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- owner.Character.Humanoid.WalkSpeed = 0
- owner.Character.Humanoid.JumpPower = 0
- local rightarm = Instance.new("Weld", owner.Character.Torso)
- rightarm.Part0 = owner.Character.Torso
- rightarm.Part1 = owner.Character["Right Arm"]
- rightarm.C0 = CFrame.new(1.5, 0.75, 0)
- rightarm.C1 = CFrame.new(0,0.7,0)
- rightarm.Name = "RightArmWeld"
- local leftarm = Instance.new("Weld", owner.Character.Torso)
- leftarm.Part0 = owner.Character.Torso
- leftarm.Part1 = owner.Character["Left Arm"]
- leftarm.C0 = CFrame.new(-1.5, 0.75, 0)
- leftarm.C1 = CFrame.new(0,0.7,0)
- leftarm.Name = "LeftArmWeld"
- local rightleg = Instance.new("Weld", owner.Character.Torso)
- rightleg.Part0 = owner.Character.Torso
- rightleg.Part1 = owner.Character["Right Leg"]
- rightleg.C0 = CFrame.new(0.5,-1,0)
- rightleg.C1 = CFrame.new(0,1,0)
- rightleg.Name = "RightLegWeld"
- local leftleg = Instance.new("Weld", owner.Character.Torso)
- leftleg.Part0 = owner.Character.Torso
- leftleg.Part1 = owner.Character["Left Leg"]
- leftleg.C0 = CFrame.new(-0.5,-1,0)
- leftleg.C1 = CFrame.new(0,1,0)
- leftleg.Name = "LeftLegWeld"
- owner.Character.Humanoid.RequiresNeck = false
- local head = Instance.new("Weld", owner.Character.Torso)
- head.Part0 = owner.Character.Torso
- head.Part1 = owner.Character.Head
- head.C0 = CFrame.new(0, 1.5, 0)
- head.C1 = CFrame.new(0,0,0)
- head.Name = "Head"
- local humanoidrootpart = Instance.new("Weld", owner.Character.HumanoidRootPart)
- humanoidrootpart.Part0 = owner.Character.HumanoidRootPart
- humanoidrootpart.Part1 = owner.Character.Torso
- humanoidrootpart.Name = "HumanoidRootPartWeld"
- local tweenService = game:GetService("TweenService")
- local timeToFade = 0.25
- local object = leftarm
- local tweenInfo = TweenInfo.new(timeToFade)
- local goal = {}
- goal.C0 = CFrame.new(-1.5,0.85,0) * CFrame.Angles(0,0,math.rad(-5))
- local tween = tweenService:Create(object, tweenInfo, goal)
- local timeToFade2 = 0.25
- local object2 = humanoidrootpart
- local tweenInfo2 = TweenInfo.new(timeToFade2)
- local goal2 = {}
- goal2.C0 = CFrame.new(0, 0.25,0)
- local tween2 = tweenService:Create(object2, tweenInfo2, goal2)
- local timeToFade3 = 0.25
- local object3 = rightarm
- local tweenInfo3 = TweenInfo.new(timeToFade3)
- local goal3 = {}
- goal3.C0 = CFrame.new(1.5,0.85,0) * CFrame.Angles(0,0,math.rad(5))
- local tween3 = tweenService:Create(object3, tweenInfo3, goal3)
- local timeToFade4 = 0.25
- local object4 = rightleg
- local tweenInfo4 = TweenInfo.new(timeToFade4)
- local goal4 = {}
- goal4.C0 = CFrame.new(0.5,-0.85,0) * CFrame.Angles(0,0,math.rad(5))
- local timeToFade5 = 0.25
- local object5 = head
- local tweenInfo5 = TweenInfo.new(timeToFade5)
- local goal5 = {}
- goal5.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(-5),0,0)
- local tween4 = tweenService:Create(object4, tweenInfo4, goal4)
- local timeToFade6 = 0.25
- local object6 = leftleg
- local tweenInfo6 = TweenInfo.new(timeToFade6)
- local goal6 = {}
- goal6.C0 = CFrame.new(-0.5,-0.85,0) * CFrame.Angles(0,0,math.rad(-5))
- local tween6 = tweenService:Create(object6, tweenInfo6, goal6)
- while true do
- task.wait()
- local goal5 = {}
- goal5.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(0,0,math.rad(-5))
- local goal6 = {}
- goal6.C0 = CFrame.new(-0.5,-1.1,0) * CFrame.Angles(0,0,math.rad(-5))
- local goal4 = {}
- goal4.C0 = CFrame.new(0.5,-1.1,0) * CFrame.Angles(0,0,math.rad(-5))
- local goal3 = {}
- goal3.C0 = CFrame.new(1,0.85,-0.5) * CFrame.Angles(math.rad(25),0,math.rad(-45))
- local goal = {}
- goal.C0 = CFrame.new(-1.5,0.85,0.5) * CFrame.Angles(math.rad(-25),0,math.rad(-45))
- local goal2 = {}
- goal2.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(5))
