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  1. # Language file you want to use
  2. Language: EN
  3. storage:
  4. # storage method, can be MySQL or sqlite
  5. method: sqlite
  6. mysql:
  7. # Requires Mysql.
  8. username: root
  9. password: ''
  10. hostname: localhost:3306
  11. database: minecraft
  12. tablePrefix: CMI_
  13. # If you have no clue what these values does, then keep it at default values
  14. autoReconnect: true
  15. useSSL: false
  16. verifyServerCertificate: false
  17. # Auto save interval in seconds
  18. # This will define how often to write down data into data base
  19. # Save operation will not be performed if there is no changes to save
  20. # !ATTENTION! Keep it in low numbers, around 60 seconds
  21. # Minimal interval is 10 seconds
  22. AutoSaveInterval: 15
  23. Economy:
  24. # Enable or disable CMI economy in general
  25. # In case CMIInjector is present, then this will be set to true automatically.
  26. Enabled: false
  27. # Determines if player needs to confirm money payment by clicking on chat message
  28. Confirmation: false
  29. # Determines max amount of cheque player can create
  30. # Set it to 0 to remove limit
  31. MaxChequeValue: 1.0E8
  32. BalTop:
  33. # List of players to exclude from baltop list
  34. Exclude:
  35. - Notch
  36. # List of names to exclude from baltop
  37. # Can be used to filter out towny towns
  38. ExcludeStartingWith:
  39. - town_
  40. - town-
  41. - towny_
  42. - towny-
  43. Global:
  44. # Starting amount of money players will have
  45. StartingAmount: 100.0
  46. # Minimal amount, can go into negative if needed
  47. MinimalAmount: 0.0
  48. # Maximal amount of money player can have. Set to -1 to disable this limit
  49. MaximumAmount: 1.0E8
  50. # Currency symbol to be used when showing balance or similar
  51. CurrencySymbol: ā‚¬
  52. FileSave:
  53. # Change this to true only if you have issues with drives I/O and you need to save players files in async mode to lower waiting time for mc server
  54. Async: false
  55. Optimizations:
  56. # Enables or disables maintenance mode
  57. Maintenance: false
  58. AutoDownload:
  59. # In case you dont have GeoIP.dat it will be downloaded automaticaly on server start. Restart can be needed for it to take effect
  60. GeoIp: false
  61. # In case you dont have GeoLiteCity.dat it will be downloaded automaticaly on server start. Restart can be needed for it to take effect
  62. GeoLiteCity: false
  63. # Sets indicator when creating elevator signs. Its case insensitive
  64. ElevatorIndicator: '[Elevator]'
  65. # Format used for displaying money
  66. MoneyFormat: '###,###.###'
  67. # Do you want to record sell hand actions into file
  68. SellLog: true
  69. # When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips
  70. # Useful when you have players with complicated names
  71. PartialPlayerName: false
  72. # Enables DiscordSRV plugin support for messages
  73. DiscordSRVSupport: true
  74. # When set to true, commands in help page will be sorted alphabeticaly
  75. # If set to false, commands will be sorted by priority
  76. CommandSorting: true
  77. # When set to true, commands in help page starting with /cmi will get shortened by hiding base command. Example /cmi back becomes /back
  78. # Keep in mind that this is automatic feature if alias or custom alias is set to that command
  79. # And keep in mind that this is only cosmetic change and will not impact command usage
  80. RemoveLabel: false
  81. # When set to true, all players can see missing permission node by hovering over error message
  82. # When set to false only players with cmi.permisiononerror permission node can see missing permission node
  83. PermisionOnError: true
  84. # When set to true, each time player tries to use something he doesnthave permission, message will be shown in console
  85. PermisionInConsole: true
  86. Teleport:
  87. # When true then while checking for safe location, we will try to determin it goind down and if it fails, then up from target location
  88. # When set to false, then first of all location above target location will be checked, then down
  89. SafeLocationDownThenUp: false
  90. # Set this to true if you having issues with entities not being teleported with you
  91. # Keep in mind that this is work arround for some plugins (AKA Towny) and can have undesired results in some situations
  92. VehicleWorkArround: false
  93. # Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport] [WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport]
  94. SwitchPlaces: true
  95. # Applies for tpa, tpahere and tpaall only
  96. # If set to true then player will be teleported to current player position after accepting teleport request
  97. # If set to false then player will be teleported to player at which teleport request was issued
  98. CurrentLoc: true
  99. # Default distance for jump command. Can be overriden with cmi.command.jump.[amount] permission node
  100. JumpDefault: 50
  101. # Defines time in seconds for accepting tpa or tpahere requests
  102. TpaTime: 60
  103. # Defines time in seconds for player being teleported after tpa or tpahere is being accepted
  104. TpaWarmup: 3
  105. # Defines if player can move when tpa or tpahere is being accepted
  106. TpaMove: false
  107. # Defines time in seconds for blocking player teleport offers after denying their request
  108. TpaBlock: 120
  109. # Defines time in seconds for bypassing prevented teleportation to unsafe location
  110. TpBypass: 15
  111. BlackListedItems:
  112. # Option to prevent player teleportation when he has blacklisted items in hies inventory. Can be bypassed with cmi.teleport.bypassblacklist
  113. Enabled: false
  114. EnabledFor:
  115. tp: true
  116. tpa: true
  117. tpahere: true
  118. warp: true
  119. home: true
  120. spawn: true
  121. # Item and amount (if not defined, defaults to 0) we want to protect
  122. # Separate amount with : in example IronOre:5 what will limit ironOre block in players inventory up to 5, more than that and player cant teleport
  123. List:
  124. - Diamond
  125. - DiamondBlock
  126. - DiamondOre
  127. - ironore:5
  128. # Back location will not be triggered if player teleports closer than defined amount of blocks
  129. BackMinDistance: 5
  130. IP:
  131. # How long in second to wait until players ip is being recorded into data base
  132. # This only applies for offline servers to allow for player first of all to login before recording ip
  133. # Try to keep this value lower than your login plugin's allowed login time
  134. delay: 30
  135. # Max amount of hp you can get when using /cmi maxhp command
  136. MaxHp: 200
  137. # When set to true, player play time will be grabbed from user stats file instead of from CMI user data file
  138. # This can help to get more accurate play time if you have older server and using players stats feature
  139. PlayTimeFromStats: false
  140. # When set to true, playtimetop list will be loaded on server startup
  141. PreloadTopPlaytime: false
  142. # Do you want to use CMI playtime tracking
