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- New glitch uses:
- - Vilch (so you don't have to rely on critting Cacnea; loses 2.3s in best case)
- 1: X Special+Confusion Cacnea
- 2: SR Vulpix+Confusion Barboach
- - Geats (same as above + less damage on Croc; only if faster than Carvanha)
- 1: X Special+Confusion Barboach (or Larvitar if Carvanha/Larvitar lead)
- 2: SR Carvanha+Confusion Larvitar/Barboach
- - Akmen (avoid dying to Voltorb)
- 1: X Special+Confusion Voltorb (14/16 range)
- 2: SR+Confusion Electrike
- - Elidi (same as above + less damage on Croc; probably only do if Croc has sensitive HP)
- 1: X Special+Confusion Cacnea
- 2: SR+Confusion Tentacool
- - Doken (avoid Qwilfish range and don't need to crit Linoone)
- 1: X Special+Confusion Qwilfish
- 2: SR Linoone+Confusion Goldeen
- 3: SR+Confusion Linoone
- - Skrub 1 (avoid dying to Hitmontop/Clamperl in various situations)
- Hitmontop/Wynaut (low HP Hyper):
- 1: X Special Espeon+Confusion Hitmontop (Croc dies, send out Meditite)
- (3-turn fight if Hitmontop dies, potentially saving Croc; 4-turn otherwise)
- Clamperl/Wynaut (low HP Hyper)
- 1: X Special Espeon+Confusion Clamperl
- 2: X Special Espeon+Confusion Hitmontop
- 3: SR Wynaut+Confusion Geodude
- 4: SR+Confusion Wynaut
- Hitmontop/Geodude
- 1: X Special Espeon+Confusion Geodude (Croc dies, send out Meditite)
- 2: SR+Confusion Clamperl
- 3: SR+Confusion Hitmontop
- (4: SR+Confusion Wynaut)
- Hitmontop/Clamperl
- 1: X Special Espeon+Confusion Clamperl (Croc dies, send out Meditite)
- 2: SR Wynaut+Confusion Hitmontop
- (3-turn fight if Hitmontop dies; 4-turn fight otherwise)
- - Weeg (use on Helping Hand variant; glitch is ~2.3s faster than HH)
- - Dakim 1 (Marshtomp variant; assumes 20+ IV Sp. Atk)
- 1: Surf+X Special Gatr
- 2: Surf+HH Gatr (consider Surf+Psybeam)
- 3: Surf+X Special Gatr
- 4: Surf+X Speed Gatr (or Surf+Hyper Potion Espeon)
- - Venus 1 (Several uses; generally saves a turn on Suicune)
- Delcatty/Steelix: Same as original strats, except X Special Espeon whenever it's ready to OHKO Vileplume or attack Suicune
- Delcatty Vileplume: Same as original strats, except X Special Espeon+Psybeam Vileplume turn 1
- No changes to shifted AI
- - Liaks (faster Stantler with minimal risk)
- 1: Bite Kirlia+Psybeam Roselia/Gloom
- 2: Surf+Psybeam Gloom/Roselia
- 3: X Special Espeon+Psybeam Stantler (extremely favorable range)
- - Lonia (generally save a turn)
- 1: X Special Espeon+Psybeam Octillery/Dunsparce
- 2: X Special Gatr+Psybeam Dunsparce/Octillery
- 3: Surf+Psybeam Masquerain
- - Skrub (avoid Wobbuffet troll)
- Hitmontop/Graveler
- 1: Surf+Psychic Hitmontop
- 2: X Special Espeon+Psychic Clamperl
- 3: Surf+Psychic Wobbuffet
- Hitmontop/Wobbuffet
- 1: X Special Espeon+Psychic Hitmontop
- 2: X Special Espeon+Psychic Clamperl
- 3: Surf+Psychic Wobbuffet
- - Ein 1 (generally save a turn)
- Altaria/Golbat (hit 2/3 Blizzards for 4-turn)
- 1: X Special Espeon+Psychic Golbat
- 2: Blizzard+Psychic Lanturn
- 3: Blizzard+Psychic Huntail
- 4: Blizzard+Psychic Raikou
- Altaria/Lanturn (hit 2/3)
- 1: X Special+Psychic Lanturn
- 2: Blizzard+Psychic Huntail
- 3: Blizzard+Psychic Golbat
- 4: Blizzard+Psychic Raikou
- Altaria/Huntail (hit 2/3)
- 1: X Special Espeon+Psychic Huntail
- 2: Blizzard+Psychic Lanturn
- 3: Blizzard+Psychic Golbat
- 4: Blizzard+Psychic Raikou
- Lanturn/Golbat (hit 1/1)
- 1: Protect+Psychic Golbat
- 2: X Special Espeon+Psychic Lanturn
- 3: Bite Altaria+Psychic Huntail
- 4: Blizzard+Psychic Raikou
- Lanturn/Huntail (hit 1/1)
- 1: Protect+Psychic Huntail
- 2: X Special+Psychic Lanturn
- 3: Full Heal+Psychic Golbat (Call if Altaria came out before Golbat)
- 4: Blizzard+Psychic Raikou
- Huntail/Golbat (hit 1/1)
- 1: X Special Espeon+Psychic Huntail
- 2: Full Heal+Psychic Lanturn
- 3: Full Heal+Psychic Golbat
