Exarion

Colosseum new glitch routing

Jul 19th, 2017
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  1. New glitch uses:
  2. - Vilch (so you don't have to rely on critting Cacnea; loses 2.3s in best case)
  3. 1: X Special+Confusion Cacnea
  4. 2: SR Vulpix+Confusion Barboach
  5. - Geats (same as above + less damage on Croc; only if faster than Carvanha)
  6. 1: X Special+Confusion Barboach (or Larvitar if Carvanha/Larvitar lead)
  7. 2: SR Carvanha+Confusion Larvitar/Barboach
  8. - Akmen (avoid dying to Voltorb)
  9. 1: X Special+Confusion Voltorb (14/16 range)
  10. 2: SR+Confusion Electrike
  11. - Elidi (same as above + less damage on Croc; probably only do if Croc has sensitive HP)
  12. 1: X Special+Confusion Cacnea
  13. 2: SR+Confusion Tentacool
  14. - Doken (avoid Qwilfish range and don't need to crit Linoone)
  15. 1: X Special+Confusion Qwilfish
  16. 2: SR Linoone+Confusion Goldeen
  17. 3: SR+Confusion Linoone
  18. - Skrub 1 (avoid dying to Hitmontop/Clamperl in various situations)
  19. Hitmontop/Wynaut (low HP Hyper):
  20. 1: X Special Espeon+Confusion Hitmontop (Croc dies, send out Meditite)
  21. (3-turn fight if Hitmontop dies, potentially saving Croc; 4-turn otherwise)
  22. Clamperl/Wynaut (low HP Hyper)
  23. 1: X Special Espeon+Confusion Clamperl
  24. 2: X Special Espeon+Confusion Hitmontop
  25. 3: SR Wynaut+Confusion Geodude
  26. 4: SR+Confusion Wynaut
  27. Hitmontop/Geodude
  28. 1: X Special Espeon+Confusion Geodude (Croc dies, send out Meditite)
  29. 2: SR+Confusion Clamperl
  30. 3: SR+Confusion Hitmontop
  31. (4: SR+Confusion Wynaut)
  32. Hitmontop/Clamperl
  33. 1: X Special Espeon+Confusion Clamperl (Croc dies, send out Meditite)
  34. 2: SR Wynaut+Confusion Hitmontop
  35. (3-turn fight if Hitmontop dies; 4-turn fight otherwise)
  36. - Weeg (use on Helping Hand variant; glitch is ~2.3s faster than HH)
  37. - Dakim 1 (Marshtomp variant; assumes 20+ IV Sp. Atk)
  38. 1: Surf+X Special Gatr
  39. 2: Surf+HH Gatr (consider Surf+Psybeam)
  40. 3: Surf+X Special Gatr
  41. 4: Surf+X Speed Gatr (or Surf+Hyper Potion Espeon)
  42. - Venus 1 (Several uses; generally saves a turn on Suicune)
  43. Delcatty/Steelix: Same as original strats, except X Special Espeon whenever it's ready to OHKO Vileplume or attack Suicune
  44. Delcatty Vileplume: Same as original strats, except X Special Espeon+Psybeam Vileplume turn 1
  45. No changes to shifted AI
  46. - Liaks (faster Stantler with minimal risk)
  47. 1: Bite Kirlia+Psybeam Roselia/Gloom
  48. 2: Surf+Psybeam Gloom/Roselia
  49. 3: X Special Espeon+Psybeam Stantler (extremely favorable range)
  50. - Lonia (generally save a turn)
  51. 1: X Special Espeon+Psybeam Octillery/Dunsparce
  52. 2: X Special Gatr+Psybeam Dunsparce/Octillery
  53. 3: Surf+Psybeam Masquerain
  54. - Skrub (avoid Wobbuffet troll)
  55. Hitmontop/Graveler
  56. 1: Surf+Psychic Hitmontop
  57. 2: X Special Espeon+Psychic Clamperl
  58. 3: Surf+Psychic Wobbuffet
  59. Hitmontop/Wobbuffet
  60. 1: X Special Espeon+Psychic Hitmontop
  61. 2: X Special Espeon+Psychic Clamperl
  62. 3: Surf+Psychic Wobbuffet
  63. - Ein 1 (generally save a turn)
  64. Altaria/Golbat (hit 2/3 Blizzards for 4-turn)
  65. 1: X Special Espeon+Psychic Golbat
  66. 2: Blizzard+Psychic Lanturn
  67. 3: Blizzard+Psychic Huntail
  68. 4: Blizzard+Psychic Raikou
  69. Altaria/Lanturn (hit 2/3)
  70. 1: X Special+Psychic Lanturn
  71. 2: Blizzard+Psychic Huntail
  72. 3: Blizzard+Psychic Golbat
  73. 4: Blizzard+Psychic Raikou
  74. Altaria/Huntail (hit 2/3)
  75. 1: X Special Espeon+Psychic Huntail
  76. 2: Blizzard+Psychic Lanturn
  77. 3: Blizzard+Psychic Golbat
  78. 4: Blizzard+Psychic Raikou
  79. Lanturn/Golbat (hit 1/1)
  80. 1: Protect+Psychic Golbat
  81. 2: X Special Espeon+Psychic Lanturn
  82. 3: Bite Altaria+Psychic Huntail
  83. 4: Blizzard+Psychic Raikou
  84. Lanturn/Huntail (hit 1/1)
  85. 1: Protect+Psychic Huntail
  86. 2: X Special+Psychic Lanturn
  87. 3: Full Heal+Psychic Golbat (Call if Altaria came out before Golbat)
  88. 4: Blizzard+Psychic Raikou
  89. Huntail/Golbat (hit 1/1)
  90. 1: X Special Espeon+Psychic Huntail
  91. 2: Full Heal+Psychic Lanturn
  92. 3: Full Heal+Psychic Golbat
  93. 4: Blizzard+Psychic Raikou