  143. # While this is enabled, player play time will be record for each hour he playied in server
  144. CMIPlayTimeTracking: true
  145. OnDurabilityLoss:
  146. # Do you want to inform player when item durability gets lower than set treshhold
  147. # Player should have cmi.informDurability
  148. Use: true
  149. Percentage: 10
  150. OnLimitedItemUse:
  151. # Informs about left uses of item
  152. Inform: true
  153. # Can disable messages outputed durring start for world chunk checks
  154. DisableWorldChunkCheckInfo: false
  155. # Can prevent animals or monsters entering boats
  156. PreventEntityBoatEnter:
  157. Monsters: false
  158. Animals: false
  159. PreventBedExplosion:
  160. Nether: false
  161. TheEnd: false
  162. # Will teleport players down from nether 'roof'
  163. PreventPlayersOnNetherRoof: false
  164. PreventIronGolem:
  165. # When set to true, iron golems will not drop roses on death
  166. Roses: false
  167. # When set to true, fishing rod will not move grabed entity towards you
  168. PreventHook: false
  169. Multicraft:
  170. # When set to true, will prevent multicraft servers to console. This will disable /list command usage in general
  171. DisableList: false
  172. PlaytimeRewards:
  173. # Enable or disable playtime rewards
  174. Enabled: true
  175. # Defines time in minutes to inform player about pending reward which needs to be claimed
  176. RewardInform: 15
  177. # Defines how many one time rewards you want to show in list
  178. # No point in listing all rewards if player is still far away
  179. OneTimeAmount: 2
  180. ExploitPatcher:
  181. # When enabled this will prevent item pickup while you have openend workbench or player crafting window. Mainly to prevent 1.12 duplication glitch, until its fixed
  182. PreventItemPickup: true
  183. # When enabled this will prevent exp bootles being destroyied on portal edge and duplicating them in result of that
  184. PreventExpPortals: true
  185. Vault:
  186. # If your having issues with vault grabbing correct players' group or balance, consider to turn this to false
  187. Money: true
  188. Group: true
  189. Worth:
  190. # Defines lore that will prevent an item from being sold using /cmi sell.
  191. # Color codes and capitalization are being ignored
  192. BadLore:
  193. - Creative item by Gasha
  194. BossBar:
  195. # Enables or disbales bossbar hp bar on 1.9+ servers
  196. HpBarEnabled: true
  197. Ban:
  198. # When set to true players who are banned will get messages modified by CMI instead of seying vanilla type of message
  199. OverrideLoginMessage: false
  200. Homes:
  201. # Homes groups to define max amount homes player can have. Permission: cmi.command.sethome.[groupname]
  202. # If players home group if not find then amount will be set to 1
  203. # To have unlimited homes use cmi.command.sethome.unlimited permission
  204. # In adition to this you can use simple numeric permission node cmi.command.sethome.[number] which will define max number of homes player can have
  205. Groups:
  206. Newbie: 2
  207. Advanced: 3
  208. Vip: 5
  209. # Requires cmi.bedhome permission node
  210. # When set to true by interacting with bed, regular home location will be created
  211. # When set to false vanilla bed home location will be set
  212. BedInteraction: true
  213. ReSpawn:
  214. Global:
  215. # Defines respawn order if defined world is not present in Specific list
  216. # Posible respawn locations: spawn, bedLocation, homeLocation, worldSpawn, warp![warpName]
  217. # Where warp![warName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp
  218. PriorityOrder:
  219. - spawn
  220. - bedLocation
  221. - homeLocation
  222. - worldSpawn
  223. # Defines respawn order for defines worlds
  224. # Remove world if you want to leave respawn handling for server or 3rd party plugin
  225. Specific:
  226. CASCADIA2018:
  227. - spawn
  228. - bedLocation
  229. - homeLocation
  230. - worldSpawn
  231. CASCADIA2018_nether:
  232. - spawn
  233. - bedLocation
  234. - homeLocation
  235. - worldSpawn
  236. CASCADIA2018_the_end:
  237. - spawn
  238. - bedLocation
  239. - homeLocation
  240. - worldSpawn
  241. Afk:
  242. # Enable or disable auto afk system entirely
  243. Enabled: false
  244. # Prevents jumping in one place to avoid afk status
  245. PreventJumping: true
  246. # Prevents damage while afk
  247. PreventDamage: true
  248. # Defines how often in seconds plugin will check for afk players state
  249. CheckInterval: 10
  250. # Defines how long to wait after player stops moving to set him as afk
  251. # Player needs to have cmi.command.afk.auto permission node
  252. AutoAfkIn: 300
  253. # Defines commands to be performed when player enters afk mode
  254. # Supports specialized commands
  255. AutoAfkCmds:
  256. - cmi broadcast !&6[playerDisplayName] &eis now AFK
  257. # Defines commands to be performed when player leaves afk mode
  258. AfkLeaveCmds:
  259. - cmi broadcast !&6[playerDisplayName] &eis no longer AFK
  260. # Defines how long to wait after player stops moving to kick player
  261. # This can be used not only to kick but to perform repeating action every x seconds if needed
  262. # Keep it at -1 to disable auto kick
  263. # Can be bypassed with cmi.command.afk.kickbypass permission node
  264. AutoKickIn: -1
  265. # This will define how long to wait before performing kick commands again
  266. RepeatingAutoKickInterval: 300
  267. # When set to true, kick command will be repeated each RepeatingAutoKickInterval seconds
  268. RepeatKickCommand: false
  269. # Defines commands to be performed when player can be kicked
  270. # If player is not kicked then commands will be repeated every RepeatingAutoKickInterval seconds
  271. AutoKickCmds:
  272. - cmi kick [playerName] &eYou have been kicked for idling more than [time]
  273. # Disables afk on interaction
  274. DisableOnInteract: true
  275. # Prevents player from going bypassing afk mode while continuously holding one button with particular items or on particular blocks
  276. SmartInteractCheck: true
  277. # Prevents from players abusing afk by constantly moving in afk machine
  278. AntiAfkMachines: true
  279. # Disables afk on inventory click
  280. DisableOnInventoryClick: true
  281. # Disables afk on command usage
  282. DisableOnCommand: true
  283. # Disables afk on public chat message
  284. DisableOnPublicChat: true
  285. # Disables afk on private chat message
  286. DisableOnPrivateChat: true
  287. # Disables afk on move
  288. DisableOnMove: true
  289. # Disables item pickup while afk
  290. DisableItemPickup: false
  291. Votifier:
  292. # When set to true votifier votes will be counted for player
  293. CountVotes: true
  294. # When set to false, commands on sucessfull vote will not be performed
  295. PerformCommands: true
  296. # Defines commands to be performed when player votes
  297. # Supports specialized commands and placeholders
  298. # [serviceName] variable can be used to insert address
  299. CommandsOnVote:
  300. - cmi broadcast !&6[playerDisplayName] &evoted!
