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openstarbound log

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May 26th, 2025
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  1. [02:40:05.273] [Info] Root: Preparing...
  2. [02:40:05.274] [Info] Root: Done preparing Root.
  3. [02:40:05.274] [Info] OpenStarbound Client v0.1.9 for v1.4.4 (windows x86_64) Source ID: 7bab09614be193ae9b2dc0b5c04d32dbcae6b1b1 Protocol: 747
  4. [02:40:05.274] [Info] Application: Initializing SDL Video
  5. [02:40:05.293] [Info] Application: Initializing SDL Controller
  6. [02:40:05.386] [Info] Application: Initializing SDL Audio
  7. [02:40:05.398] [Info] Application: using Audio Driver 'directsound'
  8. [02:40:05.519] [Info] Failed to initialize Steam platform services
  9. [02:40:05.519] [Error] Failed to instantiate Discord core (err 4)
  10. [02:40:05.520] [Info] Was not able to authenticate with Discord and create all components, Discord services will be unavailable
  11. [02:40:05.520] [Info] Application: Creating SDL Window
  12. [02:40:05.862] [Info] Application: Enabling VSync with late swap tearing
  13. [02:40:05.909] [Info] Application: Opened default audio device with 44.1khz / 16 bit stereo audio, 1024 sample size buffer
  14. [02:40:05.909] [Info] OpenGL version: '4.0.0 - Build 10.18.10.4252' vendor: 'Intel' renderer: 'Intel(R) HD Graphics 4000' shader: '4.00 - Build 10.18.10.4252'
  15. [02:40:05.917] [Info] Application: initialization...
  16. [02:40:05.918] [Info] Root: no runtime config file, creating new default runtime config
  17. [02:40:05.918] [Info] Root: Loaded Configuration in 0.00013189999998530766 seconds
  18. [02:40:05.919] [Info] Root: Scanning for asset sources in directory '..\assets\'
  19. [02:40:06.485] [Info] Root: Skipping asset directory '..\mods\', directory not found
  20. [02:40:06.485] [Info] Root: Detected asset source named 'base' at '..\assets\packed.pak'
  21. [02:40:06.485] [Info] Root: Detected asset source named 'opensb_base' at '..\assets\opensb.pak'
  22. [02:40:06.485] [Info] Loading assets from: '..\assets\packed.pak'
  23. [02:40:07.224] [Info] Loading assets from: '..\assets\opensb.pak'
  24. [02:40:07.226] [Info] Running postLoad scripts ["/scripts/opensb/assets/postload.lua"]
  25. [02:40:07.734] [Info] Preloading assets
  26. [02:40:07.735] [Info] Assets digest is 5c13c0b6d0f1bd3ddcb4a8423da3a3fcf51c7030384ba6b6ebac784c64437dba
  27. [02:40:07.735] [Info] Root: Loaded Assets in 1.8171065000000226 seconds
  28. [02:40:07.916] [Error] Exception caught loading asset: /rendering.config:preloadTextureChance, (AssetException) Could not read JSON value /rendering.config:preloadTextureChance
  29. [00] 0x7ff739f3a493 (StarException_windows.cpp:96) Star::captureStack
  30. [01] 0x7ff739f38d8c (StarException_windows.cpp:191) Star::StarException::StarException
  31. [02] 0x7ff739f38a33 (StarException_windows.cpp:195) Star::StarException::StarException
  32. [03] 0x7ff739f4a448 (StarAssets.hpp:22) Star::AssetException::AssetException
  33. [04] 0x7ff73a8ebb74 (StarAssets.cpp:1206) `Star::Assets::loadJson'::`1'::catch$32
  34. [05] 0x7fff16524160 _CxxFrameHandler4
  35. [06] 0x7fff16522572
  36. [07] 0x7fff1c313bd6 RtlCaptureContext
  37. [08] 0x7ff739f5d7a3 (StarAssets.cpp:1203) Star::Assets::loadJson
  38. [09] 0x7ff739f5c577 (StarAssets.cpp:1141) Star::Assets::loadAsset
  39. [10] 0x7ff739f58199 (StarAssets.cpp:1090) Star::Assets::doLoad
  40. [11] 0x7ff739f59a20 (StarAssets.cpp:813) Star::Assets::getAsset
  41. [12] 0x7ff739f5c052 (StarAssets.cpp:476) Star::Assets::json
  42. [13] 0x7ff73a608dfc (StarWorldPainter.cpp:25) Star::WorldPainter::WorldPainter
  43. [14] 0x7ff73a74641a (StarClientApplication.cpp:219) Star::ClientApplication::applicationInit
  44. [15] 0x7ff73a5c1157 (StarMainApplication_sdl.cpp:421) Star::SdlPlatform::run
  45. [16] 0x7ff73a5c1729 (StarMainApplication_sdl.cpp:972) Star::runMainApplication