- local tween5 = tweenService:Create(object5, tweenInfo5, goal5)
- local tween4 = tweenService:Create(object4, tweenInfo4, goal4)
- local tween3 = tweenService:Create(object3, tweenInfo3, goal3)
- local tween2 = tweenService:Create(object2, tweenInfo2, goal2)
- local tween6 = tweenService:Create(object6, tweenInfo6, goal6)
- local tween = tweenService:Create(object, tweenInfo, goal)
- tween:Play()
- tween2:Play()
- tween3:Play()
- tween4:Play()
- tween5:Play()
- tween6:Play()
- wait(0.25)
- local goal5 = {}
- goal5.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(0,0,math.rad(5))
- local goal6 = {}
- goal6.C0 = CFrame.new(-0.5,-1,0) * CFrame.Angles(0,0,math.rad(5))
- local goal4 = {}
- goal4.C0 = CFrame.new(0.5,-1,0) * CFrame.Angles(0,0,math.rad(5))
- local goal3 = {}
- goal3.C0 = CFrame.new(1.5,0.75,-0.5) * CFrame.Angles(math.rad(25),0,math.rad(45))
- local goal = {}
- goal.C0 = CFrame.new(-1,0.75,0.5) * CFrame.Angles(math.rad(-25),0,math.rad(45))
- local goal2 = {}
- goal2.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(-5))
- local tween5 = tweenService:Create(object5, tweenInfo5, goal5)
- local tween4 = tweenService:Create(object4, tweenInfo4, goal4)
- local tween3 = tweenService:Create(object3, tweenInfo3, goal3)
- local tween2 = tweenService:Create(object2, tweenInfo2, goal2)
- local tween6 = tweenService:Create(object6, tweenInfo6, goal6)
- local tween = tweenService:Create(object, tweenInfo, goal)
- tween:Play()
- tween2:Play()
- tween3:Play()
- tween4:Play()
- tween5:Play()
- tween6:Play()
- wait(0.25)
- local goal5 = {}
- goal5.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(0,0,math.rad(-5))
- local goal6 = {}
- goal6.C0 = CFrame.new(-0.5,-1.1,0) * CFrame.Angles(0,0,math.rad(-5))
- local goal4 = {}
- goal4.C0 = CFrame.new(0.5,-1.1,0) * CFrame.Angles(0,0,math.rad(-5))
- local goal3 = {}
- goal3.C0 = CFrame.new(1,0.85,0.5) * CFrame.Angles(math.rad(-25),0,math.rad(-45))
- local goal = {}
- goal.C0 = CFrame.new(-1.5,0.85,-0.5) * CFrame.Angles(math.rad(25),0,math.rad(-45))
- local goal2 = {}
- goal2.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(5))
- local tween5 = tweenService:Create(object5, tweenInfo5, goal5)
- local tween4 = tweenService:Create(object4, tweenInfo4, goal4)
- local tween3 = tweenService:Create(object3, tweenInfo3, goal3)
- local tween2 = tweenService:Create(object2, tweenInfo2, goal2)
- local tween6 = tweenService:Create(object6, tweenInfo6, goal6)
- local tween = tweenService:Create(object, tweenInfo, goal)
- tween:Play()
- tween2:Play()
- tween3:Play()
- tween4:Play()
- tween5:Play()
- tween6:Play()
- wait(0.25)
- local goal5 = {}
- goal5.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(0,0,math.rad(5))
- local goal6 = {}
- goal6.C0 = CFrame.new(-0.5,-1,0) * CFrame.Angles(0,0,math.rad(5))
- local goal4 = {}
- goal4.C0 = CFrame.new(0.5,-1,0) * CFrame.Angles(0,0,math.rad(5))
- local goal3 = {}
- goal3.C0 = CFrame.new(1.5,0.75,0.5) * CFrame.Angles(math.rad(-25),0,math.rad(45))
- local goal = {}
- goal.C0 = CFrame.new(-1,0.75,-0.5) * CFrame.Angles(math.rad(25),0,math.rad(45))
- local goal2 = {}
- goal2.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(-5))
- local tween5 = tweenService:Create(object5, tweenInfo5, goal5)
- local tween4 = tweenService:Create(object4, tweenInfo4, goal4)
- local tween3 = tweenService:Create(object3, tweenInfo3, goal3)
- local tween2 = tweenService:Create(object2, tweenInfo2, goal2)
- local tween6 = tweenService:Create(object6, tweenInfo6, goal6)
- local tween = tweenService:Create(object, tweenInfo, goal)
- tween:Play()
- tween2:Play()
- tween3:Play()
- tween4:Play()
- tween5:Play()
- tween6:Play()
- wait(0.25)
- end
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