
  388. end;
  389. end;
  390. end;
  391. end;
  392. end;
  393. end;
  394.  
  395.  
  396.  
  397. _cf_select=function(mouse)
  398. mouse.Icon=url:format(109111387);--108999296
  399. bool_active=true;
  400.  
  401. local arm=char:findFirstChild'Right Arm';
  402. local weld=torso:findFirstChild'Right Shoulder';
  403. if(arm and weld)then
  404. h_weld.Part0=arm;
  405. h_weld.C1=h_weld_cf_active;
  406.  
  407. weld.Part1=nil;
  408. weld.Part0=nil;
  409.  
  410. weld=_new(torso:findFirstChild'right_arml'or'weld'){
  411. name='right_arml';
  412. part0=torso;
  413. part1=arm;
  414. torso;
  415. };
  416.  
  417. arml=(arml or 0)+1;
  418. local alv=arml;
  419. local gyro=torso:findFirstChild'p_gyro'or Instance.new('BodyGyro',torso);
  420. gyro.maxTorque=Vector3.new(5e5,5e5,5e5);
  421. gyro.P=30000;
  422. gyro.D=1000;
  423. gyro.Name='p_gyro';
  424. repeat
  425. local pos=mouse.hit.p;
  426. local val,valp,p0,p1,p2,hitpos,cj,c0,c1;
  427.  
  428. val=-math.pi*0.5;
  429. valp=val*-1;
  430. p0=torso.CFrame;
  431. p0=p0+((p0*CFrame.Angles(valp,0,0)).lookVector*0.5)+(p0*CFrame.Angles(0,val,0)).lookVector;
  432. p1=p0+((p0.p-pos).unit*-2);
  433. p2=CFrame.new((p0.p+p1.p)/2,p0.p)*CFrame.Angles(val,val,0);
  434. hitpos=torso.Position;
  435. cj=CFrame.new(hitpos);
  436. c0=torso.CFrame:inverse()*cj;
  437. c1=p2:inverse()*cj;
  438. weld.C0=c0;
  439. weld.C1=c1;
  440.  
  441. gyro.cframe=CFrame.new(torso.Position,Vector3.new(pos.X,torso.Position.Y,pos.Z));
  442.  
  443. wait(0.001);
  444. until arml~=alv;
  445. gyro.Parent=nil;
  446. end;
  447. end;
  448.  
  449. _cf_deselect=function()
  450. bool_active=false;
  451. arml=(arml or 0)+1;
  452. loop_shot=(loop_shot or 0)+1;
  453.  
  454. h_weld.Part0=torso;
  455. h_weld.C1=h_weld_cf_inactive;
  456.  
  457. local weld=torso:findFirstChild'right_arml';
  458. if(weld)then
  459. weld.Part1=nil;
  460. weld.Part0=nil;
  461. end;
  462. local arm=char:findFirstChild'Right Arm';
  463. local weld=torso:findFirstChild'Right Shoulder';
  464. if(arm and weld)then
  465. weld.Part0=torso;
  466. weld.Part1=arm;
  467. end;
  468. end;
  469.  
  470. _cf_mouse=function(event,fun)
  471. mouse[event:sub(1,1):upper()..event:sub(2)]:connect(function(...)
  472. if(bool_active)then
  473. fun(...);
  474. end;
  475. end);
  476. end;
  477.  
  478.  
  479. do
  480. local main=getfenv(0);
  481. local c=game:children();
  482. local check=function(v)
  483. if(v.className~=''and v.className~='Instance'and game:service(v.className))then
  484. main[v.className:sub(1,1):lower()..v.className:sub(2)]=v;
  485. end;
  486. end;
  487. for i=1,#c do
  488. pcall(check,c[i]);
  489. end;
  490. end;
  491.  
  492.  
  493. bullets={
  494. maximum=51111111111111111111111111110;
  495. current=511111111111111111111111111111110;
  496. clip=501111111111111111111111111111111*4;
  497. };
  498.  
