Joker_Tricker

Other than Race

Sep 14th, 2011
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  1. #include <a_samp>
  2. #include <TMisCore>
  3.  
  4. Core_Init()
  5. {
  6. MissionUID="change me"; //Mission uID
  7. MissionTime=0; //Mission Time in Seconds
  8. MissionType=1; //Mission Type [1 TDM] [2 CPBombing] [3 CPCapture] [4 VehicleSteal] [5 LTS]
  9. WeatherID=0; //World Weather ID
  10. WorldTime=0; //World Time (Hour)
  11. Gravity = 0.008; //Default Gravity = 0.008
  12.  
  13. sp_x[0]=0; //Team 1 Spawn x
  14. sp_y[0]=0; //Team 1 Spawn y
  15. sp_z[0]=0; //Team 1 Spawn z
  16.  
  17. sp_x[1]=0; //Team 2 Spawn x
  18. sp_y[1]=0; //Team 2 Spawn y
  19. sp_z[1]=0; //Team 2 Spawn z
  20.  
  21. facingAng[0]=0; //Team 1 Facing Angle
  22. facingAng[1]=0; //Team 2 Facing Angle
  23.  
  24. pwb[0]=0; //World Bounds, MaxX
  25. pwb[1]=0; //World Bounds, MinX
  26. pwb[2]=0; //World Bounds, MaxY
  27. pwb[3]=0; //World Bounds, MinY
  28.  
  29.  
  30. teamSkin[0]=0; //Team 1 Skin
  31. teamSkin[1]=0; //Team 2 Skin
  32.  
  33. teamColor[0]=0xFF0000FF; //Team 1 PlayerColour (dont change)
  34. teamColor[1]=0x0000FFFF; //Team 2 PlayerColour (dont change)
  35.  
  36. reward=0; //Win Reward
  37.  
  38. teamName[0]="change me"; //Team 1 Name
  39. teamName[1]="change me"; //Team 2 Name
  40.  
  41. teamInfoz[0]="change me"; //Team 1 Objective (in Chat)
  42. teamInfoz[1]="change me"; //Team 2 Objective (in Chat)
  43.  
  44. teamObj[0]="change me"; //Team 1 Objective (Textdraw)
  45. teamObj[1]="change me"; //Team 2 Objective (Textdraw)
  46.  
  47. teamWeps[0]="smg,wep2,etc"; //Team 1 Weapon Names (Textdraw)
  48. teamWeps[1]="smg,wep2,etc"; //Team 2 Weapon Names (Textdraw)
  49.  
  50. wep[0][0]=0; //Team 1 Weapon IDs
  51. wep[0][1]=0;
  52. wep[0][2]=0;
  53.  
  54. wep[1][0]=0; //Team 2 Weapon IDs
  55. wep[1][1]=0;
  56. wep[1][2]=0;
  57.  
  58. ammo[0][0]=0; //Team 1 Weapon Ammo
  59. ammo[0][1]=0;
  60. ammo[0][2]=0;
  61.  
  62. ammo[1][0]=0; //Team 2 Weapon Ammo
  63. ammo[1][1]=0;
  64. ammo[1][2]=0;
  65.  
  66. /* If Mission = Vehicle Stealing */
  67. CaptureName="None"; //"Boat" "Oil Tanker" [If Not Needed ["None"]]
  68.  
  69. /* If Mission = CP Capture / Cp Bombing */
  70. CaptureCP[0]=-1; //CpX [If Not Needed ["-1"]]
  71. CaptureCP[1]=-1; //CpY [If Not Needed ["-1"]]
  72. CaptureCP[2]=-1; //CpZ [If Not Needed ["-1"]]
  73.  
  74. /* If Mission = CP Capture */
  75. CaptureTime=-1; //time to stay in CP while capture / planting a bomb [If Not Needed["-1"]]
  76.  
  77. /* If Mission = Cp Bombing */
  78. CaptureTimes=-1; //times to plant a bomb* [If Not Needed["-1"]]
  79.  
  80. //Objects
  81.  
  82. //vehicles
  83.  
  84. ShopItemControlFunc(0, 0,0,0,0,0,0,0,0,0,0,0,0);
  85. ShopItemControlFunc(1, 0,0,0,0,0,0,0,0,0,0,0,0);
  86. ShopItemControlFunc(2, 0,0,0,0,0,0,0,0,0,0,0,0);
  87. ShopItemControlFunc(3, 0,0,0,0,0,0,0,0,0,0,0,0);
  88. ShopItemControlFunc(4, 0,0,0,0,0,0,0,0,0,0,0,0);
  89. }
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