  301. - cmi give [playerName] diamond
  302. # List of players to be excluded from top voter list
  303. ExcludeList:
  304. - None
  305. Ranks:
  306. AutoRankUp:
  307. # Defines how often in seconds plugin will check for posible player rankups
  308. # Set it to 0 or less to disable auto rankup checks
  309. Delay: 60
  310. # Defines how often in seconds each separate player will be checked for rankup
  311. # This is different than general check just to avoid couple players ranking up at same time
  312. # This also defines how often player will be notified about posible rankup and it will proportionaly increase with each time player get notification to avoid annoying spam in chat
  313. # Keep it longer or same as general delay time
  314. PlayerDelay: 120
  315. Signs:
  316. # Defines in milliseconds how often to check if player entered sign trigger area
  317. # Bigger numbers can help slightly lower server load
  318. # This is not essential to keep in low numbers
  319. CheckInterval: 5000
  320. # List of colors to be translated from one to another to avoid unreadable text
  321. TranslateColors:
  322. - '&6-&8'
  323. - '&e-&f'
  324. - '&7-&8'
  325. TabList:
  326. # Enable or disable tab list management
  327. Enabled: true
  328. # Defines if we want to run tablist updater in async mode
  329. # While enabled it can increase overall performance but some plugins can have same issues handling async placeholder requests
  330. Async: true
  331. UpdateTabListNames: true
  332. # Enable or disable grouped format tablist's
  333. # You can save some resources by disabling this if you are not interested in grouped format tablist feature
  334. # If disabled then this will use only default format and will skip checking for custom one to save some resources if needed
  335. GroupedEnabled: true
  336. Updates:
  337. # Automaticaly updates tab list every x seconds for ALL online players
  338. # If you are using static Footer and Header you can disable this by setting to -1
  339. # Consider setting this to -1 if its completely enough to update on player events
  340. AutoInterval: 60
  341. OnJoin: true
  342. OnLeave: true
  343. afkStateChange: true
  344. OnWorldChange: true
  345. OnDeath: false
  346. OnTeleport: false
  347. OnNickChange: true
  348. # PlaceholderAPI supported for any custom variable you want to insert into this
  349. # In adition CMI will handle some placeholders without PlaceHolderAPI
  350. # Full list can be checked ingame with /cmi placeholders
  351. GeneralFormat:
  352. PlayerName: '[playerDisplayName]'
  353. Header:
  354. '1':
  355. - '&f------------------------------------'
  356. - '&7Welcome'
  357. - '&7Online &f%server_online%&7/&f%server_max_players%'
  358. - '&f------------------------------------'
  359. Footer:
  360. '1':
  361. - '&f------------------------------------'
  362. - '&7%player_world% &f%player_x%:&7%player_y%:&f%player_z%'
  363. - '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
  364. - '&f------------------------------------'
  365. # Defines custom formats to be used for players.
  366. # Any player which have cmi.tablist.[number] permission node will use defined grouped format in tablist
  367. # Id should be a number and in case player has more than one, bigger number id will be used
  368. # You can have as many groups as you want by increasing increment
  369. # If player has more than one permission node, then biggest one will be used
  370. GroupFormat:
  371. '1':
  372. PlayerName: '&2{&r[playerDisplayName]&2}'
  373. Header:
  374. '1':
  375. - '&f------------------------------------'
  376. - '&7Online &f%server_online%&7/&f%server_max_players%'
  377. - '&f------------------------------------'
  378. Footer:
  379. '1':
  380. - '&f------------------------------------'
  381. - '&7%player_world% &f%player_x%:&7%player_y%:&f%player_z%'
  382. - '&7Time: &f%server_time_HH:mm:ss%'
  383. - '&f------------------------------------'
  384. '2':
  385. PlayerName: '&c[&r[playerDisplayName]&c]'
  386. Header:
  387. '1':
  388. - '&f------------------------------------'
  389. - '&7Online &f%server_online%&7/&f%server_max_players%'
  390. - '&f------------------------------------'
  391. Footer:
  392. '1':
  393. - '&f------------------------------------'
  394. - '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
  395. - '&f------------------------------------'
  396. Skins:
  397. # Enable or disable skin management
  398. Enabled: true
  399. # Sets player sking to Steve when turning skin off and lets server to handle it
  400. # If its false, then skin will be changed to online one
  401. SteveOnOff: false
  402. # Requests from player specific permission for that skin cmi.command.skin.perm.[skinName]
  403. RequireSpecificPerm: false
  404. Notes:
  405. # When enebled, when player logs in who has alert set on him, staff member will get notification that this player have some notes attached to him
  406. ShowOnAlertEvent: true
  407. GroundClean:
  408. # List of item types not to be removed on ground clean action
  409. WhiteList:
  410. - itemType
  411. Chat:
  412. # Will try to modify chat to display it in defined format
  413. ModifyChatFormat: false
  414. # When set to true, regular and private messages (excludes clean messages) will have aditional information when hovering over it (PlaceHOlderAPI supported) and can be clicked for quick reply option
  415. ClickHoverMessages: false
  416. # Enables support for DiscordSRV plugin
  417. DiscordSRVPublicChat: true
  418. # Enables support for DynMap web chat
  419. DynMapChat: true
  420. # When set to false, each time you will use /r you will reply to person you previously sent message directly or to person who sent you message if there is none you have conversion before
  421. # When this set to true, players with /r will reply to person who last sent private message. This can result in confusion when using /r while getting private messages from multiple players
  422. ReplyToLastMessenger: false
  423. # Defines regex when replacing url in chat with short word
  424. LinkRegex2: (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9]\.[^\s]{2,})
  425. # Do you want to enable private messaging over bungeecord
  426. BungeeMessages: true
  427. # Do you want to enable public messaging over bungeecord
  428. BungeePublicMessages: true
  429. # Used for simple chat messages. Optional variables: {prefix} {suffix} {group}. Supporting PlaceHolderAPI variables like %player_server%
  430. GeneralFormat: '{prefix}&f{displayName}&7: &r{message}'
  431. # Defines range of regular messages to travel
  432. # Set to -1 to disable range restriction
  433. GeneralRange: -1
  434. # Defines range of shout messages to travel
  435. # Shout messages should start with ! and player should have cmi.shout permission
  436. # GeneralRange should be enabled
  437. # set to 0 to shout across all worlds, -1 to disable
  438. ShoutRange: 200
  439. # Defines cost for each shout message
  440. ShoutCost: 0
  441. # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
  442. # Add as many lines as you need too
  443. # cmi.chatgroup.[id] permnission node to use
  444. GroupFormat:
  445. '1': '{prefix}&f{displayName}&f: &r{message}'
  446. '2': '{prefix}&f{displayName}&7: &r{message}'
  447. '3': '{prefix}&f{displayName}&8: &r{message}'
  448. Colors:
  449. # If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  450. # cmi.colors.publicmessage.[colorName]
  451. # Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r)
  452. PublicMessage: false
  453. PrivateMessage: true
  454. # If set to true then /me messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  455. # cmi.colors.me.[colorName]
  456. me: true
  457. # If set to true, then color codes will get removed from text instead of leaving them if player dont have appropriate permission node for that color
  458. CleanUp:
  459. publicmessage: true
  460. privatemessage: true
  461. me: true
  462. signs: false
  463. # List of strings to ignore when checkign chat for color codes player cant use.
