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- #include <a_samp>
- #include <TMisCore>
- Core_Init()
- {
- MissionUID="change me"; //Mission uID
- MissionTime=0; //Mission Time in Seconds
- MissionType=1; //Mission Type [1 TDM] [2 CPBombing] [3 CPCapture] [4 VehicleSteal] [5 LTS]
- WeatherID=0; //World Weather ID
- WorldTime=0; //World Time (Hour)
- Gravity = 0.008; //Default Gravity = 0.008
- sp_x[0]=0; //Team 1 Spawn x
- sp_y[0]=0; //Team 1 Spawn y
- sp_z[0]=0; //Team 1 Spawn z
- sp_x[1]=0; //Team 2 Spawn x
- sp_y[1]=0; //Team 2 Spawn y
- sp_z[1]=0; //Team 2 Spawn z
- facingAng[0]=0; //Team 1 Facing Angle
- facingAng[1]=0; //Team 2 Facing Angle
- pwb[0]=0; //World Bounds, MaxX
- pwb[1]=0; //World Bounds, MinX
- pwb[2]=0; //World Bounds, MaxY
- pwb[3]=0; //World Bounds, MinY
- teamSkin[0]=0; //Team 1 Skin
- teamSkin[1]=0; //Team 2 Skin
- teamColor[0]=0xFF0000FF; //Team 1 PlayerColour (dont change)
- teamColor[1]=0x0000FFFF; //Team 2 PlayerColour (dont change)
- reward=0; //Win Reward
- teamName[0]="change me"; //Team 1 Name
- teamName[1]="change me"; //Team 2 Name
- teamInfoz[0]="change me"; //Team 1 Objective (in Chat)
- teamInfoz[1]="change me"; //Team 2 Objective (in Chat)
- teamObj[0]="change me"; //Team 1 Objective (Textdraw)
- teamObj[1]="change me"; //Team 2 Objective (Textdraw)
- teamWeps[0]="smg,wep2,etc"; //Team 1 Weapon Names (Textdraw)
- teamWeps[1]="smg,wep2,etc"; //Team 2 Weapon Names (Textdraw)
- wep[0][0]=0; //Team 1 Weapon IDs
- wep[0][1]=0;
- wep[0][2]=0;
- wep[1][0]=0; //Team 2 Weapon IDs
- wep[1][1]=0;
- wep[1][2]=0;
- ammo[0][0]=0; //Team 1 Weapon Ammo
- ammo[0][1]=0;
- ammo[0][2]=0;
- ammo[1][0]=0; //Team 2 Weapon Ammo
- ammo[1][1]=0;
- ammo[1][2]=0;
- /* If Mission = Vehicle Stealing */
- CaptureName="None"; //"Boat" "Oil Tanker" [If Not Needed ["None"]]
- /* If Mission = CP Capture / Cp Bombing */
- CaptureCP[0]=-1; //CpX [If Not Needed ["-1"]]
- CaptureCP[1]=-1; //CpY [If Not Needed ["-1"]]
- CaptureCP[2]=-1; //CpZ [If Not Needed ["-1"]]
- /* If Mission = CP Capture */
- CaptureTime=-1; //time to stay in CP while capture / planting a bomb [If Not Needed["-1"]]
- /* If Mission = Cp Bombing */
- CaptureTimes=-1; //times to plant a bomb* [If Not Needed["-1"]]
- //Objects
- //vehicles
- ShopItemControlFunc(0, 0,0,0,0,0,0,0,0,0,0,0,0);
- ShopItemControlFunc(1, 0,0,0,0,0,0,0,0,0,0,0,0);
- ShopItemControlFunc(2, 0,0,0,0,0,0,0,0,0,0,0,0);
- ShopItemControlFunc(3, 0,0,0,0,0,0,0,0,0,0,0,0);
- ShopItemControlFunc(4, 0,0,0,0,0,0,0,0,0,0,0,0);
- }
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