  94. - Miror B 2 (avoid Ludicolo and Golduck ranges + more flinch chances + can save a turn)
  95. Ludicolo/Ludicolo
  96. 1: X Special+Psychic L44 Ludicolo
  97. 2: Surf+Psychic L45 Ludicolo
  98. 3: Surf+Psychic Golduck
  99. All others
  100. 4-turn fight with the following priority: L44 Ludicolo, L45 Ludicolo, Loudred, Golduck (Surf Sudowoodo)
  101. - Dakim 2
  102. Flygon+Whiscash (both AIs)
  103. (should be 100% consistent with 0 damage)
  104. 1: X Special Espeon+Psychic Flygon
  105. 2: X Special Gatr+Psychic Whiscash
  106. 3: Surf+Psychic Claydol
  107. 4: Surf+Psychic Entei
  108. Whiscash/Forretress (both AIs)
  109. 1: X Special Espeon+Psychic Whiscash
  110. 2: X Special Gatr+Psychic Flygon
  111. 3: Bite+Psychic Claydol (Surf+Psychic if Claydol will Solarbeam)
  112. 4: Surf+Psychic Entei (target Forretress instead with bad Sp. Atk)
  113. Claydol/Flygon (normal AI)
  114. 1: X Special Espeon+Psychic Flygon
  115. 2: X Special Gatr+X Special Gatr
  116. 3: Surf+Return Gatr
  117. 4: Surf+Psychic Entei
  118. - Venus 2 (same fight, but one fewer turn)
  119. - Ein 2 (safer+faster Starmie variant)
  120. Rhydon/Starmie
  121. 1: Switch to Plusle+Psychic Starmie (Plusle dies; Rhydon goes underground)
  122. 2: Protect+Psychic Starmie (Starmie dies; Gatr blocks Dig)
  123. 3: Surf+Psychic Crobat (Rhydon and Crobat die)
  124. 4: Protect+Psychic Pelipper
  125. 5: X Special Espeon+Psychic Raikou
  126. - Delan (more efficiently 2HKO Absol and Mightyena)
  127. Absol/Mightyena
  128. 1: X Special Gatr+Surf
  129. 2: Heal Espeon+Surf (X Spec Gatr again if Absol won't die)
  130. 3: Return+Surf Sharpedo (heal Espeon if +2 Gatr)
  131. - Ston (save animation time + hit 1-2 fewer Blizzards)
  132. ALL:
  133. 1: X Special Espeon+Psychic
  134. 2: Protect+Psychic
  135. 3: Blizzard+Psychic
  136. - Nascour (many uses)
  137. - Evice (many uses)
  138.  
  139. Discarded:
  140. - Sosh (allows Croc to be used, assuming it's at high HP)
  141. 1: X Special+Confusion Dunsparce
  142. 2: SR+Confusion Dunsparce
  143. 3: SR+Confusion Cacnea
  144.  
  145. Miscellaneous routing
  146. - Heal Espeon on last turn on Reath, rather than before fight?
  147. - Go for double Protect on Coren and Kotan instead of just relying on Thunder miss?
  148. - You can go above the Researcher before Coren (safe movement saves ~1s, perfect movement saves 1.5s)
  149. - Remil: Finish Kecleon with Bite if Return kills Kadabra
  150. - Dakim 2
  151. Forretress/Flygon (both AIs)
  152. GENERAL IDEA: Manip Solarbeam from Claydol, so no Sunny Day or Forretress Protect
  153. 1: X Special+X Special
  154. 2: Bite+Psychic Flygon
  155. 3: X Special+Psychic Forretress
  156. 4: Bite/Surf Claydol+Psychic Whiscash
  157. 5: Bite+Psychic Entei
  158. Claydol/Whiscash (both AIs)
  159. 1: X Special+X Special
  160. 2: Surf+Psychic Whiscash
  161. 3: Bite+Psychic Flygon/Forretress (Surf instead if no Sunny Day and Bite won't kill)
  162. 4: Surf+Psychic Forretress/Flygon (Call+Psychic Forretress/Flygon; Protect+Psychic Entei instead if Solarbeam kills)
  163. (5: Surf+Psychic Entei/Flygon)
  164. Flygon+Whiscash (both AIs)
  165. (should be 100% consistent with 0 damage)
  166. 1: X Special Espeon+Psychic Flygon
  167. 2: X Special Gatr+Psychic Whiscash
  168. 3: Surf+Psychic Claydol
  169. 4: Surf+Psychic Entei
  170. Claydol/Forretress (both AIs)
  171. 1-4: Same idea as Claydol Whiscash
  172. Whiscash/Forretress (both AIs)
  173. 1: X Special Espeon+Psychic Whiscash
  174. 2: X Special Gatr+Psychic Flygon
  175. 3: Bite+Psychic Claydol (Surf+Psychic if Claydol will Solarbeam)
  176. 4: Surf+Psychic Entei (target Forretress instead with bad Sp. Atk)
  177. Claydol/Flygon (normal AI)
  178. 1: X Special Espeon+Psychic Flygon
  179. 2: X Special Gatr+X Special Gatr
  180. 3: Surf+Return Gatr
  181. 4: Surf+Psychic Entei
  182. - Definitely skip Herb Shop. Can buy 0-1 Full Restores to afford more Revives/Hyper Potions
  183. - Skip cave Hyper Potions?
  184. - Probably switch to safer Ferma strat to avoid flinch hax (but go for Aipom OHKO with 60 or 62+ Attack)
  185. - Buy 28 X Specials and 2 Great Balls, and use ball glitch on Croc
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