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nunonuno_riku

Untitled

Mar 16th, 2018
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  1. on projectile hit:
  2. projectile is arrow
  3. shooter has torch
  4. name of shooter's tool is "TorchBow"
  5. if block at location of the projectile is air:
  6. set the block at location of the projectile to torch
  7. ignite entity
  8. remove 1 torch from shooter
  9. else:
  10. stop
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