  464. # This will bypass players colorcode restrictions and will allow usage of particular chat formats
  465. # Applies only for public and private messages
  466. WhiteList:
  467. - '&cā¤&7'
  468. # If set to true then nickName will be filtered from color codes when player changes it
  469. # cmi.colors.nickname.[colorName]
  470. NickName: true
  471. ChatFilter:
  472. Enabled: false
  473. Deny:
  474. ipBlock:
  475. # If not set to true, this filter will not be used
  476. Enabled: true
  477. # Defines filter group and defines required permission node to bypass this filter: cmi.chatfilter.bypass.[groupName]
  478. Group: Advertising
  479. # Regex expresion to filter by. How to use regex https://regexone.com/
  480. Regex:
  481. - '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,|_|\/)\s?([a-zA-Z]{2}|aero|asia|biz|cat|com|coop|edu|gov|info|int|jobs|mil|mobi|museum|name|net|org|pro|tel|travel)\b'
  482. # With what we need to replace word, if not defined found expresion will not be changed
  483. ReplaceWith: ''
  484. # posible: none, orhers, all
  485. # Where 'none' means everyone will receive this message
  486. # 'others' means that sender will get message but not other players, this is usefull to prevent advertising and silently block it
  487. # 'all' means that no one will receive sent message
  488. BlockType: others
  489. # Players with cmi.chatfilter.inform permisison will receive defined message when rule is broken
  490. msgToStaff: '&4!&6[playerName] &4advertising with: &r[message]'
  491. # List of commands to perform when rule is broken. Use [senderName] to include message sender name. Supports global variales same as locale file
  492. Commands: []
  493. swearing1:
  494. Enabled: true
  495. Group: Swearing
  496. Regex:
  497. - \bass\b|\basshole
  498. ReplaceWith: dude
  499. BlockType: none
  500. msgToStaff: '&4!&6[playerName] &4swearing'
  501. Commands:
  502. - msg [senderName] &eDon't swear!
  503. swearing2:
  504. Enabled: true
  505. Group: Swearing
  506. Regex:
  507. - \bfu+ck
  508. ReplaceWith: not good
  509. BlockType: none
  510. msgToStaff: '&4!&6[playerName] &4swearing'
  511. Commands:
  512. - msg [senderName] &eDon't swear!
  513. # List of regex filter to exlude from block list. Usefull if you want to block all ip/host address but want to allow usage of your own server.
  514. WhiteList:
  515. - \bgoogle.\s?([a-zA-Z]{2,4})\b
  516. - \bspigotmc.\s?([a-zA-Z]{2,4})\b
  517. DuplicatedMessagePrevention:
  518. # When set to true, plugin will prevent spaming of same or similar messages in short time range. Can be bypased with cmi.chatfilter.spambypass permission
  519. Use: false
  520. # How much in percentage message is counted as same
  521. Percentage: 80
  522. # Defines how often in seconds you can send same/similar message
  523. Interval: 5
  524. # How many commands you can repeat before stopped for cooldown
  525. MinAmount: 2
  526. # If set to true, players public message who is in your ignore list will not be shown
  527. IgnorePublicMessage: false
  528. Tag:
  529. # Enable or not tag system. This will inform player wbout hies name mentioning in public chat if name have @ in front of it
  530. Enabled: true
  531. # When this is set to true, any player mentionings in public messages will be colorized and player will get informed as usual
  532. # This is allot more heavier on server than usual tagging with @, so enable if you know what you are doing
  533. HardCoreMode: false
  534. # Determines color of taged user name in chat with @ in front of name/nickname. Sender should have cmi.tag.color
  535. Color: '&c'
  536. Sound:
  537. # Sound name
  538. Name: BLOCK_NOTE_HARP
  539. Volume: 1
  540. Pitch: 3
  541. # When set to true, @ simbol will be removed
  542. RemoveEta: false
  543. Command:
  544. CommandFilter:
  545. Duplicate:
  546. # When set to true, plugin will prevent spaming of same or similar command in short time range. Can be bypased with cmi.commandfilter.bypass permission
  547. Use: false
  548. # How much in percentage command is counted as same
  549. Percentage: 80
  550. # Defines how often in seconds you can send same/similar commands
  551. Interval: 5
  552. # How many commands you can repeat before stopped for cooldown
  553. MinAmount: 2
  554. # Whitelisted commands to ignore
  555. WhiteList:
  556. - msg
  557. - tell
  558. - login
  559. - register
  560. Spy:
  561. # Commands in this list will not be shown when command spy is enabled for player for security/privacy reasons
  562. BlackListed:
  563. - register
  564. - login
  565. - l
  566. # Players without cmi.security.admin will only see commands from this list with command spy feature
  567. CommandList:
  568. - cmi spawn
  569. - cmi tp
  570. - cmi tpa
  571. - cmi heal
  572. - cmi feed
  573. - cmi fly
  574. PlayerNotes:
  575. # For how long to keep players notes in days
  576. ExpiresIn: 30
  577. PlayerMail:
  578. # For how long to keep players mail in days
  579. ExpiresIn: 30
  580. # Mailing to all players will send mails to players who loged into server in last x days
  581. mailAllDays: 7
  582. DisplayName:
  583. # Format of players display name. By default only nick name will be visible, if its set, if not, then players name
  584. # Posible varibales: {prefix} {suffix} {nicknameprefix}
  585. Format: '{nickName}'
  586. NickName:
  587. # Prevents players to change their nick name to one of defined without permission
  588. # Use lower case
  589. # cmi.command.nick.bypassblacklist
  590. # to bypass protection against already in use name/nickname use cmi.command.nick.bypassinuse
  591. BlackList:
  592. - admin
  593. - administrator
  594. - server
  595. - staff
  596. - staf
  597. # Max length of nick name, can be bypassed with cmi.command.nick.bypass.length
  598. MaxLength: 16
  599. # Adds prefix for players nickname to indicate that its not real name. This can be added to display name with {nicknameprefix}
  600. Prefix: '~'
  601. # When true, will only add nickname prefix when its not same as original name. This can allow colorization or capitalization change without addign prefix
  602. PrefixWhenDifferent: false
  603. # Shows if there is an available new version on login with cmi.versioncheck permission node
  604. ShowNewVersion: true
  605. Spawners:
  606. # If you experiencing issues with spawner handling, set this to true to avoid any spawner manipulations from CMI side
  607. # This will disable features like, spawner placement, spawner drops, spawner charges and so on
  608. FullDisable: false
  609. Break:
  610. # Enable or disable spawner handler for spawner break
