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  1. Starting a 'Fast' compile.
  2. Starting compilation of rp_downtown_zeita_v2
  3. Valve Software - vbsp.exe (Jun 14 2017)
  4. notjunc = true
  5. 4 threads
  6. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  7. Loading C:\Users\ethan\Desktop\Map\rp_downtown_zeita_v2.vmf
  8. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  9. Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  11. Patching WVT material: maps/rp_downtown_zeita_v2/nature/blendsandrock004a_wvt_patch
  12. Patching WVT material: maps/rp_downtown_zeita_v2/nature/blendrockdirt002a_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  15. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  16. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  17. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  18. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  19. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  20. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  21. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  22. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  23. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  24. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  25. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  26. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  27. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  28. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  29. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  30. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  31. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  32. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  33. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  34. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  35. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  36. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  37. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  38. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  39. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  40. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  41. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  42. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  43. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  44. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  45. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  46. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  47. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  48. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  49. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  50. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  51. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  52. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  53. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  54. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  55. Processing areas...done (0)
  56. Building Faces...done (0)
  57. Chop Details...done (0)
  58. Find Visible Detail Sides...
  59. Merged 1096 detail faces...done (1)
  60. Merging details...done (0)
  61. FixTjuncs...
  62. PruneNodes...
  63. WriteBSP...
  64. done (3)
  65. writing C:\Users\ethan\Desktop\Map\rp_downtown_zeita_v2.prt...Building visibility clusters...
  66. done (0)
  67. Creating default LDR cubemaps for env_cubemap using skybox materials:
  68. skybox/sky_day01_05*.vmt
  69. ! Run buildcubemaps in the engine to get the correct cube maps.
  70. Creating default HDR cubemaps for env_cubemap using skybox materials:
  71. skybox/sky_day01_05*.vmt
  72. ! Run buildcubemaps in the engine to get the correct cube maps.
  73. Finding displacement neighbors...
  74. Found a displacement edge abutting multiple other edges.
  75. Finding lightmap sample positions...
  76. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  77. Building Physics collision data...
  78. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  79. done (2) (3907970 bytes)
  80. Unable to load vertex data "models/props_foliage/ah_apple_tree_single001.vvd"
  81.  
  82. Valve Software - vvis.exe (Jun 14 2017)
  83. fastvis = true
  84. nosort = true
  85. 4 threads
  86. reading c:\users\ethan\desktop\map\rp_downtown_zeita_v2.bsp
  87. Error opening c:\users\ethan\desktop\map\rp_downtown_zeita_v2.bsp
  88. Valve Software - vrad.exe SSE (Jun 14 2017)
  89.  
  90. Valve Radiosity Simulator
  91. 4 threads
  92. [Reading texlights from 'lights.rad']
  93. [2 texlights parsed from 'lights.rad']
  94.  
  95. Loading c:\users\ethan\desktop\map\rp_downtown_zeita_v2.bsp
  96. Error opening c:\users\ethan\desktop\map\rp_downtown_zeita_v2.bsp
  97. 0 File(s) copied
  98. CompilePal - Automated Packaging
  99. Finding sources of game content...
  100. Found search paths...
  101. Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\custom\
  102. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike
  103. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\bin
  104. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\download
  105. Reading BSP...
  106. Initializing pak file...
  107. Writing file list...
  108. Running bspzip...
  109. Finished!
  110. ---------------------
  111. 313 materials found
  112. 9 models found
  113. 0 particle files found
  114. 1 sounds found
  115. additional files:
  116. ---------------------
  117. 'Fast' compile finished in 00:00:25
  118. 10 errors/warnings logged:
  119. 10 errors/warnings logged for rp_downtown_zeita_v2:
  120. ● 8x: Info: Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial!
  121. ● 1x: Info: Found a displacement edge abutting multiple other edges
  122. ● 1x: Info: fastvis = true
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