  499. list_base_props={
  500. backgroundColor3=_RGB(0,0,0);
  501. textColor3=_RGB(200,200,200);
  502. borderSizePixel=0;
  503. color=_RGB(0,0,0);
  504. archivable=false;
  505. canCollide=false;
  506. bottomSurface=0;
  507. topSurface=0;
  508. formFactor=0;
  509. locked=true;
  510. };
  511.  
  512.  
  513.  
  514. user=players.localPlayer;
  515. mouse=user:getMouse();
  516. char=user.Character;
  517. gui=user.PlayerGui;
  518. bag=user.Backpack;
  519. torso=char.Torso;
  520. head=char.Head;
  521. hum=_hum(char);
  522.  
  523. url='rbxassetid://%d';
  524. name='dev-uzi';
  525.  
  526. h_weld_cf_inactive=_cframe(0.35,0.5,0.5,
  527. 0,90,-70);
  528. h_weld_cf_active=_cframe(0,0.75,0,
  529. -110,180,0);
  530.  
  531. assert(hum,'humanoid is not found');
  532.  
  533.  
  534.  
  535. _clear();
  536.  
  537.  
  538. _cf_mouse('button1Down',function()
  539. loop_shot=(loop_shot or 0)+1;
  540. local vers=loop_shot;
  541. repeat
  542. _shot((tube.CFrame*CFrame.new(0,0,tube.Size.Z*0.5)).p,mouse.hit.p);
  543. wait(0.001);
  544. until vers~=loop_shot;
  545. end);
  546.  
  547. _cf_mouse('button1Up',function()
  548. loop_shot=(loop_shot or 0)+1;
  549. end);
  550.  
  551. _cf_mouse('move',function()
  552. cross_f.Position=UDim2.new(0,mouse.X-11,0,mouse.Y-11);
  553. end);
  554.  
  555. _cf_mouse('keyDown',function(k)
  556. if(k=='r')then
  557. if(bullets.clip>0 and time_left<=time())then
  558. local got=(bullets.clip>bullets.maximum and
  559. bullets.maximum or
  560. bullets.clip)-bullets.current;
  561.  
  562. bullets.clip=bullets.clip-got;
  563. bullets.current=bullets.current+got;
  564. if(got~=0)then
  565. time_left=time()+2;
  566. end;
  567. end;
  568. end;
  569. end);
  570.  
  571.  
  572. screen=_new'screenGui'{
  573. name=name;
  574. };
  575.  
  576. cross_f=_new'frame'{
  577. size=UDim2.new(0,21,0,21);
  578. backgroundTransparency=1;
  579. screen;
  580. };
  581.  
  582. for i=0,1 do
  583. _new'frame'{
  584. position=UDim2.new(0,13*i,0,11);
  585. size=UDim2.new(0,10,0,1);
  586. cross_f;
  587. };
  588. end;
  589.  
  590. for i=0,1 do
  591. _new'frame'{
  592. position=UDim2.new(0,11,0,13*i);
  593. size=UDim2.new(0,1,0,10);
  594. cross_f;
  595. };
  596. end;
  597.  
  598.  
  599.  
  600. shot_sound=_new(head:findFirstChild'2920959'or'sound'){
  601. soundId=url:format(2920959);
  602. pitch=1.4;
  603. head;
  604. };
  605. if(shot_sound.Name~='2920959')then
  606. shot_sound.Name='2920959';
  607. shot_sound:play();
  608. end;
  609.  
  610. bin=_new'hopperBin'{
  611. deselected=_cf_deselect;
  612. selected=_cf_select;
  613. name=name;
  614. bag;
  615. };
  616.  
  617. inv=_new'model'{
  618. name=name;
  619. char;
  620. };
  621.  