  611. # If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node
  612. # If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner
  613. Enabled: false
  614. # When set tp fa;se, exp will not be dropped from broken spawner independent if spawner it self is being dropped
  615. # When set to true exp will be dropped only if spawner is not
  616. DropExp: false
  617. # Minimal silktouch level required to get spawner back
  618. SilkTouchLevel: 1
  619. Place:
  620. # Enable or disable spawner handler for spawner place
  621. # If enabled player will place spawner depending from what it is by its type
  622. # If disabled then spawner will be placed in normal way and it will allow other plugins to handle its placement
  623. Enabled: true
  624. # If set to true, player will need to have appropriate permission node to place spawner by its type
  625. RequiresPermission: false
  626. # RequiresPermission should be set to true for this to work. If set to true, player will need to have particular permission node to place particular spawner.
  627. # In example: player should have cmi.placespawner.pig to place pig spawner, or cmi.placespawner.zombie to place zombie spawner
  628. # If set to false, then player will need to have basic cmi.placespawner permission to place any type of spawner
  629. RequiresExactPermission: false
  630. Interact:
  631. # When set to true, players trying to change spawner with monster egg will require approrpiate permission node
  632. # In example: player should have cmi.egginteract.pig to change spawner into pig, or cmi.egginteract.zombie to change into zombie spawner
  633. EggRequiresPermission: false
  634. # If set to true, spawners will have chance to be dropped when destroying with tnt
  635. TnTExplosionDrop:
  636. use: false
  637. # Chance in percentage for spawner to drop
  638. Chance: 30
  639. # If set to true, spawners will have chance to be dropped when destroyed by creeper
  640. CreeperExplosionDrop:
  641. use: false
  642. Chance: 30
  643. Charges:
  644. # When enabled players will be assigned to particular spawner charges group who have cmi.spawners.charge.[groupName] permission node
  645. # Players will be limited to how many spawners they can mine
  646. # StartingCharge will determine how many charges they will have on first time joining group
  647. # MaxCharge will limit to how many charges you can have at one time
  648. # Cooldown determines how often new charge will be given
  649. # Bonus is optional and it will determine by how many seconds to lower cooldown for next charge when placing spawner
  650. # Option to bypass limitations with cmi.spawners.charge.bypass
  651. Use: false
  652. # If set to true when player runs out of spawner charges spawner will be destroyed without droping it
  653. BreakWithoutCharge: false
  654. List:
  655. Noob:
  656. Use: false
  657. StartingCharge: 2
  658. MaxCharge: 5
  659. Cooldown: 3600
  660. Bonus: 10
  661. Advanced:
  662. Use: false
  663. StartingCharge: 3
  664. MaxCharge: 6
  665. Cooldown: 3000
  666. Bonus: 10
  667. Proximity:
  668. # Allws to limit how tight spawners can be placed from each other
  669. Use: false
  670. # Radius in blocks from blaced block. Max range is 16
  671. # Can bypass with cmi.spawners.proximity.bypass
  672. Range: 3
  673. ItemRenaming:
  674. # When set to true, players will be denyied from renaming defined items
  675. # Option to define specific name by using regex format
  676. Prevent: false
  677. List:
  678. - mobspawner:([A-z]+ (?i)\w*spawner)
  679. SpawnMob:
  680. # Defines how many passengers entities can be spawned at once
  681. MaxQuantity: 10
  682. MaxPassengers: 10
  683. Counter:
  684. # Default range to use when performing /counter start
  685. Range: 10
  686. Mirror:
  687. # Defines how far in blocks from mirror center you can build
  688. # This is mainly to protect from forgeting to turn off mirror and starting to build on different side of map
  689. MaxRange: 50
  690. NetherPortal:
  691. # Can prevent nether portal creation entirely. Option to bypass with cmi.netherportalbypass
  692. PreventCreation: false
  693. # Maximum height nether portal can be created. Vanilla size is 23
  694. MaxHeight: 23
  695. # Maximum width nether portal can be created. Vanilla size is 23
  696. MaxWidth: 23
  697. Portals:
  698. # Defines in milliseconds how often to check if player entered portal or not
  699. # Bigger numbers can help slightly lower server load but small portals, 1 block depth without back wall can be passed through without teleportations if player moves fast enought
  700. CheckInterval: 300
  701. # Defines in milliseconds how often to check if player entered portal range for particles to apear
  702. CheckParticleInterval: 500
  703. # Perform commands on teleport or not
  704. PerformCommands: true
  705. # Commands to be performed on teleport event
  706. Commands:
  707. - cmi effect [playerName] blindness 2 1 -s
  708. Animations:
  709. # Enable siting on stair block by clicking on them with empty hand or by looking and using command
  710. # Requires cmi.command.sit.stairs
  711. SitOnStairs: true
  712. StairsAsChairs: true
  713. SlabsAsChairs: true
  714. # Player will sit on chair only after rapid double click
  715. DoubleClick: false
  716. # Delay in milliseconds between clicks to sit on chair when double click is enabled
  717. DoubleClickDelay: 200
  718. # All posible damage causes: contact, entity_attack, entity_sweep_attack, projectile, suffocation, fall, fire, fire_tick, melting, lava, drowning, block_explosion, entity_explosion, void, lightning, suicide, starvation, poison, magic, wither, falling_block, thorns, dragon_breath, custom, fly_into_wall, hot_floor, cramming,
  719. # Sintax should be [permissionNode]:[damageCause]:[multiplier]
  720. # Example: nolavadamage:lava:0 will prevent lava damage with cmi.damagecontrol.nolavadamage permission node
  721. # Negative values will heal player instead of damaging him
  722. # If player have more than one permission node for same damage cause, then last one in list will be used to determine final damage
  723. DamageControl:
  724. - nowalldamage:fly_into_wall:0
  725. - lowermagmacubedamage:hot_floor:0.5
  726. Totem:
  727. # When this set to true, on players death totem will be used even if he is not holding it in hand
  728. RemoveFromInventory: false
  729. Cooldown:
  730. # When this set to true player can use totem only every X second
  731. Use: false
  732. Time: 600
  733. Warmup:
  734. # When this set to true player can use totem to have X amount of second's, during which he can die and be resurected