- 4: Blizzard+Psychic Raikou
- - Miror B 2 (avoid Ludicolo and Golduck ranges + more flinch chances + can save a turn)
- Ludicolo/Ludicolo
- 1: X Special+Psychic L44 Ludicolo
- 2: Surf+Psychic L45 Ludicolo
- 3: Surf+Psychic Golduck
- All others
- 4-turn fight with the following priority: L44 Ludicolo, L45 Ludicolo, Loudred, Golduck (Surf Sudowoodo)
- - Dakim 2
- Flygon+Whiscash (both AIs)
- (should be 100% consistent with 0 damage)
- 1: X Special Espeon+Psychic Flygon
- 2: X Special Gatr+Psychic Whiscash
- 3: Surf+Psychic Claydol
- 4: Surf+Psychic Entei
- Whiscash/Forretress (both AIs)
- 1: X Special Espeon+Psychic Whiscash
- 2: X Special Gatr+Psychic Flygon
- 3: Bite+Psychic Claydol (Surf+Psychic if Claydol will Solarbeam)
- 4: Surf+Psychic Entei (target Forretress instead with bad Sp. Atk)
- Claydol/Flygon (normal AI)
- 1: X Special Espeon+Psychic Flygon
- 2: X Special Gatr+X Special Gatr
- 3: Surf+Return Gatr
- 4: Surf+Psychic Entei
- - Venus 2 (same fight, but one fewer turn)
- - Ein 2 (safer+faster Starmie variant)
- Rhydon/Starmie
- 1: Switch to Plusle+Psychic Starmie (Plusle dies; Rhydon goes underground)
- 2: Protect+Psychic Starmie (Starmie dies; Gatr blocks Dig)
- 3: Surf+Psychic Crobat (Rhydon and Crobat die)
- 4: Protect+Psychic Pelipper
- 5: X Special Espeon+Psychic Raikou
- - Delan (more efficiently 2HKO Absol and Mightyena)
- Absol/Mightyena
- 1: X Special Gatr+Surf
- 2: Heal Espeon+Surf (X Spec Gatr again if Absol won't die)
- 3: Return+Surf Sharpedo (heal Espeon if +2 Gatr)
- - Ston (save animation time + hit 1-2 fewer Blizzards)
- ALL:
- 1: X Special Espeon+Psychic
- 2: Protect+Psychic
- 3: Blizzard+Psychic
- - Nascour (many uses)
- - Evice (many uses)
- Discarded:
- - Sosh (allows Croc to be used, assuming it's at high HP)
- 1: X Special+Confusion Dunsparce
- 2: SR+Confusion Dunsparce
- 3: SR+Confusion Cacnea
- Miscellaneous routing
- - Heal Espeon on last turn on Reath, rather than before fight?
- - Go for double Protect on Coren and Kotan instead of just relying on Thunder miss?
- - You can go above the Researcher before Coren (safe movement saves ~1s, perfect movement saves 1.5s)
- - Remil: Finish Kecleon with Bite if Return kills Kadabra
- - Dakim 2
- Forretress/Flygon (both AIs)
- GENERAL IDEA: Manip Solarbeam from Claydol, so no Sunny Day or Forretress Protect
- 1: X Special+X Special
- 2: Bite+Psychic Flygon
- 3: X Special+Psychic Forretress
- 4: Bite/Surf Claydol+Psychic Whiscash
- 5: Bite+Psychic Entei
- Claydol/Whiscash (both AIs)
- 1: X Special+X Special
- 2: Surf+Psychic Whiscash
- 3: Bite+Psychic Flygon/Forretress (Surf instead if no Sunny Day and Bite won't kill)
- 4: Surf+Psychic Forretress/Flygon (Call+Psychic Forretress/Flygon; Protect+Psychic Entei instead if Solarbeam kills)
- (5: Surf+Psychic Entei/Flygon)
- Flygon+Whiscash (both AIs)
- (should be 100% consistent with 0 damage)
- 1: X Special Espeon+Psychic Flygon
- 2: X Special Gatr+Psychic Whiscash
- 3: Surf+Psychic Claydol
- 4: Surf+Psychic Entei
- Claydol/Forretress (both AIs)
- 1-4: Same idea as Claydol Whiscash
- Whiscash/Forretress (both AIs)
- 1: X Special Espeon+Psychic Whiscash
- 2: X Special Gatr+Psychic Flygon
- 3: Bite+Psychic Claydol (Surf+Psychic if Claydol will Solarbeam)
- 4: Surf+Psychic Entei (target Forretress instead with bad Sp. Atk)
- Claydol/Flygon (normal AI)
- 1: X Special Espeon+Psychic Flygon
- 2: X Special Gatr+X Special Gatr
- 3: Surf+Return Gatr
- 4: Surf+Psychic Entei
- - Definitely skip Herb Shop. Can buy 0-1 Full Restores to afford more Revives/Hyper Potions
- - Skip cave Hyper Potions?
- - Probably switch to safer Ferma strat to avoid flinch hax (but go for Aipom OHKO with 60 or 62+ Attack)
- - Buy 28 X Specials and 2 Great Balls, and use ball glitch on Croc
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