  46. [17] 0x7ff73a7521bc (StarClientApplication.cpp:1280) WinMain
  47. [18] 0x7ff73a8da7a2 (exe_common.inl:288) __scrt_common_main_seh
  48. [19] 0x7fff19dd81f4 BaseThreadInitThunk
  49. [20] 0x7fff1c2da251 RtlUserThreadStart
  50. Caused by: (TraversalException) No such key 'preloadTextureChance' in pathGet("preloadTextureChance")
  51. [00] 0x7ff739f3a493 (StarException_windows.cpp:96) Star::captureStack
  52. [01] 0x7ff739f38d8c (StarException_windows.cpp:191) Star::StarException::StarException
  53. [02] 0x7ff739ebe6f9 (StarJsonPath.hpp:17) Star::JsonPath::TraversalException::TraversalException
  54. [03] 0x7ff739ebafbe (StarJsonPath.hpp:17) Star::JsonPath::TraversalException::format<Star::String,Star::String>
  55. [04] 0x7ff739ebcbed (StarJsonPath.hpp:159) Star::JsonPath::pathGet<Star::Json>
  56. [05] 0x7ff739ec9c5f (StarJson.cpp:590) Star::Json::query
  57. [06] 0x7ff739f5d7a3 (StarAssets.cpp:1203) Star::Assets::loadJson
  58. [07] 0x7ff739f5c577 (StarAssets.cpp:1141) Star::Assets::loadAsset
  59. [08] 0x7ff739f58199 (StarAssets.cpp:1090) Star::Assets::doLoad
  60. [09] 0x7ff739f59a20 (StarAssets.cpp:813) Star::Assets::getAsset
  61. [10] 0x7ff739f5c052 (StarAssets.cpp:476) Star::Assets::json
  62. [11] 0x7ff73a608dfc (StarWorldPainter.cpp:25) Star::WorldPainter::WorldPainter
  63. [12] 0x7ff73a74641a (StarClientApplication.cpp:219) Star::ClientApplication::applicationInit
  64. [13] 0x7ff73a5c1157 (StarMainApplication_sdl.cpp:421) Star::SdlPlatform::run
  65. [14] 0x7ff73a5c1729 (StarMainApplication_sdl.cpp:972) Star::runMainApplication
  66. [15] 0x7ff73a7521bc (StarClientApplication.cpp:1280) WinMain
  67. [16] 0x7ff73a8da7a2 (exe_common.inl:288) __scrt_common_main_seh
  68. [17] 0x7fff19dd81f4 BaseThreadInitThunk
  69. [18] 0x7fff1c2da251 RtlUserThreadStart
  70. [02:40:07.917] [Error] Application: exception thrown!
  71. [02:40:07.982] [Error] Fatal Exception caught: (AssetException) Error loading asset /rendering.config:preloadTextureChance
  72. [00] 0x7ff739f3a493 (StarException_windows.cpp:96) Star::captureStack
  73. [01] 0x7ff739f38d8c (StarException_windows.cpp:191) Star::StarException::StarException
  74. [02] 0x7ff739f4a4f9 (StarAssets.hpp:22) Star::AssetException::AssetException
  75. [03] 0x7ff739f4618e (StarAssets.hpp:22) Star::AssetException::format<Star::AssetPath>
  76. [04] 0x7ff739f59b2a (StarAssets.cpp:808) Star::Assets::getAsset
  77. [05] 0x7ff739f5c052 (StarAssets.cpp:476) Star::Assets::json
  78. [06] 0x7ff73a608dfc (StarWorldPainter.cpp:25) Star::WorldPainter::WorldPainter
  79. [07] 0x7ff73a74641a (StarClientApplication.cpp:219) Star::ClientApplication::applicationInit
  80. [08] 0x7ff73a5c1157 (StarMainApplication_sdl.cpp:421) Star::SdlPlatform::run
  81. [09] 0x7ff73a5c1729 (StarMainApplication_sdl.cpp:972) Star::runMainApplication
  82. [10] 0x7ff73a7521bc (StarClientApplication.cpp:1280) WinMain
  83. [11] 0x7ff73a8da7a2 (exe_common.inl:288) __scrt_common_main_seh
  84. [12] 0x7fff19dd81f4 BaseThreadInitThunk
  85. [13] 0x7fff1c2da251 RtlUserThreadStart
  86. Caught at:
  87. [00] 0x7ff739f3a493 (StarException_windows.cpp:96) Star::captureStack
  88. [01] 0x7ff739f3a801 (StarException_windows.cpp:258) Star::fatalException
  89. [02] 0x7ff73a94846c (StarMainApplication_sdl.cpp:480) `Star::SdlPlatform::run'::`1'::catch$18
  90. [03] 0x7fff16524160 _CxxFrameHandler4
  91. [04] 0x7fff16522572
  92. [05] 0x7fff1c313bd6 RtlCaptureContext
  93. [06] 0x7ff73a5c1157 (StarMainApplication_sdl.cpp:421) Star::SdlPlatform::run
  94. [07] 0x7ff73a5c1729 (StarMainApplication_sdl.cpp:972) Star::runMainApplication
  95. [08] 0x7ff73a7521bc (StarClientApplication.cpp:1280) WinMain
  96. [09] 0x7ff73a8da7a2 (exe_common.inl:288) __scrt_common_main_seh
  97. [10] 0x7fff19dd81f4 BaseThreadInitThunk
  98. [11] 0x7fff1c2da251 RtlUserThreadStart
  99. [02:40:10.275] [Info] Root: Writing runtime configuration to '..\storage\starbound.config'
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