  735. # Totem will be consumed durring activation and wont be returned even if resurection is not used during warmup time
  736. Use: false
  737. Time: 10
  738. Elytra:
  739. # cmi.elytra - allows usage of elytra
  740. # cmi.elytra.boost - allows usage of boost
  741. # cmi.elytra.superboost - allows ussage of super boost
  742. # cmi.elytra.speedometer - allows to see speedometer
  743. Boost:
  744. # Max speed until player wont get any boost
  745. SpeedLimit: 200
  746. # When enabled items/exp wont be consumed if player is over speed limit
  747. SpeedLimitStop: false
  748. # Do you want to show decimals in speed
  749. SpeedDecimals: true
  750. # By how much boost player on each use
  751. GeneralMultyplier: 0.1
  752. # By how much boost player on each super boost use
  753. # Use shift while using simple boost
  754. SuperMultyplier: 0.3
  755. # Uses defined items instead of exp
  756. UseItems: false
  757. # item id
  758. Item: '288'
  759. # Requires to hold defined item in hand. Only when UseItems is set to false
  760. RequiresItem: true
  761. # Amount consumed on each boost
  762. Amount: 1
  763. # Amount consumed on each super boost
  764. SuperAmount: 5
  765. # Shows particles when flying
  766. ShowParticles: true
  767. Launch:
  768. Time: 2
  769. FlightCharge:
  770. # Do you want to enable flight charge feature
  771. Enabled: false
  772. # When set to true, each time player gets flight charge or relogs, his fly mode will be toggled on
  773. # If set to false, then players will have to manualy turn on flight with /cmi flyc
  774. EnabledByDefault: true
  775. # When set to true, in event of player changing his game mode from survival/adventure to creative/spectator his flight charge mode will get disabled
  776. # Same applies when changind game mode from creative/spectator to survival/adventure
  777. AutoSwitch: false
  778. # How much charge to give for one exp point
  779. # Set to 0 to disable this type of recharge
  780. ExpRechargeRate: 1
  781. # How much charge to give for one currency point
  782. # Set to 0 to disable this type of recharge
  783. MoneyRechargeRate: 1
  784. # Defines maximum amount of charge player can have
  785. # One charge is one traveled block while flying
  786. # if player dosent move, then one charge for each second while hovering
  787. MaxChargeLevel: 1000
  788. # Defines multiplier when player doesnt move but is hovering. For each second player hovers.
  789. # Set to 0 to disable
  790. DeductOnIdling: 1
  791. # Defines multiplier when player falls down of charge to be taken
  792. # This only effects when player falls from above 3 blocks of hight
  793. # In example if player falls from 10 blocks height, then 7 * 2 = 14 charges will be taken
  794. # This is to prevent avoiding no penealty from jumping from clifs
  795. # Set to 0 if you want to disable it
  796. DeductOnFallMulti: 2
  797. # Defines if you want to damage player when he falls down from higher than 3 blocks height
  798. # This will not kill player even if he would drop from 200 block height, but will leave him with 1 hp
  799. # This will only effect players who jumped down and not those who disabled fly mode in mid air
  800. DamageOnFall: true
  801. # DamageOnFall should be enabled for this to work
  802. # This will define if you want to damage player when he deactivates fly mode in mid air
  803. DamageOnToggle: false
  804. # DamageOnFall should be enabled for this to work
  805. # This will define if you want to kill player if fall damage if higher than his health amount
  806. KillOnFall: false
  807. Point:
  808. # Default particle for point command. Options: fireworks_spark, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, tile_break, tile_dust,
  809. DefaultParticle: COLOURED_DUST
  810. Messages:
  811. Login:
  812. # If set to true, login message wont be shown
  813. Disabled: false
  814. # Defines number of players from which to automaticaly start hiding join messages
  815. # Set to -1 to disable this
  816. AutoHideFrom: -1
  817. Custom:
  818. # If set to true, custom login message will be used. cmi.messages.disablelogin can be used to disable message for player
  819. Use: false
  820. Logout:
  821. # If set to true, logout message wont be shown
  822. Disabled: false
  823. # Defines number of players from which to automaticaly start hiding logout messages
  824. # Set to -1 to disable this
  825. AutoHideFrom: -1
  826. Custom:
  827. # If set to true, custom logout message will be used. cmi.messages.disablequit can be used to disable message for player
  828. Use: false
  829. # Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers]
  830. FirstJoinMessage:
  831. Use: false
  832. DeathMessage:
  833. # Defines number of players from which to automaticaly start hiding death messages
  834. # Set to -1 to disable this
  835. AutoHideFrom: -1
  836. Books:
  837. # Defines default creator name for books when using getbook command
  838. DefaultAuthor: Server
  839. # Defines name of customtext on players login to server. To disable just set name to non existing customText
  840. Motd: welcomeMessage
  841. Spawn:
  842. # Defines players spawn point after death if set to true, if not, then it will be used only for /cmi spawn command
  843. Main:
  844. World: None
  845. X: 0.0
  846. Y: 0.0
  847. Z: 0.0
  848. Pitch: 0.0
  849. Yaw: 0.0
  850. RespawnLocation: false
  851. Rng: 0
  852. # Defines players first spawn point when he logs into server for the first time
  853. FirstSpawn:
  854. Use: true
  855. World: None
  856. X: 0.0
  857. Y: 0.0
  858. Z: 0.0
  859. Pitch: 0.0
  860. Yaw: 0.0
  861. Newbie:
  862. # Kit name to give for new players joining server
  863. Kit: Newbie
  864. Kits:
  865. # When set to true, kit list will be shown in GUI instead of chat list
  866. GUI: true
  867. # When set to true, kit selection gui empty fields will get filled with definet item
  868. FillEmptyFields: true
  869. Warps:
  870. # When set to true, warps list will be shown in GUI instead of chat list
  871. GUI: true
  872. # How many warps to show in each page
  873. perPage: 50
  874. # Do you want to save warp creator
  875. saveCreator: false
  876. # Do you want to show creator in warp list
  877. showCreator: false
  878. GlobalGui:
  879. # Defines item type in empty fields in GUI when its needed to be filled up
  880. EmptyField: STAINED_GLASS_PANE:15
  881. DynamicViewRange:
  882. # By setting to true will enable dynamic view range feature. Its still in beta stage and can result in some CPU load increase.