  622. handle=_new'part'{
  623. size=Vector3.new(0.3,1.3,0.4);
  624. color=_RGB(140,140,140);
  625. name='handle';
  626. formFactor=3;
  627. inv;
  628. touched=function(hit)
  629. if(hit.Parent.className=='Model')then
  630. local hum=_hum(hit.Parent);
  631. if(hum~=nil)then
  632. _hum_dam(hum,handle.Velocity.magnitude);
  633. end;
  634. end;
  635. end;
  636. };
  637. h_weld=_new'weld'{
  638. c1=h_weld_cf_inactive;
  639. part1=handle;
  640. part0=torso;
  641. handle;
  642. };
  643. _make_hue();
  644.  
  645. h_part=_new'part'{
  646. size=Vector3.new(0.4,0.4,1.4);
  647. color=_RGB(140,140,140);
  648. name='handle';
  649. formFactor=3;
  650. handle;
  651. };
  652. hp_weld=_new'weld'{
  653. c1=_cframe(0,-1.3/2,-0.3,
  654. 20,0,0);
  655. part0=handle;
  656. part1=h_part;
  657. handle;
  658. };
  659.  
  660. drag=_new'part'{
  661. size=Vector3.new(0.5,0.45,1.5);
  662. color=_RGB(100,100,100);
  663. name='handle';
  664. formFactor=3;
  665. handle;
  666. };
  667. d_weld=_new'weld'{
  668. c1=_cframe(0,-0.25,0);
  669. part0=h_part;
  670. part1=drag;
  671. handle;
  672. };
  673.  
  674. tube=_new'part'{
  675. size=Vector3.new(0.2,0.2,1.5);
  676. color=_RGB(0,0,0);
  677. name='handle';
  678. formFactor=3;
  679. handle;
  680. };
  681. t_weld=_new'weld'{
  682. c1=_cframe(0,-0.3,-0.1);
  683. part0=h_part;
  684. part1=tube;
  685. handle;
  686. };
  687.  
  688. bullets_label=_new'textLabel'{
  689. textStrokeColor3=_RGB(0,0,0);
  690. textColor3=_RGB(200,200,200);
  691. textStrokeTransparency=0;
  692. backgroundTransparency=1;
  693. fontSize=5;
  694. screen;
  695. };
  696.  
  697. lightstuff=_new'frame'{
  698. backgroundColor3=_RGB(255,255,255);
  699. position=UDim2.new(0,0,0,-1);
  700. backgroundTransparency=0.5;
  701. size=UDim2.new(1,0,1,1);
  702. borderSizePixel=0;
  703. visible=false;
  704. screen;
  705. };
  706.  
  707. coroutine.wrap(function()
  708. local red,white,green;
  709. repeat
  710. if(screen.Parent)then
  711. if(not green and bullets.current==bullets.maximum)then
  712. green=true;
  713. bullets_label.TextColor3=_RGB(0,200,0);
  714. elseif(not red and bullets.current==0)then
  715. red=true;
  716. bullets_label.TextColor3=_RGB(200,0,0);
  717. elseif((red or green)and bullets.current~=0 and bullets.current~=bullets.maximum)then
  718. bullets_label.TextColor3=_RGB(200,200,200);
  719. green=false;
  720. red=false;
  721. end;
  722. bullets_label.Text=('Bullets: %d/%d'):format(bullets.current,bullets.clip);
  723. bullets_label.Size=UDim2.new(0,bullets_label.TextBounds.X,0,bullets_label.TextBounds.Y);
  724. bullets_label.Position=UDim2.new(1,-bullets_label.TextBounds.X-6,1,-bullets_label.TextBounds.Y-6);
  725. end;
  726. wait(0.001);
  727. until nil;
  728. end)();
  729.  
  730.  
  731. _G.dev_pistol_version=(_G.dev_pistol_version or 0)+1;
  732. local vers=_G.dev_pistol_version;
  733. repeat _update();wait(0.001);until _G.dev_pistol_version~=vers or hum.Health==0;
  734. if(hum.Health==0)then
  735. _clear();
  736. end;
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