  883. # Don't enable if you are not using this feature on your server
  884. Enabled: false
  885. WorldLimits:
  886. # By setting to true fly and gamemode limitations per world will be aplied for player on world change if they dont have appropiate permission node
  887. Enabled: false
  888. # World list with default game modes
  889. # If player will have cmi.worldlimit.gamemode.bypass permission node, game mode wont be changed
  890. # Posible modes: creative, survival, adventure, spectator,
  891. Gamemode:
  892. - CASCADIA2018:Survival
  893. # If player will have cmi.worldlimit.fly.bypass permission node, fly mode wont be changed
  894. Fly:
  895. - CASCADIA2018:False
  896. # If player will have cmi.worldlimit.god.bypass permission node, fly mode wont be changed
  897. GodMode:
  898. - CASCADIA2018:False
  899. # Prevents particular entity spawn reasons in defined worlds. All posible reasons: NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN, BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING, SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION, CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL, SHOULDER_ENTITY, CUSTOM, DEFAULT
  900. SpawnReasons:
  901. CASCADIA2018:
  902. - None
  903. CASCADIA2018_nether:
  904. - None
  905. CASCADIA2018_the_end:
  906. - None
  907. # Checks and shows on players login if he have been changed hes name over Mojang
  908. # Looks to be working only with online servers, duhhhh
  909. CheckForNameChange:
  910. OnLogin: false
  911. AmountToShow: 3
  912. OnInfoShow: true
  913. # Do you want to perform commands
  914. PerformCommandsOnNewName: false
  915. # Command list to be performed in case player logs in with new name
  916. NameChangeCommands:
  917. - 'asConsole! cmi broadcast !&2[oldname] logged in with new name: [newname]'
  918. inv:
  919. # Do you want to save the player's inventory on his death
  920. SaveOnDeath: false
  921. # When set to true, empty inventories (no items in inventory) will not be saved on players death
  922. IgnoreEmpty: false
  923. # If set to true then player should have cmi.saveinv permission node for inventory to be saved on death
  924. RequiresPermission: false
  925. # How many inventories, we will keep for each player
  926. SavedInventories: 5
  927. hunger:
  928. # Do you want to give more than 20 hunger for players
  929. overide: false
  930. heal:
  931. RemoveNegative:
  932. # Do you want to remove negative potion effects from player on heal
  933. use: false
  934. List:
  935. - blindness
  936. - confusion
  937. - harm
  938. - hunger
  939. - poison
  940. - slow
  941. - slow_digging
  942. - weakness
  943. - wither
  944. Cuff:
  945. # When set to false will allow players to talk who is cuffed
  946. Mute: true
  947. AllowedCommands:
  948. - msg
  949. - r
  950. - tell
  951. Dispose:
  952. # defines how big is dispose ui 1-6
  953. UILines: 4
  954. ItemRepair:
  955. RepairShare:
  956. # When enabled will prevent players repairing items for others in anvil regular way. They still can use items and repairs normaly for them selfs
  957. # Can be bypassed with cmi.command.repair.repairshare.bypass
  958. ProtectNormalRepair: false
  959. # When enabled will prevent players repairing items for others with CMI command. They still can use items and repairs normaly for them selfs
  960. ProtectCommandRepair: false
  961. # Sets durability on item when another picks it up or selects in inventory. Set to 0 or less if you don't want to change durability
  962. Durability: 1
  963. # When set to true, player who have cmi.command.repair permission will bypass this protection and can use other user repaired items without any aditional actions
  964. BypassWithRepairPermission: true
  965. # When enabled aditional lore line will be added when player can't use that item. This will not be shown for owner of item
  966. AddLore: true
  967. # When set to true, interact event will be canceled to prevent item usage
  968. CancelEvent: true
  969. # When set to true, player will get message informing about item usage he dint repaired him self
  970. InformWithMessage: true
  971. Cooldowns:
  972. # You can enable any command cooldown to prevent instant usage of it
  973. # cmi heal:180 means that player can use /cmi heal command only once every 180 seconds
  974. # if cooldown set to -1 then this command can be performed only one time
  975. # Administration can bypass limitations with cmi.command.[comandName].cooldownbypass permission node
  976. # Always use full command name and not its alias
  977. Enabled: false
  978. List:
  979. - cmi heal:180
  980. - cmi feed:120
  981. WarmUps:
  982. # You can enable any command warmup to prevent instant command usage
  983. # tp:5:false means that when player performs /tp command he will need to wait 5 sec
  984. # false variable is optional and when its set to false player cant move while warmup is counting
  985. # If you dont want to deny empty warp command but want to deny any extra variable after that, then just add space, in example 'warp :5:false'
  986. # When setting warmups for CMI commands, use full command name and not allias, in example 'cmi warp:5false'
  987. # Administration can bypass limitations with cmi.command.[comandName].warmupbypass permission node
  988. # ATTENTION! cmi home command is being handled in special way and to prevent double warmup, add space, example: - cmi home :5:false
  989. Enabled: false
  990. InformOnNoMove: true
  991. List:
  992. - cmi tp :5:false
  993. - cmi back:3:true
  994. - cmi warp :3:false
  995. - cmi home :3:false
  996. Jail:
  997. # Defines in milliseconds how often to check if player leaves jail area
  998. # Bigger numbers can help slightly lower server load
  999. CheckInterval: 500
  1000. # Defines default jail time when time is not povided with command
  1001. DefaultTime: 300
  1002. # Chat range in blocks while player is in jail
  1003. # Set to 0 to allow talking
  1004. # set to -1 to prevent talking in general while jailed
  1005. ChatRange: 20
  1006. WhiteListedCmds:
  1007. - cmi msg
  1008. - cmi reply
  1009. scan:
  1010. # Tps cap from which to start adjusting scan speed
  1011. SoftCap: 19.0
  1012. # Staring speed when scanning. Range from 1 to 30
  1013. DefaultSpeed: 15
  1014. # When this set to true, when using scan feature and not providing range, whole map will be scanned
  1015. GlobalRangeByDefault: false
  1016. # Range in chunks. 2 is 25 chunks, 1 is 9 and 0 is only chunk you are standing in
  1017. DefaultRange: 2
  1018. # When this set to true, all found items in containers will be removed automaticaly durring scan. Ex: /scan id 7 purge
  1019. EnablePurge: false
  1020. search:
  1021. # When this set to true, all found items in inventories will be deleted durring search. Ex: /cmi search id 7 purge
  1022. EnablePurge: false
  1023. lfix:
  1024. # This is heavy on server resourses feature, enable if you have to spare some or pregenerating world
  1025. # When set to true, plugin will try to fix light issues on chunk generation
  1026. # This will remove most light gliches but its not 100% bullet prof and some bugs can still be seen
  1027. # In some cases you will need to relog to see updated light's
  1028. FixOnChunkGeneration: false
  1029. # List of worlds where we need to fix light issues on chunk generation
  1030. WorldsToFix:
  1031. - CASCADIA2018
  1032. - CASCADIA2018_nether
  1033. - CASCADIA2018_the_end
  1034. # Tps cap from which to start adjusting light fix speed
  1035. SoftCap: 19.0
  1036. # Staring speed when fixing light. Range from 1 to 100
  1037. DefaultSpeed: 15
  1038. purge:
  1039. # Cleans files on server startup
  1040. CleanOnStart: false
  1041. # How long player should be offline for his data to be moved
  1042. OfflineDays: 90
  1043. PlayerData:
  1044. # Do you want to enable player data file cleaning
  1045. Enabled: true
  1046. # Source folder to take files from
  1047. SourceFolder: CASCADIA2018/playerdata
  1048. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1049. DeleteFiles: false
  1050. # Target folder to put files into if DeleteFiles set to false
  1051. DestinationFolder: CASCADIA2018/playerdata_backup
  1052. PlayerStats:
  1053. # Do you want to enable player stats file cleaning
  1054. Enabled: true
  1055. # Source folder to take files from
  1056. SourceFolder: CASCADIA2018/stats
  1057. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1058. DeleteFiles: false
  1059. # Target folder to put files into if DeleteFiles set to false
  1060. DestinationFolder: CASCADIA2018/stats_backup
  1061. PlayerAdvancements:
  1062. # Do you want to enable player Advancements file cleaning
  1063. Enabled: true
  1064. # Source folder to take files from
  1065. SourceFolder: CASCADIA2018/Advancements
  1066. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1067. DeleteFiles: false
  1068. # Target folder to put files into if DeleteFiles set to false
  1069. DestinationFolder: CASCADIA2018/Advancements_backup
  1070. Essentials:
  1071. # Do you want to enable essentials playerdata file cleaning
  1072. Enabled: false
  1073. # Source folder to take files from
  1074. SourceFolder: plugins/Essentials/userdata
  1075. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1076. DeleteFiles: false
  1077. # Target folder to put files into if DeleteFiles set to false
  1078. DestinationFolder: plugins/Essentials/userdata_backup
  1079. LWC:
  1080. # Do you want to enable lwc protection cleaning
  1081. Enabled: false
  1082. Selection:
  1083. # Tool id to use for selection actions
  1084. Tool: wood_hoe
  1085. Time:
  1086. # Defines preset time
  1087. Day: '12:00'
  1088. Night: '24:00'
  1089. Morning: 06:00
  1090. Dusk: '18:00'
  1091. AutoTime:
  1092. # Time in seconds time in game will be adjusted to match real
  1093. # Keep it at arround one minute
  1094. Interval: 60
  1095. # Worlds effected by autotime adjustment
  1096. Worlds:
  1097. - ''
  1098. Enchanting:
  1099. enchantLimits:
  1100. # By disabling this, no limitation to enchanting will be applied
  1101. Enabled: true
  1102. MaxLevel:
  1103. protection_environmental: 4
  1104. protection_fire: 4
  1105. protection_fall: 4
  1106. protection_explosions: 4
  1107. protection_projectile: 4
  1108. oxygen: 3
  1109. water_worker: 1
  1110. mending: 1
  1111. thorns: 3
  1112. vanishing_curse: 1
  1113. depth_strider: 3
  1114. frost_walker: 2
  1115. binding_curse: 1
  1116. damage_all: 5
  1117. damage_undead: 5
  1118. damage_arthropods: 5
  1119. knockback: 2
  1120. fire_aspect: 2
  1121. loot_bonus_mobs: 3
  1122. sweeping_edge: 3
  1123. dig_speed: 5
  1124. silk_touch: 1
  1125. durability: 3
  1126. loot_bonus_blocks: 3
  1127. arrow_damage: 5
  1128. arrow_knockback: 2
  1129. arrow_fire: 1
  1130. arrow_infinite: 1
  1131. luck: 3
  1132. lure: 3
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